Irfaihi the level 7 Higher Martyr by LuminescentSphinx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceHigher
ClassMartyr
Level / Exp7 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 27)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic11 (base 10)
Willpower16 (base 15)
Cunning25 (base 20)

Resources

Life220/220
Insanity0/100
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage47
Accuracy22
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)22.522593642275 (62.32946707186%)
Defense10
Ranged Defense10
Fatigue12
Physical Save19
Spell Save15
Mental Save20

Defense: Resistances

Acid+ 16%( 70%)
Light+ 5%( 70%)
Darkness+ 6%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Unsettling Words1.30
2/5
0/5
0/5
0/5
Demented / Standard-Bearer1.30
1/5
1/5
0/5
0/5
Demented / Beinagrind Whispers1.40
2/5
1/5
0/5
0/5
Demented / Scourge1.30
1/5
0/5
0/5
0/5
Demented / Chivalry1.30
2/5
1/5
0/5
0/5
Demented / Vagabond1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5
Psionic / Feedback1.00
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Polarity1.30
3/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
Around waist
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 9 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.