Kork the level 7 Krog Cursed by lotuseater

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceKrog
ClassCursed
Level / Exp7 / 61%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength25 (base 22)
Dexterity9 (base 10)
Constitution14 (base 10)
Magic8 (base 10)
Willpower24 (base 22)
Cunning12 (base 10)

Resources

Life255/255
Hate33/100
Equilibrium0
Healing Factor0.70071079523119
Regeneration0.1751776988078

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage49
Accuracy28
Crit Chance2%
APR22
Speed1.00

Offense: Spell

Spellpower4
Crit Chance2%
Speed1

Offense: Mind

Mindpower27
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+5%
Nature+5%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)11.335093952971 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue17
Physical Save22
Spell Save15
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance18%
Confusion Resistance18%
Fear Resistance18%
Instadeath Resistance100%
Knockback Resistance18%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
2/5
1/5
0/5
0/5
Cursed / Predator1.30
0/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
2/5
0/5
0/5
Cursed / Slaughter1.30
1/5
1/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
1/5
0/5
0/5
0/5
Cursed / Cursed form1.00
2/5
1/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
1/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
2/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
active
done

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Kork the Krog Cursed level 5
78th Pyre 122nd year of Ascendancy at 20:28
see stats

Log

Kork picks up (h.): Naturegrinder the pair of rough leather boots (0 def, 1 armour).
Kork picks up (c.):
Serpent's Glare (Madness) (7-8 power, 15 apr, nature damage).
Lore found:
Serpent's Glare (Madness)
You can read all your collected lore in the game menu, by pressing Escape.

Talent Dominate is ready to use.

--------------------------------

Resting starts...

Kork feels pain again.

Kork stops regenerating health quickly.

Kork is no longer attuned.

Talent Frenzy is ready to use.
Talent Nature's Touch is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).