Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 39 / 27% |
Size | medium |
Lifes / Deaths | Killed by Poltergeist Bloomsoul at level 27 on the 21st Haze 123rd year of Ascendancy at 16:19 0 / 8Killed by Layumira the ghast at level 38 on the 32nd Dusk 124th year of Ascendancy at 22:51 Killed by Layumira the ghast at level 38 on the 32nd Dusk 124th year of Ascendancy at 23:12 Killed by Layumira the ghast at level 38 on the 33rd Dusk 124th year of Ascendancy at 01:53 Killed by Layumira the ghast at level 38 on the 34th Dusk 124th year of Ascendancy at 16:27 Killed by Layumira the ghast at level 38 on the 34th Dusk 124th year of Ascendancy at 18:21 Killed by Xerosevea the orc master assassin at level 38 on the 45th Dusk 124th year of Ascendancy at 14:01 Killed by Nerebeth the Blightborn at level 39 on the 46th Dusk 124th year of Ascendancy at 21:45 |
Primary Stats
Strength | 45 (base 13) |
Dexterity | 77 (base 10) |
Constitution | 41 (base 32) |
Magic | 112 (base 60) |
Willpower | 30 (base 14) |
Cunning | 118 (base 60) |
Resources
Life | -463/1131 |
Mana | 49/428 |
Stamina | 116/264 |
Vim | 277/277 |
Healing Factor | 1.2281403954777 |
Regeneration | 3.9914562853025 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 6 |
See Stealth | 66.896980038412 |
See Invisible | 81.896980038412 |
Offense: Mainhand
Damage | 51 |
Accuracy | 65 |
Crit Chance | 42% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 65 |
Crit Chance | 40% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 40% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 33% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
Darkness | +26% |
Blight | +9% |
Arcane | +14% |
Cold | +21% |
All | +2% |
Offense: Damage Penetration
Blight | +30% |
Arcane | +20% |
Physical | +7% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 8 |
Physical Save | 25 |
Spell Save | 34 |
Mental Save | 39 |
Defense: Resistances
Acid | + 29%( 70%) |
Blight | + 19%( 70%) |
Cold | + 65%( 70%) |
All | + 11%( 70%) |
Darkness | + 25%( 70%) |
Light | + 16%( 70%) |
Temporal | + 38%( 70%) |
Fire | + 52%( 70%) |
Lightning | + 55%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 3 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 660 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 402 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Enhancement | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process. The fortress's current energy level is: 381. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Tempesttaint (0 def, 3 armour) Tempesttaint (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +15% lightning Res.pen +25% blight +7% physical ----- def ----- Armour +3 Resists +9% acid +9% blight +9% lightning Blindside: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 17 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | ethereal alchemist's lamp ethereal alchemist's lamp0.0 T3 lite [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +1 Str +5 Mag +7 Wil +4 Cun dps ---------- Spell.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +7% blight +9% arcane +12% darkness Res.pen +5% blight Melee Ret 4 arcane 10 vim draining blight ---------- misc Max.vim +25.00 Vimsense: Level 3.5 Pwr.cost 22 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 22% and all saves by 37, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | Glintbraze [power 121] (6/22 cooldown) Glintbraze [power 121] (6/22 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 43% ----- def ----- Resists +12% lightning +3% temporal +6% cold ---------- misc Light +3 Setup a psionic shield, reducing all damage taken by 121 for 5 turns Puts all charms on 22 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | Zubyssra the voratun ring Zubyssra the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Str +6 Mag +7 Cun +3 Con dps ---------- Dmg.mod +19% cold ----- def ----- Resists +38% cold ---------- misc Light +2 Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +9 Cun +3 Con dps ---------- Acc +7 (+1 eff.) Melee Ret 2 acid ----- def ----- Resists +6% acid Crit.chn- 15.00% Mind.save +7 (+2 eff.) HP.reg +3.00 Confus- +30% Stun/Frz- +22% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | Koryrim the Nimbusschism Koryrim the Nimbusschism0.1 T5 amulet jewelry [Rare] Arcane While equipped: Stats +9 Mag dps ---------- Dmg.mod +3% lightning Res.pen +15% temporal ----- def ----- Resists +24% lightning +15% temporal +6% light Def/telep +10 Res/telep +10% Dur/telep +10% Amulets make your neck look great! |
In main hand | Shantiz the Stormblade (15-19 power, 20 apr) Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Around waist | Cyreba the hardened leather belt Cyreba the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane Against +15% Summoned Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +6% acid +7% fire +5% lightning +7% cold D.Red.from +17% Summoned Max.HP +50.00 A belt that goes around your waist. |
In off hand | stralite dagger 'Abyssschism' (29-37 power, 9 apr) stralite dagger 'Abyssschism' (29-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 arcane +15 temporal On Hit.r1 +8 fire While equipped: Stats +11 Cun +7 Dex ----- def ----- Resists +13% temporal ---------- misc Light +3 Sharp, short and deadly. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | Woesquall (20 def, 8 armour) Woesquall (20 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: Stats +7 Dex +6 Mag dps ---------- Dmg.mod +12% darkness Res.pen +15% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +6% darkness +29% fire ---------- misc See.Invis +15 A suit of armour made of leather. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;) Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 58.48 physical damage and 116.96 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 51; cd 15) healing infusion (heal 51; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 51 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 536%; cd 13) movement infusion (speed 536%; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 536% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 20%; mental; dur 2; cd 11) wild infusion (res 20%; mental; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 16; cd 15) blink rune (range 5; phase 16; cd 15)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aderira Aderira0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Resists +19% temporal Crit.chn- 5.00% Pinning- +32% Knockbk- +37% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Max.vim +20.00 Infravis +3 See.Invis +6 Amulets make your neck look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Goremnir the gold ring Goremnir the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +12% light +24% physical Apr +6 ----- def ----- Resists +24% light +6% temporal Phys.save +18 (+9 eff.) ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
Rainwish the gold ring Rainwish the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Res.pen +10% cold ----- def ----- Max.HP +37.00 Disarm- +31% Pinning- +38% Knockbk- +38% ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Max.psi +50.00 Rings make your fingers look great! |
Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 14.20 cold and 11.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Zubura the Shadesweep Zubura the Shadesweep0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +9% darkness +15% cold Res.pen +25% darkness ----- def ----- Armour +6 Defense +20 (+7 eff.) Resists +20% darkness HP.reg +6.00 Stun/Frz- +38% Rings make your fingers look great! |
rogue's gold ring of luminosity rogue's gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +6 Cun +4 Mag dps ---------- Melee+ 11 light Ranged+ 21 light Dmg.mod +13% light ----- def ----- Defense +12 (+4 eff.) Rings make your fingers look great! |
stralite ring stralite ring0.1 T4 ring jewelry [Normal] Rings make your fingers look great! |
Cyroda (14-18 power, 7 apr) Cyroda (14-18 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 14.5 - 18.9 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +14 mind On Hit: * 24% chance to reduce all saves and defense by 28 While equipped: Stats +3 Str +3 Mag +4 Wil +10 Cun dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +15% physical Res.pen +20% physical Sharp, short and deadly. |
Icy Kill (35-45 power, 10 apr) Icy Kill (35-45 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Malekalthorig (31-40 power, 9 apr) Malekalthorig (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Disrupt Power 31.0 - 40.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 55% While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +15% mind Acc +15 (+3 eff.) ----- def ----- Resists +15% temporal Disarm- +20% Sharp, short and deadly. |
Vorekira (40-60 power, 2 apr) Vorekira (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% acid Res.pen +16% physical Acc +24 (+6 eff.) Apr +12 On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +6 Defense +30 (+10 eff.) Resists +5% arcane +6% lightning Crit.chn- 15.00% Cut- +20% Massive two-handed mauls. |
Weepthorn the stralite greatsword (49-78 power, 3 apr) Weepthorn the stralite greatsword (49-78 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 49.0 - 78.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +10 temporal On Hit.r1 +8 nature On Crit: * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +12 (+3 eff.) Res.pen +10% nature ----- def ----- Resists +6% nature +13% temporal Massive two-handed swords. |
Gunugazor (20-28 power, 4 apr) Gunugazor (20-28 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 temporal On Hit: * 20% chance to reduce strength, dexterity, and constitution by 33 * 25% chance for lightning to strike from the target to a second target dealing 120 damage While equipped: Stats +3 Cun +7 Dex dps ---------- Res.pen +10% temporal Melee Ret 4 blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Sharp, long, and deadly. |
Aritar the yew vilestaff (20-24 power, 4 apr, blight element) Aritar the yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +3% Mind.crit +8% Spell.pwr +9 (+2 eff.) Dmg.mod +15% mind +20% blight Res.pen +30% blight ---------- misc Mana/turn +0.15 Psi/ret +0.20 Max.mana +56.00 Max.hate +6.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Chalorim the Blastblow (20-24 power, 4 apr, temporal element) Chalorim the Blastblow (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +30% arcane +20% temporal Res.pen +10% lightning +10% temporal Melee Ret 4 arcane ----- def ----- Resists +5% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Galusadin the Lustrelord (20-24 power, 4 apr, light element) Galusadin the Lustrelord (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +28.00% Spell.pwr +15 (+4 eff.) Melee+ 26 fire Dmg.mod +47% light +6% temporal Res.pen +10% darkness ----- def ----- Resists +6% light +15% temporal Anom.red +10 ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew starstaff of wizardry (20-24 power, 4 apr, darkness element) cruel yew starstaff of wizardry (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego+] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +14 (+4 eff.) Dmg.mod +20% darkness ---------- misc Max.mana +23.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful deep-steel trident of vileness (25-40 power, 10 apr) hateful deep-steel trident of vileness (25-40 power, 10 apr)3.0 T3 trident 2H weapon [Ego] Arcane/Psionic Power 25.0 - 40.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +10 blight +10 darkness Against +10% Living On Hit: * 23% chance to reduce strength, dexterity, and constitution by 33 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Jaw of Rogroth Jaw of Rogroth1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 21 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
blurring hardened leather belt of life blurring hardened leather belt of life1.0 T3 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +10 (+4 eff.) Stealth +9 HP.reg +1.00 Heal.mod +18% A belt that goes around your waist. |
grounding hardened leather belt of dampening grounding hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature While equipped: ----- def ----- Resists +7% acid +8% temporal +7% cold +6% fire +15% lightning A belt that goes around your waist. |
reinforced hardened leather belt of burglary reinforced hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Cun +7 Lck ----- def ----- Armour +7 Defense +8 (+3 eff.) Phys.save +12 (+6 eff.) Stealth +7 ---------- misc T.Disarm +15 Infravis +4 A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 56 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Islunn the cashmere cloak (17 def, 0 armour) Islunn the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +5 Dex +4 Mag +4 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Res.pen +25% blight Acc +30 (+7 eff.) ----- def ----- Defense +17 (+6 eff.) ---------- misc Max.mana +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xemita the cashmere cloak (17 def, 0 armour) Xemita the cashmere cloak (17 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Phys.pwr +30 (+8 eff.) Res.pen +15% mind Acc +25 (+6 eff.) ----- def ----- Defense +17 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chaluhir the Shimmertrencher (0 def, 0 armour) Chaluhir the Shimmertrencher (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +18% lightning +6% light Res.pen +15% lightning ----- def ----- Resists +48% lightning +15% temporal +11% all Spell.save +9 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Firewalker (15 def, 2 armour) Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+5 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Growmoon the elven-silk robe (0 def, 0 armour) Growmoon the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +23% temporal +19% light +9% nature Res.pen +20% nature +10% cold ----- def ----- Resists +7% lightning +23% temporal +35% light +6% cold +9% blight +7% fire +8% darkness +15% all Phys.save +13 (+6 eff.) Spell.save +24 (+10 eff.) Mind.save +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+3 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour) blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Phys.crit +4.0% Phys.pwr +5 (+1 eff.) Mind.pwr +4 (+2 eff.) Res.pen +7% physical Apr +9 ----- def ----- Armour +4 Fatigue +3% Blindside: Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 183% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour) grounding pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +8% temporal Disengage: Puts all charms on 13 cooldown Level 2.5 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of speed (0 def, 4 armour) insulating pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Resists +10% fire +8% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Phlegmusher' (0 def, 3 armour) pair of hardened leather boots 'Phlegmusher' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Dmg.mod +12% darkness +12% arcane +9% nature Apr +8 ----- def ----- Armour +3 Resists +9% darkness +5% arcane +15% nature A pair of boots made of leather. |
restorative pair of hardened leather boots of massiveness (0 def, 3 armour) restorative pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 HP.reg +2.00 Heal.mod +15% ---------- misc Size +1 A pair of boots made of leather. |
scholar's pair of dwarven-steel boots of speed (0 def, 4 armour) scholar's pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of evasion (5 def, 4 armour) undeterred pair of dwarven-steel boots of evasion (5 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +3% Silence- +26% Confus- +28% Stun/Frz- +25% Evasion: (Instant) Puts all charms on 26 cooldown Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dawnquarry (0 def, 2 armour) Dawnquarry (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +6 Dex +3 Wil dps ---------- Melee+ 10 blight Dmg.mod +7% blight +12% light On Hit (Melee): * 20% chance to reduce damage dealt by 23% ----- def ----- Armour +2 Resists +8% blight +12% darkness +9% light ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Dusktrial of the Blightspawn (0 def, 5 armour) Dusktrial of the Blightspawn (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature While equipped: dps ---------- Melee+ 9 lightning 13 fire 13 nature Dmg.mod +10% lightning +7% fire +8% nature On Melee Ret: * 38% chance to reduce strength, dexterity, and constitution by 33 * 39% chance to reduce damage dealt by 23% ----- def ----- Armour +5 Fatigue +5% Resists +17% lightning +8% fire +7% nature +12% acid Max.HP +40.00 Cut- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 155.36 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Viperlore (0 def, 3 armour) Viperlore (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +2 Mag +5 Wil +4 Cun +2 Con dps ---------- Melee+ 15 light Dmg.mod +6% light +12% nature Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +3 Resists +13% light ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Tarralastir' (0 def, 2 armour) hardened leather gloves 'Tarralastir' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +8 Mag +5 Con dps ---------- Melee+ 10 fire Dmg.mod +6% acid +7% fire Res.pen +15% acid On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Armour +2 Resists +6% acid +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 116.75 mind damage and cripples the target's higher mental functions, reducing cunning by 13 and confusing (31% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Flarewreck (2 def, 0 armour) Flarewreck (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +18% temporal Res.pen +15% temporal ----- def ----- Defense +2 (+1 eff.) Resists +6% fire +6% mind +12% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.27 A pointy cloth hat, very wizardly... |
catburglar's hardened leather cap of ire (0 def, 3 armour) catburglar's hardened leather cap of ire (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Str +5 Dex +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +13% darkness Phys.save +9 (+4 eff.) Mind.save +9 (+3 eff.) ---------- misc Infravis +4 Battle Cry: Puts all charms on 24 cooldown Level 3.5 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
defender's hardened leather cap of absorption (6 def, 8 armour) defender's hardened leather cap of absorption (6 def, 8 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +8 Defense +6 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +10 (+5 eff.) ---------- misc Stam/ret +1.40 Equi/ret +1.90 A cap made of leather. |
defender's hardened leather cap of absorption (5 def, 9 armour) defender's hardened leather cap of absorption (5 def, 9 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+4 eff.) ---------- misc Stam/ret +2.00 Equi/ret +1.60 A cap made of leather. |
miner's hardened leather cap of might (0 def, 6 armour) miner's hardened leather cap of might (0 def, 6 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
stabilizing hardened leather cap of fortune (0 def, 3 armour) stabilizing hardened leather cap of fortune (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +8 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +2% ----- def ----- Armour +3 Fatigue +3% Phys.save +15 (+7 eff.) A cap made of leather. |
warlord's hardened leather cap of precognition (7 def, 3 armour) warlord's hardened leather cap of precognition (7 def, 3 armour)2.0 T3 head armor [Ego++] Nature While equipped: Stats +5 Str +5 Wil +5 Cun dps ---------- Phys.pwr +7 (+2 eff.) Acc +4 (+1 eff.) On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +7 (+3 eff.) Fatigue +3% Resists +8% physical Phys.save +8 (+4 eff.) A cap made of leather. |
Cracklequake (33 def, 8 armour) Cracklequake (33 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Armour +8 Defense +33 (+11 eff.) Fatigue +12% Resists +24% acid +6% cold +3% darkness +6% blight Max.HP +80.00 Heal.mod +10% Blind- +20% A suit of armour made of mail. |
Dazzlebliss (3 def, 15 armour) Dazzlebliss (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% light ----- def ----- Armour +15 Defense +3 (+1 eff.) Fatigue +5% Resists +4% physical Phys.save +10 (+5 eff.) HP.reg +4.00 Disease- +20% Confus- +20% A suit of armour made of mail. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 79.29 to 237.86 lightning damage (158.57 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 3.5 Pwr.cost 17 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 111.17 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Umbrahue of the Blightspawn (30 def, 7 armour) Umbrahue of the Blightspawn (30 def, 7 armour)9.0 T4 light armor [Random Unique] Master While equipped: Stats +3 Str +12 Dex +6 Mag +1 Cun dps ---------- Mov.spd +20% Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 43% On Melee Ret: * 36% chance to reduce strength, dexterity, and constitution by 33 * 37% chance to reduce damage dealt by 23% ----- def ----- Armour +7 Defense +30 (+10 eff.) Fatigue +8% Resists +22% cold Phys.save +16 (+8 eff.) A suit of armour made of leather. |
hardened leather armour 'Mayokira' (9 def, 6 armour) hardened leather armour 'Mayokira' (9 def, 6 armour)9.0 T3 light armor [Rare] Arcane While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +15 (+4 eff.) S.pwr/crit +10 Dmg.mod +18% arcane ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +5% arcane +15% light +16% darkness Spell.save +15 (+7 eff.) A suit of armour made of leather. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
347 alchemist agate 347 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
13 aquamarine 13 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
2 emerald 2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Haralerig the Dazzleidol Haralerig the Dazzleidol1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +7 (+3 eff.) Dmg.mod +24% arcane Res.pen +25% light +20% nature Melee Ret 4 arcane 4 light ----- def ----- Resists +6% light Mind.save +9 (+3 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Zeredas Zeredas1.0 T3 lite [Rare] Psionic While equipped: Stats +7 Wil +3 Con ----- def ----- Resists +15% blight +15% temporal +12% cold Mind.save +11 (+4 eff.) Blind- +20% ---------- misc Light +4 See.Stealth +17 See.Invis +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
5 garnet 5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 162% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilineth the Shinebloom (21/21, 44-53 power, 3 apr) Eilineth the Shinebloom (21/21, 44-53 power, 3 apr)3.0 T3 shot ammo [Rare] Master Power 44.5 - 53.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 21 Ranged+ +16 light +20 mind On Hit.r1 +20 mind +20 light Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 4.5 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 74 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
dwarven-steel torque of gale force 'Aerolle' [power 275] (6/13 cooldown) dwarven-steel torque of gale force 'Aerolle' [power 275] (6/13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+10 eff.) Resists +24% cold HP.reg +4.00 Pinning- +20% Knockbk- +20% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 280 physical damage Puts all charms on 13 cooldown 100% to increase all damage by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elven-wood totem of healing [power 314] (6/13 cooldown) elven-wood totem of healing [power 314] (6/13 cooldown)2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 314 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+7 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 111 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 30 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Shockreek [power 416] (6/17 cooldown) Shockreek [power 416] (6/17 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% lightning +9% acid Res.pen +25% lightning +25% acid ----- def ----- Resists +27% acid Create a shield absorbing up to 416 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 quartz 13 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 zircon 13 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frances the Skeleton Arcane Blade level 37
69th Pyre 124th year of Ascendancy at 11:13 see stats
By Frances the Skeleton Arcane Blade level 36
67th Pyre 124th year of Ascendancy at 04:55 see stats
By Frances the Skeleton Arcane Blade level 32
78th Regrowth 124th year of Ascendancy at 06:29 see stats
By Frances the Skeleton Arcane Blade level 29
25th Haze 123rd year of Ascendancy at 06:48 see stats
By Frances the Skeleton Arcane Blade level 23
78th Pyre 123rd year of Ascendancy at 23:07 see stats
By Frances the Skeleton Arcane Blade level 29
79th Haze 123rd year of Ascendancy at 23:08 see stats
By Frances the Skeleton Arcane Blade level 23
10th Mirth 123rd year of Ascendancy at 04:56 see stats
By Frances the Skeleton Arcane Blade level 34
56th Pyre 124th year of Ascendancy at 18:21 see stats
By Frances the Skeleton Arcane Blade level 18
32nd Haze 122nd year of Ascendancy at 11:24 see stats
By Frances the Skeleton Arcane Blade level 38
26th Dusk 124th year of Ascendancy at 23:25 see stats
By Frances the Skeleton Arcane Blade level 30
44th Regrowth 124th year of Ascendancy at 09:20 see stats
By Frances the Skeleton Arcane Blade level 39
45th Dusk 124th year of Ascendancy at 18:14 see stats
By Frances the Skeleton Arcane Blade level 27
14th Haze 123rd year of Ascendancy at 14:29 see stats
By Frances the Skeleton Arcane Blade level 30
46th Regrowth 124th year of Ascendancy at 00:58 see stats
By Frances the Skeleton Arcane Blade level 10
5th Flare 122nd year of Ascendancy at 16:18 see stats
By Frances the Skeleton Arcane Blade level 20
12nd Regrowth 123rd year of Ascendancy at 17:11 see stats
By Frances the Skeleton Arcane Blade level 30
40th Regrowth 124th year of Ascendancy at 02:07 see stats
By Frances the Skeleton Arcane Blade level 33
44th Pyre 124th year of Ascendancy at 18:15 see stats
By Frances the Skeleton Arcane Blade level 24
2nd Dusk 123rd year of Ascendancy at 22:52 see stats
By Frances the Skeleton Arcane Blade level 27
42nd Dusk 123rd year of Ascendancy at 03:09 see stats
By Frances the Skeleton Arcane Blade level 24
34th Dusk 123rd year of Ascendancy at 11:04 see stats
By Frances the Skeleton Arcane Blade level 11
8th Flare 122nd year of Ascendancy at 20:27 see stats
By Frances the Skeleton Arcane Blade level 5
4th Mirth 122nd year of Ascendancy at 13:52 see stats
By Frances the Skeleton Arcane Blade level 21
24th Regrowth 123rd year of Ascendancy at 11:56 see stats
By Frances the Skeleton Arcane Blade level 30
40th Regrowth 124th year of Ascendancy at 18:32 see stats
By Frances the Skeleton Arcane Blade level 23
79th Pyre 123rd year of Ascendancy at 11:04 see stats
By Frances the Skeleton Arcane Blade level 16
39th Dusk 122nd year of Ascendancy at 09:52 see stats
By Frances the Skeleton Arcane Blade level 36
66th Pyre 124th year of Ascendancy at 15:24 see stats
Log
Frances performs a melee critical strike against Xogabeth the corrupted mastocytic feeder!
Frances performs a melee critical strike against Xogabeth the corrupted mastocytic feeder!
Frances performs a melee critical strike against Xogabeth the corrupted mastocytic feeder!
Xogabeth the corrupted mastocytic feeder is weakened by the darkness!
Xogabeth the corrupted mastocytic feeder shares damage with his oozes!
Frances hits Bloated ooze for 90 arcane, 6 fire (97 total damage).
Frances hits Bloated ooze for 90 arcane, 90 arcane (181 total damage).
Frances hits Bloated ooze for 90 arcane, 6 fire (97 total damage).
Frances hits Nerebeth the Blightborn for (109 blocked), 0 arcane, (6 blocked), 0 fire, (109 blocked), 0 arcane, (6 blocked), 0 fire, (109 blocked), 0 arcane, (6 blocked), 0 fire (0 total damage).
Frances hits Xogabeth the corrupted mastocytic feeder for 53 physical, 54 arcane, 13 physical, 9 arcane, 7 temporal, 1 fire, 54 arcane, 50 physical, 29 physical, 18 arcane, 15 temporal, 3 fire, 54 arcane, 18 physical, 7 physical, 9 arcane, 7 temporal, 1 fire (412 total damage).
Frances hits Bloated ooze for 90 arcane, 6 fire, 90 arcane (187 total damage).
Frances killed Bloated ooze!
Frances killed Bloated ooze!
Frances killed Bloated ooze!
Nerebeth the Blightborn's sun path area effect hits Frances for (42 absorbed), 0 light (0 total damage).
Xogabeth the corrupted mastocytic feeder performs a melee critical strike against Frances!
Your shield crumbles under the damage!
The shield around Frances crumbles.
Frances is disabled.
Xogabeth the corrupted mastocytic feeder's spell attains critical power!
Xogabeth the corrupted mastocytic feeder shares damage with his oozes!
Melee retaliation hits Xogabeth the corrupted mastocytic feeder for 1 acid, 5 blight, 3 mind, 2 arcane, 5 fire (18 total damage).
Xogabeth the corrupted mastocytic feeder hits Frances for (176 absorbed), 295 physical, 6 fire (302 total damage).
Corrupted plasmic disruptor uses Slime Spit.
Nerebeth the Blightborn uses Assault.
Nerebeth the Blightborn performs a melee critical strike against Frances!
Nerebeth the Blightborn misses Frances.
Melee retaliation hits Nerebeth the Blightborn for 3 acid, 9 blight, 2 mind, 3 arcane, 20 fire, 3 acid, 9 blight, 5 mind, 3 arcane, 20 fire (82 total damage).
Nerebeth the Blightborn hits Frances for 167 physical, 55 light, 532 physical (756 total damage).
Frances the level 39 skeleton arcane blade was bludgeoned to death by Nerebeth the Blightborn on level 1 of inside a giant tentacle.