Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Greenwatch 1.7.4Two new Wilder subclasses emerge: the Woods Walker and the Anamage. --== Woods Walker ==-- Favored by wood, wind, and earth, the Woods Walker is most at home wandering the fields and forests of Maj'Eyal. While the Woods Walker brings both archery and mindstar options to the mix, their primary strength lies in their connection to Nature. Class Talent Trees: Generic Talent Trees: --== Anamage ==-- A curious case, the Anamage was once an arcane user, but has experienced a dramatic shift, coming to belief that all magic began with Nature and must be returned to her. The Anamage starts as a follower of Zigur, having fervently sworn off the arcane. Class Talent Trees: Generic Talent Trees: Enjoy! -Mister Vimes True Full Respec Mastery Boost 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Woods Walker |
Level / Exp | 50 / 34% |
Size | medium |
Lifes / Deaths | Killed by Urkis, the High Tempest at level 20 on the 20th Regrowth 123rd year of Ascendancy at 19:32 3 / 4Killed by Aronn the master vampire at level 23 on the 45th Regrowth 123rd year of Ascendancy at 12:46 Killed by armoured skeleton warrior at level 28 on the 10th Pyre 123rd year of Ascendancy at 16:35 Killed by stone golem at level 42 on the 53rd Dusk 123rd year of Ascendancy at 22:45 |
Antimagic | Follower |
Primary Stats
Strength | 31 (base 20) |
Dexterity | 80 (base 60) |
Constitution | 56 (base 35) |
Magic | 32 (base 14) |
Willpower | 107.17831832123 (base 65) |
Cunning | 107 (base 60) |
Resources
Life | 1641/1641 |
Psi | 197/197 |
Stamina | 520/520 |
Equilibrium | 58 |
Healing Factor | 1.9100460901466 |
Regeneration | 35.191822836417 |
Speed
Mental | +16.66744064307% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12.54964786986 |
Infravision | 13 |
See Stealth | 20 |
See Invisible | 22 |
Offense: Mainhand
Damage | 153 |
Accuracy | 67 |
Crit Chance | 49% |
APR | 85 |
Speed | 0.86 |
Offense: Offhand
Damage | 135 |
Accuracy | 67 |
Crit Chance | 49% |
APR | 70 |
Speed | 0.86 |
Offense: Spell
Spellpower | 6.5 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 80 |
Crit Chance | 65% |
Speed | 1 |
Offense: Damage Bonus
Acid | +24% |
Fire | +35% |
Nature | +40% |
Physical | +8% |
Cold | +26% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Lightning | +15% |
Nature | +51% |
Cold | +12% |
Physical | +21% |
Fire | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 39 (92.28143328797%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 65 |
Spell Save | 57 |
Mental Save | 63 |
Defense: Resistances
Acid | + 54%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 34%( 40%) |
Cold | + 80%( 80%) |
All | + 34%( 70%) |
Darkness | + 80%( 80%) |
Light | + 60%( 70%) |
Temporal | + 53%( 70%) |
Lightning | + 80%( 80%) |
Fire | + 80%( 80%) |
Nature | + 80%( 80%) |
Defense: Immunities
Disarm Resistance | 50% |
Bleed Resistance | 50% |
Confusion Resistance | 81% |
Instadeath Resistance | 100% |
Poison Resistance | 47% |
Blind Resistance | 31% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 751 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 306 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Favor of the Wood | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Natural Archer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Natural Companions | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Poisons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Spellhunter | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Favor of the Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Favor of the Wind | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Walking Thistle | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Call of the wild | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Apply Poison |
talent | Volatile Poison |
talent | Psiblades |
talent | Woods Follow Fast |
talent | Antimagic Shield |
detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 6 of Dreadfell. Escort: lost tinker (level 6 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1294. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed xorn fragment. * You've found the needed vial of squid ink. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed pouch of bone giant dust. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed orc heart. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of drakeskin leather boots of rushing (0 def, 5 armour) dreamer's pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Str +4 Wil +4 Cun +3 Con ----- def ----- Armour +5 Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Rush: Puts all charms on 25 cooldown Level 2.5 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | watchleader's dwarven lantern of clarity watchleader's dwarven lantern of clarity1.0 T5 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +9 (+3 eff.) Blind- +31% Confus- +21% ---------- misc Light +9 See.Stealth +20 See.Invis +22 Track: Puts all charms on 40 cooldown Level 6.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 38 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | voratun helm 'Blastquarry' (0 def, 11 armour) voratun helm 'Blastquarry' (0 def, 11 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Con dps ---------- Dmg.mod +3% acid Res.pen +15% lightning Melee Ret 8 acid 2 lightning ----- def ----- Armour +11 Fatigue +5% Resists +15% lightning +20% light +20% darkness +27% nature Phys.save +12 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +15 (+4 eff.) Max.HP +110.00 Heal.mod +19% ---------- misc Infravis +4 Battle Cry: Puts all charms on 28 cooldown Level 3.5 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | voratun gauntlets 'Shimmertaint' (15 def, 3 armour) voratun gauntlets 'Shimmertaint' (15 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +12 Cun +5 Con dps ---------- Phys.pwr +15 (+5 eff.) Melee+ 13 acid Dmg.mod +11% acid Acc +14 (+4 eff.) ----- def ----- Armour +3 Defense +15 (+4 eff.) Fatigue +5% Resists +10% acid +9% lightning +15% darkness +6% arcane Phys.save +29 (+7 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) HP.reg +4.40 Disarm- +50% ---------- misc Stam/turn +1.30 Psi/turn +0.32 Light +4 Infravis +4 Unarmed combat: Power 137% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +14 Apr +15 Crit +23.0% Atk.spd 83% Melee+ +29 darkness +29 physical On Crit.r2 +15 acid On Hit: 10% Corrosive Breath 5 On Hit: 10% Juggernaut 1 On Hit: 10% Second Wind 1 On Crit: 10% Dominate 5 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Tree of Life Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
On fingers | Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | treant's stralite ring of fire (+8%) treant's stralite ring of fire (+8%)0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +15% fire ----- def ----- Resists +8% blight +30% fire +5% nature Poison- +14% Disease- +14% Rings make your fingers look great! |
Around neck | cleansing gold amulet of healing cleansing gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +14% nature +13% blight Heal.mod +16% Poison- +33% Disease- +26% Cut- +50% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 499 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Eyal's Will (124% power, 85 apr, nature damage) Eyal's Will (124% power, 85 apr, nature damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 124% Range: 1.1x Uses 121% Wil, 40% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +85 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Wil dps ---------- Mind.crit +9% Mind.pwr +36 (+8 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Level 4.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 115.28 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Around waist | Breezeflash Breezeflash1.0 T5 belt armor [Random Unique] Master While equipped: Stats +11 Dex +10 Cun +9 Lck dps ---------- Phys.crit +12.0% Mind.crit +15% Dmg.mod +6% cold Res.pen +10% nature ----- def ----- Resists +15% lightning +11% fire +9% temporal +15% cold Stealth +13 ---------- misc T.Disarm +30 Infravis +5 A belt that goes around your waist. |
In off hand | Thermal Focus (109% power, 70 apr, fire damage) Thermal Focus (109% power, 70 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 103% Wil, 62% Cun Dmg Fire Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +70 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +33 (+7 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Thermal energies are focussed in the core of this mindstar. |
Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +10% all +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+6 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Inventory
wild infusion (res 20%; physical; dur 4; cd 15) wild infusion (res 20%; physical; dur 4; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (106). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
enraging gold amulet of vision enraging gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical ----- def ----- Blind- +10% ---------- misc Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
mindweaver's gold amulet mindweaver's gold amulet0.1 T3 amulet jewelry [Ego+] Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) Confus- +13% Amulets make your neck look great! |
serendipitous gold amulet of vision serendipitous gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature While equipped: Stats +8 Lck dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Blind- +19% ---------- misc Infravis +2 Sight +2 See.Invis +8 Amulets make your neck look great! |
starlit gold amulet starlit gold amulet0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% light +15% darkness Blind- +32% Amulets make your neck look great! |
Glintraze Glintraze0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +1 Dex +3 Wil +11 Lck dps ---------- Res.pen +25% light Acc +9 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Unseen.red 14% ---------- misc Psi/ret +0.08 Light +2 Infravis +2 Amulets make your neck look great! |
Silara Silara0.1 T4 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +2.0% Mind.pwr +9 (+2 eff.) Res.pen +25% acid Apr +9 Melee Ret 10 acid ----- def ----- Defense +10 (+3 eff.) Mind.save +12 (+3 eff.) Die.at -80.00 life Confus- +19% Amulets make your neck look great! |
clarifying stralite amulet of cunning (+6) clarifying stralite amulet of cunning (+6)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Cun ----- def ----- Resists +10% mind Confus- +24% Amulets make your neck look great! |
clarifying stralite amulet of vision clarifying stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +19% mind Blind- +26% Confus- +26% ---------- misc Infravis +6 Sight +2 See.Invis +11 Amulets make your neck look great! |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 5.5 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 267.59 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
mule's steel ring of fire (+24%) mule's steel ring of fire (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Fatigue -5% Resists +24% fire ---------- misc Max.enc +24 Rings make your fingers look great! |
warrior's steel ring of clarity warrior's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str ----- def ----- Armour +6 Mind.save +8 (+2 eff.) Confus- +22% Rings make your fingers look great! |
Boryzor Boryzor0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +20 (+7 eff.) Apr +4 ----- def ----- Defense +30 (+8 eff.) Resists +12% darkness Crit.chn- 15.00% Max.HP +34.00 Disarm- +33% Pinning- +34% Knockbk- +28% Rings make your fingers look great! |
Pureveil Pureveil0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% acid +9% cold Res.pen +25% nature +10% acid On Hit (Melee): * 20% chance to slow global speed by 72% ----- def ----- Resists +15% lightning +6% nature Mind.save +12 (+3 eff.) Confus- +41% Rings make your fingers look great! |
gladiator's stralite ring gladiator's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +8 (+3 eff.) Rings make your fingers look great! |
marksman's stralite ring of clarity marksman's stralite ring of clarity0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Mind.save +8 (+2 eff.) Confus- +36% Rings make your fingers look great! |
savior's stralite ring of the mind (+14%) savior's stralite ring of the mind (+14%)0.1 T4 ring jewelry [Ego] Master/Psionic While equipped: dps ---------- Dmg.mod +14% mind ----- def ----- Resists +14% mind Phys.save +10 (+3 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+3 eff.) Rings make your fingers look great! |
painweaver's voratun ring painweaver's voratun ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +18 (+2 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +6% all Rings make your fingers look great! |
rogue's voratun ring of misery rogue's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +10 Cun dps ---------- Melee+ 30 physical Ranged+ 19 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 43 On Hit (Ranged): * 16% chance to reduce all saves and defense by 43 ----- def ----- Defense +8 (+2 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
rogue's voratun ring of misery rogue's voratun ring of misery0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +11 Cun dps ---------- Melee+ 17 physical Ranged+ 30 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 43 On Hit (Ranged): * 16% chance to reduce all saves and defense by 43 ----- def ----- Defense +10 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
magelord's yew vilestaff of greater warding (120% power, 4 apr, blight element) magelord's yew vilestaff of greater warding (120% power, 4 apr, blight element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +3% Spell.pwr +16 (+2 eff.) Melee+ 18 arcane Dmg.mod +20% blight ----- def ----- Armour +8 Defense +8 (+2 eff.) ---------- misc Max.mana +64.00 Wards +3 blight Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood magestaff of might (129% power, 5 apr, fire element) magewarrior's short elven-wood magestaff of might (129% power, 5 apr, fire element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego+] Arcane/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +18% Phys.pwr +10 (+4 eff.) Spell.pwr +20 (+2 eff.) Dmg.mod +25% fire Acc +12 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of protection (136% power, 6 apr, cold element) dragonbone magestaff of protection (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% cold ----- def ----- Resists +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of greater warding (136% power, 6 apr, darkness element) dragonbone starstaff of greater warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% darkness ----- def ----- Armour +9 Defense +9 (+2 eff.) ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of greater warding (136% power, 6 apr, lightning element) ethereal dragonbone magestaff of greater warding (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+3 eff.) Dmg.mod +30% lightning Phasing +22% ----- def ----- Armour +10 Defense +23 (+6 eff.) Shield.pwr +19% ---------- misc Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff (136% power, 6 apr, fire element) ethereal dragonbone vilestaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +22 (+3 eff.) Dmg.mod +30% fire Phasing +11% ----- def ----- Defense +18 (+5 eff.) Shield.pwr +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of channeling (136% power, 6 apr, cold element) infernal dragonbone magestaff of channeling (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +38 (+4 eff.) Melee+ 22 fire Dmg.mod +30% cold ---------- misc Mana/turn +0.31 See.Invis +16 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of might (136% power, 6 apr, darkness element) infernal dragonbone starstaff of might (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +27.00% Spell.pwr +19 (+2 eff.) Melee+ 22 fire Dmg.mod +30% darkness ---------- misc See.Invis +15 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff (136% power, 6 apr, cold element) lifebinding dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +5% Spell.pwr +20 (+2 eff.) Dmg.mod +30% cold ----- def ----- HP.reg +1.30 Heal.mod +24% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of protection (136% power, 6 apr, temporal element) magelord's dragonbone starstaff of protection (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +23 (+3 eff.) Melee+ 34 arcane Dmg.mod +30% temporal ----- def ----- Resists +15% temporal ---------- misc Max.mana +56.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone magestaff of breaching (136% power, 6 apr, fire element) surging dragonbone magestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) S.pwr/crit +8 Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's stralite greatmaul of torment (167% power, 3 apr) blazebringer's stralite greatmaul of torment (167% power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 167% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit.r2 +66 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- All.spd +7% Res.pen +21% fire Massive two-handed mauls. |
enhanced voratun greatmaul of rage (184% power, 4 apr) enhanced voratun greatmaul of rage (184% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 184% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +20 Str +5 Dex +7 Mag +9 Wil +16 Cun +17 Con dps ---------- Dmg.mod +16% physical Acc +23 (+6 eff.) Massive two-handed mauls. |
plaguebringer's voratun greatmaul of daylight (183% power, 4 apr) plaguebringer's voratun greatmaul of daylight (183% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane Power 183% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 blight +17 light Against +21% Undead On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +28% Massive two-handed mauls. |
truestriking voratun greatmaul of corruption (176% power, 4 apr) truestriking voratun greatmaul of corruption (176% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 177% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: dps ---------- Res.pen +16% physical Acc +19 (+5 eff.) Apr +12 Massive two-handed mauls. |
inquisitor's stralite longsword of shearing (138% power, 5 apr) inquisitor's stralite longsword of shearing (138% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Disrupt/Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Deals 126 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% all Acc +16 (+4 eff.) Apr +11 Sharp, long, and deadly. |
caustic voratun longsword of shearing (150% power, 6 apr) caustic voratun longsword of shearing (150% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +26 acid +27 nature While equipped: dps ---------- Res.pen +19% acid +14% nature +9% all Acc +25 (+7 eff.) Apr +24 Sharp, long, and deadly. |
enhanced voratun longsword (152% power, 6 apr) enhanced voratun longsword (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Nature Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str +8 Dex +8 Mag +11 Wil +9 Cun +8 Con Sharp, long, and deadly. |
plaguebringer's voratun longsword of evisceration (152% power, 6 apr) plaguebringer's voratun longsword of evisceration (152% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Arcane/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 5 On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+4 eff.) ----- def ----- Disease- +13% Sharp, long, and deadly. |
voratun mace of evisceration (157% power, 6 apr) voratun mace of evisceration (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +12 (+4 eff.) Blunt and deadly. |
Goredor (148% power, 6 apr) Goredor (148% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +8 mind On Hit.r1 +12 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * Create an explosion dealing 15 lightning damage (1/turn) On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +25% lightning +5% mind ----- def ----- Resists +3% blight +3% mind One-handed war axes. |
voratun dagger 'Crackleshaper' (146% power, 9 apr) voratun dagger 'Crackleshaper' (146% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 147% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 lightning +8 fire +9 light Against +29% Undead On Crit.r2 +8 lightning On Crit: * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +26.0% Crit.mult +21.00% Phys.pwr +14 (+5 eff.) Res.pen +10% lightning Apr +13 ----- def ----- Resists +27% lightning Sharp, short and deadly. |
Jetslicer (114% power, 35 apr, nature damage) Jetslicer (114% power, 35 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +35 Crit +4.5% Atk.spd 100% On Hit.r1 +12 darkness +16 physical While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +3% physical Res.pen +10% darkness Acc +15 (+4 eff.) ----- def ----- Heal.mod +16% Heal/summ +32 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nexus of the Way (124% power, 40 apr, mind damage) Nexus of the Way (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 60% Wil, 20% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Wayist: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 88 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
dreamer's living mindstar of gales (116% power, 40 apr, mind damage) dreamer's living mindstar of gales (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +8% lightning +12% cold +12% physical ----- def ----- Defense +24 (+6 eff.) Resists +17% mind Mind.save +6 (+2 eff.) Pinning- +31% ---------- misc Psi/turn +0.80 Max.psi +31.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar 'Porynor' (116% power, 40 apr, nature damage) living mindstar 'Porynor' (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Mind.crit +5% Crit.mult +10.00% Mind.pwr +10 (+2 eff.) Dmg.mod +10% mind +7% nature Res.pen +6% mind ----- def ----- Resists +9% mind +10% blight Dmg.Resnn +12% Phys.save +15 (+4 eff.) Die.at -40.00 life Max.HP +34.00 HP.reg +2.00 Disease- +19% ---------- misc Psi/ret +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of flames (117% power, 40 apr, nature damage) living mindstar of flames (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 117% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) All.spd +6% Melee+ 8 fire Dmg.mod +7% fire Res.pen +6% fire ----- def ----- Resists +15% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady dragonbone longbow of enduring steady dragonbone longbow of enduring4.0 T5 longbow 2H weapon [Ego+] Nature/Master Power 66% Range: 1.1x Uses 0% Wil Dmg Physical Mastery Natural Archer Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +18 Con +15 Wil dps ---------- Phys.crit +6.0% Acc +18 (+5 eff.) ----- def ----- Max.HP +84.00 Longbows are used to shoot arrows at your foes. |
barbed quiver of dragonbone arrows of crippling (20/20, 180% power, 18 apr) barbed quiver of dragonbone arrows of crippling (20/20, 180% power, 18 apr)3.0 T5 arrow ammo [Ego++] Master Power 181% Range: 1.4x Uses 50% Wil, 70% Dex Dmg Physical Mastery Natural Archer Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +29.0% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 193 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of annihilation (22/22, 175% power, 24 apr) psychokinetic quiver of dragonbone arrows of annihilation (22/22, 175% power, 24 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 175% Range: 1.4x Uses 50% Wil, 70% Dex Dmg Physical Mastery Natural Archer Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +18.0% Capacity 22 Proj.spd +200% Ranged+ +39 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 296 physical damage Arrows are used with bows to pierce your foes to death. |
crackling voratun shield of the stars (0 def, 10 armour, 212.5 block) crackling voratun shield of the stars (0 def, 10 armour, 212.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex +6 Cun +7 Mag dps ---------- Dmg.mod +16% light +14% darkness Melee Ret 17 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning +13% light +16% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
exposing voratun shield of the stars (0 def, 10 armour, 196.5 block) exposing voratun shield of the stars (0 def, 10 armour, 196.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +11 Cun +5 Mag dps ---------- Dmg.mod +14% light +12% darkness On Hit (Melee): * 8% chance to reduce all saves and defense by 43 On Melee Ret: * 35% chance to reduce all saves and defense by 43 ----- def ----- Armour +10 Fatigue +8% Resists +19% light +17% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
dreamer's silk robe of frost (+14%) (0 def, 0 armour) dreamer's silk robe of frost (+14%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Dmg.mod +18% cold ----- def ----- Resists +14% darkness +27% cold +14% mind +13% all Phys.save +14 (+4 eff.) Spell.save +14 (+4 eff.) Mind.save +32 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of power (0 def, 0 armour) spellwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +19 (+2 eff.) Dmg.mod +14% all ----- def ----- Resists +15% all Spell.save +30 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven elven-silk robe of the mind (+19%) (0 def, 0 armour) spellwoven elven-silk robe of the mind (+19%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+0 eff.) Dmg.mod +19% mind ----- def ----- Resists +19% mind +15% all Spell.save +29 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour) stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +20 (+2 eff.) S.pwr/crit +5 Dmg.mod +13% light +27% darkness ----- def ----- Resists +15% all Silence- +38% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of the mind (+12%) (0 def, 0 armour) stormwoven elven-silk robe of the mind (+12%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Psionic While equipped: Stats +6 Str +6 Mag +5 Wil dps ---------- Dmg.mod +21% lightning +15% physical +19% mind +18% cold ----- def ----- Resists +12% lightning +11% cold +19% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (7 def, 8 armour) sunsealed elven-silk robe (7 def, 8 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +18% light ----- def ----- Armour +8 Defense +7 (+2 eff.) Resists +8% darkness +10% light +15% all Max.HP +45.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour) timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +9 Mag +9 Wil dps ---------- Spell.crit +3% Spell.pwr +21 (+2 eff.) S.pwr/crit +7 Dmg.mod +21% arcane +18% temporal ----- def ----- Resists +15% all Silence- +42% ---------- misc Max.mana +41.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of Angolwen (0 def, 0 armour) timebroken elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.crit +5% Spell.pwr +22 (+3 eff.) S.pwr/crit +5 Dmg.mod +20% arcane +20% temporal ----- def ----- Resists +15% all Silence- +30% ---------- misc Max.mana +67.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
troll-hide reinforced leather armour of command (22 def, 13 armour) troll-hide reinforced leather armour of command (22 def, 13 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +2 Cun ----- def ----- Armour +13 Defense +22 (+6 eff.) Fatigue +8% Mind.save +16 (+4 eff.) Max.HP +46.00 HP.reg +7.00 Heal.mod +17% A suit of armour made of leather. |
marauder's drakeskin leather armour (27 def, 8 armour) marauder's drakeskin leather armour (27 def, 8 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +10 Str +7 Dex ----- def ----- Armour +8 Defense +27 (+7 eff.) Fatigue +8% Phys.save +13 (+3 eff.) A suit of armour made of leather. |
volcanic drakeskin leather armour of Toknor (20 def, 15 armour) volcanic drakeskin leather armour of Toknor (20 def, 15 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +8 (+3 eff.) Melee+ 6 fire Ranged+ 8 fire ----- def ----- Armour +15 Defense +20 (+5 eff.) Fatigue +8% Resists +30% fire +21% physical A suit of armour made of leather. |
hardened voratun mail armour of delving (5 def, 15 armour) hardened voratun mail armour of delving (5 def, 15 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Master While equipped: Stats +4 Str ----- def ----- Armour +15 Defense +5 (+1 eff.) Fatigue +12% Resists +8% acid +23% physical +16% darkness +9% fire +11% lightning +10% cold ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
searing voratun mail armour of delving (5 def, 10 armour) searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: Stats +6 Str dps ---------- Melee+ 14 acid 17 fire Melee Ret 10 acid 8 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +14% acid +21% fire +16% darkness +10% physical ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 3.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun plate armour of Eyal (0 def, 16 armour) voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +38.00 HP.reg +4.00 Heal.mod +17% A suit of armour made of metal plates. |
noble's hardened leather belt of dampening noble's hardened leather belt of dampening1.0 T3 belt armor [Ego++] Nature/Master While equipped: Stats +3 Cun +5 Wil dps ---------- Against +23% Summoned ----- def ----- Resists +7% acid +7% fire +6% lightning +7% cold D.Red.from +23% Summoned A belt that goes around your waist. |
Shocksweep the cashmere cloak (2 def, 0 armour) Shocksweep the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% fire Res.pen +15% blight +15% lightning ----- def ----- Defense +2 (+1 eff.) Resists +18% lightning +18% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Stormdredge' (2 def, 0 armour) cashmere cloak 'Stormdredge' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con dps ---------- Res.pen +10% lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Defense +2 (+1 eff.) Resists +12% temporal +6% cold +9% nature +6% darkness Phys.save +11 (+3 eff.) Spell.save +18 (+5 eff.) Max.HP +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+3 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 93 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+4 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
restorative elven-silk cloak of Eldoral (3 def, 0 armour) restorative elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Defense +3 (+1 eff.) Resists +16% nature +14% blight HP.reg +4.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of backstabbing (3 def, 0 armour) restorative elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Crit.mult +28.00% Acc +10 (+3 eff.) Apr +11 ----- def ----- Defense +3 (+1 eff.) Resists +15% nature +15% blight Stealth +9 HP.reg +8.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of fog (11 def, 0 armour) shadow elven-silk cloak of fog (11 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +15% darkness Res.pen +13% darkness ----- def ----- Defense +11 (+3 eff.) Resists +18% fire +21% darkness +17% light Stealth +22 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of drakeskin leather boots of evasion (8 def, 5 armour) grounding pair of drakeskin leather boots of evasion (8 def, 5 armour)2.0 T5 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +5 Defense +8 (+2 eff.) Resists +10% lightning +15% temporal Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 50 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots 'Wintermortal' (0 def, 5 armour) pair of drakeskin leather boots 'Wintermortal' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +3 Mag +14 Lck dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +6% acid +18% cold ----- def ----- Armour +5 Resists +9% acid Stealth +12 ---------- misc Spell.cld 10% A pair of boots made of leather. |
insulating pair of dwarven-steel boots of strife (0 def, 4 armour) insulating pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +10% cold Blindside: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Scorpionsquall' (0 def, 5 armour) pair of voratun boots 'Scorpionsquall' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +10 Wil +6 Con dps ---------- Mind.pwr +8 (+2 eff.) Dmg.mod +6% arcane Res.pen +9% physical +10% nature +15% arcane Melee Ret 2 arcane On Hit (Melee): * 10% chance to slow global speed by 72% ----- def ----- Armour +5 Fatigue -3% Resists +6% nature Phys.save +12 (+3 eff.) ---------- misc Max.enc +37 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewend (2 def, 0 armour) Flamewend (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +12% cold Res.pen +5% mind ----- def ----- Defense +2 (+1 eff.) Resists +27% fire +18% cold Mind.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
stabilizing drakeskin leather cap of knowledge (0 def, 5 armour) stabilizing drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Phys.save +20 (+5 eff.) A cap made of leather. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 4.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 191.03 mind damage and cripples the target's higher mental functions, reducing cunning by 23 and confusing (38% power) the target for 5 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 2.5 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 3 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
8 bloodstone 8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond 7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 330.00 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Eldritch Pearl Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.12 cold damage and 6.10 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Miniature R2D2 Miniature R2D21.0 T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 50 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
dwarven-steel pickaxe 'Crackleworm' (dig speed 24 turns) dwarven-steel pickaxe 'Crackleworm' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +3% lightning +3% nature Melee Ret 2 nature ----- def ----- Resists +21% lightning +9% darkness ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force 'Aeressra' [power 170] (15 cooldown) steel torque of gale force 'Aeressra' [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Resists +9% lightning Crit.chn- 10.00% Blind- +10% Disease- +20% Confus- +20% Stun/Frz- +10% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ce'Nytta the dragonbone totem of summon tentacle [power 345] (25 cooldown) Ce'Nytta the dragonbone totem of summon tentacle [power 345] (25 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +6% mind Res.pen +15% physical On Hit (Melee): * 10% chance to reduce all saves and defense by 43 ----- def ----- Resists +9% mind Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 899 Base Damage: 389 Armor: 34 All Resist: 24 Puts all charms on 25 cooldown 100% to increase all damage penetration by 28% for 2 turns. 100% to reduce fatigue by 45% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone wand of shielding 'Emelerissra' [power 404] (20 cooldown) dragonbone wand of shielding 'Emelerissra' [power 404] (20 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Acc +15 (+4 eff.) Apr +2 ----- def ----- Defense +15 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.hate +6.00 Create a shield absorbing up to 404 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 44% for 2 turns. 100% to increase all damage by 28% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Ferwin the Thalore Woods Walker level 33
68th Pyre 123rd year of Ascendancy at 17:15 see stats
By Ferwin the Thalore Woods Walker level 15
27th Haze 122nd year of Ascendancy at 07:13 see stats
By Ferwin the Thalore Woods Walker level 32
48th Pyre 123rd year of Ascendancy at 11:12 see stats
By Ferwin the Thalore Woods Walker level 15
20th Haze 122nd year of Ascendancy at 08:15 see stats
By Ferwin the Thalore Woods Walker level 37
13rd Dusk 123rd year of Ascendancy at 08:18 see stats
By Ferwin the Thalore Woods Walker level 44
48th Haze 123rd year of Ascendancy at 03:49 see stats
By Ferwin the Thalore Woods Walker level 49
28th Regrowth 124th year of Ascendancy at 02:50 see stats
By Ferwin the Thalore Woods Walker level 36
10th Dusk 123rd year of Ascendancy at 02:10 see stats
By Ferwin the Thalore Woods Walker level 12
13rd Haze 122nd year of Ascendancy at 02:04 see stats
By Ferwin the Thalore Woods Walker level 17
63rd Haze 122nd year of Ascendancy at 06:03 see stats
By Ferwin the Thalore Woods Walker level 11
3rd Flare 122nd year of Ascendancy at 03:15 see stats
By Ferwin the Thalore Woods Walker level 39
47th Dusk 123rd year of Ascendancy at 15:40 see stats
By Ferwin the Thalore Woods Walker level 35
5th Dusk 123rd year of Ascendancy at 22:16 see stats
By Ferwin the Thalore Woods Walker level 42
54th Dusk 123rd year of Ascendancy at 07:15 see stats
By Ferwin the Thalore Woods Walker level 21
33rd Regrowth 123rd year of Ascendancy at 01:06 see stats
By Ferwin the Thalore Woods Walker level 21
25th Regrowth 123rd year of Ascendancy at 22:09 see stats
By Ferwin the Thalore Woods Walker level 20
7th Decay 122nd year of Ascendancy at 13:01 see stats
By Ferwin the Thalore Woods Walker level 15
27th Haze 122nd year of Ascendancy at 06:44 see stats
By Ferwin the Thalore Woods Walker level 46
48th Haze 123rd year of Ascendancy at 05:08 see stats
By Ferwin the Thalore Woods Walker level 33
56th Pyre 123rd year of Ascendancy at 10:41 see stats
By Ferwin the Thalore Woods Walker level 10
9th Mirth 122nd year of Ascendancy at 07:43 see stats
By Ferwin the Thalore Woods Walker level 20
7th Decay 122nd year of Ascendancy at 12:56 see stats
By Ferwin the Thalore Woods Walker level 30
40th Pyre 123rd year of Ascendancy at 15:56 see stats
By Ferwin the Thalore Woods Walker level 40
47th Dusk 123rd year of Ascendancy at 15:40 see stats
By Ferwin the Thalore Woods Walker level 50
31st Regrowth 124th year of Ascendancy at 10:59 see stats
By Ferwin the Thalore Woods Walker level 28
9th Pyre 123rd year of Ascendancy at 19:21 see stats
By Ferwin the Thalore Woods Walker level 33
2nd Summertide 123rd year of Ascendancy at 18:22 see stats
By Ferwin the Thalore Woods Walker level 33
3rd Summertide 123rd year of Ascendancy at 10:24 see stats
By Ferwin the Thalore Woods Walker level 36
11st Dusk 123rd year of Ascendancy at 20:05 see stats
By Ferwin the Thalore Woods Walker level 26
65th Regrowth 123rd year of Ascendancy at 05:16 see stats
By Ferwin the Thalore Woods Walker level 27
72nd Regrowth 123rd year of Ascendancy at 05:50 see stats
By Ferwin the Thalore Woods Walker level 36
11st Dusk 123rd year of Ascendancy at 20:05 see stats
By Ferwin the Thalore Woods Walker level 29
36th Pyre 123rd year of Ascendancy at 10:57 see stats
By Ferwin the Thalore Woods Walker level 35
6th Dusk 123rd year of Ascendancy at 01:36 see stats
By Ferwin the Thalore Woods Walker level 15
27th Haze 122nd year of Ascendancy at 07:13 see stats
By Ferwin the Thalore Woods Walker level 8
6th Mirth 122nd year of Ascendancy at 01:55 see stats
By Ferwin the Thalore Woods Walker level 15
27th Haze 122nd year of Ascendancy at 07:13 see stats
By Ferwin the Thalore Woods Walker level 16
44th Haze 122nd year of Ascendancy at 06:14 see stats
By Ferwin the Thalore Woods Walker level 36
11st Dusk 123rd year of Ascendancy at 20:05 see stats
By Ferwin the Thalore Woods Walker level 47
65th Haze 123rd year of Ascendancy at 07:05 see stats
By Ferwin the Thalore Woods Walker level 16
43rd Haze 122nd year of Ascendancy at 14:58 see stats
By Ferwin the Thalore Woods Walker level 34
3rd Dusk 123rd year of Ascendancy at 11:00 see stats
By Ferwin the Thalore Woods Walker level 23
46th Regrowth 123rd year of Ascendancy at 08:28 see stats
By Ferwin the Thalore Woods Walker level 32
47th Pyre 123rd year of Ascendancy at 23:47 see stats
Log
Burning from Orc pyromancer hits Ferwin for (23 antimagic), 0 fire (0 total damage).
Ferwin picks up (P.): enhanced voratun longsword (152% power, 6 apr).
Ferwin picks up (T.): voratun dagger 'Crackleshaper' (146% power, 9 apr).
Ferwin picks up (G.): infernal dragonbone starstaff of might (136% power, 6 apr, darkness element).
Ferwin picks up ( .): timebroken elven-silk robe of Angolwen (0 def, 0 armour).
Ferwin's manaburn arcane area effect hits Ferwin for 0 arcane damage.
Ferwin picks up (a.): wild infusion (res 20%; physical; dur 4; cd 15).
Ferwin stops burning.
Hurricane from Cyrayassra the orc pyromancer hits Ferwin for (55 antimagic), 0 lightning (0 total damage).
Ferwin's manaburn arcane area effect hits Ferwin for 0 arcane damage.
Ferwin uses Infusion: Primal.
Ferwin attunes to the wild.
Ferwin HEALS from lightning damage!
Hurricane from Cyrayassra the orc pyromancer hits Ferwin for (60 antimagic), 0 lightning, 74 healing (0 total damage) [74 healing].
The Hurricane around Ferwin dissipates.
Resting starts...
Ferwin is no longer attuned.
Ferwin is no longer one with nature.
Rested for 2 turns (stop reason: all resources and life at maximum).
Talent Antimagic Zone is ready to use.
Talent Eye of the Hunter is ready to use.
Talent Infusion: Primal is ready to use.
Talent Green Sprite is ready to use.
Ran for 32 turns (stop reason: at door).