








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 22 / 59% |
| Size | small |
| Lifes / Deaths | Killed by Eiliniyavena the temporal stalker at level 22 on the 32nd Regrowth 123rd year of Ascendancy at 17:32 / 1 |
Primary Stats
| Strength | 58 (base 51) |
| Dexterity | 33 (base 34) |
| Constitution | 21 (base 20) |
| Magic | 13 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | -242/533 |
| Stamina | 27/190 |
| Healing Factor | 1.094804467222 |
| Regeneration | 12.316550256248 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107.19994720145% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 24.108545491274 |
| See Invisible | 27.108545491274 |
Offense: Mainhand
| Damage | 116 |
| Accuracy | 40 |
| Crit Chance | 10% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Acid | +10% |
| Temporal | +3% |
| Blight | +6% |
| Physical | +22% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +5% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 11 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 30%( 70%) |
| Blight | + 30%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 15%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 18%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 33%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Silence Resistance | 20% |
| Confusion Resistance | 88% |
| Stun Resistance | 100% |
| Pinning Resistance | 0% |
| Poison Resistance | 40% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 382 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Erademas (5 def, 2 armour) =hp cfz=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Mindpower +10 (+5 eff.) defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +3% nature Unlife -40.00 life Poison Resist +20% Confus Resist +20% other ------- Infravision +2 A pair of boots made of leather. |
| Light source | preserving brass lantern of health =hp con=2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +2 Con defense ------ Resistance +6% blight Life +42.00 Life Regen +2.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Duskshaper the linen wizard hat (21 def, 0 armour) =def=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Dex offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +6% physical On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Defense +21 (+7 eff.) other ------- Psi/turn +0.12 A pointy cloth hat, very wizardly... |
| Tool | steel torque of mindblast 'Shockbile' [power 160] (13/13 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +12% lightning +6% blight defense ------ Resistance +3% blight Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 18% for 2 turns. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xitta =stn=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Critical power +10.00% Damage +10% acid Ignore resists +5% blight defense ------ Resistance +20% acid Life Regen +3.00 Stun Resist +42% other ------- Mana/turn +0.04 Vim-on-crit +2.00 Rings make your fingers look great! |
| On fingers | gold quartz ring =stn cun=0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +11 Cun +3 Mag offense ------ On-Hit 23 physical On-Ranged-Hit 17 physical Damage +3% cold When Hit 2 cold On-Hit (Melee): * 14% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 20 defense ------ Defense +14 (+5 eff.) Crit Resistance 15.00% Life Regen +6.00 Stun Resist +68% other ------- Hate-on-crit +1.00 Max hate +10.00 Infravision +3 See Invisibility +3 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
| Around waist | rough leather belt 'Eclipsepassion' =hp=1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Resistance +3% temporal +9% fire +1% physical +3% cold Life +51.00 A belt that goes around your waist. |
| In main hand | Drake's Bane (156% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | temporal hardened leather gloves of strength (+2) (0 def, 2 armour) =str=1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str offense ------ Physical Power +8 (+2 eff.) On-Hit 7 temporal On-Ranged-Hit 6 temporal Damage +3% temporal defense ------ Armor +2 Resistance +7% temporal Unarmed combat: Weapon Damage 123% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * 8% chance to gain 10% of a turn (3/turn limit) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Ulumnir the woollen robe (6 def, 6 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Master While equipped: offense ------ Damage +16% physical defense ------ Armor +6 Defense +6 (+2 eff.) Resistance +16% physical +5% arcane +9% all Physical save +34 (+11 eff.) Disarm Resist +20% Knockbk Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Bethovena the linen cloak (1 def, 0 armour) =str con=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Str +4 Con defense ------ Defense +1 (+0 eff.) Resistance +3% mind Life +32.00 other ------- Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Tempestvengeance the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) Ignore resists +10% mind defense ------ Resistance +11% blight +7% physical +14% nature +6% lightning Mind save +5 (+2 eff.) Poison Resist +20% Disease Resist +20% Confus Resist +13% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
Inventory
healing infusion (heal 53; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 53 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion (heal 50; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 179; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -242; dur 5; cd 26)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 26 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -242 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 484 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 523%; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 523% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 323; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 81; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
copper ring 'Muckstrider' =con=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% nature Ignore resists +10% nature defense ------ Resistance +9% acid +5% arcane +6% mind +6% lightning Physical save +6 (+2 eff.) Rings make your fingers look great! |
psionicist's copper ring of life =hp=0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Life +42.00 Life Regen +5.00 Healmod +11% Rings make your fingers look great! |
titan's copper ring =con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con defense ------ Physical save +4 (+1 eff.) Rings make your fingers look great! |
gold quartz ring =cun=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +9 (+3 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
Bokudrandil the Flashglory (100% power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +6% temporal +10% cold Ignore resists +5% light +10% arcane other ------- Max positive +20.00 Max negative +20.00 Talents +1 Command Staff This staff offers 10% bonus to cold damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
acidic iron battleaxe of vileness (111% power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 5 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
Arthygrim the Shadepulverizer (113% power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Rare] Nature Weapon Damage 113% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +12 darkness +13 fire On Hit: * 10% chance to reduce damage dealt by 17% While equipped: offense ------ Global Speed +2% Damage +9% blight Ignore resists +9% fire When Hit 6 darkness defense ------ Resistance +6% darkness Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Massive two-handed swords. |
steel greatsword 'Quenchgrinder' (127% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 127% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +13 blight On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Spell Crit +2% Spellpower/crit +2 Ignore Shields +30% When Hit 4 blight 6 cold Massive two-handed swords. |
balanced dwarven-steel longsword of massacre (136% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego] Master Weapon Damage 136% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +20% Sharp, long, and deadly. |
balanced dwarven-steel dagger of paradox (122% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 122% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 temporal While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +8 (+3 eff.) Resistance +9% temporal Disarm Resist +25% Sharp, short and deadly. |
warbringer's dwarven-steel dagger (113% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego+] Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +8% physical defense ------ Disarm Resist +15% Sharp, short and deadly. |
harmonious vined mindstar of balance (87% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 87% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +3% nature defense ------ Resistance +3% nature Physical save +4 (+1 eff.) Spell save +3 (+3 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +0.90 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Festermaster the cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Attack Speed 100% Range +7 On-ranged-hit +8 nature While equipped: Stats +3 Str offense ------ Physical Power +8 (+2 eff.) Ignore resists +20% physical defense ------ Resistance +12% lightning +6% blight Slings are used to hurl stones or metal shots at your foes. |
Poxgrinder the cured leather sling4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Projectile Speed +200% On Hit: * 20% chance to slow global speed by 46% While equipped: Stats +5 Con offense ------ Ignore resists +7% all Accuracy +8 (+3 eff.) Ignore Armor +8 other ------- Reload +1 Stamina/turn +2.00 Slings are used to hurl stones or metal shots at your foes. |
cured leather sling of enduring4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: Stats +7 Con +6 Wil defense ------ Life +18.00 Slings are used to hurl stones or metal shots at your foes. |
swashbuckler's dwarven-steel shield of the stars (0 def, 6 armour, 78.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +4 Dex +2 Mag +4 Cun offense ------ Damage +12% light +12% darkness Accuracy +8 (+3 eff.) defense ------ Armor +6 Fatigue +8% Resistance +12% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
cashmere robe 'Glarekiss' (0 def, 4 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane/Psionic While equipped: offense ------ Damage +13% mind +15% darkness Ignore resists +10% light defense ------ Armor +4 Resistance +6% acid +35% darkness +23% mind +11% all Crit Resistance 15.00% Physical save +12 (+4 eff.) Spell save +13 (+11 eff.) Mind save +22 (+11 eff.) Unlife -40.00 life The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic cured leather armour of the void (6 def, 4 armour) =oop=9.0 Encumbrance T2 light armor [Ego+] Arcane While equipped: offense ------ On-Hit 6 darkness On-Ranged-Hit 5 darkness defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% temporal +24% darkness +11% light Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +11% Blink to a nearby random location (rad 7) Puts all charms on 22 turn cooldown A suit of armour made of leather. |
hardened leather armour of the deep (9 def, 7 armour)9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +9 (+3 eff.) Fatigue +8% Resistance +8% acid +6% cold other ------- Breathe water A suit of armour made of leather. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% lightning A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of Eyal (3 def, 19 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +19 Defense +3 (+1 eff.) Fatigue +12% Life +38.00 Life Regen +3.00 Healmod +14% A suit of armour made of mail. |
rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Pusoracle' =cun=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +6 Cun offense ------ Mindpower +3 (+2 eff.) Damage +9% lightning Ignore resists +5% nature +5% mind When Hit 4 mind defense ------ Physical save +6 (+2 eff.) Mind save +3 (+1 eff.) A belt that goes around your waist. |
rough leather belt of unlife =dead=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Chillsage the pair of rough leather boots (0 def, 1 armour) =con hp=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Con offense ------ Critical power +10.00% Damage +3% cold Accuracy +10 (+4 eff.) defense ------ Armor +1 Resistance +6% fire +6% cold Unlife -20.00 life A pair of boots made of leather. |
Gadrafang the pair of rough leather boots (0 def, 1 armour) =con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +3 Con offense ------ Damage +3% mind defense ------ Armor +1 Resistance +13% fire +3% darkness +6% cold Life Regen +4.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Velarewen the rough leather gloves (0 def, 1 armour) =oop=1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +3 Cun offense ------ Critical power +5.00% On-Hit 5 fire Damage +4% fire defense ------ Armor +1 Resistance +3% temporal +3% cold +6% fire Pinning Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 94% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 fire On Hit: 10% Fire Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Daimeruintir (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ Spellpower/crit +6 On-Hit 11 darkness Damage +7% darkness +3% blight Ignore resists +10% arcane When Hit 6 arcane defense ------ Armor +6 Resistance +9% darkness Mind save +6 (+3 eff.) Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: * 10% chance to reduce damage dealt by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+0 eff.) Spell save +4 (+4 eff.) Life +20.00 Unarmed combat: Weapon Damage 107% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 83% On-hit +10 silence Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Hareroddagrim the rough leather cap (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: Stats +2 Cun +4 Con offense ------ Critical power +15.00% Ignore resists +15% mind defense ------ Armor +1 Fatigue +1% Resistance +6% nature +7% blight Crit Resistance 5.00% A cap made of leather. |
Betugamira (0 def, 3 armour) =cun lt=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Cun +1 Dex offense ------ Damage +3% mind defense ------ Armor +3 Fatigue +5% Crit Resistance 10.00% other ------- Stamina when Hit +0.80 EQ when Hit +0.80 Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eremoregozor (0 def, 3 armour) =str=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Str +1 Wil offense ------ Physical Crit +3.0% Mind Crit +2% Mindpower +5 (+3 eff.) defense ------ Armor +3 Fatigue +5% Resistance +6% cold other ------- Max stamina +10.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bright brass lantern of focus =lit=2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: Stats +4 Wil offense ------ Damage +6% mind other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lisymina the Cinderjam (dig speed 37 turns) =str cun=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +5 Str +1 Wil +3 Cun offense ------ Damage +6% nature Ignore resists +5% fire defense ------ Resistance +11% nature Crit Resistance 10.00% other ------- See Invisibility +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Thundermortal (dig speed 19 turns) =hp=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% lightning +6% cold +3% mind When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Life +22.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvarin the Sunslice (dig speed 30 turns) =str=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Damage +3% acid Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce all saves and defense by 20 defense ------ Resistance +6% mind +9% acid While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 5.2 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +102 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force 'Bethathra' [power 170] (13/13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +4 Dex +7 Wil defense ------ Resistance +6% blight +9% fire Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 207 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged elm totem of healing [power 140] (13/16 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 16 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Firenkita the Yeek Berserker level 11
55th Haze 122nd year of Ascendancy at 21:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Firenkita the Yeek Berserker level 10
28th Haze 122nd year of Ascendancy at 22:44 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Firenkita the Yeek Berserker level 20
2nd Regrowth 123rd year of Ascendancy at 17:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Firenkita the Yeek Berserker level 19
10th Allure 123rd year of Ascendancy at 01:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Firenkita the Yeek Berserker level 10
30th Haze 122nd year of Ascendancy at 18:16 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Firenkita the Yeek Berserker level 7
25th Dusk 122nd year of Ascendancy at 08:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Firenkita the Yeek Berserker level 20
3rd Regrowth 123rd year of Ascendancy at 19:58 see stats
Log
Eiliniyavena the temporal stalker casts Searing Light.
LOW HEALTH WARNING!
Eiliniyavena the temporal stalker hits Firenkita for 154 light damage.
------Player Action Start------
gold quartz ring =stn cun= is still recharging.
Firenkita uses Perfect Strike.
Firenkita aims carefully.
Firenkita hits Eiliniyavena the temporal stalker for 146 physical, 22 physical, 2 temporal (172 total damage).
Eiliniyavena the temporal stalker's light area effect hits Firenkita for 77 light damage.
Melee retaliation hits Firenkita for 35 light damage.
------Player Action End------
Eiliniyavena the temporal stalker casts Channel Staff.
Eiliniyavena the temporal stalker's Channel Staff hits Firenkita for 103 darkness damage.
------Game Turn Changed!------
Talent Stunning Blow is ready to use.
------Player Action Start------
Firenkita uses Stunning Blow.
Eiliniyavena the temporal stalker is stunned!
Firenkita performs a melee critical strike against Eiliniyavena the temporal stalker!
Eiliniyavena the temporal stalker is weakened by the darkness!
Firenkita hits Eiliniyavena the temporal stalker for 103 physical, 22 physical, 2 temporal, 169 physical, 22 physical, 2 temporal (323 total damage).
Eiliniyavena the temporal stalker's light area effect hits Firenkita for 26 light damage.
Melee retaliation hits Firenkita for 35 light, 12 light (47 total damage).
------Player Action End------
Eiliniyavena the temporal stalker casts Channel Staff.
Eiliniyavena the temporal stalker's spell attains critical power!
Eiliniyavena the temporal stalker's Channel Staff hits Firenkita for 60 darkness damage.
Firenkita the level 22 yeek berserker was shadowed to death by Eiliniyavena the temporal stalker on level 1 of The Maze.
Firenkita no longer revels in blood quite so much.
Firenkita's rage subsides!






















































































