Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.4 |
| Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.2.0Donators/Buyers bonus! Forgeknight 1.2.4The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): VampireLord 1.2.4VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | MegaTurtle |
| Class | Forge Knight |
| Level / Exp | 23 / 27% |
| Size | huge |
| Lifes / Deaths | Killed by Belymilessra the white wolf at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:43 / 40Killed by Belymilessra the white wolf at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:53 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:00 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:13 Killed by ritch flamespitter at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:53 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:03 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:32 Killed by ritch flamespitter at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:11 Killed by Bethamita the slumbering brown bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 17:41 Killed by war hound at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:38 Killed by skeleton warrior at level 3 on the 2nd Mirth 122nd year of Ascendancy at 03:35 Killed by storm drake hatchling at level 4 on the 4th Mirth 122nd year of Ascendancy at 03:25 Killed by storm drake hatchling at level 4 on the 4th Mirth 122nd year of Ascendancy at 05:09 Killed by Elovea the war bear at level 13 on the 13rd Dusk 122nd year of Ascendancy at 06:10 Killed by Gliwen the brecklorn at level 13 on the 13rd Dusk 122nd year of Ascendancy at 08:20 Killed by Gliwen the brecklorn at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:20 Killed by Gliwen the brecklorn at level 13 on the 13rd Dusk 122nd year of Ascendancy at 14:45 Killed by Gliwen the brecklorn at level 13 on the 13rd Dusk 122nd year of Ascendancy at 17:11 Killed by Gliwen the brecklorn at level 13 on the 13rd Dusk 122nd year of Ascendancy at 19:47 Killed by Gliwen the brecklorn at level 13 on the 13rd Dusk 122nd year of Ascendancy at 21:24 Killed by Aerylaith the drem at level 13 on the 13rd Dusk 122nd year of Ascendancy at 22:40 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 04:10 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 07:46 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 11:12 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 13:17 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 16:00 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 19:26 Killed by Xanulratha the drem at level 14 on the 14th Dusk 122nd year of Ascendancy at 22:34 Killed by ritch flamespitter at level 14 on the 18th Dusk 122nd year of Ascendancy at 11:57 Killed by ritch flamespitter at level 16 on the 29th Dusk 122nd year of Ascendancy at 00:08 Killed by Velibeth the red crystal at level 16 on the 29th Dusk 122nd year of Ascendancy at 12:08 Killed by Velibeth the red crystal at level 16 on the 29th Dusk 122nd year of Ascendancy at 18:01 Killed by red crystal at level 17 on the 31st Dusk 122nd year of Ascendancy at 07:49 Killed by Aerona the bandit at level 20 on the 4th Haze 122nd year of Ascendancy at 07:48 Killed by Lisatta the cutpurse at level 20 on the 4th Haze 122nd year of Ascendancy at 22:56 Killed by Elyldarata the skeleton warrior at level 21 on the 67th Haze 122nd year of Ascendancy at 09:24 Killed by Elyldarata the skeleton warrior at level 21 on the 67th Haze 122nd year of Ascendancy at 11:58 Killed by Elyldarata the skeleton warrior at level 21 on the 67th Haze 122nd year of Ascendancy at 14:14 Killed by ice turtle at level 22 on the 72nd Haze 122nd year of Ascendancy at 21:57 Killed by Xyma the earth turtle at level 22 on the 78th Haze 122nd year of Ascendancy at 11:22 |
Primary Stats
| Strength | 63 (base 37) |
| Dexterity | 61 (base 44) |
| Constitution | 68 (base 13) |
| Magic | 7 (base 13) |
| Willpower | 10 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | 1263/1263 |
| Stamina | 166/166 |
| Equilibrium | 0 |
| Healing Factor | 1.17 |
| Regeneration | 42.621335573398 |
Speed
| Mental | 0% |
| Attack | -25% |
| Movement | +10% |
| Spell | -25% |
| Global | +20% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 131 |
| Accuracy | 45 |
| Crit Chance | 19% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 4% |
| Speed | 1.3333333333333 |
Offense: Mind
| Mindpower | 14.2 |
| Crit Chance | 10% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| All | +2% |
Defense: Base
| Armour (hardiness) | 55.769395560207 (73.452380952381%) |
| Defense | 27.175 |
| Ranged Defense | 27.175 |
| Fatigue | 9 |
| Physical Save | 54.636182135368 |
| Spell Save | 40.002848802034 |
| Mental Save | 9.8 |
Defense: Resistances
| All | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 28% |
| Confusion Resistance | 100% |
| Silence Resistance | 10% |
| Stun Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Armor forging | 1.40 |
| 2/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Forge powers | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Weapon forging | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Forger's endurance | 1.50 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Megaturtle | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Effects
| talent | Mega Spiked Shell |
| talent | Mega Turtle Heart |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Cinderrace CinderraceInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 mind / 8 fire Changes resistances penetration: +5% fire Changes damage: +6% mind Physical save: +8 Light radius: +3 Healing mod.: +17% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gagas the Glimmerbender (0 def, 5 armour) Gagas the Glimmerbender (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 12 light Changes stats: +6 Str / +7 Dex Maximum vim: +10.00 Light radius: +3 Damage Shield penetration: +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Beumas the ash totem of thorny skin [power 25] (20 cooldown) Beumas the ash totem of thorny skin [power 25] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +1 Str Changes damage: +6% arcane Talent granted: +2 Rushing Claws Damage Shield penetration: +20% It can be used to harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 200% chance to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Hathurath the Shadowbreaker Hathurath the ShadowbreakerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +4 Str / +5 Con Changes resistances: +6% blight / +6% cold Changes resistances penetration: +5% darkness Changes damage: +6% darkness Rings can have magical properties. |
| On fingers | Toruhad the gold ring Toruhad the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% acid Changes damage: +13% acid Maximum mana: +80.00 Spell crit. chance: +1% Damage Shield penetration: +30% Rings can have magical properties. |
| Around waist | Betumira the hardened leather belt Betumira the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +4 Cun / +5 Dex Physical save: +10 Spell save: +20 Silence immunity: +10% Stun/Freeze immunity: +10% Only die when reaching: -20.00 life Mental crit. chance: +7% A belt that goes around your waist. |
| In main hand | masterforged insidious voratun greatsword of erosion (98-156.8 power, 7 apr) masterforged insidious voratun greatsword of erosion (98-156.8 power, 7 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 98.0 - 156.8 Uses stat: 143% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +8 Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 1). Damage (Melee): +108 insidious poison / +34 temporal / +39 nature / +22 arcane / +22 acid When wielded/worn: Changes damage: +10% cold Massive two-handed swords. |
| On hands | Flamestar (0 def, 1 armour) Flamestar (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +3 Str Changes resistances penetration: +10% fire Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | reforged steel mail armour 'Barkfurnace' (4.5 def, 14 armour) reforged steel mail armour 'Barkfurnace' (4.5 def, 14 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +14% Damage when hit (Melee): 21 physical Changes resistances: +15% lightning / +11% cold / +11% light / +11% temporal Changes resistances penetration: +10% nature Changes damage: +3% nature Physical save: +6 Cut immunity: +28% Pinning immunity: +28% Knockback immunity: +28% Life regen: +1.05 Maximum life: +57.00 A suit of armour made of mail. |
| Cloak | Phoenixfame (8 def, 0 armour) Phoenixfame (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 Effects on melee hit: * 15% chance to daze Changes resistances: +15% light / +26% fire Changes damage: +9% fire Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Huregrim the Burnspire Huregrim the BurnspireInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Dex Changes resistances: +3% fire Changes resistances penetration: +5% fire Changes damage: +3% fire Amulets can have magical properties. |
Inventory
copper amulet of dexterity (+3) copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
stabilizing steel amulet of dexterity (+3) stabilizing steel amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +21% Amulets can have magical properties. |
Flashquill the steel ring Flashquill the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 Effects on melee hit: * 15% chance to daze Changes stats: +3 Wil Changes resistances: +12% blight Changes damage: +12% blight / +3% lightning / +5% all Grants telepathy: Dragon Mental save: +6 Spellpower: +8 Mindpower: +8 Light radius: +1 Infravision radius: +1 Rings can have magical properties. |
warrior's copper ring of the mind (+10%) warrior's copper ring of the mind (+10%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 Spell save: +6 Size category: +1 A belt that goes around your waist. |
linen cloak 'Wildbone' (1 def, 0 armour) linen cloak 'Wildbone' (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Con Changes damage: +6% nature Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots (0 def, 1 armour) grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A pair of boots made of leather. |
storm rough leather gloves of dexterity (+3) (0 def, 1 armour) storm rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Damage (Melee): 6 lightning Changes stats: +3 Dex Changes resistances: +5% lightning Changes damage: +3% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Zerolekor the hardened leather cap (0 def, 3 armour) Zerolekor the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances penetration: +10% physical Physical save: +3 Healing mod.: +10% A cap made of leather. |
thaloren rough leather cap (0 def, 1 armour) thaloren rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil Changes resistances: +6% blight Mental save: +5 A cap made of leather. |
Voidenvy the voratun plate armour (9 def, 16 armour) Voidenvy the voratun plate armour (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Effects on melee hit: * 15% chance to inflict damage reduction * 30% chance to blind Damage when hit (Melee): 16 darkness Changes resistances: +16% light / +15% darkness Changes resistances penetration: +5% darkness A suit of armour made of metal plates. |
Xanobeth (12 def, 3 armour, 69 dam, 191.5 block) Xanobeth (12 def, 3 armour, 69 dam, 191.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +192 Burst (radius 1) on hit: +4 temporal When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 20% chance to gain 10% of a turn Effects when hit in melee: * 20% chance to gain 10% of a turn Changes resistances: +1% physical / +18% temporal Talent granted: +5 Block Disease immunity: +10% Handheld deflection devices. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
93 alchemist agate 93 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 opal 7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Nightrend the iron pickaxe (dig speed 30 turns) Nightrend the iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Damage when hit (Melee): 8 lightning Changes stats: +3 Str Changes resistances: +6% darkness Changes resistances penetration: +5% darkness Changes damage: +3% darkness When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Islerialle IslerialleInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Str Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 4 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Pocket-sized Forge Pocket-sized Forge25.00 Encumbrance. [Plot Item] Type: misc / misc When carried: Talent masteries: +0.10 Technique / Armor forging +0.10 Technique / Weapon forging Astonishingly, this miniature version of a forge is very heavy and hot. It radiates enough heat to melt any known metal and provides access to the power of The Forge, which Binds. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin, costing 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 240/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Eruhell the MegaTurtle Forge Knight level 21
70th Haze 122nd year of Ascendancy at 07:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Eruhell the MegaTurtle Forge Knight level 22
75th Haze 122nd year of Ascendancy at 00:53 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Eruhell the MegaTurtle Forge Knight level 10
4th Flare 122nd year of Ascendancy at 03:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Eruhell the MegaTurtle Forge Knight level 20
52nd Dusk 122nd year of Ascendancy at 01:38 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Eruhell the MegaTurtle Forge Knight level 20
6th Haze 122nd year of Ascendancy at 07:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Eruhell the MegaTurtle Forge Knight level 4
4th Mirth 122nd year of Ascendancy at 05:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Eruhell the MegaTurtle Forge Knight level 7
10th Mirth 122nd year of Ascendancy at 10:36 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Eruhell the MegaTurtle Forge Knight level 13
12nd Dusk 122nd year of Ascendancy at 05:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Eruhell the MegaTurtle Forge Knight level 17
40th Dusk 122nd year of Ascendancy at 12:19 see stats
Log
Insidious Poison from Eruhell hits Turtle for (11 resist armour), 0 nature (0 total damage).
Insidious Poison from Eruhell hits Turtle for (11 resist armour), 0 nature (0 total damage).
Eruhell hits Turtle for (11 resist armour), 151 physical (151 total damage).
Eruhell killed Turtle!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: hostile spotted to the north (Snap the Mega Turtle)).
Space around you starts to dissolve...
Eruhell uses Armour Forging.
You forged reforged steel mail armour 'Barkfurnace' (4.5 def, 14 armour) from steel mail armour 'Barkfurnace' (2 def, 6 armour)
Talent Armour Forging is ready to use.
Eruhell wears: reforged steel mail armour 'Barkfurnace' (4.5 def, 14 armour).
You are yanked out of this place!
You gain 2.90 gold from the transmogrification of regal cashmere cloak of Eldoral (2 def, 0 armour).
You gain 6.00 gold from the transmogrification of hardened leather belt 'Betholramina'.
You gain 1.94 gold from the transmogrification of hardened leather sling of lightning.
You gain 1.66 gold from the transmogrification of thorny mindstar of life (9-9.9 power, 24 apr, nature damage).
You gain 2.15 gold from the transmogrification of insidious dwarven-steel mace of massacre (35.5-49.7 power, 4 apr).
You gain 2.35 gold from the transmogrification of arcing dwarven-steel longsword of projection (24.5-34.3 power, 4 apr).
There is a Entrance to turtlemire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
