











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Multi-Class Challenge (Slight Edit by Rae) 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, look at your Game Options for a new tab. Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: VampireLord 1.5.3VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Inventory Squelching 1.2.5Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough. This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal. Cross-tier Luminescence 1.2.4Makes Luminescence a cross-tier effect, so wild infusions will more reliably clear blindness caused by sun infusions. Suggested by Edge. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.4.8Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Inferno Race Pack 1.4.0Adds a collection of my races. Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stop Hitting Yourself! 1.5.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Harbinger 1.5.5 Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Reborn |
| Class | Harbinger |
| Level / Exp | 44 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:43 / 14Killed by Bethylaith the forest troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 11:57 Killed by Bethomina the large brown snake at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:27 Killed by Bethomina the large brown snake at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:16 Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 13:52 Killed by Nerywe the wolf at level 6 on the 78th Pyre 122nd year of Ascendancy at 14:40 Killed by Lisewyn the dire wolf at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:03 Killed by Velyldavena the hornet swarm at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:39 Killed by Eloba the wolf at level 8 on the 79th Pyre 122nd year of Ascendancy at 03:23 Killed by Yvana the giant venus flytrap at level 8 on the 79th Pyre 122nd year of Ascendancy at 07:56 Killed by Elygata the black bear at level 9 on the 79th Pyre 122nd year of Ascendancy at 16:22 Killed by Emylle the dredge at level 38 on the 20th Dusk 122nd year of Ascendancy at 00:23 Killed by Gludamina the blinkwyrm at level 40 on the 20th Dusk 122nd year of Ascendancy at 23:56 Killed by Ariwyn the skeleton master archer at level 41 on the 31st Dusk 122nd year of Ascendancy at 10:55 |
Primary Stats
| Strength | 78 (base 49) |
| Dexterity | 24 (base 10) |
| Constitution | 107 (base 60) |
| Magic | 83 (base 60) |
| Willpower | 124.13291993828 (base 60) |
| Cunning | 118.75527995885 (base 60) |
Resources
| Life | 1991/2134 |
| Mana | 428/644 |
| Stamina | 393/474 |
| Equilibrium | 18 |
| Healing Factor | 1.9964053441623 |
| Regeneration | 27.352208640332 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +57.40797094189% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 118.08671567791 |
| See Invisible | 118.08671567791 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 276 |
| Accuracy | 72 |
| Crit Chance | 75% |
| APR | 90 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 337 |
| Accuracy | 72 |
| Crit Chance | 77% |
| APR | 141 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Mind
| Mindpower | 89 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +74% |
| Nature | +23% |
| Fire | +44% |
| Cold | +15% |
| Physical | +13% |
| Mind | +29% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 32.391823254951 (59.693825081959%) |
| Defense | 54 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 47 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 41%( 70%) |
| Physical | + 30%( 74%) |
| Cold | + 50%( 74%) |
| All | + 15%( 70%) |
| Lightning | + 34%( 79%) |
| Mind | + 32%( 70%) |
| Fire | + 21%( 74%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 54% |
| Confusion Resistance | 76% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 54% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 336 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Tremor | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Thunder | 2.10 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Blaze | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Blizzard | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Supercell | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cyclone | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 2.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Rain | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Reborn | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Bloodruned | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Endurance | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.40 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Fiery Hands |
| talent | Psiblades |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Inner Power |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Aura of Growth |
| talent | Shielding |
| talent | Arcane Combat |
| beneficial effect | Your healing has spurred on your blood production, granting 8.00 life regen. 2 Flow |
| beneficial effect | You are empowered by an aura of growth, granting 1 life regen until two turns after you've left the area. Growth Aura |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 661/661 damage before it crumbles. Damage Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 717. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed chunk of ghoul flesh. * You've found the needed naga tongue. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed bloated horror heart. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * You've found the needed honey tree root. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 18 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +6 (+2 eff.) Max.HP +42.00 Heal.mod +12% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Storm Bringer's Gauntlets (0 def, 3 armour)1.5 T3 hands armor [Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Dmg.mod +10% lightning ----- def ----- Armour +3 Resists +15% lightning Res.Cap +5% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +10 Crit +4.0% Atk.spd 83% Melee+ +20 lightning On Hit: 20% Chain Lightning 3 On Hit: 15% Nova 2 Chain Lightning: Level 3.6 Pwr.cost 15 out of 16/16. Range 10 Travel.spd instantaneous Is a spell Description: Invokes a forking beam of lightning doing 115.82 to 347.46 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | iron pickaxe 'Dimbreak' (dig speed 19 turns)3.0 T1 digger tool [Rare] Psionic While equipped: Stats +1 Str dps ---------- Crit.mult +10.00% Mind.pwr +4 (+1 eff.) Dmg.mod +6% mind +6% fire Melee Ret 4 mind 4 darkness ----- def ----- Mind.save +16 (+4 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +0.90 Stun/Frz- +21% Rings can have magical properties. |
| On fingers | Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| Around neck | vitalizing gold amulet of murder0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +13.00% Acc +7 (+2 eff.) Apr +15 ----- def ----- Phys.save +10 (+3 eff.) Max.HP +41.00 HP.reg +1.60 Amulets can have magical properties. |
| In main hand | Great Caller (10-11 power, 41 apr, nature damage)3.0 T3 mindstar 1H weapon [Unique] Nature Power 10.0 - 11.0 Nature Uses 114% Wil, 50% Mag, 106% Cun Mastery Psiblades Acc uses Wil Apr +41 Crit +2.5% Atk.spd 100% While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +6% Mind.pwr +26 (+5 eff.) Dmg.mod +8% cold +8% fire +8% physical ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Rage: Level 4.4 Pwr.cost 15 out of 16/16. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Induces a killing rage in one of your summons, increasing all its stats by 25 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Nexus of the Way (22-24.2 power, 92 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 168% Wil, 50% Mag, 43% Cun Mastery Psiblades Acc uses Wil Apr +92 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Cun +13 Wil dps ---------- Mind.crit +9% Mind.pwr +38 (+8 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 1.0 Pwr.cost 54 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | Greenbreak the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind +3% nature ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +14% cold ---------- misc Max.psi +20.00 Telepathy Humanoid/Orc A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion (heal 67)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 67 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 361)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 361 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 334)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 334 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 307)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 307 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the sneak (heal 341)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 341 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the titan (heal 290)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 290 and cleanse 1 wound and 1 poison effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 208)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 208 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 225)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 225 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion (heal 514 over 5 turns)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 884 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 884 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 841 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 841 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 451 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 451 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 453 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 453 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the duelist (rad 8; power 35; turns 3; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 18). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 35) for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the psychic (rad 8; power 73; turns 4; dispels darkness)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 73) for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 21%; cure magical)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 41%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the psychic (resist 37%; cure physical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the sneak (resist 34%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 25%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the psychic (693% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1033% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1033% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (945% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 945% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+24 for 13 turns, die at -1071)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 13 turns. While Heroism is active, you will only die when reaching -1071 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+21 for 12 turns, die at -983)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 31 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 12 turns. While Heroism is active, you will only die when reaching -983 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+19 for 12 turns, die at -714)0.1 T3 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 12 turns. While Heroism is active, you will only die when reaching -714 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (1155% regen over 10 turns; 58 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1155% for 10 turns and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1447% regen over 10 turns; 72 instant mana)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1447% for 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 19; power 50; dur 6)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 19. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 50%, your defense is increased by 50 and all your resistances by 50%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 17; power 49; dur 6)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 17. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 49%, your defense is increased by 49 and all your resistances by 49%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (311 acid damage; disarm 5 turns with power 72)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 310.96 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 72 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (250 acid damage; disarm 5 turns with power 71)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 249.51 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 71 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (330 acid damage; disarm 5 turns with power 59)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 329.60 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 59 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (123 cold damage; freeze 3 turns with power 35)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 122.50 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 35 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (268 cold damage; freeze 3 turns with power 73)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 268.35 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 73 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (457 fire damage)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 456.53 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 455 for 7 turns)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 455 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 495 for 3 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 495 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 603 for 6 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 603 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 67)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 67 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 66)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 66 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 14 for 9 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 14) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 17 for 10 turns)0.1 T3 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to become invisible (power 17) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 13)0.1 T4 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport in a range of 13. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Blastspire0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +15% lightning +10% nature Melee Ret 20 lightning On Hit (Melee): * Slows global speed by 33% * 33% chance to daze at end of turn ----- def ----- Resists +9% nature +9% lightning Amulets can have magical properties. |
Charspar the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +15% acid +27% fire Melee Ret 22 fire On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Resists +9% acid +27% fire Phys.save +13 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +13 (+4 eff.) Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets can have magical properties. |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 316 strength, based on Magic) for 5 turns. Uses 22 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Scorpionstrider the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% nature +15% light Res.pen +25% light Melee Ret 20 light 12 nature On Hit (Melee): * Slows global speed by 33% * 30% chance to blind ----- def ----- Resists +15% nature ---------- misc Masteries +0.27 Wild-gift/Endurance +0.27 Technique/Magical combat Amulets can have magical properties. |
Voidjeer the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Dmg.mod +9% darkness Melee Ret 16 lightning ----- def ----- Resists +3% darkness Amulets can have magical properties. |
clarifying gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +19% mind Confus- +30% Amulets can have magical properties. |
cleansing gold amulet of mastery (0.28 Technique / Combat training)0.1 T3 amulet jewelry [Ego] Disrupt/Master While equipped: ----- def ----- Resists +19% nature +22% blight Poison- +33% Disease- +38% ---------- misc Masteries +0.28 Technique/Combat training Amulets can have magical properties. |
gold amulet 'Velyba'0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +3% lightning +7% physical +5% arcane Spell.save +9 (+3 eff.) ---------- misc Stam/turn +0.80 Amulets can have magical properties. |
insulating gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +19% fire +16% cold Amulets can have magical properties. |
mindweaver's gold amulet of mastery (0.28 Spell / Air)0.1 T3 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Mind.save +11 (+3 eff.) Confus- +14% ---------- misc Masteries +0.28 Spell/Air Amulets can have magical properties. |
serendipitous gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +7 Lck dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Unseen.red 13% Blind- +22% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets can have magical properties. |
serendipitous gold amulet of willpower (+12)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +12 Lck +6 Wil dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Unseen.red 16% Amulets can have magical properties. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 54 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
stabilizing stralite amulet of constitution (+9)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +9 Con ----- def ----- Resists +25% temporal Pinning- +39% Knockbk- +28% Amulets can have magical properties. |
Sewerwither0.1 T5 amulet jewelry [Random Unique] Master While equipped: Stats +3 Str +3 Mag dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +6% nature +9% physical Melee Ret 8 nature ----- def ----- Fatigue -16% Crit.dmg- 10.00% Phys.save +25 (+8 eff.) Spell.save +24 (+8 eff.) Mind.save +23 (+6 eff.) HP.reg +4.50 Amulets can have magical properties. |
copper ring 'Glarebender'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Con dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Fatigue -6% Resists +15% light +3% physical ---------- misc Max.enc +23 Stam/turn +0.60 Max.stam +35.00 Rings can have magical properties. |
wizard's copper ring of tenacity0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +21.00 Disarm- +22% Pinning- +22% Knockbk- +20% Rings can have magical properties. |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +8 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Fatigue -6% ---------- misc Max.enc +25 Rings can have magical properties. |
steel ring 'Bogmire'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +12% mind Apr +6 ----- def ----- Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +12% nature Mind.save +10 (+3 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.16 Telepathy Dragon Rings can have magical properties. |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% lightning +12% fire +12% arcane +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
gold ring 'Anirath'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +4 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +6% light +12% acid Mind.save +42 (+11 eff.) Disarm- +5% Confus- +10% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
titan's gold ring of pilfering0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +7 Con dps ---------- Acc +13 (+4 eff.) Apr +12 ----- def ----- Defense +11 (+4 eff.) Phys.save +14 (+5 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
wizard's gold ring of darkness (+32%)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +16% darkness ----- def ----- Resists +32% darkness Spell.save +14 (+5 eff.) Rings can have magical properties. |
Delatir0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +12% mind Acc +10 (+3 eff.) ----- def ----- Armour +6 Phys.save +33 (+10 eff.) Max.HP +42.00 Disarm- +44% Pinning- +44% Knockbk- +44% ---------- misc Psi/ret +0.08 Rings can have magical properties. |
Duatheltaint the stralite ring0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% nature Res.pen +5% nature Melee Ret 20 darkness ----- def ----- Resists +28% nature Rings can have magical properties. |
stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +32.00 Disarm- +44% Pinning- +30% Knockbk- +20% Rings can have magical properties. |
warrior's stralite ring of corrosion (+28%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +14% acid ----- def ----- Armour +12 Resists +28% acid Rings can have magical properties. |
warrior's stralite ring of frost (+32%)0.1 T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +16% cold ----- def ----- Armour +12 Resists +32% cold Rings can have magical properties. |
Gevea the Dazzlewend0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +6 Con dps ---------- Melee+ 24 bleed Ranged+ 22 bleed Dmg.mod +20% acid +9% arcane +12% blight Res.pen +15% light On Hit (Melee): * 10% chance to disease * 20% chance to cause random gloom * 15% chance to blind On Hit (Ranged): * 19% chance to cause random gloom ----- def ----- Resists +40% acid +5% arcane Spell.save +20 (+7 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +40.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Glareburst the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +18% fire Res.pen +10% light ----- def ----- Fatigue -10% Resists +9% acid +36% fire +3% light Spell.save +22 (+8 eff.) ---------- misc Max.enc +40 Light +2 Rings can have magical properties. |
Betyssra the Tempestraze (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +3 Wil dps ---------- Phys.crit +7.0% Spell.crit +1% Crit.mult +12.00% Spell.pwr +3 (+0 eff.) Dmg.mod +9% lightning +10% fire +6% mind On Hit (Melee): * 33% chance to daze at end of turn ---------- misc Psi/ret +0.12 Hate/m.crit +4.00 Max.hate +10.00 Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gorumadunahad (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +1% Crit.mult +12.00% Spell.pwr +3 (+0 eff.) Dmg.mod +10% arcane On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +22% blight +12% nature +9% acid Spell.save +18 (+6 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 160% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 169.31 physical damage to all targets in line, and inflicting bleeding for another 84.66 damage over 5 turns. The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Smearkiss (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +8 nature While equipped: Stats +4 Con dps ---------- Phys.crit +7.0% Spell.crit +1% Crit.mult +12.00% Spell.pwr +3 (+0 eff.) Dmg.mod +10% blight On Hit (Melee): * Slows global speed by 30% * 22 arcane resource burn ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +9% nature +12% light ---------- misc Stam/turn +1.20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Tempestlord the elm magestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Nature Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +20 lightning While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +15% lightning +10% fire On Hit (Melee): * 8% chance to blind ----- def ----- Defense +7 (+2 eff.) Spell.save +18 (+6 eff.) Confus- +30% Stun/Frz- +20% Teleport- +20% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
Voidwaker the elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +12 darkness On Hit: * 44% chance to inflict 15% damage reduction While equipped: Stats +2 Dex +10 Con dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% acid +6% darkness Res.pen +15% nature Melee Ret 20 nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of illumination (10-12 power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Ego] Nature Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% temporal On Hit (Melee): * 6% chance to blind ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of wizardry (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +1% Spell.pwr +7 (+1 eff.) Dmg.mod +10% darkness ---------- misc Max.mana +28.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff of breaching (10-12 power, 2 apr, physical element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% physical Res.pen +5% physical ---------- misc Mana/turn +0.15 Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elm vilestaff of illumination (10-12 power, 2 apr, blight element)5.0 T1 staff 1H weapon [Ego] Nature/Master Power 10.0 - 12.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% blight On Hit (Melee): * 5% chance to blind ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
Aridakira the ash magestaff (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Phasing +10% While equipped: Stats +2 Str dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% arcane On Hit (Melee): * 11% chance to blind ----- def ----- Defense +9 (+3 eff.) Crit.dmg- 10.00% Phys.save +30 (+9 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
Hellspire (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +12 fire While equipped: Stats +2 Cun dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +24% fire On Hit (Melee): * 11% chance to blind ----- def ----- Defense +9 (+3 eff.) Phys.save +20 (+6 eff.) Disease- +30% Cut- +10% Disarm- +15% Pinning- +10% ---------- misc Light +4 Infravis +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
Starriver (21-25.2 power, 3 apr, physical element)5.0 T2 staff 2H weapon [Rare] Nature Power 21.0 - 25.2 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% Phasing +50% On Hit: * 44% chance to blind While equipped: Stats +5 Str +7 Con dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% physical On Hit (Melee): * 10% chance to blind ----- def ----- Armour +6 Defense +7 (+2 eff.) HP.reg +0.60 ---------- misc Max.stam +20.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
Xanomitha (15-18 power, 7 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +7 Crit +3.0% Atk.spd 100% While equipped: Stats +5 Dex dps ---------- Phys.crit +12.0% Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Armour +12 Phys.save +30 (+9 eff.) Heal.mod +20% ---------- misc Telepathy Humanoid/Orc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of illumination (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Ego] Nature/Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +2% Crit.mult +14.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% cold On Hit (Melee): * 7% chance to blind ----- def ----- Defense +7 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
short ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 1H weapon [Ego] Master Power 15.0 - 18.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Charidol the yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 fire On Hit.r1 +8 darkness On Crit.r2 +8 darkness +20 fire While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness +3% fire Res.pen +15% fire ----- def ----- Resists +18% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Malibers the Gorecutter (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 fire On Crit.r2 +12 fire While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% lightning +12% nature ----- def ----- Resists +9% temporal +22% light +6% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sootdredge the yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +24 darkness +8 nature On Crit.r2 +8 darkness On Hit: * Slows global speed by 40% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% acid Res.pen +10% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of fate (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego] Arcane/Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +9% Crit.mult +14.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% light ----- def ----- Phys.save +11 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% temporal ----- def ----- Armour +2 Hardiness +8% Phys.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew vilestaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ----- def ----- Armour +7 Hardiness +5% Phys.save +7 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff of fate (27-32.4 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 27.0 - 32.4 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +13 (+3 eff.) Dmg.mod +27% fire ----- def ----- Phys.save +11 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff of illumination (27-32.4 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego] Arcane/Nature Power 27.0 - 32.4 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +13 (+3 eff.) Dmg.mod +27% acid On Hit (Melee): * 11% chance to blind ----- def ----- Defense +9 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Strikeraven' (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 30 arcane resource burn * Slows global speed by 40% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +15% lightning +20% cold On Hit (Melee): * 14% chance to blind ----- def ----- Armour +4 Defense +11 (+4 eff.) Resists +6% lightning +6% mind +5% arcane Mind.save +26 (+7 eff.) Pinning- +20% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Tempestknight' (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +12 lightning On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +11.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +9 (+2 eff.) Dmg.mod +6% lightning +20% cold Res.pen +15% lightning ----- def ----- Resists +9% cold +22% nature +5% arcane Spell.save +20 (+7 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of fate (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+2 eff.) Dmg.mod +20% cold ----- def ----- Phys.save +7 (+2 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff of might (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Betusewyn (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Random Unique] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Phys.crit +10.0% Spell.crit +7% Crit.mult +26.00% Spell.pwr +30 (+7 eff.) Melee+ 6% confusion 23 arcane 22 fire Dmg.mod +6% blight +25% physical Phasing +23% ----- def ----- Defense +16 (+5 eff.) ---------- misc Max.mana +24.00 See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Budumnir (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Mind.crit +2% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness +3% physical On Hit (Melee): * 6% chance to blind ----- def ----- Defense +12 (+4 eff.) Die.at -20.00 life ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
Emynn (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +4% Crit.mult +18.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% fire ----- def ----- Resists +3% temporal +9% nature +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gleba the elven-wood starstaff (31-37.2 power, 5 apr, light element)5.0 T4 staff 2H weapon [Rare] Nature Power 31.0 - 37.2 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +8.5% Atk.spd 100% While equipped: Stats +6 Dex +6 Con dps ---------- Spell.crit +4% Spell.pwr +21 (+5 eff.) Dmg.mod +25% light Acc +10 (+3 eff.) ----- def ----- Resists +6% lightning +9% nature +12% blight HP.reg +1.70 Heal.mod +26% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Layirin the elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Mind.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold On Hit (Melee): * 13% chance to blind ----- def ----- Armour +6 Defense +12 (+4 eff.) Resists +9% mind Spell.save +15 (+5 eff.) Mind.save +20 (+5 eff.) Blind- +30% Confus- +20% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego] Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +4% Crit.mult +16.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +4% Crit.mult +18.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Master Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +4% Crit.mult +14.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood magestaff (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% lightning ----- def ----- Armour +8 Hardiness +10% Phys.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elven-wood vilestaff of might (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +12 (+3 eff.) Dmg.mod +25% acid ----- def ----- Armour +8 Hardiness +10% Phys.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Normal] Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Forestimmortal' (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Rare] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +12 nature While equipped: Stats +3 Dex dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% cold On Hit (Melee): * 17% chance to blind ----- def ----- Armour +6 Defense +22 (+7 eff.) Rng.Def +9 (+3 eff.) Resists +6% light +9% lightning Disarm- +35% Pinning- +25% Knockbk- +15% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
elven-wood vilestaff of illumination (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Nature Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness On Hit (Melee): * 17% chance to blind ----- def ----- Defense +12 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 114.08 light damage. Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +18 (+4 eff.) Dmg.mod +25% physical +25% temporal +25% darkness +25% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood vilestaff (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +30.00% Spell.pwr +19 (+4 eff.) Melee+ 31 fire Dmg.mod +25% acid ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood magestaff (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +4% Spell.pwr +20 (+5 eff.) Melee+ 37 arcane Dmg.mod +25% arcane ---------- misc Max.mana +81.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of might (35-42 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego] Arcane Power 35.0 - 42.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +16 (+4 eff.) Dmg.mod +35% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Dmg.mod +25% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood starstaff of might (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) S.pwr/crit +9 Dmg.mod +25% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of fate (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) S.pwr/crit +6 Dmg.mod +25% darkness ----- def ----- Phys.save +11 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +12 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood vilestaff of might (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +12 (+3 eff.) S.pwr/crit +8 Dmg.mod +25% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Aduna the Blazereek (30-36 power, 6 apr, cold element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Hit.r1 +12 acid On Hit: * 40% chance to corrode armour by 30% While equipped: Stats +2 Wil dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% cold Res.pen +30% cold On Hit (Melee): * 33% chance to daze at end of turn ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flarespar (40-48 power, 6 apr, arcane element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 40.0 - 48.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 fire While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +30 (+7 eff.) Dmg.mod +40% arcane +9% fire Res.pen +10% lightning Melee Ret 16 fire ----- def ----- Resists +3% lightning Heal/summ +30 ---------- misc Max.mana +87.00 Max.hate +4.00 Telepathy Demon/Minor Demon/Major Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glowblight the dragonbone starstaff (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +4 light While equipped: dps ---------- Spell.crit +20% Spell.pwr +46 (+10 eff.) S.pwr/crit +10 Dmg.mod +30% physical Melee Ret 16 blight ----- def ----- Resists +6% mind ---------- misc Mana/turn +0.54 Talents +1 Command Staff Channel mana (increasing mana regeneration by 500% for ten turns) Puts all charms on 27 cooldown Staves designed for wielders of magic, by the greats of the art. |
Porarin the Singewish (37-44.4 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 37.0 - 44.4 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 fire On Hit.r1 +8 blight While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +42 (+9 eff.) Melee+ 31 fire Dmg.mod +37% lightning +3% blight Res.pen +15% lightning +5% fire ----- def ----- Resists +12% blight +6% fire ---------- misc Max.mana +110.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Blackfiend' (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 arcane On Hit.r1 +8 blight On Hit: * 40% chance to disease While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+6 eff.) Dmg.mod +30% light +6% arcane Melee Ret 4 darkness ----- def ----- Resists +3% blight +6% darkness +15% light ---------- misc Mana/turn +0.40 Max.mana +198.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Gloriavena' (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Nature/Master Power 30.0 - 36.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str +2 Dex +5 Cun +7 Con dps ---------- Phys.crit +14.0% Spell.crit +5% Crit.mult +16.00% Spell.pwr +25 (+6 eff.) Dmg.mod +30% darkness On Hit (Melee): * Slows global speed by 30% * 19% chance to blind ----- def ----- Defense +13 (+4 eff.) Resists +6% acid +3% physical +3% mind HP.reg +2.00 Heal.mod +29% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe 'Dawnrigor' (14.5-21.75 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Disrupt Power 14.5 - 21.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +12 light On Hit: * Slows global speed by 12% * 44% chance to blind While equipped: dps ---------- Mind.crit +4% Mind.pwr +22 (+5 eff.) Melee Ret 20 light ---------- misc Max.hate +6.00 Massive two-handed battleaxes. |
iron battleaxe of erosion (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Nature Power 15.0 - 22.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +10 nature +12 temporal Massive two-handed battleaxes. |
iron battleaxe of shearing (15-22.5 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 15.0 - 22.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +10% physical Res.pen +10% physical Apr +10 Massive two-handed battleaxes. |
Gloredhewyn the steel battleaxe (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Master Power 21.5 - 32.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: Stats +2 Dex dps ---------- Phys.crit +13.0% Phys.pwr +13 (+2 eff.) Acc +4 (+1 eff.) ----- def ----- Resists +18% blight +6% fire Mind.save +9 (+3 eff.) HP.reg +0.60 Blind- +10% Disease- +10% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Stam/turn +0.40 Massive two-handed battleaxes. |
Xerivea the Growreeve (21.5-32.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Nature Power 21.5 - 32.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +21 ice While equipped: dps ---------- Dmg.mod +3% nature Res.pen +13% cold ----- def ----- Armour +9 Resists +5% arcane +6% blight Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (29-43.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 29.0 - 43.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +12 (+4 eff.) Disarm- +39% Massive two-handed battleaxes. |
slime-covered steel battleaxe (19-28.5 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Disrupt Power 19.0 - 28.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 14% Massive two-handed battleaxes. |
steel battleaxe of shearing (20.5-30.75 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Master Power 20.5 - 30.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +13% physical Res.pen +12% physical Apr +12 Massive two-handed battleaxes. |
Chamoregohek the dwarven-steel battleaxe (49-73.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 49.0 - 73.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Phys.save +20 (+6 eff.) Spell.save +12 (+4 eff.) Poison- +30% Massive two-handed battleaxes. |
arcing dwarven-steel battleaxe (33-49.5 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 33.0 - 49.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Melee+ +13 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
dwarven-steel battleaxe of massacre (43.5-65.25 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 43.5 - 65.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
Ce'Nirenor the Vipersquall (64-96 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 64.0 - 96.0 Nature Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 nature +12 mind On Hit: * 40% chance to inflict 15% damage reduction While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +3% darkness +12% nature ---------- misc Hate/m.crit +2.00 Max.psi +30.00 Massive two-handed battleaxes. |
Dagiroddaneg the Gleamcrack (51.5-77.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 51.5 - 77.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +3 Str +5 Cun dps ---------- Phys.crit +23.0% Crit.mult +26.00% Apr +19 On Hit (Melee): * 30% chance to blind ----- def ----- Resists +15% light Mind.save +20 (+5 eff.) HP.reg +0.80 ---------- misc Equi/ret +0.16 Massive two-handed battleaxes. |
Glaretrail the stralite battleaxe (60-90 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 60.0 - 90.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +8 light On Crit.r2 +12 fire While equipped: Stats +4 Dex +5 Wil dps ---------- On Hit (Melee): * 30% chance to blind ----- def ----- Fatigue -12% Resists +9% light ---------- misc See.Invis +18 Massive two-handed battleaxes. |
Thunderclash the stralite battleaxe (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Master Power 44.0 - 66.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% On Hit.r1 +4 lightning On Hit: * 40% chance to daze at end of turn While equipped: dps ---------- Phys.crit +19.0% Crit.mult +26.00% Res.pen +15% lightning +5% fire Apr +19 Massive two-handed battleaxes. |
acidic stralite battleaxe (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane Power 44.0 - 66.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +17 acid On Crit: * splashes the target with acid Massive two-handed battleaxes. |
arcing stralite battleaxe of the mystic (46.5-69.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane Power 46.5 - 69.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +23 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +7 Mag +7 Wil dps ---------- Spell.pwr +17 (+4 eff.) Massive two-handed battleaxes. |
balanced stralite battleaxe (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Master Power 43.5 - 65.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +17 (+6 eff.) Disarm- +62% Massive two-handed battleaxes. |
balanced stralite battleaxe of ruin (43.5-65.25 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 43.5 - 65.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +26.00% Acc +17 (+5 eff.) Apr +16 ----- def ----- Defense +13 (+4 eff.) Disarm- +39% Massive two-handed battleaxes. |
chilling stralite battleaxe of paradox (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Arcane Power 44.0 - 66.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +28 cold +16 temporal While equipped: dps ---------- Melee Ret 21 temporal ----- def ----- Resists +23% temporal Massive two-handed battleaxes. |
stralite battleaxe 'Hathasarach' (46.5-69.75 power, 3 apr)3.0 T4 battleaxe 2H weapon [Rare] Disrupt Power 46.5 - 69.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +5 Cun +6 Con dps ---------- Apr +2 On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +21% acid +12% darkness +21% fire +21% cold +21% lightning Phys.save +15 (+5 eff.) Spell.save +19 (+7 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed battleaxes. |
thought-forged stralite battleaxe (47-70.5 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego] Psionic Power 47.0 - 70.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +3 Crit +7.5% Atk.spd 100% Melee+ +16 mind On Hit: * 27% chance to cause random gloom While equipped: Stats +7 Cun +7 Wil Massive two-handed battleaxes. |
balanced voratun battleaxe of erosion (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature/Master Power 57.0 - 85.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +17 nature +28 temporal While equipped: dps ---------- Acc +17 (+5 eff.) ----- def ----- Defense +14 (+5 eff.) Disarm- +62% Massive two-handed battleaxes. |
glacial voratun battleaxe (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Nature Power 57.0 - 85.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +42 ice While equipped: dps ---------- Res.pen +21% cold ----- def ----- Armour +17 Massive two-handed battleaxes. |
hateful voratun battleaxe of dampening (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Disrupt/Psionic Power 57.5 - 86.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 darkness Against +21% Living While equipped: ----- def ----- Resists +19% acid +23% fire +24% lightning +16% cold Spell.save +17 (+6 eff.) Massive two-handed battleaxes. |
insidious voratun battleaxe (57.5-86.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature Power 57.5 - 86.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +52 insidious poison Massive two-handed battleaxes. |
thought-forged voratun battleaxe of erosion (57-85.5 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature/Psionic Power 57.0 - 85.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 temporal +24 mind +13 nature On Hit: * 48% chance to cause random gloom While equipped: Stats +6 Cun +5 Wil Massive two-handed battleaxes. |
voratun battleaxe of erosion (55.5-83.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Nature Power 55.5 - 83.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 nature +27 temporal Massive two-handed battleaxes. |
Prismfury (27-40.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 27.0 - 40.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +16 temporal +12 light +12 mind +16 nature On Hit.r1 +24 light On Hit: * 44% chance to cause random gloom While equipped: dps ---------- Dmg.mod +6% light +12% mind Melee Ret 20 mind ----- def ----- Resists +9% mind Massive two-handed mauls. |
chilling steel greatmaul of massacre (38.5-57.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 38.5 - 57.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +19 cold Massive two-handed mauls. |
steel greatmaul (27-40.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 27.0 - 40.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatmaul 'Drulathaldir' (29-43.5 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 29.0 - 43.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +42 insidious poison While equipped: Stats +7 Cun +3 Wil dps ---------- Crit.mult +20.00% Dmg.mod +9% mind Res.pen +20% acid ----- def ----- Resists +24% acid Heal/summ +30 ---------- misc Max.psi +30.00 Massive two-handed mauls. |
steel greatmaul 'Sparkpeal' (29.5-44.25 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 29.5 - 44.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 lightning +16 temporal +16 nature While equipped: dps ---------- Dmg.mod +12% acid +9% mind +24% lightning Melee Ret 20 lightning 22 mind 12 acid ----- def ----- Resists +12% mind Massive two-handed mauls. |
Druzilakhad (45-67.5 power, 6 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 45.0 - 67.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +6 Crit +1.5% Atk.spd 100% Melee+ +20 mind On Hit.r1 +8 acid On Hit: * 40% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +13 (+2 eff.) Dmg.mod +12% acid +9% physical +9% mind ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +12% mind Massive two-handed mauls. |
Forestusher the dwarven-steel greatmaul (39.5-59.25 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Nature Power 39.5 - 59.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 21% chance to corrode armour by 30% While equipped: Stats +3 Mag +6 Wil +3 Cun dps ---------- Dmg.mod +30% nature Res.pen +16% acid ----- def ----- Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Die.at -60.00 life HP.reg +3.00 Disease- +25% Confus- +20% Massive two-handed mauls. |
Voreda the Darkwaker (39-58.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 39.0 - 58.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 acid On Hit.r1 +12 nature +8 darkness On Crit.r2 +24 nature On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +6% acid Res.pen +27% darkness Melee Ret 8 darkness ----- def ----- Resists +6% darkness Massive two-handed mauls. |
dwarven-steel greatmaul of erosion (41-61.5 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Nature Power 41.0 - 61.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% Melee+ +16 nature +19 temporal Massive two-handed mauls. |
flaming dwarven-steel greatmaul (44-66 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane Power 44.0 - 66.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.5% Atk.spd 100% On Hit.r1 +17 fire Massive two-handed mauls. |
Blindtaint the stralite greatmaul (57.5-86.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 57.5 - 86.3 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Phasing +55% Melee+ +68 insidious poison While equipped: Stats +3 Dex dps ---------- Melee Ret 20 physical ----- def ----- Armour +12 Resists +9% darkness Phys.save +33 (+10 eff.) Massive two-handed mauls. |
Lisurida the Willowbreacher (73-109.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Master/Psionic Power 73.0 - 109.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +4 arcane On Hit: * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Phys.crit +19.0% Crit.mult +24.00% Spell.pwr +2 (+0 eff.) Res.pen +5% arcane +15% fire Apr +16 Melee Ret 16 blight ----- def ----- Resists +6% nature ---------- misc Max.vim +10.00 Massive two-handed mauls. |
Malihell (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Nature Power 54.0 - 81.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +30 ice While equipped: dps ---------- Res.pen +17% cold ----- def ----- Armour +21 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +3% mind +3% cold Crit.dmg- 15.00% Massive two-handed mauls. |
Poradhetira (70-105 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 70.0 - 105.0 Acid Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Armour +6 Resists +12% acid +4% physical +5% arcane Mind.save +9 (+3 eff.) Disease- +20% Silence- +30% Disarm- +15% Massive two-handed mauls. |
chilling stralite greatmaul of phasing (55-82.5 power, 22 apr)5.0 T4 greatmaul 2H weapon [Ego] Arcane Power 55.0 - 82.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +22 Crit +2.5% Atk.spd 100% Phasing +48% Melee+ +19 cold Massive two-handed mauls. |
stralite greatmaul (54.5-81.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Normal] Power 54.5 - 81.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
stralite greatmaul (57-85.5 power, 3 apr)5.0 T4 greatmaul 2H weapon [Normal] Power 57.0 - 85.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Massive two-handed mauls. |
stralite greatmaul 'Mayesebeth' (74.5-111.75 power, 6 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 74.5 - 111.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +6 Crit +5.5% Atk.spd 100% On Crit.r2 +12 mind While equipped: Stats +2 Str dps ---------- Crit.mult +27.00% ----- def ----- Phys.save +33 (+10 eff.) Die.at -40.00 life ---------- misc Psi/ret +0.20 Max.stam +10.00 Massive two-handed mauls. |
truestriking stralite greatmaul (58.5-87.75 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 58.5 - 87.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +16 (+5 eff.) Apr +14 Massive two-handed mauls. |
Growthfurnace the voratun greatmaul (66.5-99.75 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 66.5 - 99.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +8 nature Against +40% Unnatural On Hit.r1 +4 mind On Crit.r2 +42 ice On Hit: * disrupts spell-casting While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% mind +21% cold Acc +19 (+6 eff.) Melee Ret 4 nature ----- def ----- Armour +9 Defense +21 (+7 eff.) Resists +9% fire Mind.save +36 (+9 eff.) Disarm- +70% Massive two-handed mauls. |
Healblack (72-108 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Nature/Disrupt/Master Power 72.0 - 108.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.1% dam / acc Apr +4 Crit +3.0% Atk.spd 100% Melee+ +27 nature On Crit.r2 +24 ice +8 nature On Hit: * 44% chance to cause random gloom * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +20% physical +10% mind +21% cold Acc +21 (+7 eff.) Apr +21 ----- def ----- Armour +27 Die.at -20.00 life Massive two-handed mauls. |
balanced iron greatsword of paradox (15-24 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 15.0 - 24.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 temporal While equipped: dps ---------- Acc +10 (+3 eff.) Melee Ret 12 temporal ----- def ----- Defense +10 (+3 eff.) Resists +12% temporal Disarm- +34% Massive two-handed swords. |
insidious iron greatsword of massacre (24-38.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature/Master Power 24.0 - 38.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +27 insidious poison Massive two-handed swords. |
iron greatsword (15.5-24.8 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 15.5 - 24.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
iron greatsword of dampening (16.5-26.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Disrupt Power 16.5 - 26.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +13% acid +13% fire +12% lightning +13% cold Spell.save +10 (+4 eff.) Massive two-handed swords. |
iron greatsword of erosion (13.5-21.6 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature Power 13.5 - 21.6 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 nature +10 temporal Massive two-handed swords. |
iron greatsword of massacre (24.5-39.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master Power 24.5 - 39.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Galevor the steel greatsword (24.5-39.2 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 24.5 - 39.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 darkness Against +16% Living While equipped: Stats +5 Con dps ---------- Mind.crit +5% Crit.mult +20.00% Dmg.mod +9% mind ----- def ----- Mind.save +45 (+12 eff.) ---------- misc Telepathy Demon/Minor Demon/Major Massive two-handed swords. |
Splendourrazor (33.5-53.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 33.5 - 53.6 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +20 light On Crit.r2 +16 mind On Hit: * 44% chance to cause random gloom While equipped: dps ---------- Dmg.mod +9% fire Melee Ret 4 light ----- def ----- Resists +6% mind Massive two-handed swords. |
Sunoath (27.5-44 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Psionic Power 27.5 - 44.0 Light Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 44 arcane resource burn * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Res.pen +15% light On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +18% lightning +6% cold +6% light +6% darkness ---------- misc Light +3 Massive two-handed swords. |
insidious steel greatsword of dampening (23.5-37.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Disrupt Power 23.5 - 37.6 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +23 insidious poison While equipped: ----- def ----- Resists +16% acid +14% fire +14% lightning +14% cold Spell.save +12 (+4 eff.) Massive two-handed swords. |
insidious steel greatsword of persecution (23-36.8 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Disrupt Power 23.0 - 36.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +31 insidious poison Against +13% Unnatural While equipped: Stats +5 Wil Massive two-handed swords. |
steel greatsword of massacre (34-54.4 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 34.0 - 54.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Massive two-handed swords. |
thought-forged steel greatsword (23.5-37.6 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Psionic Power 23.5 - 37.6 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 mind On Hit: * 24% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil Massive two-handed swords. |
Glittermaim the dwarven-steel greatsword (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 35.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 mind While equipped: dps ---------- Dmg.mod +14% physical Res.pen +25% light +16% physical Apr +16 Melee Ret 8 mind ---------- misc Light +2 Massive two-handed swords. |
arcing dwarven-steel greatsword of paradox (35-56 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 35.0 - 56.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 lightning +14 temporal On Hit: * 25% chance for lightning to arc to a second target While equipped: dps ---------- Melee Ret 16 temporal ----- def ----- Resists +14% temporal Massive two-handed swords. |
dwarven-steel greatsword (37.5-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Normal] Power 37.5 - 60.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. |
dwarven-steel greatsword 'Umbraquarry' (33.5-53.6 power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Disrupt Power 33.5 - 53.6 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Dmg.mod +3% light +12% darkness Res.pen +15% darkness +5% light Massive two-handed swords. |
insidious dwarven-steel greatsword (33-52.8 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Nature Power 33.0 - 52.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +52 insidious poison Massive two-handed swords. |
Islowyn the Strikevenom (48-76.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Nature Power 48.0 - 76.8 Lightning Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +59 insidious poison +8 mind +12 lightning While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Resists +18% lightning +6% fire +16% mind +9% temporal Massive two-handed swords. |
arcing stralite greatsword of massacre (59-94.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Master Power 59.0 - 94.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed swords. |
balanced stralite greatsword (47.5-76 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 47.5 - 76.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Defense +16 (+5 eff.) Disarm- +62% Massive two-handed swords. |
balanced stralite greatsword of erosion (46-73.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature/Master Power 46.0 - 73.6 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +19 nature +21 temporal While equipped: dps ---------- Acc +13 (+4 eff.) ----- def ----- Defense +16 (+5 eff.) Disarm- +55% Massive two-handed swords. |
balanced stralite greatsword of shearing (50.5-80.8 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 50.5 - 80.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +14% physical Res.pen +17% physical Acc +14 (+4 eff.) Apr +16 ----- def ----- Defense +13 (+4 eff.) Disarm- +55% Massive two-handed swords. |
hateful stralite greatsword (51.5-82.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Psionic Power 51.5 - 82.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +17 darkness Against +19% Living Massive two-handed swords. |
hateful stralite greatsword of paradox (49-78.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Arcane/Psionic Power 49.0 - 78.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +21 darkness +20 temporal Against +24% Living While equipped: dps ---------- Melee Ret 21 temporal ----- def ----- Resists +24% temporal Massive two-handed swords. |
insidious stralite greatsword of massacre (64-102.4 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Nature/Master Power 64.0 - 102.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +56 insidious poison Massive two-handed swords. |
stralite greatsword (47-75.2 power, 3 apr)3.0 T4 greatsword 2H weapon [Normal] Power 47.0 - 75.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
thought-forged stralite greatsword (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Psionic Power 50.0 - 80.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +30 mind On Hit: * 31% chance to cause random gloom While equipped: Stats +5 Cun +7 Wil Massive two-handed swords. |
Velima the voratun greatsword (63-100.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 63.0 - 100.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 nature +24 temporal On Hit: * 20% chance to torment the target While equipped: Stats +1 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Res.pen +19% physical +21% mind +21% darkness Acc +21 (+7 eff.) Apr +20 ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Hate/m.crit +2.00 Massive two-handed swords. |
balanced voratun greatsword (60.5-96.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 60.5 - 96.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +16 (+5 eff.) ----- def ----- Defense +16 (+5 eff.) Disarm- +70% Massive two-handed swords. |
balanced voratun greatsword (62.5-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Master Power 62.5 - 100.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +17 (+5 eff.) ----- def ----- Defense +17 (+6 eff.) Disarm- +66% Massive two-handed swords. |
hateful voratun greatsword of erosion (62.5-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Psionic Power 62.5 - 100.0 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 temporal +19 darkness +14 nature Against +21% Living Massive two-handed swords. |
insidious voratun greatsword of erosion (64.5-103.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature Power 64.5 - 103.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +59 insidious poison +21 temporal +17 nature Massive two-handed swords. |
insidious voratun greatsword of massacre (77-123.2 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Master Power 77.0 - 123.2 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +55 insidious poison Massive two-handed swords. |
quick voratun greatsword (63-100.8 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 63.0 - 100.8 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 111% While equipped: Stats +10 Dex dps ---------- Acc +19 (+6 eff.) Massive two-handed swords. |
slime-covered voratun greatsword of erosion (61.5-98.4 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego] Nature/Disrupt Power 61.5 - 98.4 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +23 temporal +14 nature On Hit: * Slows global speed by 28% Massive two-handed swords. |
Fogbliss (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 15.5 - 21.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 mind On Hit.r1 +8 darkness +4 lightning On Crit.r2 +8 darkness On Hit: * 40% chance to inflict 15% damage reduction * 20% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +6% darkness Melee Ret 12 darkness On Hit (Melee): * 33% chance to inflict 15% damage reduction ----- def ----- Resists +9% lightning Sharp, long, and deadly. |
flaming steel longsword (16.5-23.1 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane Power 16.5 - 23.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire Sharp, long, and deadly. |
insidious steel longsword (14.5-20.3 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Nature Power 14.5 - 20.3 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +28 insidious poison Sharp, long, and deadly. |
insidious steel longsword of vileness (15.5-21.7 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Nature Power 15.5 - 21.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +14 blight +30 insidious poison On Hit: * 11% chance to disease Sharp, long, and deadly. |
steel longsword 'Healrage' (24-33.6 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 24.0 - 33.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: dps ---------- On Hit (Melee): * Slows global speed by 33% ----- def ----- Armour +10 Resists +6% temporal +4% physical Blind- +15% Pinning- +30% Teleport- +10% Sharp, long, and deadly. |
Singebone the dwarven-steel longsword (23.5-32.9 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Nature Power 23.5 - 32.9 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +34 insidious poison On Crit.r2 +16 light +12 fire While equipped: dps ---------- Dmg.mod +12% fire Res.pen +27% acid Melee Ret 16 acid ----- def ----- Resists +12% light Sharp, long, and deadly. |
Sword of Potential Futures (28-39.2 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 40% Wil, 70% Mag, 80% Str Acc+ +0.4% crit.pwr / acc Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
insidious dwarven-steel longsword of massacre (32-44.8 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature/Master Power 32.0 - 44.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +30 insidious poison Sharp, long, and deadly. |
Kindleraven the stralite longsword (34-47.6 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Nature Power 34.0 - 47.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +50 insidious poison On Crit.r2 +8 fire On Hit: * 44 arcane resource burn While equipped: dps ---------- Dmg.mod +9% darkness +9% fire On Hit (Melee): * 22 arcane resource burn ----- def ----- Resists +9% blight +6% fire +9% acid Spell.save +18 (+6 eff.) Sharp, long, and deadly. |
Spidersquall (31.5-44.1 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 31.5 - 44.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Res.pen +15% light Acc +12 (+4 eff.) On Hit (Melee): * Slows global speed by 33% ----- def ----- Defense +13 (+4 eff.) Disarm- +44% ---------- misc See.Invis +9 Telepathy All Sharp, long, and deadly. |
acidic stralite longsword of erosion (36-50.4 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Nature Power 36.0 - 50.4 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 acid +13 temporal +13 nature On Crit: * splashes the target with acid Sharp, long, and deadly. |
balanced stralite longsword of massacre (44-61.6 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Master Power 44.0 - 61.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Disarm- +36% Sharp, long, and deadly. |
chilling stralite longsword of massacre (39-54.6 power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Arcane/Master Power 39.0 - 54.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +25 cold Sharp, long, and deadly. |
stralite longsword 'Gleamobeisance' (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Nature Power 35.0 - 49.0 Mind Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% Melee+ +17 nature +17 temporal On Crit.r2 +16 mind While equipped: Stats +6 Cun +4 Wil dps ---------- Melee Ret 12 mind ----- def ----- Resists +9% mind +12% light ---------- misc Equi/ret +0.20 Psi/ret +0.08 Sharp, long, and deadly. |
stralite longsword 'Haryderig' (46.5-65.1 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 46.5 - 65.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +12 acid While equipped: ----- def ----- Armour +6 Resists +6% blight +9% temporal Spell.save +15 (+5 eff.) Blind- +30% Disarm- +25% Sharp, long, and deadly. |
stralite longsword of ruin (31.5-44.1 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 31.5 - 44.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +16.00% Apr +10 Sharp, long, and deadly. |
Bokuyaroddaneg the Infernofame (40.5-56.7 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master/Psionic Power 40.5 - 56.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 111% Melee+ +4 acid +25 mind On Crit.r2 +12 fire On Hit: * 35% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +7 Dex +7 Wil +6 Cun dps ---------- Phys.crit +15.0% Res.pen +15% nature +10% fire Acc +15 (+5 eff.) On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +3% acid Sharp, long, and deadly. |
Ragalezor (57-79.8 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Disrupt/Master Power 57.0 - 79.8 Nature Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +16 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +11% nature ----- def ----- Resists +9% fire +6% darkness +8% all Mind.save +10 (+3 eff.) Confus- +15% Stun/Frz- +5% Teleport- +15% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
balanced iron mace of massacre (20-28 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 20.0 - 28.0 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +24% Blunt and deadly. |
flaming iron mace of massacre (19-26.6 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 19.0 - 26.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% On Hit.r1 +8 fire Blunt and deadly. |
iron mace 'Earthbolt' (12.5-17.5 power, 2 apr)3.0 T1 mace 1H weapon [Rare] Psionic Power 12.5 - 17.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +8 mind On Hit: * 15% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil dps ---------- Phys.crit +3.0% Crit.mult +6.00% ----- def ----- Resists +12% cold +6% light +18% nature Spell.save +20 (+7 eff.) Mind.save +30 (+8 eff.) Disease- +15% Pinning- +10% Blunt and deadly. |
thought-forged iron mace of massacre (18.5-25.9 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master/Psionic Power 18.5 - 25.9 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +9 mind On Hit: * 14% chance to cause random gloom While equipped: Stats +2 Cun +2 Wil Blunt and deadly. |
Shockhunger the steel mace (16-22.4 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Disrupt Power 16.0 - 22.4 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +11 nature On Hit: * 25% chance to remove a magical effect While equipped: Stats +5 Dex +7 Con dps ---------- Dmg.mod +18% lightning Acc +10 (+3 eff.) On Hit (Melee): * 33% chance to daze at end of turn Blunt and deadly. |
chilling steel mace of massacre (22.5-31.5 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 22.5 - 31.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Melee+ +15 cold Blunt and deadly. |
steel mace (13-18.2 power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
Bregykor (28.5-39.9 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Nature Power 28.5 - 39.9 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Cun +3 Mag dps ---------- Res.pen +8% nature ----- def ----- Fatigue -6% Resists +7% all ---------- misc Light +1 Blunt and deadly. |
Silelle the Plagueraven (40.5-56.7 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Master Power 40.5 - 56.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +2 Dex +6 Mag +3 Wil +3 Cun dps ---------- Dmg.mod +18% nature ----- def ----- Resists +12% nature ---------- misc See.Invis +12 Blunt and deadly. |
dwarven-steel mace (26.5-37.1 power, 4 apr)3.0 T3 mace 1H weapon [Normal] Power 26.5 - 37.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Blunt and deadly. |
dwarven-steel mace of erosion (28.5-39.9 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature Power 28.5 - 39.9 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +11 nature +13 temporal Blunt and deadly. |
dwarven-steel mace of erosion (25.5-35.7 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Nature Power 25.5 - 35.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +4 Crit +1.5% Atk.spd 100% Melee+ +13 nature +10 temporal Blunt and deadly. |
insidious stralite mace (34.5-48.3 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Nature Power 34.5 - 48.3 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +32 insidious poison Blunt and deadly. |
manaburning stralite mace of erosion (37-51.8 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Nature/Disrupt Power 37.0 - 51.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +13 temporal +11 nature On Hit: * 20 arcane resource burn Blunt and deadly. |
stralite mace 'Duskmark' (47-65.8 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +33% fire +9% light +9% darkness Res.pen +25% light Melee Ret 22 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ---------- misc Light +3 Blunt and deadly. |
stralite mace 'Starwrest' (39.5-55.3 power, 5 apr)3.0 T4 mace 1H weapon [Rare] Psionic Power 39.5 - 55.3 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +17 darkness Against +17% Living While equipped: dps ---------- Dmg.mod +9% light +9% lightning Melee Ret 22 light ----- def ----- Resists +22% darkness ---------- misc Light +3 Blunt and deadly. |
stralite mace of massacre (48.5-67.9 power, 5 apr)3.0 T4 mace 1H weapon [Ego] Master Power 48.5 - 67.9 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Blunt and deadly. |
Bloommonster the voratun mace (47-65.8 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 47.0 - 65.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 125% On Hit.r1 +20 fire While equipped: Stats +12 Dex +3 Con dps ---------- Phys.crit +4.0% Dmg.mod +21% physical Res.pen +5% nature Acc +29 (+9 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +6 (+2 eff.) Blunt and deadly. |
voratun mace 'Gulranne' (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 45.5 - 63.7 Acid Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% Melee+ +48 insidious poison On Crit.r2 +27 ice While equipped: Stats +6 Dex +1 Wil dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Res.pen +10% arcane +15% cold Acc +15 (+5 eff.) ----- def ----- Armour +15 ---------- misc Mana/s.crit +2.00 Max.vim +30.00 Blunt and deadly. |
voratun mace 'Kisatobers' (45-63 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 45.0 - 63.0 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 100% Melee+ +30 cold On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +13% physical Res.pen +14% physical Apr +15 ----- def ----- Resists +3% cold Phys.save +10 (+3 eff.) Mind.save +33 (+9 eff.) Blind- +5% Knockbk- +15% Teleport- +20% Blunt and deadly. |
horrorslayer's iron sceptre of time (11-15.4 power, 2 apr) horrorslayer's iron sceptre of time (11-15.4 power, 2 apr)3.0 T1 sceptre 1H weapon [Ego] Arcane Power 11.0 - 15.4 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +2 Crit +0.5% Atk.spd 100% Against +10% Horror On Hit.r1 +12 temporal While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Dmg.mod +11% temporal ----- def ----- Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) Blunt and deadly. |
iron sceptre 'Blazethorn' (12.5-17.5 power, 2 apr) iron sceptre 'Blazethorn' (12.5-17.5 power, 2 apr)3.0 T1 sceptre 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Spell.pwr +3 (+0 eff.) Res.pen +15% light Melee Ret 20 light ----- def ----- Armour +4 Hardiness +4% Resists +15% blight +7% physical +12% nature +15% lightning Spell.save +9 (+3 eff.) ---------- misc Light +3 Blunt and deadly. |
Gluyassra the Kindleseam (13.5-18.9 power, 3 apr) Gluyassra the Kindleseam (13.5-18.9 power, 3 apr)3.0 T2 sceptre 1H weapon [Rare] Psionic Power 13.5 - 18.9 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +9% light +6% acid Res.pen +20% light Melee Ret 12 mind ----- def ----- Resists +9% mind +22% light Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +2 Blunt and deadly. |
glowing steel sceptre of nature (11.5-16.1 power, 3 apr) glowing steel sceptre of nature (11.5-16.1 power, 3 apr)3.0 T2 sceptre 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +23 nature While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +13% nature ---------- misc Mana/turn +0.20 Light +3 Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 84.71 light damage. Blunt and deadly. |
healer's steel sceptre of dark (12-16.8 power, 3 apr) healer's steel sceptre of dark (12-16.8 power, 3 apr)3.0 T2 sceptre 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +3 Crit +1.0% Atk.spd 100% On Hit.r1 +19 darkness While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +12% darkness ----- def ----- Resists +7% blight HP.reg +1.00 Heal.mod +16% Blunt and deadly. |
dwarven-steel sceptre 'Wildbraze' (21-29.4 power, 4 apr) dwarven-steel sceptre 'Wildbraze' (21-29.4 power, 4 apr)3.0 T3 sceptre 1H weapon [Rare] Master Power 21.0 - 29.4 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +4 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% nature Melee Ret 8 nature On Hit (Melee): * 22 arcane resource burn ----- def ----- Armour +8 Hardiness +8% Resists +6% acid +11% physical +15% light +6% blight +6% nature +5% arcane +6% temporal Blunt and deadly. |
Galythel the Willowpiety (30.5-42.7 power, 5 apr) Galythel the Willowpiety (30.5-42.7 power, 5 apr)3.0 T4 sceptre 1H weapon [Rare] Master Power 30.5 - 42.7 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +5 Crit +2.5% Atk.spd 111% While equipped: Stats +6 Dex dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +9% darkness +12% acid Res.pen +15% acid +10% darkness +27% nature Acc +13 (+4 eff.) Melee Ret 16 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +12% darkness +15% nature Blunt and deadly. |
stralite sceptre 'Aduramina' (36-50.4 power, 5 apr) stralite sceptre 'Aduramina' (36-50.4 power, 5 apr)3.0 T4 sceptre 1H weapon [Rare] Master Power 36.0 - 50.4 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Str +5 Dex +3 Con dps ---------- Phys.crit +5.0% Spell.pwr +12 (+3 eff.) Acc +21 (+7 eff.) ----- def ----- Defense +11 (+4 eff.) Resists +5% physical +6% temporal +12% darkness +12% fire Blunt and deadly. |
stralite sceptre of fire (34-47.6 power, 5 apr) stralite sceptre of fire (34-47.6 power, 5 apr)3.0 T4 sceptre 1H weapon [Ego] Arcane Power 34.0 - 47.6 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +41 fire While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +16% fire Blunt and deadly. |
surging stralite sceptre of cold (35-49 power, 5 apr) surging stralite sceptre of cold (35-49 power, 5 apr)3.0 T4 sceptre 1H weapon [Ego] Arcane Power 35.0 - 49.0 Physical Uses 40% Wil, 100% Mag, 50% Con Acc+ +2.5% procs dam / acc Apr +5 Crit +2.5% Atk.spd 100% On Hit.r1 +17 cold While equipped: dps ---------- Spell.crit +13% Spell.pwr +12 (+3 eff.) S.pwr/crit +10 Dmg.mod +15% cold Blunt and deadly. |
Manadil the Charwing (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.0 - 15.4 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +12 acid +20 fire On Hit: * 55% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +22% acid +10% fire On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Resists +9% fire HP.reg +0.90 One-handed war axes. |
chilling iron waraxe of erosion (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane/Nature Power 12.0 - 16.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 temporal +7 nature +8 cold One-handed war axes. |
flaming iron waraxe of paradox (12.5-17.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +7 fire While equipped: dps ---------- Melee Ret 8 temporal ----- def ----- Resists +7% temporal One-handed war axes. |
insidious iron waraxe (12.5-17.5 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Nature Power 12.5 - 17.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 insidious poison One-handed war axes. |
iron waraxe (11.5-16.1 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe 'Arydhelaith' (13-18.2 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Disrupt Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +9.5% Atk.spd 100% Phasing +30% On Hit.r1 +8 mind On Crit.r2 +12 physical While equipped: dps ---------- Res.pen +25% physical Acc +8 (+2 eff.) Apr +2 ----- def ----- Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +9% acid +9% fire +9% lightning +9% cold Spell.save +7 (+3 eff.) Heal.mod +20% ---------- misc Stam/turn +0.40 One-handed war axes. |
iron waraxe 'Healspawn' (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.0 - 15.4 Mind Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +18 insidious poison +8 mind On Hit: * Slows global speed by 44% While equipped: dps ---------- Mind.crit +4% Crit.mult +27.00% On Hit (Melee): * Slows global speed by 33% ----- def ----- Mind.save +9 (+3 eff.) One-handed war axes. |
iron waraxe of crippling (13-18.2 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Master Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit: * cripple the target While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
iron waraxe of massacre (18-25.2 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Master Power 18.0 - 25.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Balancebright the steel waraxe (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +31 nature +11 temporal While equipped: Stats +5 Cun +9 Wil dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +15% nature +15% mind ----- def ----- Mind.save +33 (+9 eff.) One-handed war axes. |
Brightbraid the steel waraxe (14.5-20.3 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Nature Power 14.5 - 20.3 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +30 insidious poison While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% fire Melee Ret 8 mind ----- def ----- Armour +16 Resists +9% light Silence- +15% ---------- misc Psi/ret +0.20 Hate/m.crit +4.00 One-handed war axes. |
steel waraxe of erosion (13-18.2 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature Power 13.0 - 18.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 nature +9 temporal One-handed war axes. |
Nimbusmistress the dwarven-steel waraxe (27-37.8 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Nature Power 27.0 - 37.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +37 insidious poison +8 lightning On Crit.r2 +16 lightning On Hit: * 44% chance to daze at end of turn While equipped: Stats +8 Mag dps ---------- Phys.pwr +12 (+2 eff.) Melee Ret 20 physical ----- def ----- Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) One-handed war axes. |
dwarven-steel waraxe (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 20.0 - 28.0 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
dwarven-steel waraxe of dampening (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Disrupt Power 21.5 - 30.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% While equipped: ----- def ----- Resists +10% acid +12% fire +13% lightning +10% cold Spell.save +8 (+3 eff.) One-handed war axes. |
dwarven-steel waraxe of vileness (19.5-27.3 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 19.5 - 27.3 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 blight On Hit: * 16% chance to disease One-handed war axes. |
plaguebringer's dwarven-steel waraxe of daylight (20.5-28.7 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 20.5 - 28.7 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 blight +9 light Against +20% Undead On Hit: 10% Epidemic 3 On Hit: * 11% chance to disease While equipped: ----- def ----- Disease- +20% One-handed war axes. |
Adorema (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Disrupt Power 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Against +21% Unnatural On Crit.r2 +12 acid While equipped: Stats +6 Wil dps ---------- Crit.mult +10.00% Dmg.mod +15% acid Melee Ret 16 acid ----- def ----- Resists +18% cold Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Cuthiharachik (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +9.5% Atk.spd 100% Phasing +20% Melee+ +17 darkness Against +16% Living On Crit.r2 +12 physical On Hit: * 44% chance to cause random gloom While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +3% mind +4% physical Die.at -40.00 life ---------- misc Stam/turn +0.20 Max.stam +10.00 One-handed war axes. |
balanced stralite waraxe (30-42 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Master Power 30.0 - 42.0 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +36% One-handed war axes. |
chilling stralite waraxe of phasing (32.5-45.5 power, 11 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +11 Crit +6.5% Atk.spd 100% Phasing +30% Melee+ +17 cold One-handed war axes. |
flaming stralite waraxe of erosion (29-40.6 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane/Nature Power 29.0 - 40.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +15 nature +15 temporal On Hit.r1 +17 fire One-handed war axes. |
flaming stralite waraxe of paradox (32-44.8 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 32.0 - 44.8 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 temporal On Hit.r1 +12 fire While equipped: dps ---------- Melee Ret 8 temporal ----- def ----- Resists +13% temporal One-handed war axes. |
stralite waraxe (32.5-45.5 power, 5 apr)3.0 T4 waraxe 1H weapon [Normal] Power 32.5 - 45.5 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
stralite waraxe 'Merak' (28-39.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Nature Power 28.0 - 39.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +17 nature +14 temporal While equipped: dps ---------- On Hit (Melee): * Slows global speed by 33% ----- def ----- Resists +6% cold +9% mind +12% temporal Phys.save +33 (+10 eff.) Blind- +30% Disease- +10% Stun/Frz- +20% One-handed war axes. |
Alimandur the Boltzephyr (41-57.4 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 41.0 - 57.4 Lightning Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +60 insidious poison On Hit.r1 +8 lightning On Hit: * 35% chance to corrode armour by 30% On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: Stats +4 Wil dps ---------- Phys.crit +12.0% Phys.pwr +15 (+3 eff.) Res.pen +15% acid +5% lightning ----- def ----- Resists +3% blight Crit.dmg- 10.00% HP.reg +2.20 ---------- misc Hate/m.crit +2.00 One-handed war axes. |
Isavena (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.5 - 55.3 Blight Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Phasing +10% Melee+ +16 arcane On Hit: * Random elemental explosion While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Res.pen +16% acid +13% physical +16% fire +17% lightning +17% cold Acc +28 (+9 eff.) Apr +15 Melee Ret 8 blight ----- def ----- Defense +14 (+5 eff.) Resists +3% nature +3% mind Crit.dmg- 15.00% Disarm- +50% One-handed war axes. |
voratun waraxe 'Ravenbrace' (41.5-58.1 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 41.5 - 58.1 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +20 fire On Hit: * 16% chance to inflict 15% damage reduction * 20% chance to curse the target * 20% chance to torment the target While equipped: dps ---------- Spell.pwr +6 (+1 eff.) Res.pen +13% mind +30% darkness Phasing +30% Melee Ret 8 darkness 4 fire ---------- misc Vim/s.crit +3.00 One-handed war axes. |
Blastblood the iron dagger (16.5-21.45 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 16.5 - 21.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Resists +9% blight +12% temporal +6% light Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Mind.save +33 (+9 eff.) Disease- +20% Silence- +10% Sharp, short and deadly. |
iron dagger of purging (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Disrupt Power 10.0 - 13.0 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +7 nature On Hit: * 25% chance to remove a magical effect Sharp, short and deadly. |
slime-covered iron dagger of massacre (15.5-20.15 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 15.5 - 20.2 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Slows global speed by 5% Sharp, short and deadly. |
truestriking iron dagger of massacre (15-19.5 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Master Power 15.0 - 19.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% physical Acc +6 (+2 eff.) Apr +6 Sharp, short and deadly. |
insidious steel dagger of massacre (18-23.4 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Master Power 18.0 - 23.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +24 insidious poison Sharp, short and deadly. |
slime-covered steel dagger (10.5-13.65 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Disrupt Power 10.5 - 13.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Slows global speed by 8% Sharp, short and deadly. |
slime-covered steel dagger of erosion (12-15.6 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Nature/Disrupt Power 12.0 - 15.6 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +9 temporal +8 nature On Hit: * Slows global speed by 8% Sharp, short and deadly. |
steel dagger of the mystic (10.5-13.65 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.pwr +8 (+2 eff.) Sharp, short and deadly. |
truestriking steel dagger of massacre (19-24.7 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 19.0 - 24.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +8 Sharp, short and deadly. |
Ivirin the Muckonslaught (26.5-34.45 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 26.5 - 34.5 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Dmg.mod +27% nature Res.pen +20% fire Melee Ret 22 nature ----- def ----- Resists +18% nature +12% lightning Sharp, short and deadly. |
Xerama (19.5-25.35 power, 10 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.5 - 25.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% While equipped: Stats +7 Dex dps ---------- Mind.pwr +10 (+2 eff.) Acc +9 (+3 eff.) Melee Ret 20 mind 20 physical ----- def ----- Defense +8 (+3 eff.) Heal/summ +30 Disarm- +30% Sharp, short and deadly. |
arcing dwarven-steel dagger of the mystic (18-23.4 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 18.0 - 23.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +1 Mag +4 Wil dps ---------- Spell.pwr +9 (+2 eff.) Sharp, short and deadly. |
balanced dwarven-steel dagger of massacre (29.5-38.35 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 29.5 - 38.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +26% Sharp, short and deadly. |
chilling dwarven-steel dagger of massacre (26-33.8 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 26.0 - 33.8 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +11 cold Sharp, short and deadly. |
dwarven-steel dagger 'Blastidol' (26-33.8 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 26.0 - 33.8 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +8 nature On Crit.r2 +16 lightning While equipped: dps ---------- Dmg.mod +15% nature Res.pen +27% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +15% nature +9% lightning Sharp, short and deadly. |
dwarven-steel dagger of daylight (19-24.7 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 19.0 - 24.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +10 light Against +16% Undead Sharp, short and deadly. |
dwarven-steel dagger of massacre (29.5-38.35 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 29.5 - 38.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
dwarven-steel dagger of massacre (26.5-34.45 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master Power 26.5 - 34.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
Brightlore the stralite dagger (30-39 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Nature Power 30.0 - 39.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +40 insidious poison +12 fire On Hit: * 44% chance to blind While equipped: Stats +5 Str +9 Dex +3 Wil dps ---------- Dmg.mod +15% fire Melee Ret 12 fire ---------- misc Telepathy Humanoid/Orc Sharp, short and deadly. |
Burnknight (28.5-37.05 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Psionic Power 28.5 - 37.1 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit.r1 +12 mind On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +9% fire Res.pen +27% mind Melee Ret 22 mind ----- def ----- Resists +15% fire Sharp, short and deadly. |
chilling stralite dagger of massacre (36.5-47.45 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Arcane/Master Power 36.5 - 47.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 cold Sharp, short and deadly. |
hateful stralite dagger (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Psionic Power 27.5 - 35.8 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 darkness Against +11% Living Sharp, short and deadly. |
insidious stralite dagger of dampening (29-37.7 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Disrupt Power 29.0 - 37.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +23 insidious poison While equipped: ----- def ----- Resists +10% acid +9% fire +12% lightning +12% cold Spell.save +9 (+3 eff.) Sharp, short and deadly. |
insidious stralite dagger of erosion (27.5-35.75 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature Power 27.5 - 35.8 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +32 insidious poison +11 temporal +14 nature Sharp, short and deadly. |
insidious stralite dagger of massacre (42-54.6 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Master Power 42.0 - 54.6 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +28 insidious poison Sharp, short and deadly. |
manaburning stralite dagger of massacre (37.5-48.75 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Disrupt/Master Power 37.5 - 48.8 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 13 arcane resource burn Sharp, short and deadly. |
slime-covered stralite dagger of erosion (30.5-39.65 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Nature/Disrupt Power 30.5 - 39.6 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +11 temporal +9 nature On Hit: * Slows global speed by 10% Sharp, short and deadly. |
slime-covered stralite dagger of massacre (38.5-50.05 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Disrupt/Master Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Slows global speed by 11% Sharp, short and deadly. |
stralite dagger (30-39 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Normal] Power 30.0 - 39.0 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
stralite dagger 'Gunedegrim' (41-53.3 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Rare] Master Power 41.0 - 53.3 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +12 mind On Hit: * 44% chance to cause random gloom While equipped: Stats +6 Cun dps ---------- Crit.mult +15.00% Mind.pwr +8 (+2 eff.) Res.pen +10% mind ----- def ----- Heal/summ +40 ---------- misc Telepathy Humanoid/Orc Sharp, short and deadly. |
stralite dagger of evisceration (31-40.3 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 31.0 - 40.3 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+2 eff.) Sharp, short and deadly. |
stralite dagger of massacre (36.5-47.45 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master Power 36.5 - 47.5 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
thought-forged stralite dagger of massacre (39.5-51.35 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego] Master/Psionic Power 39.5 - 51.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 mind On Hit: * 18% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
Chargemaim the voratun dagger (40-52 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 40.0 - 52.0 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +15 temporal On Hit: * 25% chance to put talents on cooldown While equipped: Stats +3 Wil dps ---------- Spell.crit +1% Crit.mult +15.00% Dmg.mod +9% lightning Res.pen +11% physical Acc +12 (+4 eff.) Apr +9 Melee Ret 4 mind ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +4.00 Sharp, short and deadly. |
Dairytovon the Bleakwake (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master/Psionic Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +16 darkness On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: Stats +6 Str dps ---------- Phys.crit +12.0% Crit.mult +16.00% Dmg.mod +6% darkness +11% physical Acc +12 (+4 eff.) Apr +12 Melee Ret 8 mind ----- def ----- Resists +6% blight Spell.save +15 (+5 eff.) ---------- misc Stam/ret +2.00 Sharp, short and deadly. |
balanced voratun dagger (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Disarm- +32% Sharp, short and deadly. |
balanced voratun dagger of massacre (49-63.7 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 49.0 - 63.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +11 (+4 eff.) Disarm- +20% Sharp, short and deadly. |
balanced voratun dagger of massacre (48-62.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Master Power 48.0 - 62.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +10 (+3 eff.) Disarm- +34% Sharp, short and deadly. |
caustic voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 14% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +10% acid ----- def ----- HP.reg +2.00 Sharp, short and deadly. |
insidious voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +34 insidious poison Sharp, short and deadly. |
insidious voratun dagger of massacre (49.5-64.35 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature/Master Power 49.5 - 64.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +35 insidious poison Sharp, short and deadly. |
insidious voratun dagger of persecution (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature/Disrupt Power 39.0 - 50.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +48 insidious poison Against +13% Unnatural While equipped: Stats +4 Wil Sharp, short and deadly. |
manaburning voratun dagger (38-49.4 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Disrupt Power 38.0 - 49.4 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20 arcane resource burn Sharp, short and deadly. |
quick voratun dagger of massacre (50.5-65.65 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 50.5 - 65.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 111% While equipped: Stats +4 Dex dps ---------- Acc +10 (+3 eff.) Sharp, short and deadly. |
thought-forged voratun dagger (38.5-50.05 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Psionic Power 38.5 - 50.1 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 mind On Hit: * 18% chance to cause random gloom While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
truestriking voratun dagger of erosion (39-50.7 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 39.0 - 50.7 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 nature +13 temporal While equipped: dps ---------- Res.pen +10% physical Acc +10 (+3 eff.) Apr +10 Sharp, short and deadly. |
voratun dagger 'Cobraroar' (36-46.8 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Nature/Disrupt/Master Power 36.0 - 46.8 Physical Uses 40% Wil, 45% Str, 50% Mag 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 nature +30 insidious poison On Crit.r2 +4 nature +8 lightning On Hit: * 25% chance to remove a magical effect On Crit: * cripple the target While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +6% physical Res.pen +20% nature Melee Ret 12 physical ----- def ----- Resists +3% nature Sharp, short and deadly. |
voratun dagger of erosion (37-48.1 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature Power 37.0 - 48.1 Physical Uses 40% Wil, 45% Dex, 50% Mag 45% Str Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 nature +10 temporal Sharp, short and deadly. |
creative mossy mindstar of life (3-3.3 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Nature Uses 70% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +8.00% Mind.pwr +2 (+1 eff.) ----- def ----- Max.HP +18.00 HP.reg +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 65% Wil, 50% Mag, 10% Cun Mastery Psiblades Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 54 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 69 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
creative vined mindstar of the jelly (4-4.4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 4.0 - 4.4 Mind Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +12.00% Mind.pwr +4 (+1 eff.) Dmg.mod +5% acid ---------- misc Equi/ret +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 5.5 - 6.1 Mind Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of slime (6-6.6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Disrupt Power 6.0 - 6.6 Nature Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature On Melee Ret: * Slows global speed by 4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious vined mindstar (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature This harmonious mindstar will complement other natural mindstars. Power 5.5 - 6.1 Mind Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature Res.pen +5% nature ----- def ----- Resists +5% nature ---------- misc Equi/ret +0.90 Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning vined mindstar of life (5.5-6.05 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Disrupt Power 5.5 - 6.1 Nature Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 15 arcane resource burn While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +6% arcane Max.HP +26.00 HP.reg +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of sand (5.5-6.05 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature This natural sand should be returned to the wyrm. Power 5.5 - 6.1 Mind Uses 75% Wil, 50% Mag, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +8% physical Res.pen +11% physical Melee Ret 8 physical ----- def ----- Resists +11% physical Burrow: Puts all charms on 27 cooldown Level 1.0 Pwr.cost 27 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 25 of target armor and 13% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Betabeth (7.5-8.25 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 7.5 - 8.3 Mind Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * Slows global speed by 40% While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% acid ----- def ----- Resists +9% cold Phys.save +6 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+3 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.10 Wild-gift/Supercell +0.15 Psionic/Charged mastery +0.10 Wild-gift/Thunder Electrical energies are focussed in the core of this mindstar. |
Sulfurire the thorny mindstar (8-8.8 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.0 - 8.8 Mind Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 nature While equipped: Stats +6 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) On Hit (Melee): * 22 arcane resource burn ----- def ----- Resists +12% blight +9% nature +5% arcane Phys.save +7 (+2 eff.) Spell.save +50 (+16 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of nightfall (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.5 - 8.3 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +3% Crit.mult +17.00% Mind.pwr +6 (+1 eff.) Dmg.mod +11% darkness Res.pen +11% darkness ----- def ----- Resists +11% darkness Blind- +17% ---------- misc Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of resolve (9.5-10.45 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +3% Crit.mult +14.00% Mind.pwr +6 (+1 eff.) ----- def ----- Phys.save +5 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of balance (8-8.8 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 8.0 - 8.8 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +12 (+3 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +1.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of clarity (9.5-10.45 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Mind Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% mind +6% darkness Melee Ret 5 mind 4 darkness ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.psi +34.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of slime (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 7.5 - 8.3 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +4% mind +6% darkness +5% nature Melee Ret 7 darkness 4 mind On Melee Ret: * Slows global speed by 5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of resolve (7.5-8.25 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.5 - 8.3 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +6% blight Phys.save +7 (+2 eff.) Disease- +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Bethylewen' (9-9.9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Disrupt Power 9.0 - 9.9 Nature Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +3 Mag +6 Wil +4 Cun dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +7% nature On Melee Ret: * Slows global speed by 4% ----- def ----- Resists +6% nature +6% cold +15% light +15% temporal Spell.save +12 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of flames (8.5-9.35 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego+] Nature This natural fire should be returned to the wyrm. Power 8.5 - 9.4 Mind Uses 80% Wil, 50% Mag, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) All.spd +4% Dmg.mod +11% fire Res.pen +14% fire Melee Ret 11 fire ----- def ----- Resists +9% fire Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Thermal Focus (14-15.4 power, 32 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+3 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Wild-gift/Blaze +0.20 Psionic/Thermal mastery +0.10 Wild-gift/Blizzard Thermal energies are focussed in the core of this mindstar. |
blooming pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Heal.mod +19% Heal/summ +25 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.5 - 13.8 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Heal.mod +26% Heal/summ +36 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
caller's pulsing mindstar (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural mindstar calls for a summoner. Power 13.0 - 14.3 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% acid +8% fire +9% cold +9% physical Res.pen +5% acid +3% fire +4% cold +7% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 12.0 - 13.2 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Cun dps ---------- Mind.crit +4% Crit.mult +13.00% Mind.pwr +8 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar (12-13.2 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.0 - 13.2 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +16 (+3 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of clarity (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +17 (+4 eff.) ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.psi +16.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of slime (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 13.0 - 14.3 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+3 eff.) Dmg.mod +8% nature On Melee Ret: * Slows global speed by 7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of the jelly (12-13.2 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.0 - 13.2 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +16 (+3 eff.) Dmg.mod +6% acid ---------- misc Equi/ret +1.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
honing pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic This honing mindstar will focus other psionic mindstars. Power 13.5 - 14.9 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% physical Res.pen +6% physical ----- def ----- Resists +6% physical Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning pulsing mindstar (12.5-13.75 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 12.5 - 13.8 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +7% arcane Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar (12-13.2 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 12.0 - 13.2 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% nature ----- def ----- Resists +6% blight Disease- +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.5 - 14.9 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +6% blight Disease- +22% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Normal] Nature Power 12.5 - 13.8 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Issidan' (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +3 Mag dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% nature ----- def ----- Resists +9% blight +6% darkness Crit.dmg- 16.00% Phys.save +12 (+4 eff.) Mind.save +30 (+8 eff.) Disease- +21% Teleport- +20% ---------- misc Infravis +3 Telepathy Demon/Minor Demon/Major Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of balance (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature Power 13.0 - 14.3 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +1.20 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (13.5-14.85 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 13.5 - 14.9 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +13% cold Res.pen +15% cold Melee Ret 14 ice ----- def ----- Armour +7 Resists +14% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of resolve (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 13.0 - 14.3 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of slime (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 13.0 - 14.3 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +6% nature On Melee Ret: * Slows global speed by 6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of slime (13-14.3 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 13.0 - 14.3 Mind Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +8% nature On Melee Ret: * Slows global speed by 7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of slime (12.5-13.75 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Disrupt Power 12.5 - 13.8 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +7% nature On Melee Ret: * Slows global speed by 6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of storms (13-14.3 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego+] Nature This natural lightning should be returned to the wyrm. Power 13.0 - 14.3 Nature Uses 85% Wil, 50% Mag, 25% Cun Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +3 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +17% lightning Res.pen +13% lightning Melee Ret 16 lightning ----- def ----- Resists +15% lightning Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hellstun the living mindstar (16-17.6 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature This natural frost should be returned to the wyrm. Power 16.0 - 17.6 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +15.0% Atk.spd 100% Melee+ +20 mind +4 fire On Hit.r1 +12 fire On Hit: * Slows global speed by 19% * 20% chance to corrode armour by 30% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% cold Res.pen +20% cold Melee Ret 17 ice ----- def ----- Armour +9 Resists +6% fire +20% cold Heal.mod +30% Heal/summ +80 ---------- misc Equi/ret +0.08 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Ulfohad the living mindstar (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature The natural wyrm seeks an element. Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +16.0% Atk.spd 100% On Crit.r2 +8 blight On Hit: * 18% chance to corrode armour by 30% * Slows global speed by 18% * 20% chance to disease While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee Ret 10 lightning 10 physical 10 fire 10 acid 10 cold ----- def ----- Resists +10% lightning +10% physical +12% light +10% fire +6% blight +10% cold +3% nature +10% acid Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +8 (+2 eff.) Disease- +5% ---------- misc Equi/ret +2.40 Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Viperrazor the living mindstar (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt This purifying mindstar will cleanse other mindstars. This harmonious mindstar will complement other natural mindstars. Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +4 physical On Hit.r1 +12 nature While equipped: dps ---------- Mind.crit +5% Mind.pwr +21 (+4 eff.) Dmg.mod +10% arcane +10% nature Res.pen +10% arcane +10% nature Melee Ret 8 nature On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +4 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Resists +5% arcane +8% nature Die.at -40.00 life Max.HP +40.00 ---------- misc Equi/ret +1.80 Masteries +0.20 Wild-gift/Harmony Destroy Magic: (Instant) Puts all charms on 27 cooldown Level 5.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of life (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Max.HP +19.00 HP.reg +1.60 Heal.mod +24% Heal/summ +60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +5% Crit.mult +18.00% Mind.pwr +10 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 16.5 - 18.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +7 (+2 eff.) ---------- misc Max.psi +50.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of life (15-16.5 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 15.0 - 16.5 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +19 (+4 eff.) ----- def ----- Max.HP +48.00 HP.reg +1.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of nightfall (17.5-19.25 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 17.5 - 19.3 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+4 eff.) Dmg.mod +14% darkness Res.pen +13% darkness ----- def ----- Resists +18% darkness Blind- +20% ---------- misc Masteries +0.20 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying living mindstar of life (15.5-17.05 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 15.5 - 17.1 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +8% mind +10% darkness Melee Ret 8 mind 6 darkness ----- def ----- Max.HP +41.00 HP.reg +1.40 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of balance (16.5-18.15 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 16.5 - 18.2 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +7 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Equi/ret +0.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of frost (16.5-18.15 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural frost should be returned to the wyrm. Power 16.5 - 18.2 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +11% cold Res.pen +15% cold Melee Ret 15 ice ----- def ----- Armour +8 Resists +15% cold Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of venom (15.5-17.05 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature This natural venom should be returned to the wyrm. Power 15.5 - 17.1 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +13% acid Res.pen +10% acid Melee Ret 16 acid ----- def ----- Resists +11% acid HP.reg +1.10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning living mindstar of life (17-18.7 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt Power 17.0 - 18.7 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 23 arcane resource burn While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +9% arcane Max.HP +13.00 HP.reg +1.50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning living mindstar of resolve (17.5-19.25 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Disrupt/Psionic Power 17.5 - 19.3 Mind Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit: * 21 arcane resource burn While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Resists +7% arcane Phys.save +5 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar (17-18.7 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +8% blight Disease- +25% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
flaming steel steamsaw of fire resistance (+21%) (13-19.5 power, 8 apr)3.0 T2 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 13.0 - 19.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +8 Crit +2.0% Atk.spd 100% Block +22 Uses 1.0 Steam While equipped: dps ---------- Melee+ 7 fire Melee Ret 13 fire ----- def ----- Armour +3 Defense +4 (+1 eff.) Fatigue +6% Resists +21% fire ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious dwarven-steel steamsaw of cold resistance (+24%) (21-31.5 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 21.0 - 31.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +42 Melee+ +39 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +24% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious dwarven-steel steamsaw of fire resistance (+24%) (22-33 power, 14 apr)3.0 T3 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +14 Crit +3.0% Atk.spd 100% Block +48 Melee+ +33 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +24% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
deflecting stralite steamsaw of massacre (38.5-57.75 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 38.5 - 57.8 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +18 (+6 eff.) Fatigue +10% Proj.evade +15% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
impervious stralite steamsaw (29.5-44.25 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 29.5 - 44.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam While equipped: Stats +6 Con ----- def ----- Armour +14 Defense +8 (+3 eff.) Fatigue +10% Phys.save +13 (+4 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
insidious stralite steamsaw of acid resistance (+23%) (30-45 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 Melee+ +33 insidious poison Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +23% acid ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of cold resistance (+27%) (31.5-47.25 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 31.5 - 47.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +75 Uses 1.0 Steam While equipped: ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +27% cold ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
stralite steamsaw of rage (32-48 power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +74 Uses 1.0 Steam While equipped: Stats +5 Str dps ---------- Dmg.mod +13% physical Acc +9 (+3 eff.) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Stam/ret +1.40 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of erosion (40.5-60.75 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 40.5 - 60.8 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +94 Melee+ +15 nature +19 temporal Uses 1.0 Steam While equipped: dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +6 Defense +24 (+7 eff.) Fatigue +12% Disarm- +39% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of lightning resistance (+24%) (40-60 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +94 Uses 1.0 Steam While equipped: dps ---------- Acc +14 (+4 eff.) ----- def ----- Armour +6 Defense +22 (+7 eff.) Fatigue +12% Resists +24% lightning Disarm- +45% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
balanced voratun steamsaw of massacre (50-75 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 50.0 - 75.0 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +100 Uses 1.0 Steam While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Armour +6 Defense +17 (+6 eff.) Fatigue +12% Disarm- +37% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
deflecting voratun steamsaw of lightning resistance (+30%) (39-58.5 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Master/Steamtech Power 39.0 - 58.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +98 Uses 1.0 Steam While equipped: ----- def ----- Armour +6 Defense +23 (+7 eff.) Fatigue +12% Resists +30% lightning Proj.evade +15% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
flaming voratun steamsaw of cold resistance (+27%) (39.5-59.25 power, 25 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego] Nature/Master/Steamtech Power 39.5 - 59.3 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +25 Crit +5.0% Atk.spd 100% Block +92 Uses 1.0 Steam While equipped: dps ---------- Melee+ 8 fire Melee Ret 18 fire ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +27% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Lelogadunarek the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit.r1 +2 physical While equipped: Stats +3 Wil dps ---------- Phys.pwr +6 (+1 eff.) Dmg.mod +26% physical Res.pen +27% physical ----- def ----- Resists +2% physical Mind.save +12 (+3 eff.) ---------- misc Max.stam +5.00 Telepathy Humanoid/Orc Longbows are used to shoot arrows at your foes. |
Lightningnigh the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Random Unique] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 On Hit.r1 +2 light On Hit: * 26% chance to corrode armour by 30% While equipped: dps ---------- Phys.crit +8.0% S.pwr/crit +2 Dmg.mod +9% blight +30% physical +6% lightning Res.pen +20% acid +15% lightning Acc +20 (+6 eff.) ----- def ----- HP.reg +3.00 Res/telep +2% ---------- misc Mana/s.crit +3.00 Max.mana +60.00 Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +15 acid While equipped: dps ---------- Dmg.mod +24% acid Longbows are used to shoot arrows at your foes. |
elven-wood longbow of lightning4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +23 lightning While equipped: dps ---------- Dmg.mod +27% lightning Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of cold4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +23 cold While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +26% cold Acc +20 (+6 eff.) Longbows are used to shoot arrows at your foes. |
Aeresta the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit.r1 +8 arcane +4 blight On Hit: * 20% chance to disease While equipped: Stats +11 Str +9 Dex dps ---------- Phys.pwr +18 (+3 eff.) Dmg.mod +6% acid +32% physical Res.pen +5% blight ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Longbows are used to shoot arrows at your foes. |
Flashquench the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +7 On Hit.r1 +6 lightning While equipped: Stats +3 Str +3 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +9% nature ---------- misc Light +3 Infravis +1 Telepathy Humanoid/Orc Slings are used to hurl stones or metal shots at your foes. |
Infernobreacher the rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +6 While equipped: dps ---------- Dmg.mod +9% acid +9% fire +11% physical Res.pen +27% mind +11% physical ----- def ----- Resists +27% acid +15% fire Slings are used to hurl stones or metal shots at your foes. |
Lavawoe the cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 143% Range +7 Proj.spd +200% On Crit.r2 +2 mind While equipped: Stats +5 Dex +3 Wil +2 Con dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) Dmg.mod +9% fire Res.pen +27% mind Slings are used to hurl stones or metal shots at your foes. |
Tarrilathahell the Moldnail4.0 T2 sling 1H weapon Reqs Shoot [Rare] Nature Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +17 fire On Hit: * 44% chance to cause random gloom While equipped: dps ---------- All.spd +3% Dmg.mod +18% nature +3% mind Res.pen +7% fire ----- def ----- Resists +16% mind Slings are used to hurl stones or metal shots at your foes. |
fungal cured leather sling of power4.0 T2 sling 1H weapon Reqs Shoot [Ego] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +7 While equipped: Stats +3 Con dps ---------- Dmg.mod +12% physical Res.pen +13% physical ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 128 life over 5 turns Puts all charms on 18 cooldown Slings are used to hurl stones or metal shots at your foes. |
mighty hardened leather sling4.0 T3 sling 1H weapon Reqs Shoot [Ego] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +8 While equipped: Stats +3 Str dps ---------- Phys.pwr +11 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of power4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: Stats +4 Str dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +15% physical Res.pen +16% physical Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling 'Skywitch'4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Rare] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Crit.r2 +4 nature While equipped: dps ---------- Dmg.mod +12% lightning +16% physical Res.pen +20% physical ----- def ----- Armour +6 Resists +9% light Mind.save +15 (+4 eff.) Silence- +20% Stun/Frz- +20% Def/telep +10 Dur/telep +20% Slings are used to hurl stones or metal shots at your foes. |
steady reinforced leather sling4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +9 While equipped: dps ---------- Phys.crit +5.0% Acc +11 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
thunderous reinforced leather sling of cunning (+3)4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Nature/Master Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +9 On Hit: * 17% chance to daze at end of turn While equipped: Stats +3 Str +3 Dex +4 Mag +2 Wil +9 Cun +4 Con dps ---------- Res.pen +6% lightning +21% physical Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Scorpionobsidian'4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Power 0.0 - 0.0 Mind Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +20 fire On Hit.r1 +4 nature +4 mind On Hit: * Slows global speed by 20% While equipped: dps ---------- Phys.crit +6.0% Dmg.mod +3% mind +17% fire Res.pen +15% nature +24% physical Phasing +42% Acc +15 (+5 eff.) ----- def ----- Resists +9% nature Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Disrupt/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +5 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 20% Mana Clash 1 Uses 2.0 Steam While equipped: Stats +3 Wil dps ---------- Mind.pwr +6 (+1 eff.) Ranged+ 9 manaburn arcane ---------- misc Masteries +0.20 Wild-gift/Antimagic Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of power4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +12% physical Res.pen +12% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of power4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +14% physical Res.pen +12% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty steel steamgun of true shot4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Str dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of cunning (+3)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Res.pen +15% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun of cunning (+4)4.0 T2 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +4 Cun dps ---------- Res.pen +14% physical Acc +8 (+2 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal dwarven-steel steamgun of cunning (+5)4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Cun +4 Con dps ---------- Res.pen +17% physical ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 162 life over 5 turns Puts all charms on 18 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger's dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +13% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
overgrown dwarven-steel steamgun of cunning (+6)4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Nature/Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: Stats +6 Cun dps ---------- Res.pen +15% physical ----- def ----- HP.reg +1.30 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +13% physical Res.pen +14% physical Acc +10 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +11% physical Res.pen +9% physical Acc +10 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's dwarven-steel steamgun of power4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +14% physical Res.pen +15% physical Acc +10 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
swiftstrike dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +12 Atk.spd 111% Range +8 Proj.spd +800% Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
fungal stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Nature/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Con ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 170 life over 5 turns Puts all charms on 18 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty stralite steamgun of power4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str dps ---------- Phys.pwr +13 (+2 eff.) Dmg.mod +14% physical Res.pen +16% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +11 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun of power4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Master/Steamtech Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +13% physical Res.pen +15% physical Acc +11 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Xanywen the Tempestradiance (19/19, 15.5-21.7 power, 5 apr)3.0 T1 arrow ammo [Rare] Nature Power 15.5 - 21.7 Lightning Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +30 insidious poison +44 lightning On Hit.r1 +20 darkness +28 lightning On Hit: * 44% chance to daze at end of turn Arrows are used with bows to pierce your foes to death. |
elemental quiver of elm arrows of erosion (12/12, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Ego+] Arcane/Nature Power 13.5 - 18.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 12 Ranged+ +11 nature +9 temporal On Hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
flaming quiver of elm arrows of vileness (13/13, 14.5-20.3 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 14.5 - 20.3 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 13 Ranged+ +9 blight On Hit.r1 +20 fire On Hit: * 12% chance to disease Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of elm arrows of accuracy (22/22, 13.5-18.9 power, 5 apr)3.0 T1 arrow ammo [Ego+] Disrupt/Master Power 13.5 - 18.9 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +1.0% Capacity 22 Ranged+ +20 manaburn arcane On Crit: * burns latent spell energy Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of vileness (15/15, 20-28 power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 20.0 - 28.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 15 Ranged+ +17 blight On Hit: * 17% chance to disease Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows (21/21, 32.5-45.5 power, 10 apr)3.0 T3 arrow ammo [Normal] Power 32.5 - 45.5 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
Airflash (20/20, 45-63 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Nature Power 45.0 - 63.0 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 20 Ranged+ +42 cold On Hit.r1 +16 lightning +16 darkness On Crit.r2 +20 lightning +20 cold +8 darkness On Hit: * 44% chance to daze at end of turn Arrows are used with bows to pierce your foes to death. |
Lelakan the Purequill (17/17, 65.5-91.7 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Master Power 65.5 - 91.7 Lightning Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 17 Ranged+ +12 lightning +12 nature On Hit.r1 +24 darkness +16 nature On Hit: * 44% chance to inflict 15% damage reduction * 40% chance to daze at end of turn Arrows are used with bows to pierce your foes to death. |
elemental quiver of elven-wood arrows (19/19, 44-61.6 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Arcane Power 44.0 - 61.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +2.5% Capacity 19 On Hit: * Random elemental explosion Arrows are used with bows to pierce your foes to death. |
insidious quiver of elven-wood arrows of crippling (25/25, 44.5-62.3 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Nature/Master Power 44.5 - 62.3 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +14 Crit +17.5% Capacity 25 Ranged+ +57 insidious poison On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
quiver of elven-wood arrows of annihilation (21/21, 60-84 power, 23 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 60.0 - 84.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Str Acc+ +0.2% crit / acc Apr +23 Crit +8.5% Capacity 21 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Siledaldanor the quiver of dragonbone arrows (23/23, 65.5-91.7 power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Nature/Master Power 65.5 - 91.7 Physical Uses 40% Wil, 50% Str, 50% Mag 70% Dex Acc+ +0.2% crit / acc Apr +29 Crit +21.0% Capacity 23 Proj.spd +200% Ranged+ +8 acid +60 temporal +29 nature +26 physical On Hit.r1 +12 acid On Hit: * Slows global speed by 20% * 44 arcane resource burn * 20% chance to corrode armour by 30% * 10% chance to stun, blind, pin, or confuse the target Arrows are used with bows to pierce your foes to death. |
Blazetrencher the pouch of iron shots (16/16, 21.5-25.8 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 21.5 - 25.8 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 16 Ranged+ +44 light On Hit.r1 +12 light On Hit: * Slows global speed by 44% * 44% chance to blind Shots are used with slings to pummel your foes to death. |
Boltsun (18/18, 13-15.6 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 13.0 - 15.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 18 Ranged+ +8 bleed On Hit.r1 +20 lightning On Crit.r2 +4 mind On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Shots are used with slings to pummel your foes to death. |
pouch of iron shots (23/23, 16.5-19.8 power, 1 apr)3.0 T1 shot ammo [Normal] Power 16.5 - 19.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Amesus' (17/17, 15.5-18.6 power, 1 apr)3.0 T1 shot ammo [Rare] Nature Power 15.5 - 18.6 Mind Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 17 Ranged+ +8 nature +8 temporal On Hit.r1 +12 mind On Crit.r2 +16 mind On Hit: * 44 arcane resource burn * Slows global speed by 44% Shots are used with slings to pummel your foes to death. |
pouch of iron shots 'Firenail' (21/21, 17.5-21 power, 4 apr)3.0 T1 shot ammo [Rare] Master Power 17.5 - 21.0 Fire Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Acc +9 Apr +4 Crit +6.0% Capacity 21 Ranged+ +8 fire While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of iron shots of accuracy (19/19, 15-18 power, 1 apr)3.0 T1 shot ammo [Ego] Master/Psionic Power 15.0 - 18.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Acc +8 Apr +1 Crit +4.0% Capacity 19 Ranged+ +22 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
storming pouch of iron shots of erosion (14/16, 16-19.2 power, 1 apr)3.0 T1 shot ammo [Ego] Nature Power 16.0 - 19.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +1 Crit +4.0% Capacity 16 Ranged+ +11 lightning +7 temporal +6 nature On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
Firestalker the pouch of steel shots (18/18, 18-21.6 power, 2 apr)3.0 T2 shot ammo [Rare] Nature Power 18.0 - 21.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 18 Proj.spd +200% Ranged+ +24 mind +4 fire On Hit.r1 +8 mind +8 fire On Crit.r2 +4 fire On Hit: * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots (11/15, 22-26.4 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 22.0 - 26.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 15 Ranged+ +11 bleed On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Shots are used with slings to pummel your foes to death. |
pouch of steel shots of accuracy (14/16, 22-26.4 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 22.0 - 26.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Acc +11 Apr +2 Crit +4.5% Capacity 16 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of erosion (17/19, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Ego] Nature Power 22.5 - 27.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 19 Ranged+ +11 nature +9 temporal Shots are used with slings to pummel your foes to death. |
pouch of steel shots of purging (20/20, 19-22.8 power, 2 apr)3.0 T2 shot ammo [Ego] Disrupt Power 19.0 - 22.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +8 nature On Hit: * 25% chance to remove a magical effect Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of steel shots (21/21, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Ego] Psionic Power 22.5 - 27.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 21 Ranged+ +23 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
storming pouch of steel shots of accuracy (14/14, 22.5-27 power, 2 apr)3.0 T2 shot ammo [Ego] Nature/Master Power 22.5 - 27.0 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Acc +13 Apr +2 Crit +4.5% Capacity 14 Ranged+ +16 lightning On Crit.r2 +8 lightning Shots are used with slings to pummel your foes to death. |
Voidwilter (14/14, 36-43.2 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 36.0 - 43.2 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Acc +16 Apr +3 Crit +5.0% Capacity 14 Ranged+ +44 darkness +12 mind On Hit.r1 +8 darkness +32 fire On Hit: * 44% chance to inflict 15% damage reduction Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of accuracy (42/42, 31.5-37.8 power, 3 apr)3.0 T3 shot ammo [Ego] Master Power 31.5 - 37.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Acc +15 Apr +3 Crit +5.0% Capacity 42 While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
high-capacity pouch of dwarven-steel shots of annihilation (48/48, 36-43.2 power, 10 apr)3.0 T3 shot ammo [Ego+] Master Power 36.0 - 43.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +10 Crit +11.0% Capacity 48 Proj.spd +200% While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
insidious pouch of dwarven-steel shots (16/16, 30.5-36.6 power, 3 apr)3.0 T3 shot ammo [Ego] Nature Power 30.5 - 36.6 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 16 Ranged+ +31 insidious poison Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots 'Murkspiker' (15/15, 32-38.4 power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 32.0 - 38.4 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 15 Proj.spd +200% Ranged+ +36 physical +44 nature On Hit: * Slows global speed by 44% * 10% chance to knock the target back While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of dwarven-steel shots (18/18, 31-37.2 power, 3 apr)3.0 T3 shot ammo [Ego] Psionic Power 31.0 - 37.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 18 Ranged+ +26 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
Chalador the Sparkpiety (19/19, 59.5-71.4 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Master Power 59.5 - 71.4 Lightning Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +18.5% Capacity 19 Ranged+ +17 blight +11 darkness +12 mind On Hit.r1 +4 mind On Crit.r2 +8 lightning +8 mind On Hit: * 44% chance to daze at end of turn * 20% chance to curse the target On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Zanimas (22/22, 55.5-66.6 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Master Power 55.5 - 66.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 22 Ranged+ +44 acid On Hit.r1 +16 acid On Crit.r2 +20 acid On Hit: * 44% chance to corrode armour by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of purging (24/24, 44-52.8 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Disrupt/Master Power 44.0 - 52.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 24 Ranged+ +15 nature +15 bleed On Hit: * 25% chance to remove a magical effect On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Shots are used with slings to pummel your foes to death. |
deadly pouch of stralite shots (19/19, 56-67.2 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Master Power 56.0 - 67.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots (21/21, 44-52.8 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Normal] Power 44.0 - 52.8 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of purging (18/18, 44.5-53.4 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Disrupt Power 44.5 - 53.4 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +16 nature On Hit: * 25% chance to remove a magical effect Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of accuracy (18/18, 46-55.2 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Master/Psionic Power 46.0 - 55.2 Physical Uses 40% Wil, 70% Dex, 50% Mag 50% Cun Acc+ +0.1% dam / acc Acc +10 Apr +5 Crit +5.5% Capacity 18 Ranged+ +35 physical On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death. |
Blastwrither (20/113, 65.5-78.6 power, 18 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 65.5 - 78.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +18 Crit +7.0% Capacity 113 Rld cld 2 Ranged+ +4 mind +44 lightning On Crit.r2 +8 mind +4 lightning On Hit: * 25% chance to put talents on cooldown While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
Starwing (18/18, 53-63.6 power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Nature/Master/Psionic Power 53.0 - 63.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 18 Ranged+ +20 temporal +18 darkness +20 light +4 arcane +20 bleed +20 nature Against +19% Living On Hit.r1 +16 light On Crit.r2 +8 light On Hit: * 40% chance to blind On Crit: * wounds the target for 7 turns: 26 bleeding, 76% reduced healing Shots are used with slings to pummel your foes to death. |
Woeobeisance (24/24, 60.5-72.6 power, 16 apr)3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Master Power 60.5 - 72.6 Physical Uses 40% Wil, 50% Cun, 50% Mag 70% Dex Acc+ +0.1% dam / acc Apr +16 Crit +34.0% Capacity 24 Proj.spd +200% Ranged+ +16 acid +20 temporal +20 physical On Hit.r1 +20 darkness On Crit.r2 +4 acid On Hit: * Slows global speed by 20% * 10% chance to stun, blind, pin, or confuse the target On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Blazebright the iron shield (4 def, 2 armour, 17.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Rare] Master While equipped: dps ---------- Dmg.mod +33% lightning +15% fire Res.pen +25% lightning ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +18% lightning +15% fire ---------- misc Talents +1 Block Handheld deflection devices. |
deflecting iron shield (11 def, 2 armour, 21.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +11 (+4 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Proj.evade +6% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (4 def, 2 armour, 19 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Normal] While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of lightning resistance (+15%) (4 def, 2 armour, 22 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield of radiance (4 def, 2 armour, 22.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego+] Arcane While equipped: Stats +2 Mag +4 Con dps ---------- On Melee Ret: * 14% chance to blind ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +12% light ---------- misc Talents +1 Block Handheld deflection devices. |
shocking iron shield of lightning resistance (+17%) (4 def, 2 armour, 19.5 block)7.0 T1 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 6 lightning Melee Ret 12 lightning ----- def ----- Armour +2 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +6% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
acidic steel shield (6 def, 2 armour, 44 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 7 acid Melee Ret 12 acid ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
icy steel shield of acid resistance (+21%) (6 def, 2 armour, 38.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 7 cold Melee Ret 13 ice ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +21% acid ---------- misc Talents +2 Block Handheld deflection devices. |
reinforced steel shield of physical resistance (+13%) (6 def, 8 armour, 85 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Master While equipped: ----- def ----- Armour +8 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +13% physical ---------- misc Talents +2 Block Handheld deflection devices. |
shocking steel shield (6 def, 2 armour, 42 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 7 lightning Melee Ret 15 lightning ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% ---------- misc Talents +2 Block Handheld deflection devices. |
steel shield 'Blackhue' (6 def, 2 armour, 40.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Rare] Master While equipped: Stats +6 Mag dps ---------- Dmg.mod +33% darkness On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +21% lightning ---------- misc Infravis +2 Talents +2 Block Handheld deflection devices. |
steel shield of mind resistance (+13%) (6 def, 2 armour, 37.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Ego] Psionic While equipped: ----- def ----- Armour +2 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +8% Resists +13% mind ---------- misc Talents +2 Block Handheld deflection devices. |
Rainspike the dwarven-steel shield (8 def, 8 armour, 82.5 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Melee+ 8 acid Dmg.mod +15% nature Melee Ret 25 acid 16 nature ----- def ----- Armour +8 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +12% blight +12% cold +15% darkness +9% acid Stun/Frz- +30% ---------- misc Talents +3 Block Handheld deflection devices. |
dwarven-steel shield of resistance (8 def, 2 armour, 83 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +10% acid +10% fire +8% lightning +7% cold ---------- misc Talents +3 Block Handheld deflection devices. |
shocking dwarven-steel shield of acid resistance (+23%) (8 def, 2 armour, 79.5 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 7 lightning Melee Ret 17 lightning ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +23% acid ---------- misc Talents +3 Block Handheld deflection devices. |
shocking dwarven-steel shield of fire resistance (+19%) (8 def, 2 armour, 75 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Ego] Nature/Master While equipped: dps ---------- Melee+ 8 lightning Melee Ret 19 lightning ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+2 eff.) Fatigue +12% Resists +19% fire ---------- misc Talents +3 Block Handheld deflection devices. |
shocking stralite shield (10 def, 2 armour, 137.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- Melee+ 8 lightning Melee Ret 26 lightning ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% ---------- misc Talents +4 Block Handheld deflection devices. |
stralite shield 'Chargestar' (10 def, 2 armour, 144.5 block)7.0 T4 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Res.pen +5% lightning Melee Ret 16 lightning ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +14% Resists +24% blight +6% temporal +15% nature +12% lightning ---------- misc Talents +4 Block Handheld deflection devices. |
Brodahek (12 def, 3 armour, 200.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +10% acid +18% physical +13% cold +13% fire +13% lightning ---------- misc Max.mana +20.00 Wards +6 lightning +6 temporal +5 blight +6 fire +5 cold Talents +1 Ward +5 Block Handheld deflection devices. |
icy voratun shield of resistance (12 def, 3 armour, 206.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego+] Nature While equipped: dps ---------- Melee+ 9 cold Melee Ret 17 ice ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +9% acid +11% fire +12% lightning +12% cold ---------- misc Talents +5 Block Handheld deflection devices. |
scouring voratun shield of physical resistance (+20%) (12 def, 3 armour, 204.5 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego+] Disrupt/Master While equipped: Stats +7 Con dps ---------- On Melee Ret: * 35% chance to reduce effective powers by 20% * 29 arcane resource burn ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +20% acid +14% physical +12% nature ---------- misc Talents +5 Block Handheld deflection devices. |
voratun shield of temporal resistance (+17%) (12 def, 3 armour, 205 block)7.0 T5 shield armor Reqs Heavy Armour Training 2 [Ego] Nature While equipped: dps ---------- On Melee Ret: * 35% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +12 (+4 eff.) Rng.Def +12 (+3 eff.) Fatigue +14% Resists +17% temporal ---------- misc Talents +5 Block Handheld deflection devices. |
mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Mind.save +17 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 4% * 5 arcane resource burn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy linen robe of nature (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +12% nature On Melee Ret: * Slows global speed by 4% * 5 arcane resource burn ----- def ----- Resists +18% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy linen robe of protection (3 def, 3 armour)2.0 T1 cloth armor [Ego] Disrupt/Master While equipped: dps ---------- On Melee Ret: * Slows global speed by 4% * 4 arcane resource burn ----- def ----- Armour +3 Defense +3 (+1 eff.) Phys.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +8% nature ----- def ----- Poison- +25% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emolaith the Viperwinter (0 def, 12 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +14% cold Melee Ret 12 mind ----- def ----- Armour +12 Resists +9% lightning +21% cold +6% light +9% nature Mind.save +3 (+1 eff.) Blind- +20% Silence- +20% Disarm- +15% Stun/Frz- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe of nature (+21%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +24% nature ----- def ----- Resists +21% nature Poison- +29% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of darkness (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +19% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Strikeknave (2 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +37% lightning +9% fire +6% nature Res.pen +27% lightning Melee Ret 16 nature 8 fire ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning +9% fire +12% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (2 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering cashmere robe of light (+24%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +16% light +15% arcane ----- def ----- Defense +2 (+1 eff.) Resists +24% light ---------- misc Max.mana +58.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy cashmere robe of frost (+22%) (2 def, 0 armour)2.0 T3 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +15% cold On Melee Ret: * Slows global speed by 5% * 6 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +22% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glogarin the silk robe (3 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +6 Cun +3 Wil dps ---------- Dmg.mod +17% lightning Res.pen +25% mind On Hit (Melee): * Slows global speed by 33% ----- def ----- Defense +3 (+1 eff.) Resists +25% lightning +9% blight Spell.save +9 (+3 eff.) Mind.save +33 (+9 eff.) ---------- misc Equi/ret +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+5 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical Temporal Reprieve: Level 1.0 Pwr.cost 45 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +7% lightning +10% darkness +10% blight +10% fire +10% cold +9% light Phys.save +16 (+5 eff.) Spell.save +32 (+11 eff.) Mind.save +18 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe (3 def, 0 armour)2.0 T4 cloth armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Stokequick' (3 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.crit +5% Mind.pwr +5 (+1 eff.) Dmg.mod +3% fire ----- def ----- Defense +3 (+1 eff.) Mind.save +26 (+7 eff.) ---------- misc Light +2 Telepathy Dragon A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of nature (+27%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +18% nature ----- def ----- Defense +3 (+1 eff.) Resists +27% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (3 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +18 (+4 eff.) Dmg.mod +17% all ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe (3 def, 0 armour)2.0 T4 cloth armor [Ego] Disrupt While equipped: dps ---------- On Melee Ret: * Slows global speed by 8% * 7 arcane resource burn ----- def ----- Defense +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of frost (+22%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +15% cold On Melee Ret: * Slows global speed by 7% * 9 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +22% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy silk robe of lightning (+24%) (3 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +16% lightning On Melee Ret: * Slows global speed by 9% * 7 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +24% lightning A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Blazeviper (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +1 Wil +2 Con dps ---------- Spell.crit +15% Spell.pwr +29 (+7 eff.) Dmg.mod +31% acid +15% physical +15% fire +9% arcane +15% cold Melee Ret 12 lightning ----- def ----- Defense +5 (+2 eff.) Fatigue -2% Resists +47% acid +20% physical +18% fire +19% cold ---------- misc Mana/turn +0.40 Max.mana +100.00 See.Invis +3 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Growthpain' (5 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Str +9 Mag +10 Cun +3 Con dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +36% temporal +14% darkness +20% physical +6% nature +18% light Res.pen +15% temporal +15% physical On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +5 (+2 eff.) Resists +16% temporal Crit.dmg- 10.00% Anom.red +15 ---------- misc See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego] Psionic While equipped: Stats +8 Mag +6 Wil ----- def ----- Defense +5 (+2 eff.) ---------- misc Mana/turn +0.25 Psi/turn +0.40 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of frost (+27%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +18% cold On Melee Ret: * Slows global speed by 10% * 8 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Resists +27% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of the mind (+18%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Disrupt/Psionic While equipped: dps ---------- Dmg.mod +18% mind On Melee Ret: * Slows global speed by 9% * 8 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Resists +18% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of the mind (+19%) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Disrupt/Psionic While equipped: dps ---------- Dmg.mod +19% mind On Melee Ret: * Slows global speed by 9% * 7 arcane resource burn ----- def ----- Defense +5 (+2 eff.) Resists +19% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of frost (+14%) (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +7 Str +6 Mag +7 Wil dps ---------- Dmg.mod +7% lightning +12% physical +28% cold ----- def ----- Defense +5 (+2 eff.) Resists +14% lightning +39% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +16.00% ----- def ----- Defense +5 (+2 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Growthtrail the rough leather armour (1 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +5 Str +5 Cun dps ---------- Melee Ret 8 nature ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +2% Resists +21% cold +6% fire +9% darkness +6% physical Phys.save +13 (+4 eff.) Spell.save +9 (+3 eff.) A suit of armour made of leather. |
enlightening rough leather armour of fire resistance (1 def, 2 armour)9.0 T1 light armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +18% fire Mind.save +12 (+3 eff.) A suit of armour made of leather. |
marauder's rough leather armour of acid resistance (5 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: Stats +5 Str +4 Dex ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +6% Resists +17% acid Phys.save +8 (+3 eff.) A suit of armour made of leather. |
prismatic rough leather armour (1 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +12% light +12% darkness A suit of armour made of leather. |
rejuvenating rough leather armour of stability (1 def, 2 armour)9.0 T1 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +6% physical Phys.save +12 (+4 eff.) HP.reg +2.20 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
rough leather armour (1 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of Eyal (1 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Max.HP +51.00 HP.reg +1.60 Heal.mod +13% A suit of armour made of leather. |
rough leather armour of Toknor (1 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of acid resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +18% acid A suit of armour made of leather. |
rough leather armour of fire resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +17% fire A suit of armour made of leather. |
spiked rough leather armour of cold resistance (1 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +2 Defense +1 (+0 eff.) Fatigue +6% Resists +17% cold A suit of armour made of leather. |
cleansing cured leather armour (2 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +12% nature +13% blight A suit of armour made of leather. |
cleansing cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +13% blight +19% cold +13% nature A suit of armour made of leather. |
cured leather armour of Toknor (2 def, 4 armour)9.0 T2 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% A suit of armour made of leather. |
cured leather armour of cold resistance (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +18% cold A suit of armour made of leather. |
cured leather armour of the void (2 def, 4 armour)9.0 T2 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 6 darkness Ranged+ 7 darkness ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +17% darkness +14% temporal Def/telep +16 Res/telep +16% Dur/telep +18% Blink to a nearby random location (rad 9) Puts all charms on 23 cooldown A suit of armour made of leather. |
multi-hued cured leather armour (2 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +9 (+2 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% Resists +10% acid +11% physical +7% cold +10% lightning +6% fire A suit of armour made of leather. |
spiked cured leather armour (2 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +7% A suit of armour made of leather. |
Glarewhisper the hardened leather armour (10 def, 13 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Res.pen +20% fire Melee Ret 8 light On Hit (Melee): * Slows global speed by 33% * 22 arcane resource burn ----- def ----- Armour +13 Defense +10 (+3 eff.) Fatigue +8% Resists +6% fire +9% darkness +15% cold Spell.save +6 (+2 eff.) ---------- misc Light +3 A suit of armour made of leather. |
cleansing hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +14% nature +14% blight A suit of armour made of leather. |
cleansing hardened leather armour of fire resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +15% blight +19% fire +13% nature A suit of armour made of leather. |
cleansing hardened leather armour of stability (3 def, 6 armour)9.0 T3 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +15% blight +8% physical +15% nature Phys.save +16 (+5 eff.) A suit of armour made of leather. |
hardened leather armour 'Mirerigor' (3 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind Res.pen +25% mind Melee Ret 22 nature ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +24% cold +16% mind +12% nature A suit of armour made of leather. |
hardened leather armour of fire resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +21% fire A suit of armour made of leather. |
prismatic hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +15% light +15% darkness A suit of armour made of leather. |
prismatic hardened leather armour of clarity (3 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +7% mind +13% light +16% darkness Mind.save +16 (+4 eff.) A suit of armour made of leather. |
prismatic hardened leather armour of fire resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +22% fire +15% light +15% darkness A suit of armour made of leather. |
spiked hardened leather armour (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% A suit of armour made of leather. |
spiked hardened leather armour of lightning resistance (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +21% lightning A suit of armour made of leather. |
spiked hardened leather armour of stability (3 def, 6 armour)9.0 T3 light armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +7% physical Phys.save +19 (+6 eff.) A suit of armour made of leather. |
Ivisemina the reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% physical Melee Ret 8 acid ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +8% physical +26% fire Max.HP +80.00 HP.reg +0.80 Heal.mod +20% A suit of armour made of leather. |
cleansing reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% nature +18% blight A suit of armour made of leather. |
cleansing reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +18% nature +16% blight A suit of armour made of leather. |
cleansing reinforced leather armour of acid resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +26% acid +14% nature +16% blight A suit of armour made of leather. |
cleansing reinforced leather armour of clarity (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +14% blight +15% nature +9% mind Mind.save +18 (+5 eff.) A suit of armour made of leather. |
cleansing reinforced leather armour of fire resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +15% blight +24% fire +15% nature A suit of armour made of leather. |
marauder's reinforced leather armour (10 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +6 Str +7 Dex ----- def ----- Armour +7 Defense +10 (+3 eff.) Fatigue +8% Phys.save +10 (+3 eff.) A suit of armour made of leather. |
reinforced leather armour of Eyal (4 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Max.HP +74.00 HP.reg +2.60 Heal.mod +20% A suit of armour made of leather. |
reinforced leather armour of cold resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +27% cold A suit of armour made of leather. |
reinforced leather armour of stability (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +8% physical Phys.save +18 (+6 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour (4 def, 7 armour)9.0 T4 light armor [Ego] Nature While equipped: ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% HP.reg +6.80 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
spiked reinforced leather armour of lightning resistance (4 def, 7 armour)9.0 T4 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +7 Defense +4 (+1 eff.) Fatigue +8% Resists +25% lightning A suit of armour made of leather. |
drakeskin leather armour 'Yvulaith' (5 def, 36 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Wil dps ---------- Melee+ 20 fire Ranged+ 19 fire On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +36 Defense +5 (+2 eff.) Fatigue +8% Resists +29% lightning +58% physical +3% light +51% fire +3% cold Mind.save +9 (+3 eff.) Heal/summ +20 ---------- misc See.Invis +6 A suit of armour made of leather. |
drakeskin leather armour of cold resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +26% cold A suit of armour made of leather. |
drakeskin leather armour of cold resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +25% cold A suit of armour made of leather. |
drakeskin leather armour of fire resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +25% fire A suit of armour made of leather. |
enlightening drakeskin leather armour (5 def, 8 armour)9.0 T5 light armor [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Mind.save +17 (+5 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of clarity (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +8% mind Mind.save +22 (+6 eff.) HP.reg +7.20 ---------- misc Stam/turn +1.80 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of cold resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +26% cold HP.reg +6.00 ---------- misc Stam/turn +1.70 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of lightning resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +21% lightning HP.reg +6.20 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
spiked drakeskin leather armour of acid resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +21% acid A suit of armour made of leather. |
spiked drakeskin leather armour of fire resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 19 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +26% fire A suit of armour made of leather. |
spiked drakeskin leather armour of lightning resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +25% lightning A suit of armour made of leather. |
iron mail armour 'Nimbusire' (2 def, 4 armour)14.0 T1 heavy armor [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun +8 Con dps ---------- Dmg.mod +15% acid Melee Ret 22 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +18% lightning ---------- misc Light +3 Telepathy Humanoid/Orc A suit of armour made of mail. |
Stormdredge the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor [Rare] Master While equipped: Stats +7 Dex +2 Wil dps ---------- Dmg.mod +6% acid +18% lightning Melee Ret 22 acid ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +20% cold Crit.dmg- 16.00% ---------- misc See.Invis +15 A suit of armour made of mail. |
hardened steel mail armour of acid resistance (2 def, 13 armour)14.0 T2 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +13 Defense +2 (+1 eff.) Fatigue +14% Resists +26% acid +8% physical +8% cold +7% lightning +8% fire A suit of armour made of mail. |
prismatic steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +21% cold +12% light +14% darkness A suit of armour made of mail. |
spiked steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +14% Resists +20% fire A suit of armour made of mail. |
steel mail armour of command (9 def, 11 armour)14.0 T2 heavy armor [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +11 Defense +9 (+3 eff.) Fatigue +14% Mind.save +15 (+4 eff.) A suit of armour made of mail. |
cleansing dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +16% blight +24% cold +13% nature A suit of armour made of mail. |
dwarven-steel mail armour 'Chargebender' (14 def, 20 armour)14.0 T3 heavy armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Melee Ret 12 lightning 8 nature ----- def ----- Armour +20 Defense +14 (+5 eff.) Fatigue +16% Resists +12% light +5% arcane Crit.dmg- 10.00% Phys.save +9 (+3 eff.) Mind.save +19 (+5 eff.) Blind- +25% Poison- +15% A suit of armour made of mail. |
dwarven-steel mail armour of the deep (3 def, 12 armour)14.0 T3 heavy armor [Ego+] Nature While equipped: ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +16% Resists +7% acid +10% cold ---------- misc Breathe water A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 20 armour)14.0 T3 heavy armor [Ego] Master While equipped: ----- def ----- Armour +20 Defense +3 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
rejuvenating dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +23% fire HP.reg +4.90 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
Polibeth the Flashpanic (4 def, 8 armour)14.0 T4 heavy armor [Rare] Nature While equipped: dps ---------- Melee Ret 20 lightning ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +3% light HP.reg +6.20 ---------- misc Stam/turn +2.00 Light +1 A suit of armour made of mail. |
hardened stralite mail armour (4 def, 14 armour)14.0 T4 heavy armor [Ego+] Master While equipped: ----- def ----- Armour +14 Defense +4 (+1 eff.) Fatigue +16% Resists +10% acid +9% physical +9% cold +9% lightning +12% fire A suit of armour made of mail. |
prismatic stralite mail armour of stability (4 def, 8 armour)14.0 T4 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +7% physical +16% light +15% darkness Phys.save +14 (+5 eff.) A suit of armour made of mail. |
rejuvenating stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +23% cold HP.reg +5.50 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
spiked stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +24% cold A suit of armour made of mail. |
stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor [Normal] While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% A suit of armour made of mail. |
stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +8% mind Mind.save +17 (+5 eff.) A suit of armour made of mail. |
stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor [Ego] Psionic While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +8% mind Mind.save +19 (+5 eff.) A suit of armour made of mail. |
stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +16% Resists +22% cold A suit of armour made of mail. |
Chargesorrow (5 def, 19 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +19 Defense +5 (+2 eff.) Fatigue +16% Resists +13% acid +11% physical +6% light +6% temporal +9% darkness +13% cold +13% fire +22% lightning Spell.save +13 (+5 eff.) Max.HP +30.00 HP.reg +4.70 ---------- misc Stam/turn +2.50 A suit of armour made of mail. |
cleansing voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego] Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +19% nature +13% blight A suit of armour made of mail. |
cleansing voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Disrupt While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +27% nature +35% blight D.Red.from +13% Unnatural A suit of armour made of mail. |
enlightening voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Psionic While equipped: Stats +9 Cun +8 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Mind.save +17 (+5 eff.) A suit of armour made of mail. |
fortifying voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +4 Str +6 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +28% cold Max.HP +54.00 A suit of armour made of mail. |
fortifying voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Master While equipped: Stats +6 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +28% cold Max.HP +69.00 A suit of armour made of mail. |
impenetrable voratun mail armour (5 def, 27 armour)14.0 T5 heavy armor [Ego] Master While equipped: ----- def ----- Armour +27 Defense +5 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
radiant voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego+] Nature/Master While equipped: Stats +4 Wil dps ---------- Melee Ret 13 light ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +30% blight +27% darkness +27% acid ---------- misc Light +2 A suit of armour made of mail. |
spiked voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% A suit of armour made of mail. |
spiked voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +21% lightning A suit of armour made of mail. |
spiked voratun mail armour of stability (5 def, 10 armour)14.0 T5 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 17 physical ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +8% physical Phys.save +19 (+6 eff.) A suit of armour made of mail. |
voratun mail armour 'Blindradiance' (5 def, 20 armour)14.0 T5 heavy armor [Random Unique] Arcane/Master While equipped: Stats +7 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +12% Phys.pwr +24 (+4 eff.) Spell.pwr +25 (+6 eff.) Mind.pwr +35 (+7 eff.) Melee+ 22 acid 23 fire Dmg.mod +6% darkness Melee Ret 15 acid 13 fire 4 darkness ----- def ----- Armour +20 Defense +5 (+2 eff.) Fatigue +6% Resists +19% lightning +30% fire +3% darkness +23% acid Phys.save +13 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.psi +10.00 A suit of armour made of mail. |
voratun mail armour 'Turadas' (5 def, 16 armour)14.0 T5 heavy armor [Random Unique] Nature/Master While equipped: Stats +10 Str dps ---------- Dmg.mod +15% blight +12% mind Res.pen +10% blight Melee Ret 4 temporal On Hit (Melee): * 20% chance to disease ----- def ----- Armour +16 Defense +5 (+2 eff.) Fatigue +16% Resists +12% acid +15% physical +18% darkness +41% cold Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Breathe water Track: Puts all charms on 27 cooldown Level 2.2 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour 'Zubotta' (5 def, 10 armour)14.0 T5 heavy armor [Random Unique] Nature/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +16% Resists +2% physical +6% nature +3% mind Mind.save +31 (+8 eff.) Die.at -20.00 life Max.HP +49.00 HP.reg +8.00 Stun/Frz- +5% ---------- misc Stam/turn +2.50 A suit of armour made of mail. |
Phoenixbraze (3 def, 19 armour)17.0 T1 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire ----- def ----- Armour +19 Defense +3 (+1 eff.) Fatigue +20% Resists +18% acid +9% cold +15% temporal Phys.save +39 (+11 eff.) Mind.save +12 (+3 eff.) Pinning- +20% A suit of armour made of metal plates. |
iron plate armour of implacability (3 def, 12 armour)17.0 T1 massive armor Reqs Heavy Armour Training 3 [Ego+] Master While equipped: ----- def ----- Armour +12 Defense +3 (+1 eff.) Fatigue +15% Phys.save +6 (+2 eff.) A suit of armour made of metal plates. |
Sootwilder (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- Melee Ret 12 darkness ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Resists +15% acid +9% darkness +9% blight +21% cold +15% light Spell.save +9 (+3 eff.) ---------- misc Equi/ret +0.12 Psi/ret +0.08 Hate/m.crit +2.00 A suit of armour made of metal plates. |
rejuvenating steel plate armour of clarity (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Resists +6% mind Mind.save +16 (+4 eff.) HP.reg +4.40 ---------- misc Stam/turn +1.10 A suit of armour made of metal plates. |
spiked steel plate armour of clarity (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Master/Psionic While equipped: dps ---------- Melee Ret 14 physical ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Resists +7% mind Mind.save +12 (+3 eff.) A suit of armour made of metal plates. |
spiked steel plate armour of implacability (4 def, 15 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego+] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +16% Phys.save +8 (+3 eff.) A suit of armour made of metal plates. |
steel plate armour (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Normal] While equipped: ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% A suit of armour made of metal plates. |
steel plate armour of lightning resistance (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Resists +19% lightning A suit of armour made of metal plates. |
steel plate armour of temporal resistance (4 def, 9 armour)17.0 T2 massive armor Reqs Heavy Armour Training 3 [Ego] Arcane While equipped: ----- def ----- Armour +9 Defense +4 (+1 eff.) Fatigue +22% Resists +21% temporal A suit of armour made of metal plates. |
Cyryyabeth the Scaldrigor (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: Stats +2 Mag +3 Wil +4 Cun +2 Con dps ---------- Dmg.mod +6% fire Melee Ret 8 fire On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +24% lightning +18% fire A suit of armour made of metal plates. |
cleansing dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Ego] Disrupt While equipped: ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +15% nature +15% blight A suit of armour made of metal plates. |
dwarven-steel plate armour of lightning resistance (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% Resists +23% lightning A suit of armour made of metal plates. |
spiked dwarven-steel plate armour (5 def, 11 armour)17.0 T3 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +11 Defense +5 (+2 eff.) Fatigue +24% A suit of armour made of metal plates. |
Brenykhad (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: Stats +6 Dex +5 Con dps ---------- Melee Ret 18 physical ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Crit.dmg- 16.00% ---------- misc Light +3 Infravis +2 Telepathy Humanoid/Orc A suit of armour made of metal plates. |
Erelesadur (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- Melee Ret 22 acid On Hit (Melee): * Slows global speed by 33% * 33% chance to corrode armour by 30% ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +27% lightning +9% mind +6% nature A suit of armour made of metal plates. |
Islita (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Rare] Disrupt While equipped: Stats +5 Mag ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +3% physical +9% darkness +18% blight +9% cold +18% nature Crit.dmg- 15.00% Disease- +25% Disarm- +15% Stun/Frz- +35% A suit of armour made of metal plates. |
Xaneba the stralite plate armour (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Rare] Master While equipped: dps ---------- On Hit (Melee): * 22 arcane resource burn ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +9% temporal +6% light +9% cold +40% fire +5% arcane +9% nature Spell.save +20 (+7 eff.) A suit of armour made of metal plates. |
cleansing stralite plate armour of clarity (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +15% blight +17% nature +9% mind Mind.save +18 (+5 eff.) A suit of armour made of metal plates. |
impenetrable stralite plate armour (7 def, 26 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: ----- def ----- Armour +26 Defense +7 (+2 eff.) Fatigue +26% A suit of armour made of metal plates. |
searing stralite plate armour (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego+] Arcane While equipped: dps ---------- Melee+ 17 acid 14 fire Melee Ret 13 acid 13 fire ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +26% acid +22% fire A suit of armour made of metal plates. |
spiked stralite plate armour (7 def, 13 armour)17.0 T4 massive armor Reqs Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 15 physical ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% A suit of armour made of metal plates. |
Cyrethra the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Resists +5% arcane Max.HP +31.00 Poison- +10% Confus- +5% Pinning- +15% Stun/Frz- +15% A belt that goes around your waist. |
Ivinn the Blindtickler1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 16 darkness 16 light ----- def ----- Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Resists +9% mind +7% fire +12% light +7% cold Phys.save +6 (+2 eff.) Confus- +15% Knockbk- +20% Teleport- +15% ---------- misc Light +3 A belt that goes around your waist. |
Murkoracle the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Dex +2 Wil dps ---------- Crit.mult +15.00% Phys.pwr +4 (+1 eff.) Dmg.mod +12% mind Melee Ret 12 darkness On Hit (Melee): * 33% chance to inflict 15% damage reduction ----- def ----- Spell.save +7 (+3 eff.) Mind.save +45 (+12 eff.) ---------- misc Size +1 A belt that goes around your waist. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +6% lightning +7% temporal A belt that goes around your waist. |
rough leather belt of transcendence1.0 T1 belt armor [Ego] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +6 (+2 eff.) A belt that goes around your waist. |
Glenne the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Dmg.mod +18% acid On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Crit.dmg- 16.00% ---------- misc Light +3 See.Invis +12 A belt that goes around your waist. |
Rainpyre1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +33% nature +12% fire Res.pen +10% darkness +20% fire Melee Ret 16 fire ----- def ----- Resists +15% nature +15% darkness HP.reg +2.30 Heal.mod +22% A belt that goes around your waist. |
Vorinn the Chargecutter1.0 T3 belt armor [Rare] Disrupt While equipped: dps ---------- Melee Ret 22 lightning ----- def ----- Resists +10% acid +9% darkness +17% blight Mind.save +42 (+11 eff.) Heal/summ +55 ---------- misc Hate/m.crit +5.00 A belt that goes around your waist. |
blurring hardened leather belt1.0 T3 belt armor [Ego] Master While equipped: ----- def ----- Defense +17 (+6 eff.) Stealth +10 A belt that goes around your waist. |
hardened leather belt1.0 T3 belt armor [Normal] A belt that goes around your waist. |
hardened leather belt 'Dazzlerot'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 22 arcane resource burn ----- def ----- Armour +11 Defense +11 (+4 eff.) Resists +6% lightning +15% fire +9% nature +9% temporal Phys.save +19 (+6 eff.) Spell.save +9 (+3 eff.) ---------- misc Light +3 A belt that goes around your waist. |
Aeryressra the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +6 Dex +6 Cun dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +12% physical Res.pen +10% blight ----- def ----- Armour +2 Resists +12% lightning +6% temporal D.Red.from +40% Summoned Die.at -60.00 life A belt that goes around your waist. |
Korak the linen cloak (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Dmg.mod +6% physical ----- def ----- Armour +7 Defense +1 (+0 eff.) Fatigue -6% Resists +6% fire +14% cold Spell.save +15 (+5 eff.) Max.HP +20.00 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (8 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +8 (+3 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (8 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +8 (+3 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Corpsemistress' (8 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature +12% light On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +8 (+3 eff.) Resists +22% nature +12% light Phys.save +7 (+2 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Strikevein' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Wil +4 Cun dps ---------- Crit.mult +15.00% Melee Ret 12 lightning ----- def ----- Defense +1 (+0 eff.) Mind.save +12 (+3 eff.) ---------- misc Psi/ret +0.16 Hate/m.crit +5.00 Max.hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +6% fire +6% lightning +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gadunarin the Sunwoe (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% fire On Hit (Melee): * 22 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +21% blight +15% cold +18% lightning Spell.save +30 (+10 eff.) Max.HP +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvoldamina the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 16 mind ----- def ----- Defense +2 (+1 eff.) Resists +8% acid +8% fire +8% lightning +8% cold Mind.save +12 (+3 eff.) ---------- misc Telepathy Demon/Minor Demon/Major A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+3 eff.) Mind.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak (13 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Defense +13 (+4 eff.) Phys.save +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of backstabbing (11 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +18.00% Acc +10 (+3 eff.) Apr +10 ----- def ----- Defense +11 (+4 eff.) Phys.save +10 (+3 eff.) Stealth +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of battle (2 def, 0 armour)2.0 T3 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -4% Max.HP +44.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +3 Str +2 Con dps ---------- Dmg.mod +11% darkness Res.pen +11% darkness ----- def ----- Defense +2 (+1 eff.) Resists +18% darkness Stealth +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak (2 def, 10 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Armour +10 Defense +2 (+1 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 25 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 111.96 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Bleakshaper (27 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +8% Res.pen +15% darkness ----- def ----- Defense +27 (+8 eff.) Resists +9% temporal +9% blight +12% fire +5% arcane +6% cold Phys.save +29 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Branudofast the Obsidianspike (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Res.pen +20% darkness Acc +10 (+3 eff.) Apr +10 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +10% acid +6% darkness +10% fire +40% cold +9% nature +10% lightning ---------- misc Max.stam +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salonne the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +12 Dex +2 Mag +4 Wil +12 Cun dps ---------- Spell.pwr +8 (+2 eff.) Res.pen +10% arcane Acc +20 (+6 eff.) Apr +19 Melee Ret 8 blight ----- def ----- Defense +3 (+1 eff.) Resists +18% nature +19% blight Spell.save +33 (+11 eff.) HP.reg +2.60 Heal.mod +28% ---------- misc Mana/s.crit +2.00 Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of rough leather boots of uncanny dodging (3 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +1% Resists +7% lightning +7% temporal A pair of boots made of leather. |
miner's pair of rough leather boots of tirelessness (0 def, 6 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +1% ---------- misc Stam/turn +0.50 Max.stam +16.00 Infravis +2 A pair of boots made of leather. |
miner's pair of rough leather boots of uncanny dodging (4 def, 6 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +1% ---------- misc Infravis +2 A pair of boots made of leather. |
miner's pair of rough leather boots of uncanny dodging (4 def, 6 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +4 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue +1% ---------- misc Infravis +2 A pair of boots made of leather. |
pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A pair of boots made of leather. |
pair of rough leather boots 'Shinerain' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Str +4 Dex +6 Wil +3 Cun +5 Con +7 Lck dps ---------- Dmg.mod +6% darkness Melee Ret 8 light ----- def ----- Armour +1 Fatigue -3% Resists +12% light Stealth +7 A pair of boots made of leather. |
stealthy pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: Stats +7 Lck +4 Dex ----- def ----- Armour +1 Fatigue +1% Stealth +7 A pair of boots made of leather. |
Barigund (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +11 Lck +6 Dex dps ---------- Melee Ret 22 acid ----- def ----- Armour +3 Fatigue +3% Resists +12% blight Phys.save +30 (+9 eff.) Spell.save +9 (+3 eff.) Stealth +10 Die.at -60.00 life Disarm- +15% Pinning- +25% Teleport- +20% A pair of boots made of leather. |
grounding pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +10% lightning +10% temporal ---------- misc Stam/turn +0.80 Max.stam +28.00 A pair of boots made of leather. |
miner's pair of hardened leather boots (0 def, 10 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +10 Fatigue +3% ---------- misc Infravis +3 A pair of boots made of leather. |
pair of hardened leather boots 'Chargeknave' (0 def, 11 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +25% lightning +25% nature Melee Ret 12 nature On Hit (Melee): * Slows global speed by 33% ----- def ----- Armour +11 Fatigue +3% Resists +33% lightning ---------- misc Infravis +3 A pair of boots made of leather. |
pair of hardened leather boots 'Nerebeth' (7 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 8 mind ----- def ----- Armour +3 Defense +7 (+2 eff.) Rng.Def +7 (+2 eff.) Fatigue +3% Resists +5% arcane +9% cold A pair of boots made of leather. |
pair of hardened leather boots of uncanny dodging (6 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +6 (+2 eff.) Rng.Def +6 (+2 eff.) Fatigue +3% A pair of boots made of leather. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -4% Phys.save +11 (+4 eff.) ---------- misc Max.enc +37 Stam/turn +0.90 Max.stam +25.00 A pair of boots made of leather. |
Gutta the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +8 Dex +6 Cun +6 Con +12 Lck ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +12% acid Phys.save +25 (+8 eff.) Spell.save +33 (+11 eff.) Mind.save +25 (+7 eff.) Stealth +14 HP.reg +3.80 Heal.mod +24% A pair of boots made of leather. |
Starweeper (10 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +12 Mag +1 Wil +10 Con dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +10% acid +10% physical +12% arcane +8% blight Res.pen +15% arcane Melee Ret 8 light ----- def ----- Armour +5 Defense +10 (+3 eff.) Rng.Def +7 (+2 eff.) Fatigue +5% Disease- +46% ---------- misc Vim/s.crit +1.00 Max.vim +20.00 Size +1 Heave: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
grounding pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +12% temporal A pair of boots made of leather. |
miner's pair of drakeskin leather boots of tirelessness (0 def, 12 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +5% ---------- misc Stam/turn +1.10 Max.stam +34.00 Infravis +3 A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of uncanny dodging (4 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +4 Cun +4 Con ----- def ----- Armour +5 Defense +4 (+1 eff.) Rng.Def +9 (+3 eff.) Fatigue +5% Phys.save +20 (+6 eff.) Mind.save +21 (+6 eff.) A pair of boots made of leather. |
miner's pair of iron boots of tirelessness (0 def, 8 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +8 Fatigue +2% ---------- misc Stam/turn +0.50 Max.stam +13.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of evasion (11 def, 3 armour)3.0 T1 feet armor [Ego+] Master While equipped: ----- def ----- Armour +3 Defense +11 (+4 eff.) Fatigue +2% Evasion: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +14.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Rng.Def +4 (+1 eff.) Fatigue -3% Phys.save +7 (+2 eff.) ---------- misc Max.enc +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of iron boots of uncanny dodging (4 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +4 (+1 eff.) Rng.Def +3 (+1 eff.) Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +24 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +10% cold ---------- misc Stam/turn +0.90 Max.stam +17.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of uncanny dodging (6 def, 4 armour)3.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Rng.Def +5 (+2 eff.) Fatigue +3% Resists +10% fire +10% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Aribretira' (0 def, 12 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 20 physical On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Armour +12 Fatigue +3% Resists +3% physical +24% fire +15% cold Max.HP +30.00 HP.reg +0.80 ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +32% Stun/Frz- +31% ---------- misc Stam/turn +0.90 Max.stam +22.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glaretreason (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +9 Str +10 Con dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Dmg.mod +3% acid +10% physical +15% light Res.pen +15% physical On Hit (Melee): * 33% chance to corrode armour by 30% * Slows global speed by 15% * 15% chance to blind ----- def ----- Armour +5 Fatigue +4% Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +13 (+4 eff.) ---------- misc Light +3 Size +1 Heave: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range melee/personal Travel.spd instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of voratun boots (0 def, 15 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +4% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Emeluwen' (9 def, 7 armour)3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Dmg.mod +15% mind Res.pen +20% darkness +20% temporal ----- def ----- Armour +7 Defense +9 (+3 eff.) Rng.Def +9 (+3 eff.) Fatigue +4% Resists +2% physical +24% darkness +15% cold +30% temporal +14% fire Poison- +10% Disease- +5% Knockbk- +15% Teleport- +10% Def/telep +27 Res/telep +19% Dur/telep +25% Blink to a nearby random location (rad 15) Puts all charms on 23 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of uncanny dodging (9 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Defense +9 (+3 eff.) Rng.Def +7 (+2 eff.) Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue -4% Phys.save +13 (+4 eff.) ---------- misc Max.enc +39 Stam/turn +1.20 Max.stam +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Apr +7 Crit +4.0% Atk.spd 100% Dmg.conv 40% item nature slow On Hit: 35% Slime Spit 1 Attackspeed is 100% for non-Brawlers! These gloves are coated with a thick, green liquid. |
polar rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 7 cold Dmg.mod +4% cold ----- def ----- Armour +1 Resists +6% cold Unarmed combat: Power 11.0 - 12.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% On Crit.r2 +7 ice On Hit: 10% Ice Breath 1 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 8 darkness Dmg.mod +4% darkness +4% arcane ----- def ----- Armour +1 Resists +7% darkness Unarmed combat: Power 8.5 - 9.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +1 Crit +1.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +7 arcane On Hit: * 7% chance to inflict 15% damage reduction Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 18.0 - 19.8 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 17.0 - 18.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +14 (+2 eff.) Melee+ 11 mind Dmg.mod +6% mind ----- def ----- Armour +2 Resists +7% mind Unarmed combat: Power 22.5 - 24.8 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +10 mind On Hit: 20% Psychic Lobotomy 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 HP.reg +2.50 ---------- misc Stam/turn +1.30 Max.stam +26.00 Unarmed combat: Power 24.0 - 26.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Slumber 3 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal hardened leather gloves of magic (+4) (0 def, 2 armour)1.0 T3 hands armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 11 temporal Ranged+ 9 temporal Dmg.mod +6% arcane +5% temporal ----- def ----- Armour +2 Resists +11% temporal Unarmed combat: Power 16.0 - 17.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +13 arcane On Crit.r2 +11 arcane On Hit: * 10% chance to gain 10% of a turn (3/turn limit) Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 14 acid Dmg.mod +8% acid ----- def ----- Armour +3 Resists +8% acid Unarmed combat: Power 25.0 - 27.5 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +12 acid On Hit: 10% Acid Breath 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Arcwell' (0 def, 3 armour)1.0 T5 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Res.pen +5% lightning Acc +8 (+2 eff.) Melee Ret 20 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Resists +9% lightning Phys.save +7 (+2 eff.) Mind.save +7 (+2 eff.) HP.reg +5.80 Disarm- +35% ---------- misc Stam/turn +1.80 Psi/turn +0.24 Max.stam +32.00 Unarmed combat: Power 26.5 - 29.2 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.2% crit / acc Acc +9 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Slumber 5 On Hit: 10% Perfect Control 5 On Hit: 10% Second Wind 1 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of strength (+3) (0 def, 3 armour)1.0 T5 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +17 (+3 eff.) ----- def ----- Armour +3 Unarmed combat: Power 33.5 - 36.9 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of strength (+5) (0 def, 3 armour)1.0 T5 hands armor [Ego] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +20 (+3 eff.) ----- def ----- Armour +3 Unarmed combat: Power 36.0 - 39.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves (0 def, 12 armour)1.0 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 9 physical Dmg.mod +11% physical ----- def ----- Armour +12 Unarmed combat: Power 26.0 - 28.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Apr +5 Crit +5.0% Atk.spd 100% On Hit.r1 +12 physical On Crit.r2 +11 physical On Hit: 10% Sand Breath 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand drakeskin leather gloves of dexterity (+5) (0 def, 11 armour)1.0 T5 hands armor [Ego] Nature/Master While equipped: Stats +5 Dex dps ---------- Melee+ 13 physical Dmg.mod +8% physical Acc +16 (+5 eff.) ----- def ----- Armour +11 Unarmed combat: Power 26.5 - 29.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +13.0% Atk.spd 100% On Hit.r1 +12 physical On Crit.r2 +9 physical On Hit: 10% Sand Breath 5 Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daimygodan the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +5% cold On Hit (Melee): * 22 arcane resource burn ----- def ----- Armour +1 Resists +6% cold +12% nature +9% temporal Spell.save +15 (+5 eff.) Heal/summ +40 ---------- misc Max.hate +4.00 Telepathy Dragon Unarmed combat: Power 11.0 - 15.4 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +7 ice On Hit: 10% Ice Breath 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Yvara (0 def, 15 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee+ 7 mind Dmg.mod +5% mind ----- def ----- Armour +15 Resists +6% blight +5% physical +6% mind Crit.dmg- 16.00% Disease- +20% Disarm- +25% Stun/Frz- +15% Unarmed combat: Power 10.0 - 14.0 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +15 mind On Hit: 20% Psychic Lobotomy 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Skytooth' (0 def, 1 armour)1.5 T1 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +15% lightning Acc +6 (+2 eff.) Melee Ret 8 acid On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Armour +1 Resists +18% lightning Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +26% Unarmed combat: Power 12.0 - 16.8 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +7 Apr +3 Crit +2.0% Atk.spd 83% Melee+ +12 acid On Hit.r1 +12 acid On Crit.r2 +4 lightning On Hit: 10% Perfect Control 1 On Hit: * 40% chance to corrode armour by 30% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +1 Unarmed combat: Power 8.5 - 11.9 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% Melee+ +6 arcane On Crit.r2 +7 arcane Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 7 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Unarmed combat: Power 16.0 - 22.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +7 nature On Hit: 10% Poison Breath 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of dexterity (+2) (0 def, 6 armour)1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 physical Dmg.mod +4% physical Acc +10 (+3 eff.) ----- def ----- Armour +6 Unarmed combat: Power 10.5 - 14.7 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +5 Apr +3 Crit +7.0% Atk.spd 83% On Hit.r1 +5 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 1 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Arugorn the Kindleglean (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% lightning Acc +8 (+2 eff.) On Hit (Melee): * 33% chance to blind ----- def ----- Armour +2 Resists +12% light Phys.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +38% Unarmed combat: Power 19.5 - 27.3 Physical Uses 50% Mag, 40% Str, 40% Wil 40% Cun, 40% Dex Acc+ +0.1% dam / acc Acc +9 Apr +9 Crit +8.0% Atk.spd 83% Melee+ +8 lightning On Hit.r1 +16 lightning +8 light On Hit: 10% Perfect Control 3 On Hit: * 44% chance to blind Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
corrosive dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 10 acid Dmg.mod +5% acid Acc +16 (+5 eff.) ----- def ----- Armour +2 Resists +7% acid Unarmed combat: Power 19.5 - 27.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +17.0% Atk.spd 83% On Crit.r2 +11 acid On Hit: 10% Acid Breath 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +2 Unarmed combat: Power 22.0 - 30.8 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +10 Apr +9 Crit +16.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +16 (+5 eff.) ----- def ----- Armour +2 Unarmed combat: Power 19.5 - 27.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +14.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 T3 hands armor [Ego] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +2 Unarmed combat: Power 25.5 - 35.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets (0 def, 7 armour)1.5 T3 hands armor [Ego+] Master While equipped: ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +62.00 Unarmed combat: Power 24.0 - 33.6 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of strength (+5) (0 def, 7 armour)1.5 T3 hands armor [Ego+] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Armour +7 Mind.save +10 (+3 eff.) Max.HP +60.00 Unarmed combat: Power 33.5 - 46.9 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
polar dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 8 cold Dmg.mod +6% cold ----- def ----- Armour +2 Resists +8% cold Unarmed combat: Power 19.5 - 27.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 ice On Hit: 10% Ice Breath 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +2 HP.reg +2.20 ---------- misc Stam/turn +1.10 Max.stam +23.00 Unarmed combat: Power 20.0 - 28.0 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Slumber 3 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 26.0 - 36.4 Physical Uses 50% Mag, 40% Cun, 80% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Frost Grab: Level 4.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 129.48 cold damage. The damage and chance to slow will increase with your Spellpower. Attackspeed is 100% for non-Brawlers! Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
naturalist's voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +16 (+3 eff.) Melee+ 12 nature Dmg.mod +9% nature ----- def ----- Armour +3 Resists +9% nature Unarmed combat: Power 39.5 - 55.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +14 nature On Hit: 10% Poison Breath 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
restful voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +3 HP.reg +2.40 ---------- misc Stam/turn +1.20 Max.stam +26.00 Unarmed combat: Power 31.0 - 43.4 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Slumber 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 14 lightning Dmg.mod +7% lightning ----- def ----- Armour +3 Resists +9% lightning Unarmed combat: Power 29.5 - 41.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +15 lightning On Hit: 10% Lightning Breath 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 11 lightning Dmg.mod +7% lightning Acc +19 (+6 eff.) ----- def ----- Armour +3 Resists +9% lightning Unarmed combat: Power 31.5 - 44.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Acc +10 Apr +15 Crit +20.0% Atk.spd 83% On Crit.r2 +11 lightning On Hit: 10% Lightning Breath 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +14 (+2 eff.) Melee+ 6 lightning Dmg.mod +11% lightning ----- def ----- Armour +3 Resists +9% lightning Unarmed combat: Power 36.5 - 51.1 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +11 lightning On Hit: 10% Lightning Breath 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
storm voratun gauntlets of strength (+4) (0 def, 3 armour)1.5 T5 hands armor [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +17 (+3 eff.) Melee+ 8 lightning Dmg.mod +8% lightning ----- def ----- Armour +3 Resists +9% lightning Unarmed combat: Power 34.5 - 48.3 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +14 lightning On Hit: 10% Lightning Breath 5 Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Aragar the linen wizard hat (1 def, 4 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con +4 Wil dps ---------- Crit.mult +15.00% Res.pen +15% acid Acc +12 (+4 eff.) ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +3% physical Phys.save +7 (+2 eff.) HP.reg +0.60 ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Telepathy Dragon A pointy cloth hat, very wizardly... |
eldritch linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) ---------- misc Mana/turn +1.00 Mana/ret +1.00 Max.mana +50.00 Manaflow: Puts all charms on 36 cooldown Level 1.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
grounding linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +7% lightning +7% temporal A pointy cloth hat, very wizardly... |
linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of arcana (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of corrosion (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% acid ----- def ----- Defense +1 (+0 eff.) Resists +18% acid ---------- misc Psi/turn +0.15 A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% darkness ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness Phys.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
starseer's linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +5% temporal +5% light +5% physical ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
Curestake the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Disrupt While equipped: Stats +11 Mag +3 Wil +3 Con dps ---------- Dmg.mod +9% nature Res.pen +27% nature On Hit (Melee): * Slows global speed by 33% ----- def ----- Defense +2 (+1 eff.) Resists +10% nature +11% blight ---------- misc Light +3 A pointy cloth hat, very wizardly... |
cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Mind.save +18 (+5 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 14 cooldown Level 4.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 388 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
clarifying cashmere wizard hat of the sentry (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: Stats +5 Cun ----- def ----- Defense +2 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Infravis +5 See.Stealth +14 See.Invis +13 Circle of Warding: (Instant) Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 65%, and attempts to push all creatures other than yourself out of its radius, inflicting 12.94 light damage and 12.94 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
insulating cashmere wizard hat of fire (+10%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% fire ----- def ----- Defense +2 (+1 eff.) Resists +30% fire +10% cold A pointy cloth hat, very wizardly... |
mindwoven cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/turn +0.23 Equi/ret +1.80 Psi/ret +1.60 Hate/ret +1.00 A pointy cloth hat, very wizardly... |
mindwoven cashmere wizard hat of frost (+21%) (2 def, 0 armour)2.0 T3 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +14% cold ----- def ----- Defense +2 (+1 eff.) Resists +21% cold ---------- misc Psi/turn +0.25 A pointy cloth hat, very wizardly... |
mindwoven cashmere wizard hat of the sentry (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Psi/turn +0.24 Infravis +4 See.Stealth +13 See.Invis +13 Circle of Warding: (Instant) Puts all charms on 36 cooldown Level 3.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 65%, and attempts to push all creatures other than yourself out of its radius, inflicting 12.94 light damage and 12.94 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of the mind (+15%) (2 def, 0 armour)2.0 T3 head armor [Ego] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +15% mind Phys.save +10 (+3 eff.) A pointy cloth hat, very wizardly... |
clarifying elven-silk wizard hat of balance (3 def, 0 armour)2.0 T5 head armor [Ego] Psionic While equipped: Stats +9 Cun ----- def ----- Defense +3 (+1 eff.) Mind.save +13 (+4 eff.) ---------- misc Equi/ret +2.60 Psi/ret +2.10 Hate/ret +2.20 A pointy cloth hat, very wizardly... |
fearwoven elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +19% darkness +19% physical ----- def ----- Defense +3 (+1 eff.) Resists +10% darkness +15% physical ---------- misc Max.hate +12.00 A pointy cloth hat, very wizardly... |
insulating elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +11% fire +15% cold A pointy cloth hat, very wizardly... |
stabilizing elven-silk wizard hat of frost (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature/Master While equipped: Stats +9 Wil dps ---------- Dmg.mod +20% cold ----- def ----- Defense +3 (+1 eff.) Resists +30% cold Phys.save +15 (+5 eff.) A pointy cloth hat, very wizardly... |
stabilizing elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +15 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +3 (+1 eff.) Phys.save +12 (+4 eff.) Mind.save +26 (+7 eff.) Confus- -20% Fear- -20% Hateful Whisper: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 340 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Ivilewyn the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +6% Crit.mult +20.00% Mind.pwr +8 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +13 (+4 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +10.00 Telepathy Demon/Minor Demon/Major A cap made of leather. |
Viperwrecker (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +9% Crit.mult +20.00% Melee Ret 8 mind On Hit (Melee): * 33% chance to corrode armour by 30% ----- def ----- Defense +1 (+0 eff.) Resists +7% fire +7% cold ---------- misc Telepathy All A pointy cloth hat, very wizardly... |
grounding rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% lightning +6% temporal +6% cold ---------- misc Breathe water A cap made of leather. |
insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +7% cold A cap made of leather. |
rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
warlord's rough leather cap of constitution (+4) (0 def, 1 armour)2.0 T1 head armor [Ego+] Nature/Master While equipped: Stats +4 Str +4 Wil +4 Con dps ---------- Phys.pwr +7 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +7% physical Phys.save +6 (+2 eff.) A cap made of leather. |
Nahir the Dazzlesweep (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% lightning +9% light +15% acid On Hit (Melee): * 33% chance to daze at end of turn ----- def ----- Defense +2 (+1 eff.) Resists +24% lightning +12% light +30% acid ---------- misc Light +3 A pointy cloth hat, very wizardly... |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 17 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 35% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 28%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 14 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
hardened leather cap 'Glitterkiss' (10 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex +6 Cun dps ---------- Phys.crit +3.0% Phys.pwr +12 (+2 eff.) Res.pen +15% light Apr +3 Melee Ret 12 physical ----- def ----- Armour +3 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Fatigue +3% A cap made of leather. |
hardened leather cap 'Runilahir' (7 def, 10 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid +27% mind Melee Ret 12 acid 22 mind ----- def ----- Armour +10 Defense +7 (+2 eff.) Fatigue +3% Resists +5% all Phys.save +10 (+3 eff.) A cap made of leather. |
insulating hardened leather cap of dexterity (+5) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +5 Dex ----- def ----- Armour +3 Fatigue +3% Resists +10% fire +7% cold A cap made of leather. |
insulating hardened leather cap of dexterity (+7) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +7 Dex ----- def ----- Armour +3 Fatigue +3% Resists +10% fire +10% cold A cap made of leather. |
miner's hardened leather cap (0 def, 7 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
Branugorn the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag +5 Wil +10 Con dps ---------- Spell.crit +5% Dmg.mod +20% blight +20% arcane ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +9% lightning +18% darkness +6% acid Crit.dmg- 15.00% Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Poison- +20% Silence- +10% Stun/Frz- +10% Circle of Sanctity: (Instant) Puts all charms on 27 cooldown Level 2.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
Flashmortal (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +2.0% Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +20% cold Res.pen +27% physical Melee Ret 4 lightning 8 physical ----- def ----- Defense +3 (+1 eff.) Resists +15% fire +45% cold ---------- misc Psi/turn +0.35 A pointy cloth hat, very wizardly... |
Starspawner (11 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +11 Str +10 Cun +6 Con dps ---------- Dmg.mod +9% light +12% nature Acc +12 (+4 eff.) Melee Ret 10 physical On Hit (Melee): * Slows global speed by 30% * 15% chance to blind On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +11 (+4 eff.) Fatigue +5% Resists +18% light Phys.save +15 (+5 eff.) Mind.save +12 (+3 eff.) Battle Cry: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Yveda the drakeskin leather cap (11 def, 18 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +8 Dex dps ---------- Melee Ret 10 physical ----- def ----- Armour +18 Defense +11 (+4 eff.) Rng.Def +3 (+1 eff.) Fatigue +5% Resists +25% darkness +7% all Phys.save +34 (+10 eff.) Mind.save +33 (+9 eff.) Die.at -20.00 life Stun/Frz- +5% ---------- misc Infravis +8 Skullcracker: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 290.3 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
drakeskin leather cap 'Pyrepain' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +17 Str +27 Dex dps ---------- Spell.crit +2% S.pwr/crit +6 Res.pen +10% fire Melee Ret 12 fire ----- def ----- Armour +5 Fatigue +5% Spell.save +3 (+1 eff.) ---------- misc Mana/s.crit +3.00 A cap made of leather. |
insulating drakeskin leather cap of dexterity (+7) (0 def, 5 armour)2.0 T5 head armor [Ego] Master While equipped: Stats +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +9% fire +8% cold A cap made of leather. |
Isluba (0 def, 3 armour)3.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +3% blight Mind.save +9 (+3 eff.) Disease- +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Mayibeth (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +6 Cun dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +12% mind Res.pen +20% mind ----- def ----- Armour +4 Fatigue +4% Resists +11% lightning +11% temporal ---------- misc Psi/ret +0.12 Hate/m.crit +5.00 Max.hate +6.00 Telepathy Humanoid/Orc A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm (0 def, 7 armour)3.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +7 Fatigue +4% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of strength (+6) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +6 Str ----- def ----- Armour +4 Fatigue +4% Phys.save +18 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm of dexterity (+10) (0 def, 5 armour)3.0 T5 head armor [Ego] Nature/Master While equipped: Stats +10 Dex ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +9% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of constitution (+8) (0 def, 5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +8 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +21 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of constitution (+6) (0 def, 5 armour)3.0 T5 head armor [Ego] Master While equipped: Stats +6 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +19 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm (0 def, 5 armour)3.0 T5 head armor [Ego+] Master While equipped: Stats +6 Wil ----- def ----- Armour +5 Fatigue +5% Resists +15% blight Mind.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Bethevea' (0 def, 17 armour)3.0 T5 head armor [Random Unique] Disrupt/Master While equipped: Stats +11 Str +3 Cun +5 Con dps ---------- Phys.pwr +6 (+1 eff.) ----- def ----- Armour +17 Fatigue +5% Resists +24% blight +1% physical +13% nature ---------- misc Psi/ret +0.04 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
22 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
25 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
21 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
29 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.dmg- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
1602 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Arcstun2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex dps ---------- Dmg.mod +24% lightning ----- def ----- Armour +16 Resists +9% lightning Phys.save +40 (+11 eff.) Max.HP +20.00 Heal.mod +29% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Xalratha the Barkminister2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +33% nature ----- def ----- Armour +6 Phys.save +7 (+2 eff.) Spell.save +48 (+15 eff.) Heal.mod +14% Cut- +20% Silence- +15% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 14 fire ----- def ----- Resists +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Max.HP +24.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Islybeth' (dig speed 30 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +8% nature ----- def ----- Armour +6 Resists +13% nature +9% fire Die.at -60.00 life Stun/Frz- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 180 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of charged psionic shield [power 117] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 117 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of thermal psionic shield [power 131] (18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 131 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Anundil the elm totem of cure ailments [power 1] (9 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +27% physical Acc +12 (+4 eff.) ----- def ----- Resists +16% mind Phys.save +33 (+10 eff.) Mind.save +6 (+2 eff.) ---------- misc Stam/turn +0.60 Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 1 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Anydunaran the Ravenjustice [power 2] (9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness +3% fire Res.pen +25% fire ----- def ----- Resists +3% darkness ---------- misc Talents +3 Lay Web Cooldown Lay Web -1 Remove up to 2 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
natural ash totem of healing [power 110] (18 cooldown)2.0 T2 totem charm [Ego] Nature Heal a target within range 10 (based on Willpower) for 110 Puts all charms on 18 cooldown 100% to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of cure ailments [power 3] (11 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 3 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
tentacled yew totem of thorny skin [power 47] (18 cooldown)2.0 T3 totem charm [Ego+] Nature While equipped: ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Harden the skin for 7 turns increasing armour by 47 and armour hardiness by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of cure ailments 'Flashlady' [power 3] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +9% mind ---------- misc Light +2 Remove up to 3 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
forceful elven-wood totem of cure ailments [power 4] (9 cooldown)2.0 T4 totem charm [Ego] Nature Remove up to 4 poisons or diseases from a target within range 10 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 10 stamina. Natural totems are made by powerful wilders to store nature power. |
natural elven-wood totem of thorny skin [power 66] (18 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 66 and armour hardiness by 60% Puts all charms on 18 cooldown 100% to regenerate 12 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Harelakan the dragonbone totem of healing [power 232] (18 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +6% mind Melee Ret 16 blight ----- def ----- Mind.save +20 (+5 eff.) ---------- misc Mana/s.crit +6.00 Light +2 Wards +5 acid +5 nature +5 light Talents +2 Invoke Tentacle +1 Ward Cooldown Invoke Tentacle +10 Heal a target within range 10 (based on Willpower) for 232 Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
Kindleguile the elm wand of firewall [power 73] (6 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% lightning On Hit (Melee): * Slows global speed by 33% * 33% chance to blind ----- def ----- Resists +5% arcane +12% darkness Spell.save +30 (+10 eff.) ---------- misc Light +3 Creates a wall of flames lasting 4 turns (dealing 105 fire damage overall) Puts all charms on 6 cooldown 100% to regenerate 2 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elm wand of firewall [power 73] (6 cooldown)2.0 T1 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +2 Void Blast Creates a wall of flames lasting 4 turns (dealing 105 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Ebonyshaper [power 10] (6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Res.pen +25% darkness Acc +6 (+2 eff.) Melee Ret 22 acid 12 physical ----- def ----- Armour +4 Defense +10 (+3 eff.) Rng.Def +10 (+3 eff.) Max.HP +20.00 HP.reg +1.60 ---------- misc Wards +3 lightning +3 temporal +3 blight +3 fire +3 cold Talents +1 Ward Reveal the area around you, dispelling darkness (radius 10, power 78 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick ash wand of conjuration [power 169] (7 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 84 to 169 Puts all charms on 7 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
bright yew wand of conjuration [power 259] (9 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a bolt of a random element with (base) damage 130 to 259 Puts all charms on 9 cooldown 100% to regenerate 5 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled yew wand of trap destruction [power 62] (14 cooldown)2.0 T3 wand charm [Ego] Arcane While equipped: ---------- misc Max.vim +14.00 Disarm traps (62 bonus disarm power, based on Magic) along a range 4 line Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of firewall [power 269] (8 cooldown)2.0 T3 wand charm [Ego] Arcane Creates a wall of flames lasting 4 turns (dealing 387 fire damage overall) Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking elven-wood wand of firewall [power 257] (6 cooldown)2.0 T4 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +4 Strike Cooldown Strike -1 Creates a wall of flames lasting 4 turns (dealing 370 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged elven-wood wand of clairvoyance [power 15] (8 cooldown)2.0 T4 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 15, power 83 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Islyna the dragonbone wand of conjuration [power 535] (9 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +15% blight Melee Ret 8 blight ----- def ----- Phys.save +9 (+3 eff.) Cut- +10% Knockbk- +15% ---------- misc Talents +15 Strike Cooldown Strike -3 Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 9 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By boomboom the Reborn Harbinger level 42
35th Dusk 122nd year of Ascendancy at 01:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By boomboom the Reborn Harbinger level 41
28th Dusk 122nd year of Ascendancy at 01:07 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By boomboom the Reborn Harbinger level 28
8th Dusk 122nd year of Ascendancy at 02:02 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By boomboom the Reborn Harbinger level 27
6th Dusk 122nd year of Ascendancy at 21:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By boomboom the Reborn Harbinger level 31
9th Dusk 122nd year of Ascendancy at 11:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By boomboom the Reborn Harbinger level 10
79th Pyre 122nd year of Ascendancy at 17:34 see stats
Level 20 (Exploration mode)
Got a character to level 20.By boomboom the Reborn Harbinger level 20
10th Flare 122nd year of Ascendancy at 01:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By boomboom the Reborn Harbinger level 30
9th Dusk 122nd year of Ascendancy at 00:54 see stats
Level 40 (Exploration mode)
Got a character to level 40.By boomboom the Reborn Harbinger level 40
20th Dusk 122nd year of Ascendancy at 11:01 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By boomboom the Reborn Harbinger level 44
1st Time of Equilibrium 122nd year of Ascendancy at 20:05 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By boomboom the Reborn Harbinger level 16
5th Mirth 122nd year of Ascendancy at 13:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By boomboom the Reborn Harbinger level 25
5th Dusk 122nd year of Ascendancy at 23:11 see stats
Slime killer party (Exploration mode)
Have 200 walls on the sludgenest turn into hostile creatures.By boomboom the Reborn Harbinger level 44
1st Time of Equilibrium 122nd year of Ascendancy at 01:50 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By boomboom the Reborn Harbinger level 44
78th Dusk 122nd year of Ascendancy at 19:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By boomboom the Reborn Harbinger level 10
1st Mirth 122nd year of Ascendancy at 06:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By boomboom the Reborn Harbinger level 38
19th Dusk 122nd year of Ascendancy at 19:12 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By boomboom the Reborn Harbinger level 18
7th Flare 122nd year of Ascendancy at 23:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By boomboom the Reborn Harbinger level 15
4th Mirth 122nd year of Ascendancy at 21:46 see stats
Log
boomboom performs a melee critical strike against Saluda the crimson ooze!
Boomboom bleeds freely!
A shield forms around boomboom.
boomboom hits Saluda the crimson ooze for (70 to psi shield), 16 nature, 7 fire, (10 to psi shield), 3 lightning, 45 fire, (104 to psi shield), 245 mind (317 total damage).
boomboom receives 243 healing.
boomboom killed Saluda the crimson ooze!
Boomboom is suffering less.
Bleeding from Saluda the crimson ooze hits boomboom for (25 resist armour), (25 absorbed), 0 physical (0 total damage).
Boomboom uses Infusion: Healing.
Boomboom's mind surges with critical power!
The shield around boomboom crumbles.
A shield forms around boomboom.
Boomboom stops bleeding.
boomboom receives 671 healing from Infusion: Healing.
Boomboom's blood has ceased flowing.
Boomboom deactivates Inner Power.
Boomboom deactivates Fiery Hands.
The shield around boomboom crumbles.
Boomboom deactivates Arcane Shield.
Boomboom deactivates Aura of Growth.
Boomboom deactivates Shielding.
Boomboom deactivates Arcane Combat.
Boomboom deactivates Arcane Feed.
Boomboom deactivates Shock Hands.
Boomboom deactivates Thunderstorm.
The furious lightning storm around boomboom calms down and disappears.
Boomboom deactivates Feather Wind.
Boomboom deactivates Psiblades.






























































































































































































































































