Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Prowler Class 1.4.8Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Commando class 1.4.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Adventurer Tweaks 1.2.5Tweaks the Adventurer class so that its skill multipliers are equal to 1.3, as well as adding 3 stat poits, and two extra generic and talent points. Gladiator 1.4.8Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Items Vault 1.4.8Donators/Buyers bonus! Arcanum Class Pack 1.4.8Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Verdant Class Pack 1.4.8Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 17 / 72% |
| Size | medium |
| Lifes / Deaths | Killed by Emibressra the gloomy fox at level 13 on the 4th Flare 122nd year of Ascendancy at 00:04 0 / 6Killed by shadow at level 13 on the 4th Flare 122nd year of Ascendancy at 06:39 Killed by shadow at level 13 on the 4th Flare 122nd year of Ascendancy at 10:25 Killed by shadow at level 13 on the 4th Flare 122nd year of Ascendancy at 13:41 Killed by Cyrima the copperhead snake at level 17 on the 37th Haze 122nd year of Ascendancy at 15:10 Killed by Cyrima the copperhead snake at level 17 on the 37th Haze 122nd year of Ascendancy at 18:15 |
Primary Stats
| Strength | 18 (base 14) |
| Dexterity | 46 (base 44) |
| Constitution | 47 (base 44) |
| Magic | 47 (base 44) |
| Willpower | 12 (base 12) |
| Cunning | 34 (base 34) |
Resources
| Mana | 201/231 |
| Negative | 84/103 |
| Life | -42/812 |
| Positive | 111/123 |
| Stamina | 130/158 |
| Healing Factor | 1.5657603686636 |
| Regeneration | 84.848554377881 |
Speed
| Mental | +6.9999999999999% |
| Attack | +6.9999999999999% |
| Movement | +42.717712611773% |
| Spell | +12.694059496147% |
| Global | +103.7% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 54 |
| Crit Chance | 20% |
| APR | 11 |
| Speed | 0.93 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 54 |
| Crit Chance | 20% |
| APR | 11 |
| Speed | 0.93 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 16% |
| Speed | 0.88735821965327 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 16% |
| Speed | 0.93457943925234 |
Defense: Base
| Armour (hardiness) | 9.65 (70.376569037657%) |
| Defense | 54 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 16 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (89% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Hymns | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 4/5 |
Effects
| talent | Hymn of Shadows |
| talent | Shadow Combat |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 127.70 nature damage per turn. Poison |
| beneficial effect | A flow of life spins around the target, regenerating 50.76 life per turn. Regeneration |
| beneficial effect | The target will evade attacks from disarmed enemies and is using accuracy for defense. Misses will refresh this effect. Parry |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lost anorithil from death by ritch flamespitter. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to permanently increase your defense and ranged defense by six. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed warg claw. * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed ice ant stinger. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour) (On feet)] grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour)grounding pair of rough leather boots of uncanny dodging (2 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+0 eff.) (-) Ranged Defense: +3 (+1 eff.) (-) Fatigue: +1% (-) Changes resistances: +6%(-) lightning / +6%(-) temporal A pair of boots made of leather. |
| On hands | [vs. radiant rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)] radiant rough leather gloves of magic (+3) (0 def, 1 armour)radiant rough leather gloves of magic (+3) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Damage (Melee): 6(-) light Changes stats: +3(-) Mag Changes resistances: +6%(-) light Changes damage: +4%(-) arcane / +3%(-) light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. miner's rough leather cap of constitution (+3) (0 def, 3 armour) (On head)] miner's rough leather cap of constitution (+3) (0 def, 3 armour)miner's rough leather cap of constitution (+3) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +1% (-) Changes stats: +3(-) Con Infravision radius: +1 (-) A cap made of leather. |
| Around waist | [vs. Gleambright the rough leather belt (Around waist)] Gleambright the rough leather beltGleambright the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 12(-) light / 8(-) acid Changes resistances: +9%(-) acid Changes resistances penetration: +5%(-) acid Changes damage: +6%(-) acid Life regen: +0.80 (-) Healing mod.: +11% (-) A belt that goes around your waist. |
| Main armor | [vs. cured leather armour of Eyal (2 def, 4 armour) (Main armor)] cured leather armour of Eyal (2 def, 4 armour)cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +2 (+0 eff.) (-) Fatigue: +7% (-) Life regen: +1.30 (-) Maximum life: +42.00 (-) Healing mod.: +10% (-) A suit of armour made of leather. |
| Light source | [vs. brass lantern 'Belireth' (Light source)] brass lantern 'Belireth'brass lantern 'Belireth' Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Damage (Melee): 0(-30) item acid corrode Changes damage: +6%(-) acid Maximum life: +44.00 (-) Light radius: +3 (-) See invisible: +15 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | [vs. steel dagger 'Gimira' (18-23.4 power, 6 apr) (In main hand, 1 of 2)] truestriking steel dagger (12.5-16.25 power, 6 apr)truestriking steel dagger (12.5-16.25 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3(-5.5 - -7.2) Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-6) darkness Damage against: +0% (-8% )Living When wielded/worn: Accuracy: +5 (+2 eff.) (-1 (+0 eff.)) Armour penetration: +5 Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Defense: +0 (+0 eff.) (-14 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-3 eff.)) Changes stats: +0(-2) Dex Changes resistances penetration: +4% physical Disarm immunity: +0% (-20%) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Dawnbreacher (1 def, 0 armour) (Cloak)] Dawnbreacher (1 def, 0 armour)Dawnbreacher (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +4(-) Str Changes resistances penetration: +20%(-) light Changes damage: +3%(-) physical Critical mult.: +3.00% (-) Physical save: +6 (+3 eff.) (-) Maximum life: +31.00 (-) Healing mod.: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | [vs. steel dagger 'Gimira' (18-23.4 power, 6 apr) (In main hand, 1 of 2)] steel dagger 'Gimira' (18-23.4 power, 6 apr)steel dagger 'Gimira' (18-23.4 power, 6 apr) Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +6(-) darkness Damage against: +8% (-)Living When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical power: +4 (+1 eff.) (-) Defense: +14 (+0 eff.) (-) Ranged Defense: +9 (+3 eff.) (-) Changes stats: +2(-) Dex Disarm immunity: +20% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Inventory
shielding rune of the wizard (absorb 222 for 3 turns) shielding rune of the wizard (absorb 222 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. steel dagger 'Gimira' (18-23.4 power, 6 apr) (In main hand, 1 of 2)] balanced steel dagger of massacre (18-23.4 power, 6 apr)balanced steel dagger of massacre (18-23.4 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 (-) Crit. chance: +5.0% (-) Attack speed: 100% (-) Damage (Melee): +0(-6) darkness Damage against: +0% (-8% )Living When wielded/worn: Accuracy: +5 (+2 eff.) (-1 (+0 eff.)) Physical power: +0 (+0 eff.) (-4 (-1 eff.)) Defense: +4 (+0 eff.) (-10 (+0 eff.)) Ranged Defense: +0 (+0 eff.) (-9 (-3 eff.)) Changes stats: +0(-2) Dex Disarm immunity: +17% (-3%) Sharp, short and deadly. Tap to cycle through comparison choices |
This item will automatically be transmogrified when you leave the level. Lightbreacher the quiver of ash arrows (24/24, 21.5-30.1 power, 7 apr)Lightbreacher the quiver of ash arrows (24/24, 21.5-30.1 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 24 On weapon hit: * 20% chance to inflict 15% damage reduction Damage (Ranged): +20 light / +4 darkness Burst (radius 2) on crit: +20 light Arrows are used with bows to pierce your foes to death. |
[vs. Dawnbreacher (1 def, 0 armour) (Cloak)] resilient linen cloak (1 def, 0 armour)resilient linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Changes stats: +0(-4) Str Changes resistances penetration: +0%(-20%) light Changes damage: +0%(-3%) physical Critical mult.: +0.00% (-3.00%) Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Maximum life: +31.00 (-) Healing mod.: +0% (-10%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. radiant rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)] Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +0 (-1) Damage (Melee): 0(-6) light Changes stats: +3(-) Mag Changes resistances: +8% temporal / +8% darkness / +0%(-6%) light Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +0%(-3%) light / +8% temporal / +8% darkness / +0%(-4%) arcane N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
[vs. miner's rough leather cap of constitution (+3) (0 def, 3 armour) (On head)] rough leather cap of constitution (+3) (0 def, 1 armour)rough leather cap of constitution (+3) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-2) Fatigue: +1% (-) Changes stats: +3(-) Con Infravision radius: +0 (-1) A cap made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 30 turns) sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Cun / +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Orannon the Cornac Adventurer level 14
8th Dusk 122nd year of Ascendancy at 14:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Orannon the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 22:43 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Orannon the Cornac Adventurer level 15
12nd Haze 122nd year of Ascendancy at 17:30 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Orannon the Cornac Adventurer level 10
7th Mirth 122nd year of Ascendancy at 21:00 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Orannon the Cornac Adventurer level 15
35th Haze 122nd year of Ascendancy at 20:37 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Orannon the Cornac Adventurer level 14
5th Flare 122nd year of Ascendancy at 07:06 see stats
Log
Orannon casts Healing Light.
Orannon casts Healing Light.
Orannon receives 473 healing.
Poison from Cyrima the copperhead snake hits Orannon for 115 nature damage.
Something performs a melee critical strike against Orannon!
Orannon shrugs off the effect 'Frozen'!
Something misses Orannon.
Something hits Orannon for 93 physical, 22 cold, 6 fire, 12 fire (133 total damage).
Orannon hits Something for 6 acid, 22 darkness, 12 light (41 total damage).
Orannon uses Infusion: Regeneration.
Orannon uses Infusion: Regeneration.
Orannon starts regenerating health quickly.
Poison from Cyrima the copperhead snake hits Orannon for 115 nature damage.
Orannon uses Dual Strike.
Orannon uses Dual Strike.
Orannon misses Something.
Something misses Orannon.
Poison from Cyrima the copperhead snake hits Orannon for 115 nature damage.
Orannon uses Flurry.
Orannon uses Flurry.
Orannon shrugs off the effect 'Frozen'!
Cyrima the copperhead snake hits Orannon for 18 cold, 9 fire, 18 cold, 9 fire, 18 cold, 9 fire, 18 cold, 9 fire, 18 cold, 9 fire, 18 cold, 9 fire (162 total damage).
Orannon hits Cyrima the copperhead snake for (31 blocked), 7 darkness, 6 light, 35 darkness, (14 blocked), 6 light, 35 darkness, (28 blocked), 7 darkness, 6 light, 35 darkness, (16 blocked), 6 light, 35 darkness, (24 blocked), 7 darkness, 6 light, 35 darkness, (14 blocked), 6 light, 35 darkness (270 total damage).
Cyrima the copperhead snake bites poison into Orannon.
Cyrima the copperhead snake bites poison into Orannon.
Saving game...
