








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 27 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 27 on the 5th Decay 122nd year of Ascendancy at 18:10 / 1 |
Primary Stats
| Strength | 109 (base 57) |
| Dexterity | 42 (base 42) |
| Constitution | 33 (base 18) |
| Magic | 11 (base 10) |
| Willpower | 38 (base 10) |
| Cunning | 23 (base 10) |
Resources
| Life | -409/684 |
| Stamina | 81/284 |
| Psi | 128/128 |
| Healing Factor | 1.3289294477288 |
| Regeneration | 2.3256265335253 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 44 |
| Crit Chance | 11% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +30% |
| Light | +21% |
| Fire | +13% |
| Nature | +5% |
| Physical | +34% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (38.594633868923%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 17 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 26%( 70%) |
| All | + 18%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 23%( 70%) |
| Physical | + 45%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 46%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 0% |
| Confusion Resistance | 55% |
| Instadeath Resistance | 100% |
| Stun Resistance | 41% |
| Poison Resistance | 30% |
| Pinning Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 361 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
Escort the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest) | active |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Lightspike (0 def, 4 armour) =hp con=3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Con offense ------ Damage +21% light +12% mind defense ------ Armor +4 Fatigue +3% Unlife -80.00 life other ------- Stamina/turn +0.80 Max stamina +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Samezilarach =lt hp=2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Crit +2.0% Critical power +5.00% Physical Power +5 (+2 eff.) defense ------ Defense +15 (+5 eff.) Unlife -60.00 life other ------- Max stamina +20.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hanogrim (3 def, 0 armour) =phy=2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Wil offense ------ Mind Crit +8% Mindpower +17 (+6 eff.) Damage +30% darkness +22% physical defense ------ Defense +3 (+1 eff.) Resistance +31% physical +30% darkness +6% blight +12% fire +5% arcane Physical save +11 (+3 eff.) other ------- Max hate +26.00 A pointy cloth hat, very wizardly... |
| Tool | overpowered yew totem of healing [power 422] (16/22 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 422 Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Raventouch =str con=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +7 (+2 eff.) When Hit 10 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Resistance +6% blight Rings make your fingers look great! |
| On fingers | copper ring 'Nightknight' =cun con=0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +5 Wil +5 Cun +4 Con offense ------ Mindpower +6 (+2 eff.) defense ------ Resistance +3% darkness Crit Resistance 10.00% Rings make your fingers look great! |
| Around waist | Berudil the rough leather belt =hp stn=1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +5% arcane +15% acid Physical save +6 (+2 eff.) Life +60.00 Poison Resist +10% Stun Resist +20% A belt that goes around your waist. |
| In main hand | Chamaldir (165% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Disrupt Weapon Damage 165% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% Damage Against +17% Unnatural While equipped: Stats +2 Con +5 Wil offense ------ Critical power +15.00% defense ------ Defense +15 (+5 eff.) Resistance +2% physical Unlife -40.00 life Massive two-handed mauls. |
| On hands | Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
| Main armor | Daimoragen (0 def, 4 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +1 Dex offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) Damage +12% physical +13% fire Accuracy +5 (+1 eff.) defense ------ Armor +4 Resistance +6% acid +6% light +7% blight +19% fire +11% all Mind save +20 (+9 eff.) Life +51.00 Life Regen +1.50 Healmod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Yvulethra (1 def, 0 armour) =con hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +2 Con defense ------ Defense +1 (+0 eff.) Resistance +15% blight Life +31.00 other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Kindlestoker the copper amulet =con=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Wil +3 Con defense ------ Resistance +12% lightning +3% fire Stun Resist +21% other ------- Light +1 Amulets make your neck look great! |
Inventory
gold amulet0.1 Encumbrance T3 amulet jewelry [Normal] Amulets make your neck look great! |
Gloomnoon the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +4 Str offense ------ Damage +12% darkness When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 22% defense ------ Armor +8 Resistance +30% darkness Blind Resist +32% other ------- Infravision +4 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
Sparkbraid the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex +4 Mag +5 Cun offense ------ Accuracy +10 (+3 eff.) defense ------ Resistance +12% lightning Crit Resistance 15.00% other ------- Light +3 Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Gutta'0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +2 Mag offense ------ Mind Crit +5% Damage +16% mind defense ------ Resistance +13% mind Life +40.00 other ------- Infravision +3 Rings make your fingers look great! |
gold ring 'Isleth'0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +8 Str +4 Dex +6 Con offense ------ Physical Power +11 (+3 eff.) Accuracy +8 (+2 eff.) defense ------ Resistance +9% lightning +6% fire +3% temporal Physical save +9 (+3 eff.) Spell save +11 (+7 eff.) Mind save +12 (+6 eff.) Rings make your fingers look great! |
gold ring 'Wildstoker'0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +6 Con offense ------ Ignore resists +15% mind +10% nature defense ------ Crit Resistance 15.00% Blind Resist +25% other ------- Infravision +3 See Stealth +8 See Invisibility +14 Rings make your fingers look great! |
gold ring of lightning (+20%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
Drake's Bane (156% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
iron greatsword 'Zerakath' (129% power, 1 apr) =con=3.0 Encumbrance T1 greatsword 2H weapon [Rare] Master Weapon Damage 129% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Mind Crit +3% Critical power +5.00% other ------- EQ when Hit +0.04 Massive two-handed swords. |
Chargepride (3 def, 2 armour) =cun=9.0 Encumbrance T1 light armor [Rare] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mind Crit +6% defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% lightning Mind save +11 (+5 eff.) other ------- Psi when Hit +0.16 A suit of armour made of leather. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rope Belt of the Thaloren =cun=1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+5 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Morningpain the linen cloak (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +5 Mag +1 Cun +3 Con offense ------ Ignore resists +5% light defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dayglamour (0 def, 1 armour) =cun=2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Damage +3% light defense ------ Armor +1 Physical save +6 (+2 eff.) Spell save +6 (+4 eff.) Mind save +7 (+3 eff.) other ------- EQ when Hit +0.12 Light +3 A pair of boots made of leather. |
Unlightwell (0 def, 1 armour) =str=1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Str offense ------ Physical Power +6 (+2 eff.) Damage +3% darkness defense ------ Armor +1 Fatigue +1% Resistance +3% blight +12% cold Crit Resistance 10.00% Life Regen +4.00 Healmod +5% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Unarmed combat: Weapon Damage 107% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Cracklewish' (0 def, 5 armour) =str con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+1 eff.) Ignore resists +5% lightning When Hit 4 lightning defense ------ Armor +5 Fatigue +1% Resistance +9% fire Disease Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cap made of leather. |
Fograven (3 def, 0 armour) =cun=2.0 Encumbrance T5 head armor [Random Unique] Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+6 eff.) Damage +27% darkness +12% physical Ignore resists +5% darkness defense ------ Defense +3 (+1 eff.) Resistance +6% lightning +14% physical +14% darkness +6% blight +3% temporal Spell save +3 (+3 eff.) other ------- Psi/turn +0.20 Max hate +11.00 A pointy cloth hat, very wizardly... |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+4 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Cuthodig' (dig speed 40 turns) =str hp=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +5 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature +3% fire Unlife -20.00 life Disarm Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Zuzelzig the Yeek Berserker level 12
74th Dusk 122nd year of Ascendancy at 22:23 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Zuzelzig the Yeek Berserker level 25
80th Haze 122nd year of Ascendancy at 05:38 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Zuzelzig the Yeek Berserker level 25
79th Haze 122nd year of Ascendancy at 09:59 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Zuzelzig the Yeek Berserker level 25
79th Haze 122nd year of Ascendancy at 17:08 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Zuzelzig the Yeek Berserker level 10
10th Dusk 122nd year of Ascendancy at 17:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Zuzelzig the Yeek Berserker level 20
35th Haze 122nd year of Ascendancy at 15:17 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Zuzelzig the Yeek Berserker level 23
72nd Haze 122nd year of Ascendancy at 03:01 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Zuzelzig the Yeek Berserker level 12
79th Dusk 122nd year of Ascendancy at 08:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Zuzelzig the Yeek Berserker level 11
11st Dusk 122nd year of Ascendancy at 23:19 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Zuzelzig the Yeek Berserker level 25
80th Haze 122nd year of Ascendancy at 15:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Zuzelzig the Yeek Berserker level 19
33rd Haze 122nd year of Ascendancy at 10:18 see stats
Log
Thorn Grab from Giramina the wolf hits Zuzelzig for 20 nature damage.
Thought-forged bowman's Shoot misses Zuzelzig.
Giramina the wolf uses Mind Sear.
Giramina the wolf hits Zuzelzig for 230 mind damage.
Zuzelzig is no longer sleeping.
------Player Action Start------
Zuzelzig uses Execution.
Zuzelzig performs a melee critical strike against Giramina the wolf!
Zuzelzig's blood frenzy intensifies!
Giramina the wolf converts some damage to Psi!
Zuzelzig hits Giramina the wolf for 322 to psi, 439 physical (762 total damage).
Zuzelzig killed Giramina the wolf!
------Player Action End------
War hound hits Zuzelzig for 72 physical damage.
Melee retaliation hits War hound for 13 darkness damage.
Poromima, the worried loremaster misses War hound.
Poromima, the worried loremaster says: 'Help! War hound to the north!'
------Game Turn Changed!------
Zuzelzig has finished recovering.
Talent Infusion: Regeneration is ready to use.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Zuzelzig for 75 fire damage.
Thorn Grab from Giramina the wolf hits Zuzelzig for 20 nature damage.
War hound hits Zuzelzig for 71 physical damage.
Melee retaliation hits War hound for 13 darkness damage.
Zuzelzig the level 27 yeek berserker was battered to death by a war hound on level 4 of Old Forest.
Zuzelzig no longer revels in blood quite so much.
Zuzelzig's rage subsides!
















































































