










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved player targetting 1.2.0Player's targetting improvements. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 30 / 81% |
| Size | gargantuan |
| Lifes / Deaths | Killed by Arada the white ooze at level 17 on the 10th Haze 122nd year of Ascendancy at 08:47 0 / 8Killed by elven cultist at level 26 on the 62nd Haze 122nd year of Ascendancy at 02:56 Killed by Xagavena the elven cultist at level 26 on the 62nd Haze 122nd year of Ascendancy at 09:01 Killed by Poltergeist Crooked Club at level 26 on the 74th Haze 122nd year of Ascendancy at 13:07 Killed by Lguro the Bringer of Doom at level 30 on the 29th Pyre 123rd year of Ascendancy at 09:17 Killed by corrupted corrupted mastocytic feeder at level 30 on the 34th Pyre 123rd year of Ascendancy at 12:59 Killed by corrupted corrupted mastocytic feeder at level 30 on the 34th Pyre 123rd year of Ascendancy at 18:35 Killed by corrupted corrupted mastocytic feeder at level 30 on the 34th Pyre 123rd year of Ascendancy at 18:51 |
| Antimagic | Follower |
Primary Stats
| Strength | 143 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 48 (base 11) |
| Magic | 24 (base 10) |
| Willpower | 86 (base 60) |
| Cunning | 33 (base 11) |
Resources
| Life | -280/1323 |
| Equilibrium | 53 |
| Psi | 187/196 |
| Healing Factor | 1.4614678899082 |
| Regeneration | 15.169106010561 |
Speed
| Mental | +12.90723440879% |
| Attack | +2.90723440879% |
| Movement | +21.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 21 |
| Crit Chance | 15% |
| APR | 6 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 12% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +6% |
| Physical | +27% |
| Cold | +21% |
| All | 0% |
| Darkness | +6% |
| Lightning | +6% |
| Mind | +6% |
| Fire | +6% |
| Nature | +36% |
Offense: Damage Penetration
| Acid | +6% |
| Blight | +6% |
| Physical | +6% |
| Cold | +6% |
| Lightning | +6% |
| Temporal | +10% |
| Darkness | +6% |
| Mind | +5% |
| Fire | +6% |
| Nature | +6% |
Defense: Base
| Armour (hardiness) | 60.317011280365 (73.452380952381%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | -19 |
| Mental Save | -5 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 68%( 70%) |
| All | + 30%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 40%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 34%( 70%) |
| Mind | + 34%( 70%) |
| Darkness | + 35%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 89% |
| Teleport Resistance | 20% |
| Confusion Resistance | 10% |
| Disarm Resistance | 40% |
| Knockback Resistance | 51% |
| Instadeath Resistance | 100% |
| Blind Resistance | 19% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Standard (89% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 388 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 39 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Antimagic Shield |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 17% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Emelyrawen the corrupted mastocytic feeder) up to 4 times the normal amount of Vim. Bleak Outcome |
| detrimental effect | The target is cursed, reducing defence and all saves by 68. Curse of Defenselessness |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 131.51 fire damage, and talent cooldowns are increased by 89% plus 1 turn. Burning Hex |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and reducing the duration of detrimental timed effects by 15%. Out of PhaseThese effects cap at 40%. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Glorivena the snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You failed to protect the worried loremaster from death by steamgun turret. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 82. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of greater demon bile. * You've found the needed pouch of faeros ash. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hurydehek the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +7% physical Res.pen +5% mind ----- def ----- Armour +8 Fatigue +3% Resists +9% light Phys.save +3 (+2 eff.) Die.at -80.00 life ---------- misc Stam/turn +2.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Porytha2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str +4 Mag dps ---------- Mind.crit +4% Mind.pwr +20 (+7 eff.) Dmg.mod +6% mind ----- def ----- Crit.dmg- 15.00% Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | defender's voratun helm of precognition (14 def, 13 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun dps ---------- Acc +8 (+4 eff.) On Melee Ret: * 18% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +14 (+5 eff.) Fatigue +5% Resists +5% all Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Driladig [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +20 (+11 eff.) Resists +6% darkness Die.at -80.00 life Max.HP +20.00 Stun/Frz- +20% Blast the opponent's mind dealing 180 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 22.58 cold and 23.70 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Spell.save +5 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | enhanced voratun battleaxe of amnesia (54.5-81.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Psionic Power 54.5 - 81.8 Physical Uses 120% Str Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +10 Str +9 Dex +12 Mag +13 Wil +6 Cun +7 Con Massive two-handed battleaxes. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Bogripper the dwarven-steel mail armour (3 def, 16 armour)14.0 T3 heavy armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +18% nature On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +16 Defense +3 (+0 eff.) Fatigue +12% Spell.save +6 (+6 eff.) Die.at -40.00 life Max.HP +162.00 Blind- +10% Stun/Frz- +10% A suit of armour made of mail. |
| Cloak | Fogvenom of the Blightspawn (2 def, 7 armour)2.0 T3 cloak armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Con dps ---------- On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 13 * 24% chance to reduce damage dealt by 26% ----- def ----- Armour +7 Defense +2 (+0 eff.) Resists +6% mind +16% cold Mind.save +7 (+7 eff.) Max.HP +20.00 Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Glarewen0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +7 Con dps ---------- Crit.mult +20.00% Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +10% temporal Apr +2 ----- def ----- Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% Amulets can have magical properties. |
Inventory
heroism infusion (die at -493; dur 6; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 71 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -493 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1090 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -363; dur 6; cd 30)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 62 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -363 life. The duration and life will increase by 1% for every 1% life you have lost (currently 803 life, 13 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the psychic (die at -682; dur 5; cd 29)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 60 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -682 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1509 life, 11 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 1056%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1056% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 44%; mental; dur 2; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 44% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 47 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
copper amulet 'Gloryrawe'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +20 (+7 eff.) Melee Ret 8 mind ----- def ----- Resists +13% mind Confus- +23% ---------- misc Psi/ret +0.32 Max.psi +40.00 Amulets can have magical properties. |
Shadowspire0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% nature +6% physical On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +14% fire +6% darkness +18% cold Phys.save +6 (+3 eff.) Amulets can have magical properties. |
starlit steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +11% darkness Heal.mod +12% Blind- +25% Cut- +50% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet 'Scorchvault'0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% fire ----- def ----- Resists +3% lightning +9% darkness +3% blight +6% cold +5% arcane +9% light ---------- misc Masteries +0.16 Wild-gift/Harmony Amulets can have magical properties. |
Sewerblood the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +10 (+3 eff.) S.pwr/crit +4 Dmg.mod +3% nature +12% cold Res.pen +5% nature Melee Ret 6 arcane ----- def ----- Resists +24% cold Rings can have magical properties. |
copper ring of speed0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +11% Acc +5 (+3 eff.) ----- def ----- Defense +6 (+0 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.9 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. |
steel ring 'Nimbussin'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Dex dps ---------- Dmg.mod +12% lightning +12% fire ----- def ----- Defense +20 (+11 eff.) Resists +3% lightning +24% fire +2% physical Rings can have magical properties. |
Brenathel the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Cun dps ---------- Mind.crit +4% Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +13% lightning Apr +1 ----- def ----- Armour +4 Resists +26% lightning Mind.save +6 (+6 eff.) Rings can have magical properties. |
Flashravager (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% fire ----- def ----- Armour +2 Die.at -20.00 life Blunt and deadly. |
iron mace 'Hailgasher' (13-18.2 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7 mind On Hit: * 10% chance to reduce all saves and defense by 32 While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.crit +2% Mind.pwr +5 (+2 eff.) Dmg.mod +9% cold ----- def ----- Resists +3% cold Blunt and deadly. |
Radhyduvon the Wildquill (2.5-2.75 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature Res.pen +5% nature Melee Ret 2 fire ----- def ----- Defense +10 (+1 eff.) Resists +6% blight Heal.mod +5% Disease- +12% Stun/Frz- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's mossy mindstar of storms (3-3.3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Str +1 Dex +1 Mag +2 Wil +2 Cun +2 Con dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 5 lightning Dmg.mod +5% lightning +3% nature Res.pen +6% lightning ----- def ----- Resists +5% lightning +2% blight Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 50 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Eye of Summer (8-8.8 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
hateful thorny mindstar of storms (7-7.7 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +3 Dex +1 Mag +3 Wil +1 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 lightning Dmg.mod +4% lightning +8% mind +8% darkness Res.pen +7% lightning +5% mind +8% darkness ----- def ----- Resists +8% lightning ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of storms (9.5-10.45 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +4 Dex +3 Mag +2 Wil +3 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 lightning 6 mind 5 darkness Dmg.mod +7% lightning +2% mind +3% darkness Res.pen +6% lightning ----- def ----- Resists +6% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Duskwinnow' (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +12 darkness While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) All.spd +4% Melee+ 12 fire Dmg.mod +8% fire +3% nature +3% physical Res.pen +5% fire +5% physical ----- def ----- Resists +4% blight +7% fire +4% physical Crit.dmg- 15.00% Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of disruption (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Disrupt/Psionic Power 15.5 - 17.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Against +12% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +9% Mind.pwr +10 (+3 eff.) ---------- misc Hate/m.crit +4.00 Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of cunning (+2)4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Ego+] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +25 lightning +17 cold While equipped: Stats +2 Cun dps ---------- Mov.spd +42% Res.pen +20% lightning +19% cold +9% physical Slings are used to hurl stones or metal shots at your foes. |
deadly pouch of voratun shots of annihilation (22/22, 74-88.8 power, 13 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Master Power 74.0 - 88.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +13 Crit +15.0% Capacity 22 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
enlightening drakeskin leather armour of Toknor (20 def, 8 armour)9.0 T5 light armor [Ego++] Master/Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +8 Defense +20 (+11 eff.) Fatigue +8% Mind.save +17 (+17 eff.) A suit of armour made of leather. |
Tempestquarry (7 def, 11 armour)14.0 T2 heavy armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +4 Wil dps ---------- Dmg.mod +3% lightning Melee Ret 4 arcane ----- def ----- Armour +11 Defense +7 (+0 eff.) Fatigue +12% Resists +3% lightning +6% physical +5% arcane Phys.save +10 (+5 eff.) Mind.save +23 (+23 eff.) A suit of armour made of mail. |
Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+0 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
steel plate armour 'Shockpunish' (0 def, 14 armour)17.0 T2 massive armor [Random Unique] Disrupt/Master While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 6 acid ----- def ----- Armour +14 Fatigue +22% Resists +3% lightning +5% physical +11% blight +11% nature +6% acid Phys.save +11 (+6 eff.) A suit of armour made of metal plates. |
Durethel (15 def, 15 armour)17.0 T4 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 13 ----- def ----- Armour +15 Defense +15 (+6 eff.) Fatigue +22% Resists +15% lightning +8% cold +10% acid Max.HP +48.00 HP.reg +1.00 Heal.mod +14% ---------- misc Breathe water A suit of armour made of metal plates. |
Viperedge the stralite plate armour (0 def, 13 armour)17.0 T4 massive armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +4.0% Dmg.mod +15% physical Melee Ret 6 nature ----- def ----- Armour +13 Fatigue +22% Resists +9% physical +27% fire ---------- misc Stam/turn +3.00 A suit of armour made of metal plates. |
reinforced drakeskin leather belt of transcendence1.0 T5 belt armor [Ego+] Master/Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +14 Defense +10 (+1 eff.) Phys.save +28 (+14 eff.) A belt that goes around your waist. |
Armublek the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Res.pen +15% physical ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold +3% light +3% temporal Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+0 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Xyvea the Blazebloom (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +5% light ----- def ----- Armour +3 Fatigue +2% Resists +6% light +6% fire Phys.save +15 (+8 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+6 eff.) Poison- +10% Confus- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Flamewitch' (0 def, 9 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind +3% fire Melee Ret 4 mind 10 fire ----- def ----- Armour +9 Fatigue +3% Resists +11% acid +7% fire +11% cold +3% mind +11% lightning Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 66.01 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Emana the Frigidraze (0 def, 9 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.crit +7.0% Spell.crit +5% Mind.crit +7% Crit.mult +7.00% Melee+ 6 physical Dmg.mod +3% lightning +6% physical Res.pen +25% cold ----- def ----- Armour +9 Resists +6% lightning Disarm- +27% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Daimigen' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Disrupt While equipped: dps ---------- Melee+ 13 lightning 9 acid Dmg.mod +7% lightning +4% acid On Melee Ret: * 25 arcane resource burn ----- def ----- Armour +3 Resists +8% lightning +6% blight +5% arcane +9% mind +18% acid Spell.save +18 (+18 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+0 eff.) Mind.save +26 (+25 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 133 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Ururonik the Rotwire (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Armour +1 Fatigue +1% Resists +15% nature Spell.save +6 (+6 eff.) Confus- +10% Pinning- +10% A cap made of leather. |
Elunne the Sepsiswisp (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +6 Cun dps ---------- Phys.crit +2.0% Mind.crit +14% Crit.mult +20.00% Mind.pwr +6 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Defense +3 (+0 eff.) Resists +9% acid ---------- misc Psi/turn +0.37 A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Gloomburst (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +4 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +9% nature On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Armour +4 Fatigue +4% Resists +9% blight +7% physical +3% acid Phys.save +9 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+0 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+8 eff.) Item imbue powers: Defense +8 (+0 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+8 eff.) Mind.save +8 (+8 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
381 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Jetfoe the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con ----- def ----- Armour +6 Resists +6% darkness Mind.save +5 (+5 eff.) Die.at -20.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Salothra the voratun torque of psionic shield [power 163] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +7 Str +4 Dex dps ---------- Phys.pwr +20 (+5 eff.) Apr +12 Melee Ret 10 mind Setup a psionic shield, reducing all damage taken by 163 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Flamesaw [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +5 Dex +3 Wil +1 Con dps ---------- Melee Ret 2 fire ----- def ----- Resists +9% fire Sting an enemy dealing 150 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
extending dragonbone totem of healing [power 458] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 458 Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Draco the Krog Wyrmic level 30
30th Pyre 123rd year of Ascendancy at 12:12 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Draco the Krog Wyrmic level 29
39th Regrowth 123rd year of Ascendancy at 00:27 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Draco the Krog Wyrmic level 23
47th Haze 122nd year of Ascendancy at 05:53 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Draco the Krog Wyrmic level 30
29th Pyre 123rd year of Ascendancy at 10:23 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Draco the Krog Wyrmic level 15
71st Dusk 122nd year of Ascendancy at 15:19 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Draco the Krog Wyrmic level 22
36th Haze 122nd year of Ascendancy at 01:21 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Draco the Krog Wyrmic level 29
39th Regrowth 123rd year of Ascendancy at 00:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Draco the Krog Wyrmic level 10
2nd Dusk 122nd year of Ascendancy at 07:43 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Draco the Krog Wyrmic level 20
15th Haze 122nd year of Ascendancy at 18:53 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Draco the Krog Wyrmic level 30
27th Pyre 123rd year of Ascendancy at 22:15 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Draco the Krog Wyrmic level 12
13rd Dusk 122nd year of Ascendancy at 05:59 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Draco the Krog Wyrmic level 22
36th Haze 122nd year of Ascendancy at 15:55 see stats
Take you with me (Insane (Adventure) difficulty)
Killed a boss while already dead.By Draco the Krog Wyrmic level 26
74th Haze 122nd year of Ascendancy at 13:07 see stats
Tales of the Spellblaze (Insane (Adventure) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Draco the Krog Wyrmic level 29
39th Regrowth 123rd year of Ascendancy at 00:27 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Draco the Krog Wyrmic level 26
74th Haze 122nd year of Ascendancy at 09:15 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Draco the Krog Wyrmic level 9
8th Mirth 122nd year of Ascendancy at 05:18 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Draco the Krog Wyrmic level 29
39th Regrowth 123rd year of Ascendancy at 00:27 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Draco the Krog Wyrmic level 28
9th Regrowth 123rd year of Ascendancy at 09:16 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Draco the Krog Wyrmic level 23
39th Haze 122nd year of Ascendancy at 18:09 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Draco the Krog Wyrmic level 14
29th Dusk 122nd year of Ascendancy at 09:13 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Draco the Krog Wyrmic level 30
34th Pyre 123rd year of Ascendancy at 18:35 see stats
Log
Something hits Draco for 121 blight damage.
Draco activates Antimagic Shield.
Something hits Draco for 83 fire damage.
Draco damages himself through Martyrdom!
Something hits Draco for (0 antimagic), 0 nature (0 total damage).
Draco is cursed.
Draco feels pain again.
LIFE LOST WARNING!
Draco uses Nature's Touch.
Draco gains 15% of a turn from Ancestral Life.
Something hits Draco for (40 antimagic), 78 fire (78 total damage).
Draco receives 330 healing.
Draco damages himself through Martyrdom!
Something hits Draco for (1 antimagic), 0 nature (0 total damage).
Something hits Draco for (40 antimagic), 134 light (134 total damage).
Draco damages himself through Martyrdom!
Something hits Draco for (1 antimagic), 0 nature (0 total damage).
Corrupted corrupted mastocytic feeder's light area effect hits Draco for (40 antimagic), 52 light (52 total damage).
Something hits Draco for (40 antimagic), 203 darkness (203 total damage).
Draco is no longer attuned.
Something hits Draco for 607 physical damage.
Draco the level 30 krog wyrmic was chopped into tiny pieces to death by corrupted corrupted mastocytic feeder on level 1 of The Godfeaster.
Draco is free from the hex.
Draco is no longer out of phase.
Draco is free from the hex.
Draco is no longer cursed.
Draco deactivates Antimagic Shield.





































































































































