










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 39 / 49% |
| Size | big |
| Lifes / Deaths | Killed by Kra'Tor the Gluttonous at level 34 on the 21st Regrowth 123rd year of Ascendancy at 16:13 5 / 2Killed by aether beam at level 39 on the 36th Pyre 123rd year of Ascendancy at 10:20 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 57 (base 39) |
| Magic | 18 (base 10) |
| Willpower | 116 (base 60) |
| Cunning | 89 (base 60) |
Resources
| Life | 459/459 |
| Psi | 453/453 |
| Healing Factor | 1.3151118176839 |
| Regeneration | 5.5892252251565 |
Speed
| Mental | 0% |
| Attack | +11.803280039675% |
| Movement | +32.64892493468% |
| Spell | 0% |
| Global | +133.83938129246% |
Vision
| Sight | 10 |
| Lite | 10 |
| See Stealth | 13 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | humanoid |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 56 |
| Crit Chance | 28% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 56 |
| Crit Chance | 28% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86 |
| Crit Chance | 45% |
| Speed | 0.89442814168344 |
Offense: Damage Bonus
| Darkness | +17% |
| Fire | +11% |
| Physical | +5% |
| Mind | +96% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Darkness | +10% |
| Fire | +13% |
| Mind | +97% |
Defense: Base
| Armour (hardiness) | 30.697143479753 (30%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 72.955 |
| Spell Save | 72.845 |
| Mental Save | 74 |
Defense: Resistances
| Blight | + 22%( 75%) |
| Cold | + 37%( 75%) |
| All | + 11%( 75%) |
| Darkness | + 30%( 75%) |
| Light | + 32%( 75%) |
| Temporal | + 24%( 75%) |
| Mind | + 55%( 75%) |
| Fire | + 18%( 75%) |
| Lightning | + 18%( 75%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Confusion Resistance | 69% |
| Disarm Resistance | 20% |
| Knockback Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 58% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -555 life. The duration and life will increase by 1% for every 1% life you have lost (currently 555 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Slumber | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Nightmare | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Psionic / Dream Forge | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Psionic / Mentalism | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Mental Tyranny |
| talent | Forge Shield |
| talent | Skate |
| talent | Lucid Dreamer |
| talent | Thought-Form: Bowman |
| talent | Dreamforge |
| talent | Night Terror |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+28% global speed). Clarity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 324. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed bloated horror heart. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed vial of greater demon bile. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed green worm. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed warg claw. * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats +4 Str +2 Wil +3 Cun +6 Con offense ------ Damage +5% physical defense ------ Armor +3 Physical save +6 (+0 eff.) Spell save +8 (+0 eff.) Mind save +9 (+2 eff.) other ------- Size +1 A pair of boots made of leather. |
| Light source | Getodir1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Damage +12% mind Ignore resists +25% mind defense ------ Blind Resist +20% Confus Resist +24% other ------- Max hate +8.00 Max psi +40.00 Light +10 See Stealth +13 See Invisibility +15 Track: Puts all charms on 40 turn cooldown Effective talent level: 6.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 5.9 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 452.75 mind damage and cripples the target's higher mental functions, reducing cunning by 27 and confusing (41% power) the target for 6 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | drakeskin leather gloves 'Gilyregen' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ On-Hit 11 mind Damage +8% mind defense ------ Armor +3 Resistance +9% blight +6% temporal +14% mind +9% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+2 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | psionicist's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil defense ------ Mind save +10 (+2 eff.) Life +24.00 Disarm Resist +20% Pinning Resist +23% Knockbk Resist +26% Rings make your fingers look great! |
| On fingers | solipsist's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Psionic While equipped: Stats +9 Cun +6 Wil offense ------ Mindpower +7 (+2 eff.) On-Hit 13 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 45 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 45 other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 5.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| Around neck | gold amulet 'Kindleknave'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Wil offense ------ Damage +3% mind Ignore resists +10% mind +10% arcane On-Hit (Melee): * 22% chance to reduce all saves and defense by 45 defense ------ Armor +6 Defense +9 (+4 eff.) Resistance +24% light +21% darkness +15% mind Max Resistance +5% all Physical save +19 (+0 eff.) Blind Resist +38% Amulets make your neck look great! |
| In main hand | hateful pulsing mindstar of flames (12-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Global Speed +6% On-Hit 11 fire Damage +11% fire +12% mind +17% darkness Ignore resists +13% fire +7% mind +10% darkness defense ------ Resistance +8% fire other ------- Max hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Blindoath of the Blightspawn1.0 Encumbrance T3 belt armor [Random Unique] Nature While equipped: Stats +5 Str +4 Dex +5 Wil +4 Cun +3 Con offense ------ Mindpower +6 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 74% When Hit: * 31% chance to reduce strength, dexterity, and constitution by 5 * 29% chance to reduce damage dealt by 36% defense ------ Resistance +8% lightning +9% temporal +3% blight Physical save +16 (+0 eff.) Spell save +12 (+0 eff.) Mind save +20 (+5 eff.) Unlife -60.00 life Life +20.00 Life Regen +4.00 A belt that goes around your waist. |
| In off hand | creative pulsing mindstar of resolve (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Cun +5 Wil offense ------ Mind Crit +4% Critical power +10.00% Mindpower +8 (+2 eff.) defense ------ Spell save +5 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Anygagrim the cashmere cloak (11 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str +2 Mag +4 Con offense ------ Mind Crit +2% Damage +9% mind Ignore resists +25% mind defense ------ Defense +11 (+5 eff.) Physical save +8 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Yeek-fur Robe (10 def, 5 armour)2.0 Encumbrance T3 cloth armor [Unique] Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +20% mind defense ------ Armor +5 Defense +10 (+5 eff.) Resistance +20% cold +20% mind +11% all Mind save +10 (+2 eff.) Confus Resist +35% other ------- Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Inventory
heroism infusion of the warrior (die at -298; dur 6; cd 25)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -298 life. The duration and life will increase by 1% for every 1% life you have lost (currently 298 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 759%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 759% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Sewervagrant the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +8 Cun defense ------ Resistance +3% nature +12% fire Disease Resist +20% Teleport Resist +20% Amulets make your neck look great! |
insulating steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% fire +13% cold Healmod +16% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.5 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 531 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
savior's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +15 (+0 eff.) Spell save +15 (+0 eff.) Mind save +15 (+3 eff.) Amulets make your neck look great! |
savior's gold amulet of mastery (0.14 Psionic / Solipsism)0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +14 (+0 eff.) Spell save +14 (+0 eff.) Mind save +13 (+3 eff.) other ------- Masteries +0.14 Psionic/Solipsism Amulets make your neck look great! |
Hazewarden0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +1 Wil offense ------ Damage +14% cold Ignore resists +5% cold defense ------ Resistance +22% cold other ------- Infravision +1 See Invisibility +15 Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+4 eff.) defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
savior's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+0 eff.) Spell save +9 (+0 eff.) Mind save +6 (+1 eff.) Rings make your fingers look great! |
titan's copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +11% cold defense ------ Resistance +22% cold Physical save +4 (+0 eff.) Rings make your fingers look great! |
warrior's copper ring of corrosion (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +10% acid defense ------ Armor +4 Resistance +20% acid Rings make your fingers look great! |
warrior's copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) Spellpower +6 (+2 eff.) Mindpower +5 (+1 eff.) defense ------ Armor +6 Rings make your fingers look great! |
noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +3 Cun +3 Wil offense ------ Against +15% Summoned defense ------ Resist Against +16% Summoned A belt that goes around your waist. |
radiant hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Physical Power +9 (+3 eff.) On-Hit 5 light Damage +3% light defense ------ Armor +2 Resistance +8% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arenn the rough leather cap (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Ignore resists +5% temporal defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +3% acid +2% physical Blind Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Brodystir (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Dex offense ------ Physical Power +10 (+4 eff.) defense ------ Defense +1 (+0 eff.) Resistance +6% fire +6% cold Teleport Resist +10% A pointy cloth hat, very wizardly... |
Menik the drakeskin leather cap (0 def, 9 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: Stats +11 Wil defense ------ Armor +9 Fatigue +5% Resistance +10% blight +6% fire +6% acid Mind save +9 (+2 eff.) Unlife -80.00 life other ------- See Invisibility +12 A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hanykath the Cracklewind (dig speed 28 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +10 Str +3 Dex offense ------ Damage +15% lightning defense ------ Fatigue -8% Crit Resistance 15.00% other ------- See Invisibility +18 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+10 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+10 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Layarikira1.0 Encumbrance T5 lite [Rare] Disrupt While equipped: defense ------ Resistance +3% physical +9% nature +3% all Spell save +15 (+0 eff.) Life Regen +4.00 Blind Resist +10% Silence Resist +20% Pinning Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 343/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanyda [power 254] (15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +3 Cun +2 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Mind save +3 (+0 eff.) other ------- EQ when Hit +0.16 Psi when Hit +0.16 Hate-on-crit +2.00 Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Eshath the Cornac Solipsist level 30
7th Allure 123rd year of Ascendancy at 23:02 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eshath the Cornac Solipsist level 39
36th Pyre 123rd year of Ascendancy at 06:29 see stats
Against all odds
Killed Ukruk in the ambush.By Eshath the Cornac Solipsist level 29
10th Decay 122nd year of Ascendancy at 23:51 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Eshath the Cornac Solipsist level 35
22nd Regrowth 123rd year of Ascendancy at 20:50 see stats
Brave new world
Went to the Far East and took part in the war.By Eshath the Cornac Solipsist level 33
5th Regrowth 123rd year of Ascendancy at 08:32 see stats
Bringer of Doom
Killed a Bringer of Doom.By Eshath the Cornac Solipsist level 17
20th Haze 122nd year of Ascendancy at 03:07 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Eshath the Cornac Solipsist level 24
47th Haze 122nd year of Ascendancy at 19:28 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Eshath the Cornac Solipsist level 16
12nd Haze 122nd year of Ascendancy at 18:42 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Eshath the Cornac Solipsist level 32
2nd Regrowth 123rd year of Ascendancy at 07:44 see stats
Exterminator
Killed 1000 creatures.By Eshath the Cornac Solipsist level 21
40th Haze 122nd year of Ascendancy at 09:47 see stats
Guiding Hand
Saved all escorted adventurers.By Eshath the Cornac Solipsist level 31
10th Allure 123rd year of Ascendancy at 23:00 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eshath the Cornac Solipsist level 22
43rd Haze 122nd year of Ascendancy at 20:16 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Eshath the Cornac Solipsist level 37
22nd Regrowth 123rd year of Ascendancy at 23:46 see stats
Level 10
Got a character to level 10.By Eshath the Cornac Solipsist level 10
1st Flare 122nd year of Ascendancy at 13:34 see stats
Level 20
Got a character to level 20.By Eshath the Cornac Solipsist level 20
31st Haze 122nd year of Ascendancy at 05:00 see stats
Level 30
Got a character to level 30.By Eshath the Cornac Solipsist level 30
6th Allure 123rd year of Ascendancy at 02:43 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Eshath the Cornac Solipsist level 30
6th Allure 123rd year of Ascendancy at 13:26 see stats
Size is everything
Did over 1500 damage in one attack.By Eshath the Cornac Solipsist level 31
1st Regrowth 123rd year of Ascendancy at 03:06 see stats
Size matters
Did over 600 damage in one attack.By Eshath the Cornac Solipsist level 21
42nd Haze 122nd year of Ascendancy at 11:21 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Eshath the Cornac Solipsist level 33
2nd Regrowth 123rd year of Ascendancy at 10:08 see stats
That was close
Killed your target while having only 1 life left.By Eshath the Cornac Solipsist level 39
36th Pyre 123rd year of Ascendancy at 10:16 see stats
The Arena
Unlocked Arena mode.By Eshath the Cornac Solipsist level 9
10th Mirth 122nd year of Ascendancy at 15:56 see stats
The secret city
Discovered the truth about mages.By Eshath the Cornac Solipsist level 10
3rd Dusk 122nd year of Ascendancy at 09:51 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Eshath the Cornac Solipsist level 39
40th Pyre 123rd year of Ascendancy at 06:25 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Eshath the Cornac Solipsist level 29
10th Decay 122nd year of Ascendancy at 23:27 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Eshath the Cornac Solipsist level 20
32nd Haze 122nd year of Ascendancy at 04:07 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Eshath the Cornac Solipsist level 28
10th Decay 122nd year of Ascendancy at 18:27 see stats
Log
Connection to online server lost, trying to reconnect.
Connection to online server established.
Today is the 37th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:00.
Today is the 38th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 39th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 40th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:50.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ran for 3 turns (stop reason: interesting character).
Zemekkys starts to draw runes on the floor using the athame and gem dust.
The whole area starts to shake!
Zemekkys says: 'The portal is done!'
Quest 'There and back again' is done! (Press 'j' to see the quest log)
Personal New Achievement: There and back again!
Accepted quest 'Back and there again'! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.











































































































