








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 41 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 41 on the 57th Pyre 123rd year of Ascendancy at 04:17 / 2Killed by Shasshhiy'Kaish at level 41 on the 57th Pyre 123rd year of Ascendancy at 05:11 |
Primary Stats
| Strength | 117 (base 60) |
| Dexterity | 64 (base 60) |
| Constitution | 17 (base 22) |
| Magic | 18 (base 10) |
| Willpower | 26 (base 10) |
| Cunning | 73 (base 30) |
Resources
| Life | -258/1183 |
| Stamina | 220/260 |
| Psi | 116/116 |
| Healing Factor | 1.2629415192739 |
| Regeneration | 10.419267534009 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 44.511629553598 |
| See Invisible | 44.511629553598 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 56 |
| Crit Chance | 55% |
| APR | 38 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +13% |
| Darkness | +16% |
| Light | +3% |
| Temporal | +6% |
| Nature | +25% |
| Arcane | +25% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +52% |
| Acid | +30% |
Defense: Base
| Armour (hardiness) | 41 (38.594633868923%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 42 |
| Spell Save | 31 |
| Mental Save | 30 |
Defense: Resistances
| Fire | + 46%( 70%) |
| Lightning | + 20%( 70%) |
| Nature | + 20%( 70%) |
| Temporal | + 16%( 70%) |
| Darkness | + 63%( 70%) |
| Arcane | + 39%( 70%) |
| Mind | + 15%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 66% |
| Silence Resistance | 20% |
| Stun Resistance | 71% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 807% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 7 of Dreadfell. Escort: lost tinker (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 81 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | watchleader's brass lantern2.0 Encumbrance T1 lite [Ego+] Master While equipped: defense ------ Blind Resist +20% Confus Resist +11% other ------- Light +6 See Stealth +5 See Invisibility +5 Track: Puts all charms on 26 turn cooldown Effective talent level: 2.0 Power cost 26 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Murkfear (30 def, 6 armour) =def hp=2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +6 Defense +30 (+6 eff.) Fatigue +1% Resistance +15% lightning +12% fire +9% darkness +3% all Physical save +6 (+2 eff.) Unlife -60.00 life A cap made of leather. |
| Tool | Velyriba the iron torque of psionic shield [power 27] (17 cooldown) =def=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: defense ------ Defense +30 (+6 eff.) Spell save +12 (+6 eff.) Pinning Resist +20% Stun Resist +20% Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 17 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Pitchlash'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: defense ------ Armor +4 Defense +15 (+3 eff.) Resistance +5% arcane +18% fire +9% nature +6% darkness Life +100.00 Life Regen +4.00 Stun Resist +31% Rings make your fingers look great! |
| On fingers | Camasamnir the Noonhacker =hp stn=0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +16% darkness +3% light defense ------ Resistance +32% darkness +6% nature Physical save +12 (+4 eff.) Life +100.00 Life Regen +4.00 Disease Resist +20% Stun Resist +20% Rings make your fingers look great! |
| Around waist | hardened leather belt 'Dristir' =def hp=1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Damage +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 25 defense ------ Armor +11 Defense +30 (+6 eff.) Resistance +5% arcane +12% fire Life +80.00 Healmod +20% Create a temporary shield that absorbs 314 damage Puts all charms on 20 turn cooldown A belt that goes around your waist. |
| In main hand | caustic voratun greatsword of evisceration (174% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 174% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +17 acid +17 nature On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +13 (+2 eff.) Ignore resists +30% acid +27% nature Ignore Armor +12 Massive two-handed swords. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+4 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+8 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 173.75 arcane damage and stunned). Uses 65 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) =oop=2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +1 Dex offense ------ Accuracy +5 (+2 eff.) Ignore Armor +5 defense ------ Defense +2 (+0 eff.) Resistance +14% darkness +10% temporal Out-of-Phase Defense +16 Out-of-Phase Resistance +11% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Keredir'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Lck offense ------ Physical Power +14 (+2 eff.) Combat Speed +20% Damage +6% temporal +13% physical Accuracy +9 (+3 eff.) On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +8 (+1 eff.) Resistance +9% mind Resist unseen 10% Amulets make your neck look great! |
Inventory
healing infusion (heal 70; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 70 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 286; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 286 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 421; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; physical; dur 3; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; magical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
acid wave rune of the psychic (damage 204; dur 4; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 204.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 88; dur 4; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 102; dur 4; cd 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 102.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 13; resist 22%; move 54%; dur 5; cd 22)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 22% all resistance, you move 54% faster, and you are invisible (power 13). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 17; resist 29%; move 46%; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 29% all resistance, you move 46% faster, and you are invisible (power 17). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 23; resist 30%; move 45%; dur 5; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 45% faster, and you are invisible (power 23). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 21; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 21 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 25; blocks 4; dur 4; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 25 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold amulet of soulsearing0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: offense ------ Critical power +12.00% Spellpower +8 (+2 eff.) Damage +8% blight +7% fire Amulets make your neck look great! |
Sleetwreath0.1 Encumbrance T4 amulet jewelry [Random Unique] Arcane While equipped: Stats +16 Mag offense ------ Spell Crit +10% Critical power +10.00% Spellpower +8 (+2 eff.) Damage +6% acid +6% temporal +7% light +7% lightning +21% cold +6% fire +8% physical +6% darkness Accuracy +15 (+5 eff.) When Hit 4 physical defense ------ Defense +10 (+2 eff.) Amulets make your neck look great! |
titan's copper ring of corrosion (+22%) =con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% acid defense ------ Resistance +22% acid Physical save +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Armotodas'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +4 Mag +7 Cun +3 Con offense ------ Critical power +10.00% On-Hit 8 physical On-Ranged-Hit 12 physical Accuracy +6 (+2 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 25 defense ------ Crit Resistance 5.00% Physical save +6 (+2 eff.) other ------- Hate-on-crit +1.00 Max hate +7.00 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great! |
solipsist's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +11 (+4 eff.) defense ------ Life +48.00 Life Regen +9.00 Healmod +14% Rings make your fingers look great! |
pixie's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Cun +2 Mag offense ------ Spellpower +15 (+4 eff.) Move Speed +25% Accuracy +11 (+4 eff.) defense ------ Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 26 turn cooldown Effective talent level: 3.9 Power cost 26 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 34% for 5 turns. Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
Gravitational Staff (136% power, 8 apr, physical element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Gravity pin Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +8 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +25 (+6 eff.) Damage +20% physical +10% temporal defense ------ Resistance +15% physical other ------- Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Effective talent level: 3.0 Power cost 9 out of 14/14. Range 6 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 60.87 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.61 (up to a maximum of 30.43 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Lightfiend the yew vilestaff (129% power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Critical power +10.00% Spellpower +17 (+4 eff.) Damage +26% blight Ignore resists +25% blight Ignore Shields +30% On-Hit (Melee): * 10% chance to reduce armor by 17% defense ------ Resistance +6% light other ------- Mana-on-crit +2.00 Max mana +80.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued yew magestaff of the prodigy (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego++] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +7 Mag +11 Wil +8 Cun offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Spellpower/crit +7 Damage +20% arcane other ------- Talents +1 Command Staff On Spell Hit: 10% Channel Staff level 3 Staves designed for wielders of magic, by the greats of the art. |
Scaldwoe (136% power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Str +1 Mag offense ------ Physical Crit +11.0% Spell Crit +5% Spellpower +41 (+9 eff.) On-Hit 15 arcane Damage +12% fire +30% cold Ignore resists +10% fire other ------- Mana/turn +0.88 Max mana +128.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 20 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Rhikor (135% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Master/Psionic Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +7 mind On Hit: * 23% chance to reduce all saves and defense by 25 While equipped: Stats +5 Cun +5 Wil offense ------ Spellpower +15 (+4 eff.) Ignore resists +10% blight +10% all Accuracy +19 (+6 eff.) Ignore Armor +10 defense ------ Defense +10 (+2 eff.) Spell save +12 (+6 eff.) Disarm Resist +35% other ------- Mana-on-crit +2.00 Massive two-handed battleaxes. |
truestriking dwarven-steel battleaxe (142% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 142% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% While equipped: offense ------ Ignore resists +14% physical Accuracy +16 (+5 eff.) Ignore Armor +10 Massive two-handed battleaxes. |
acidic voratun battleaxe of massacre (180% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Ego] Arcane/Master Weapon Damage 180% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed battleaxes. |
Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 7 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
enhanced steel greatmaul of crippling (139% power, 2 apr) =con=5.0 Encumbrance T2 greatmaul 2H weapon [Ego++] Nature/Master Weapon Damage 139% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +7 Dex +7 Mag +5 Wil +6 Cun +7 Con offense ------ Physical Crit +9.0% Massive two-handed mauls. |
Zubunor (164% power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 164% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +18 blight On Hit: * 23% chance to reduce strength, dexterity, and constitution by 8 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +4 Cun offense ------ Ignore resists +10% mind other ------- Psi when Hit +0.04 Massive two-handed mauls. |
Grinugohir the Rainreeve (183% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 183% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +17 darkness +12 cold Damage Against +16% Living On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: offense ------ When Hit 6 cold defense ------ Resistance +15% cold Massive two-handed mauls. |
acidic stralite greatsword of shearing (158% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Arcane/Master Weapon Damage 158% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: offense ------ Ignore resists +13% all Accuracy +17 (+5 eff.) Ignore Armor +12 Massive two-handed swords. |
Durylach the Singepiety (128% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +11 (+2 eff.) Damage +9% fire Ignore resists +15% fire defense ------ Defense +15 (+3 eff.) Resistance +9% mind +27% fire Life +60.00 Healmod +20% Sharp, long, and deadly. |
dwarven-steel longsword 'Unlightrage' (128% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Arcane Weapon Damage 128% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +11 fire On Hit: * 20% chance to reduce damage dealt by 21% While equipped: Stats +2 Wil offense ------ Mind Crit +4% Mindpower +30 (+10 eff.) Ignore resists +10% temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 21% Sharp, long, and deadly. |
voratun mace of corruption (156% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego+] Arcane Weapon Damage 156% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 5 Blunt and deadly. |
dwarven-steel waraxe 'Zubylraba' (119% power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 119% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +14 light Damage Against +15% Undead On-crit, radius 2 +20 arcane While equipped: defense ------ Defense +30 (+6 eff.) Resistance +5% arcane +30% fire Crit Resistance 15.00% Life Regen +4.00 One-handed war axes. |
quick steel dagger of rage (103% power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego++] Master Weapon Damage 103% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Str +3 Dex offense ------ Combat Speed +10% Damage +9% physical Accuracy +17 (+5 eff.) Sharp, short and deadly. |
balanced stralite dagger of massacre (146% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego] Master Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Accuracy +11 (+4 eff.) defense ------ Defense +13 (+2 eff.) Disarm Resist +34% Sharp, short and deadly. |
truestriking voratun dagger (148% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 148% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +10% physical Accuracy +19 (+6 eff.) Ignore Armor +11 Sharp, short and deadly. |
voratun dagger of enduring (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Nature Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +7 Con +7 Wil defense ------ Life +92.00 Sharp, short and deadly. |
Drolar the Bogqueen (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +16 acid On Hit: * 20% chance to slow global speed by 52% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Ignore resists +20% arcane On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Resistance +15% acid +18% nature Physical save +7 (+2 eff.) Spell save +7 (+4 eff.) Mind save +7 (+4 eff.) other ------- EQ when Hit +1.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful thorny mindstar of resolve (98% power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 98% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +13% mind +11% darkness Ignore resists +8% mind +7% darkness defense ------ Spell save +4 (+2 eff.) other ------- Max hate +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Xerukira' (96% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 96% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +20 physical On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Physical Crit +2.0% Mind Crit +3% Critical power +10.00% Mindpower +6 (+2 eff.) When Hit 6 physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +5% physical Healmod +21% Heal-on-summon +40 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted living mindstar of sand (111% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 111% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +18 (+6 eff.) On-Hit 11 physical Damage +13% physical Ignore resists +11% physical defense ------ Resistance +4% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Anasus4.0 Encumbrance T3 longbow 2H weapon [Rare] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +20 cold While equipped: offense ------ Spell Crit +4% Spellpower/crit +4 Damage +6% blight +18% cold defense ------ Defense +10 (+2 eff.) Unlife -80.00 life other ------- Reload +4 Mana-on-crit +2.00 Max mana +100.00 Longbows are used to shoot arrows at your foes. |
Eilinyth the Willowmaster4.0 Encumbrance T3 longbow 2H weapon [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-Hit, radius 1 +20 nature On-crit, radius 2 +44 acid +39 nature While equipped: Stats +9 Dex +3 Mag +3 Cun +6 Con offense ------ Ignore resists +21% acid +26% nature Ignore Armor +17 defense ------ Crit Resistance 15.00% Longbows are used to shoot arrows at your foes. |
Hellwind4.0 Encumbrance T3 sling 1H weapon [Rare] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +15 lightning +12 fire On-Hit, radius 1 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 8 While equipped: offense ------ Damage +17% lightning +9% arcane +6% blight Ignore resists +25% fire When Hit 8 fire defense ------ Resistance +5% arcane +15% fire Slings are used to hurl stones or metal shots at your foes. |
swiftstrike reinforced leather sling of recursion4.0 Encumbrance T4 sling 1H weapon [Ego++] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 Projectile Speed +200% On Hit: 10% Shoot level 1 While equipped: Stats +1 Cun offense ------ Combat Speed +10% Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling of recursion4.0 Encumbrance T5 sling 1H weapon [Ego+] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On Hit: 10% Shoot level 1 Slings are used to hurl stones or metal shots at your foes. |
blazebringer's voratun steamgun of life draining4.0 Encumbrance T5 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +20 draining blight On-crit, radius 2 +38 fire Uses 2.0 Steam While equipped: offense ------ Global Speed +4% Ignore resists +6% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Arygogrim (14/14, 158% power, 19 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 158% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +19 Critical Rate +19.0% Capacity 14 Projectile Speed +200% On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Erelaledan the Furnacespire (20/20, 189% power, 29 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Master Weapon Damage 189% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +29 Critical Rate +55.0% Capacity 20 Projectile Speed +200% Ignore Shields +30% On-ranged-hit +12 blight +16 fire On-Hit, radius 1 +20 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
pouch of steel shots of disruption (17/17, 125% power, 2 apr)3.0 Encumbrance T2 shot ammo [Ego+] Disrupt Weapon Damage 125% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 17 Damage Against +8% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots of disruption (19/19, 156% power, 3 apr)3.0 Encumbrance T3 shot ammo [Ego++] Disrupt/Master Weapon Damage 156% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +13.0% Capacity 19 Damage Against +8% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots of amnesia (14/19, 156% power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Psionic Weapon Damage 156% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 19 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
Earireneg (23/23, 177% power, 6 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 177% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +19.0% Capacity 23 On-ranged-hit +8 blight +14 physical +20 acid On-Hit, radius 1 +20 acid +19 fire On-crit, radius 2 +12 blight On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage On Critical: * Wound the target dealing 304 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
impervious dwarven-steel shield (0 def, 12 armour, 172.5 block)7.0 Encumbrance T3 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Con defense ------ Armor +12 Fatigue +8% Physical save +8 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
Hailclash (0 def, 10 armour, 211 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Damage +6% acid On shield block: * Deals 15 light and fire damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +33% fire +19% light +33% cold other ------- Talents +1 Block Handheld deflection devices. |
impervious voratun shield of fire resistance (+20%) (0 def, 20 armour, 243.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con defense ------ Armor +20 Fatigue +8% Resistance +20% fire Physical save +10 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
shocking voratun shield of resistance (0 def, 10 armour, 199 block)7.0 Encumbrance T5 shield armor [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 19 lightning When Hit 10 lightning defense ------ Armor +10 Fatigue +8% Resistance +9% acid +8% fire +11% lightning +9% cold other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of fire resistance (+11%) (0 def, 10 armour, 200.5 block)7.0 Encumbrance T5 shield armor [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Wil defense ------ Armor +10 Fatigue +8% Resistance +20% fire +11% physical Windwall +63 Slow Projectiles +22% other ------- Talents +1 Block Handheld deflection devices. |
shimmering elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spellpower +15 (+4 eff.) Spellpower/crit +5 Damage +18% arcane defense ------ Resistance +15% all Silence Resist +34% other ------- Max mana +77.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Rogue Plight (6 def, 7 armour)9.0 Encumbrance T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con defense ------ Armor +7 Defense +6 (+1 eff.) Fatigue +7% Resistance +35% nature Crit Resistance 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
hardened leather armour 'Cobrastriker' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Arcane While equipped: offense ------ On-Hit 8 darkness On-Ranged-Hit 8 darkness Damage +6% nature Ignore resists +25% darkness +25% nature On-Hit (Melee): * 20% chance to slow global speed by 52% * 20% chance to reduce damage dealt by 21% defense ------ Armor +6 Defense +9 (+2 eff.) Fatigue +8% Resistance +22% temporal +25% darkness +12% cold Out-of-Phase Defense +22 Out-of-Phase Resistance +16% Out-of-Phase Resilience +18% Blink to a nearby random location (rad 11) Puts all charms on 17 turn cooldown A suit of armour made of leather. |
enlightening reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Psionic While equipped: Stats +6 Cun +5 Wil defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Mind save +14 (+7 eff.) A suit of armour made of leather. |
multi-hued reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: offense ------ Mindpower +10 (+4 eff.) defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Resistance +8% acid +17% physical +11% cold +11% lightning +11% fire A suit of armour made of leather. |
radiant reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: Stats +5 Wil defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Resistance +18% blight +18% darkness other ------- Light +1 A suit of armour made of leather. |
Masochism (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag offense ------ Spellpower +10 (+2 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+3 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Effective talent level: 5.0 Power cost 8 out of 12/12. Range 10 Cooldown: 5 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 46.03 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
marauder's drakeskin leather armour of Toknor (26 def, 8 armour)9.0 Encumbrance T5 light armor [Ego++] Master While equipped: Stats +6 Str +7 Dex offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +7 (+1 eff.) defense ------ Armor +8 Defense +26 (+5 eff.) Fatigue +8% Physical save +14 (+4 eff.) A suit of armour made of leather. |
radiant drakeskin leather armour of the deep (20 def, 12 armour)9.0 Encumbrance T5 light armor [Ego++] Nature While equipped: Stats +3 Wil defense ------ Armor +12 Defense +20 (+4 eff.) Fatigue +8% Resistance +23% blight +10% cold +17% darkness +9% acid other ------- Light +2 Breathe water A suit of armour made of leather. |
fortifying dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Str +5 Con defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Life +108.00 Life Regen +4.00 Healmod +13% A suit of armour made of mail. |
radiant dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: Stats +3 Wil defense ------ Armor +8 Defense +3 (+0 eff.) Fatigue +12% Resistance +16% blight +11% darkness Life +20.00 other ------- Light +2 A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 11 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +11 Defense +4 (+1 eff.) Fatigue +12% Resistance +9% acid +11% cold other ------- Breathe water A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 12 armour)14.0 Encumbrance T4 heavy armor [Ego+] Nature While equipped: defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +12% Resistance +9% acid +9% cold other ------- Breathe water A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 Encumbrance T5 heavy armor [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con defense ------ Armor +18 Defense +10 (+2 eff.) Fatigue +16% Resistance +20% acid +20% blight +20% fire +20% nature +20% lightning Life +120.00 Devouring Flame: Effective talent level: 3.0 Power cost 33 out of 80/80. Range 10 Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 25.44 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
cleansing voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Nature/Disrupt While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +13% nature +14% blight Life +22.00 Life Regen +4.00 Healmod +15% A suit of armour made of mail. |
prismatic voratun mail armour of command (16 def, 16 armour)14.0 Encumbrance T5 heavy armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun defense ------ Armor +16 Defense +16 (+3 eff.) Fatigue +12% Resistance +16% light +15% darkness Mind save +19 (+10 eff.) A suit of armour made of mail. |
Revenant (8 def, 20 armour)17.0 Encumbrance T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Mag +5 Con defense ------ Armor +20 Defense +8 (+1 eff.) Fatigue +12% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) Silence Resist +20% Confus Resist +20% Pinning Resist +20% Stun Resist +20% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
insulating rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +7% blight +6% cold +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
hardened leather belt 'Velissra'1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +4 Con +2 Mag offense ------ Physical Power +10 (+2 eff.) Damage +15% mind Accuracy +15 (+5 eff.) defense ------ Defense +20 (+4 eff.) Fatigue -7% other ------- Encumbrance +39 Max stamina +20.00 Light +3 A belt that goes around your waist. |
hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego+] Master While equipped: Stats +5 Dex +5 Cun +7 Lck defense ------ Stealth +8 other ------- Disarm Traps +10 Infravision +4 A belt that goes around your waist. |
reinforced hardened leather belt of the vagrant1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Con offense ------ Mindpower +6 (+2 eff.) defense ------ Armor +9 Defense +7 (+1 eff.) Physical save +14 (+4 eff.) Mind save +8 (+4 eff.) A belt that goes around your waist. |
linen cloak 'Jetmire' (1 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +5 Con offense ------ Damage +9% darkness defense ------ Defense +1 (+0 eff.) Life +34.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lorahir the cashmere cloak (9 def, 0 armour) =def hp=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Physical Power +20 (+4 eff.) Ignore resists +25% mind defense ------ Defense +9 (+2 eff.) Resistance +13% light +15% fire Stealth +10 Unlife -60.00 life other ------- Infravision +2 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ulfivon the Obsidiantyphoon (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +3 Str +6 Dex +3 Mag +3 Wil offense ------ Spellpower +30 (+7 eff.) Damage +15% darkness Ignore resists +15% arcane defense ------ Defense +2 (+0 eff.) other ------- Mana-on-crit +2.00 See Invisibility +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the guardian (10 def, 6 armour)2.0 Encumbrance T3 cloak armor [Ego+] Master While equipped: defense ------ Armor +6 Defense +10 (+2 eff.) Physical save +18 (+6 eff.) Spell save +19 (+9 eff.) Mind save +15 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Elirilaith the elven-silk cloak (3 def, 0 armour) =hp phy=2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Critical power +5.00% Physical Power +15 (+3 eff.) Ignore resists +15% physical Accuracy +29 (+8 eff.) defense ------ Defense +3 (+0 eff.) Fatigue -10% Resistance +3% blight +5% arcane Physical save +14 (+4 eff.) Mind save +26 (+12 eff.) Unlife -110.00 life Life +110.00 Poison Resist +10% other ------- Max stamina +29.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Uludunahell (10 def, 1 armour) =hp=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con defense ------ Armor +1 Defense +10 (+2 eff.) Resistance +5% arcane Physical save +12 (+4 eff.) Unlife -80.00 life Life Regen +4.00 Rush: Puts all charms on 17 turn cooldown Effective talent level: 3.9 Power cost 17 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Fulineg the pair of hardened leather boots (0 def, 6 armour) =con=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Con offense ------ Physical Power +15 (+3 eff.) Damage +15% physical Accuracy +25 (+7 eff.) defense ------ Armor +6 other ------- Infravision +3 A pair of boots made of leather. |
Islorille the Flareparry (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +25% blight +15% temporal +16% darkness +25% acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +3 Resistance +21% acid +22% temporal +22% darkness +6% blight +6% fire Out-of-Phase Defense +19 Out-of-Phase Resistance +16% Out-of-Phase Resilience +21% A pair of boots made of leather. |
pair of hardened leather boots 'Demonrace' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +3% darkness When Hit 8 arcane 2 darkness defense ------ Armor +3 Resistance +9% light +11% fire +20% darkness +11% cold A pair of boots made of leather. |
scholar's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Spellpower +8 (+2 eff.) Damage +7% physical defense ------ Armor +3 other ------- Size +1 A pair of boots made of leather. |
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -4% Physical save +9 (+3 eff.) other ------- Encumbrance +32 Stamina/turn +0.50 Max stamina +19.00 A pair of boots made of leather. |
undeterred pair of hardened leather boots of rushing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con defense ------ Armor +3 Silence Resist +30% Confus Resist +28% Stun Resist +28% Rush: Puts all charms on 17 turn cooldown Effective talent level: 1.3 Power cost 17 out of 25/25. Range 6 Cooldown: 35 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +3 Wil +2 Cun +4 Con defense ------ Armor +3 Physical save +17 (+5 eff.) Mind save +16 (+8 eff.) Blink to a nearby random location (rad 9) Puts all charms on 17 turn cooldown A pair of boots made of leather. |
Hettaregotar the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +2 Mag +6 Con offense ------ Critical power +20.00% Accuracy +10 (+4 eff.) defense ------ Armor +4 Fatigue +3% Resistance +9% fire +11% cold Physical save +6 (+2 eff.) other ------- Stamina/turn +1.00 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shockprophet the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Con offense ------ Damage +9% lightning +6% acid Ignore resists +20% acid defense ------ Armor +4 Fatigue +3% Resistance +21% acid +30% lightning Physical save +18 (+6 eff.) Mind save +18 (+9 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +4 Con defense ------ Armor +3 Physical save +13 (+4 eff.) Spell save +8 (+4 eff.) Mind save +7 (+4 eff.) Disarm Resist +34% Unarmed combat: Weapon Damage 130% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +16 physical On Hit: 10% Juggernaut level 1 Juggernaut: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 2.6 Power cost 20 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% and provides a 13% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stabilizing cashmere wizard hat of madness (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +9 Wil offense ------ Mind Crit +4% defense ------ Defense +2 (+0 eff.) Physical save +8 (+2 eff.) Mind save +18 (+9 eff.) Hateful Whisper: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 107 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Gleamwisp the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil +5 Cun offense ------ Mindpower +6 (+2 eff.) Damage +9% fire Ignore resists +10% light defense ------ Defense +3 (+0 eff.) Resistance +15% light +9% fire Spell save +11 (+6 eff.) other ------- Infravision +7 See Stealth +19 See Invisibility +12 Circle of Warding: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 12% and attempts to push all creatures other than yourself out of its radius, inflicting 2.50 light damage and 2.81 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Pyrequill (0 def, 1 armour) =con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +2 Wil +7 Con offense ------ When Hit 4 fire defense ------ Armor +1 Fatigue +1% Resistance +3% temporal +10% light +11% darkness A cap made of leather. |
Hettaresta (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +6 Str +4 Wil +4 Cun offense ------ Mindpower +5 (+2 eff.) Damage +15% mind Ignore Shields +30% defense ------ Armor +3 Fatigue +3% other ------- Max hate +10.00 See Invisibility +15 A cap made of leather. |
Salyta (10 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Dex offense ------ Physical Crit +3.0% Spell Crit +8% Critical power +20.00% Damage +15% blight Ignore Armor +2 defense ------ Armor +3 Defense +10 (+2 eff.) Fatigue +3% Physical save +9 (+3 eff.) Spell save +9 (+5 eff.) A cap made of leather. |
Lisavena (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +4 Dex +3 Cun offense ------ Ignore resists +15% mind Ignore Armor +6 When Hit 8 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 8 defense ------ Armor +5 Fatigue +5% Resistance +15% lightning +10% temporal Skullcracker: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 369.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Ivana (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +13 Lck offense ------ Physical Crit +10.0% Spell Crit +5% Mind Crit +4% defense ------ Armor +4 Fatigue +4% Resistance +18% acid +12% temporal Unlife -80.00 life Blind Resist +20% other ------- Psi when Hit +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed dwarven-steel helm of constitution (+8) (0 def, 4 armour) =skul=3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +8 Str +4 Con defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 369.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's dwarven-steel helm of the bounder (0 def, 7 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +7 Str +5 Dex defense ------ Armor +7 Fatigue +4% other ------- Infravision +3 Skullcracker: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 369.3 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Murkgore the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Disrupt While equipped: offense ------ Damage +6% acid +6% darkness Ignore resists +20% darkness +25% nature When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce armor by 17% * 20% chance to reduce damage dealt by 21% defense ------ Resistance +6% darkness +3% all Spell save +9 (+5 eff.) other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe 'Torchqueen' (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +1 Con offense ------ Critical power +16.00% Physical Power +8 (+1 eff.) Ignore resists +10% temporal Ignore Armor +7 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal +15% fire Crit Resistance 10.00% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of predation (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Dex offense ------ Physical Power +5 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive ash totem of healing [power 194] (10 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 10 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Malidas' [power 215] (17 cooldown) =con=2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +7 Con offense ------ Physical Crit +2.0% other ------- Stamina/turn +2.00 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 459 Base Damage: 241 Armor: 9 All Resist: 7 Puts all charms on 17 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 12% for 2 turns. 100% to reduce fatigue by 36% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Kazs the Yeek Berserker level 39
26th Pyre 123rd year of Ascendancy at 04:38 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Kazs the Yeek Berserker level 39
24th Pyre 123rd year of Ascendancy at 12:21 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Kazs the Yeek Berserker level 23
29th Regrowth 123rd year of Ascendancy at 20:11 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Kazs the Yeek Berserker level 13
18th Haze 122nd year of Ascendancy at 00:25 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Kazs the Yeek Berserker level 35
9th Pyre 123rd year of Ascendancy at 21:41 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Kazs the Yeek Berserker level 24
34th Regrowth 123rd year of Ascendancy at 10:13 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Kazs the Yeek Berserker level 36
15th Pyre 123rd year of Ascendancy at 14:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Kazs the Yeek Berserker level 10
6th Haze 122nd year of Ascendancy at 18:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Kazs the Yeek Berserker level 20
76th Haze 122nd year of Ascendancy at 01:06 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Kazs the Yeek Berserker level 30
49th Regrowth 123rd year of Ascendancy at 22:31 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Kazs the Yeek Berserker level 40
31st Pyre 123rd year of Ascendancy at 16:03 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Kazs the Yeek Berserker level 28
43rd Regrowth 123rd year of Ascendancy at 15:29 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Kazs the Yeek Berserker level 23
21st Regrowth 123rd year of Ascendancy at 00:26 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Kazs the Yeek Berserker level 23
29th Regrowth 123rd year of Ascendancy at 20:11 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Kazs the Yeek Berserker level 12
11st Haze 122nd year of Ascendancy at 23:19 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Kazs the Yeek Berserker level 13
27th Haze 122nd year of Ascendancy at 08:27 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Kazs the Yeek Berserker level 30
67th Regrowth 123rd year of Ascendancy at 14:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Kazs the Yeek Berserker level 25
39th Regrowth 123rd year of Ascendancy at 12:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Kazs the Yeek Berserker level 19
72nd Haze 122nd year of Ascendancy at 12:43 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Kazs the Yeek Berserker level 41
57th Pyre 123rd year of Ascendancy at 04:18 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Kazs the Yeek Berserker level 37
21st Pyre 123rd year of Ascendancy at 02:34 see stats
Log
Talent Infusion: Movement is ready to use.
Talent Track is ready to use.
------Game Turn Changed!------
Kazs is no longer blood locked.
------Game Turn Changed!------
Talent Quickened is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
------Player Action Start------
Kazs uses Track.
------Player Action End------
------Game Turn Changed!------
------Player Action Start------
------Player Action End------
The shield around Shasshhiy'Kaish crumbles.
------Player Action Start------
------Game Turn Changed!------
------Player Action End------
Kazs activates Berserker Rage.
Kazs activates Daunting Presence.
Shasshhiy'Kaish casts Phase Door.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Kazs is recovering from the damage!
Kazs reacts immediately after taking severe wounds!
LOW HEALTH WARNING!
Something hits Kazs for 226 physical, 177 fire, 226 physical, 177 fire, 226 physical, 177 fire, 226 physical (1441 total damage).
Kazs the level 41 yeek berserker was battered to death by Shasshhiy'Kaish and used for her perverted desires on level 2 of Lost Dwarven Kingdom of Reknor.










































































































































