Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Improved player targetting 1.2.0Player's targetting improvements. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Superhuman |
Class | Hero |
Level / Exp | 17 / 26% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 100 (base 35) |
Dexterity | 38 (base 28) |
Constitution | 40 (base 10) |
Magic | 21 (base 9) |
Willpower | 19 (base 9) |
Cunning | 49 (base 39) |
Resources
Life | 1175/1175 |
Hate | 100/100 |
Stamina | 170/170 |
Healing Factor | 1 |
Regeneration | 5.75 |
Speed
Mental | +61.303021644264% |
Attack | 0% |
Movement | +383.84865016151% |
Spell | 0% |
Global | +200% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Barehand
Damage | 77 |
Accuracy | 55 |
Crit Chance | 49% |
APR | 1 |
Speed | 0.37 |
Offense: Spell
Spellpower | 20.5 |
Crit Chance | 49% |
Speed | 1 |
Offense: Mind
Mindpower | 26.45 |
Crit Chance | 49% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 25.7 (100%) |
Defense | 45.044444444444 |
Ranged Defense | 46.044444444444 |
Fatigue | 0 |
Physical Save | 54.471798819851 |
Spell Save | 34.166666666667 |
Mental Save | 46.071798819851 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
Cunning / Tactical | 1.90 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.40 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.40 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.40 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.40 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Striking Stance |
beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
beneficial effect | The target is rampaging! (+384% movement speed, +61% attack speed, +40% physical damage, +20 physical save, +20 mental save, 0/41 damage shrugged off this turn) Rampaging |
beneficial effect | Countering melee attacks: Has a 59% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour) miner's pair of rough leather boots of uncanny dodging (2 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Defense: +2 Ranged Defense: +3 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +4 arcane Burst (radius 2) on crit: +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | iron mail armour of the deep (2 def, 5 armour) iron mail armour of the deep (2 def, 5 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +5 Defense: +2 Fatigue: +12% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water A suit of armour made of mail. |
Inventory
spiked iron plate armour of temporal resistance (3 def, 7 armour) spiked iron plate armour of temporal resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when hit (Melee): 10 physical Changes resistances: +15% temporal A suit of armour made of metal plates. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Blade the Superhuman Hero level 10
74th Pyre 122nd year of Ascendancy at 18:23 see stats
Log
Blade begins rampaging!
Your movements fuel your rampage! (+1 duration)
Blade hits Ryal for 72 physical, 3 arcane, 74 physical, 3 arcane (153 total damage).
Blade performs a melee critical strike against Ryal!
Your rampage is invigorated by your fierce attack! (+1 duration)
Ryal slows down.
Blade resists the mind attack!
Ryal hits Blade for (30 resist armour), 0 physical, (5 resist armour), 0 mind, (4 resist armour), 0 blight (0 total damage).
Blade hits Ryal for 74 physical, 3 arcane, 104 physical, 3 arcane, 4 arcane (188 total damage).
Talent Double Strike is ready to use.
Blade has shrugged off 13 damage and is ready for more.
Blade throws two quick punches.
Blade performs a melee critical strike against Ryal!
Blade performs a melee critical strike against Ryal!
Blade performs a melee critical strike against Ryal!
The public is pleased by your performance! You now have the rank of dangerous!
Your hate has conquered a great adversary! (+24 hate)
You collect a new ingredient: pouch of bone giant dust.
Blade performs a melee critical strike against Ryal!
You feel your rampage slowing down. (-1 duration)
Blade hits Ryal for 98 physical, 3 arcane, 4 arcane, 114 physical, 3 arcane, 4 arcane, 104 physical (330 total damage).
Blade killed Ryal!
Lore found: Iron Mail of Bloodletting
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Tirakai's Maul
You can read all your collected lore in the game menu, by pressing Escape.