










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Reaver |
| Level / Exp | 38 / 34% |
| Size | small |
| Lifes / Deaths | Killed by The Master at level 38 on the 9th Pyre 123rd year of Ascendancy at 23:47 / 1 |
Primary Stats
| Strength | 17 (base 17) |
| Dexterity | 59 (base 60) |
| Constitution | 8 (base 10) |
| Magic | 76 (base 60) |
| Willpower | 19 (base 10) |
| Cunning | 39 (base 23) |
Resources
| Life | -247/784 |
| Mana | 185/427 |
| Vim | 21/314 |
| Healing Factor | 1.0995910630513 |
| Regeneration | 13.250072309768 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +35% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 44.429186789964 |
| See Invisible | 44.429186789964 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 68 |
| Crit Chance | 27% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 58 |
| Accuracy | 68 |
| Crit Chance | 27% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +50% |
| Lightning | +15% |
| Darkness | +6% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Physical | +15% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 34 (60.678270784467%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 8 |
| Spell Save | 29 |
| Mental Save | 42 |
Defense: Resistances
| Nature | + 11%( 70%) |
| Lightning | + 22%( 70%) |
| Light | + 21%( 70%) |
| Acid | + 8%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 13%( 70%) |
| Fire | + 31%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Confusion Resistance | 90% |
| Instadeath Resistance | 100% |
| Stun Resistance | 87% |
| Poison Resistance | 0% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Corruption / Vim | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Oakbait the pair of iron boots (15 def, 15 armour) =def hp=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +10% physical defense ------ Armor +15 Defense +15 (+3 eff.) Fatigue +2% Resistance +3% nature Unlife -40.00 life other ------- Infravision +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of health1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Umbraknave the linen wizard hat (6 def, 0 armour) =hp def=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +1 Dex offense ------ Damage +6% darkness Ignore resists +5% physical defense ------ Defense +6 (+1 eff.) Mind save +6 (+2 eff.) Unlife -80.00 life other ------- Stamina/turn +3.00 A pointy cloth hat, very wizardly... |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 125% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | overpowered yew totem of healing [power 440] (15/20 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 440 Puts all charms on 20 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Cun offense ------ Critical power +5.00% On-Hit 7 physical On-Ranged-Hit 17 physical Ignore resists +5% arcane On-Hit (Melee): * 14% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 17 defense ------ Spell save +6 (+3 eff.) Mind save +9 (+3 eff.) Life Regen +5.00 Confus Resist +35% Stun Resist +57% other ------- Hate-on-crit +3.00 Max mana +60.00 Max hate +8.00 Max vim +40.00 Light +1 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Move Speed +10% Accuracy +7 (+2 eff.) defense ------ Defense +8 (+2 eff.) Stun Resist +30% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+3 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | magewarrior's short elven-wood bonestaff (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Ego+] Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Physical Power +9 (+3 eff.) Spellpower +18 (+5 eff.) Damage +25% blight Accuracy +9 (+3 eff.) other ------- Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Around waist | blurring hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Wil defense ------ Defense +13 (+3 eff.) Mind save +7 (+3 eff.) Stealth +8 Life +62.00 A belt that goes around your waist. |
| In off hand | magewarrior's short elven-wood bonestaff (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 1H weapon [Ego+] Master Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +7% Physical Power +11 (+4 eff.) Spellpower +20 (+5 eff.) Damage +25% blight Accuracy +9 (+3 eff.) other ------- Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| Cloak | elven-silk cloak 'Oakdeath' (11 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con offense ------ Ignore resists +20% nature Accuracy +25 (+7 eff.) defense ------ Defense +11 (+2 eff.) Fatigue -7% Resistance +6% blight +25% fire +14% light +5% arcane Stealth +12 Life +93.00 other ------- Max stamina +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide drakeskin leather armour of command (34 def, 14 armour) =def=9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature/Psionic While equipped: Stats +3 Cun defense ------ Armor +14 Defense +34 (+7 eff.) Fatigue +8% Mind save +21 (+7 eff.) Life +54.00 Life Regen +6.80 Healmod +12% A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 164; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the duelist (heal 181; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 192; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 201; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 346; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 583; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 5; phase 26; cd 12)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 79; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 257; dur 7; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 7 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Cyrutta =hp=0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil offense ------ Critical power +20.00% Mindpower +7 (+3 eff.) Ignore resists +10% physical defense ------ Resistance +3% nature Mind save +7 (+3 eff.) Unlife -60.00 life Life Regen +4.00 Confus Resist +12% Teleport Resist +20% Amulets make your neck look great! |
Fanged Collar =cun=0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+13 eff.) Spell save +15 (+8 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
steel amulet 'Goredozor' =con=0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Dex +2 Wil +3 Cun +5 Con offense ------ Mindpower +6 (+3 eff.) Move Speed +10% On-Hit (Melee): * 10 arcane resource burn defense ------ Fatigue -5% Resistance +15% fire +9% nature +14% cold Mind save +7 (+3 eff.) Life Regen +1.00 Confus Resist +10% other ------- Stamina/turn +0.40 Amulets make your neck look great! |
copper ring 'Glowvortex'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Critical power +10.00% Damage +12% light defense ------ Physical save +3 (+3 eff.) Mind save +6 (+2 eff.) Life Regen +2.00 Disarm Resist +10% Confus Resist +24% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Rings make your fingers look great! |
rogue's copper ring =cun=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun defense ------ Defense +6 (+1 eff.) Rings make your fingers look great! |
titan's copper ring =con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Physical save +6 (+6 eff.) Rings make your fingers look great! |
titan's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+4 eff.) Life +24.00 Disarm Resist +21% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
steel ring 'Ce'Nerethra'0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +9 (+3 eff.) Spellpower +9 (+2 eff.) Mindpower +8 (+4 eff.) Damage +6% acid When Hit 10 acid defense ------ Defense +30 (+6 eff.) Spell save +12 (+6 eff.) Mind save +9 (+3 eff.) Unlife -60.00 life Life +100.00 Healmod +20% Rings make your fingers look great! |
Xanonn the Blackstrider =lng=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Damage +15% lightning On-Hit (Melee): * 20% chance to reduce damage dealt by 14% defense ------ Resistance +30% lightning Crit Resistance 15.00% Spell save +13 (+7 eff.) Life Regen +3.00 Stun Resist +28% other ------- Max stamina +19.00 Light +2 Rings make your fingers look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
wizard's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ Accuracy +8 (+2 eff.) Ignore Armor +11 defense ------ Defense +11 (+2 eff.) Spell save +10 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 177% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Aleraldir the ash magestaff (111% power, 3 apr, cold element)5.0 Encumbrance T2 staff 2H weapon [Rare] Master Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +13.00% Spellpower +6 (+2 eff.) Damage +15% cold defense ------ Defense +30 (+6 eff.) Resistance +18% acid +18% lightning Life +40.00 Confus Resist +20% Knockbk Resist +20% other ------- Talents +1 Command Staff This staff offers 15% bonus to cold damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
surging yew magestaff of channeling (120% power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 120% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +17 (+4 eff.) Spellpower/crit +5 Damage +20% arcane other ------- Mana/turn +0.19 Talents +1 Command Staff This staff offers 20% bonus to arcane damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Lavawolf' (136% power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Mag +7 Cun +3 Con offense ------ Spell Crit +10% Critical power +28.00% Spellpower +15 (+4 eff.) Damage +30% arcane +9% darkness Ignore resists +15% fire When Hit 4 fire defense ------ Resistance +13% temporal +12% darkness +15% fire Physical save +11 (+11 eff.) Spell save +11 (+6 eff.) Mind save +9 (+3 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +25% other ------- Negative/turn +0.20 Vim-on-crit +7.00 Max vim +33.00 Max negative +44.00 Talents +1 Command Staff This staff offers 30% bonus to arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone vilestaff of invocation (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 136% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +24 (+6 eff.) Spellpower/crit +13 Damage +30% fire other ------- Talents +1 Command Staff This staff offers 30% bonus to fire damage. (included above) Conjure elemental energy in a radius 10 cone, dealing 87.41 to 104.89 fire damage Puts all charms on 8 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Glintsin the steel battleaxe (135% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +20 arcane While equipped: offense ------ Spell Crit +2% When Hit 4 light defense ------ Armor +12 Resistance +6% fire Unlife -80.00 life Life +40.00 Confus Resist +20% Massive two-handed battleaxes. |
stormbringer's dwarven-steel battleaxe of enduring (135% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego++] Nature Weapon Damage 135% Range: 1.0x-1.5x Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +14 lightning +23 cold While equipped: Stats +12 Con +12 Wil offense ------ Move Speed +47% Ignore resists +13% lightning +16% cold defense ------ Life +42.00 Massive two-handed battleaxes. |
Obsidianpunish (112% power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 112% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +20 darkness On Hit: * 20% chance to reduce all saves and defense by 17 While equipped: Stats +5 Str offense ------ Damage +9% physical Accuracy +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 17 defense ------ Armor +4 Resistance +6% light +6% mind +18% darkness Pinning Resist +20% Sharp, long, and deadly. |
Everpyre Blade (147% power, 10 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Weapon Damage 147% Range: 1.0x-1.4x Uses 100% Str Damage Fire Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +18.0% Attack Speed 100% On Hit: 15% Fire Breath level 4 While equipped: Stats +7 Str +7 Wil offense ------ Damage +20% fire Ignore resists +15% fire defense ------ Resistance +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
stralite longsword of shearing (144% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Weapon Damage 144% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +8% all Accuracy +13 (+4 eff.) Ignore Armor +9 Sharp, long, and deadly. |
Airshear (107% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +20 acid On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage While equipped: Stats +2 Str +5 Mag +7 Wil offense ------ Damage +6% lightning defense ------ Resistance +9% acid One-handed war axes. |
quick steel waraxe (103% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 103% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Combat Speed +10% Accuracy +9 (+3 eff.) One-handed war axes. |
steel waraxe 'Beulach' (101% power, 3 apr) =stats=3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 101% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 mind While equipped: Stats +7 Str +5 Dex +5 Mag +8 Wil +13 Cun +5 Con defense ------ Resistance +15% acid One-handed war axes. |
warbringer's dwarven-steel dagger of enduring (118% power, 7 apr) =con=1.0 Encumbrance T3 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 118% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +7 Wil +10 Con offense ------ Physical Power +5 (+2 eff.) Ignore resists +9% physical defense ------ Life +43.00 Disarm Resist +14% Sharp, short and deadly. |
thorny mindstar of frost (94% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Weapon Damage 94% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+3 eff.) On-Hit 9 cold Damage +9% cold Ignore resists +13% cold defense ------ Armor +10 Resistance +9% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar of balance (116% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 116% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +11% mind +14% darkness Ignore resists +12% mind +11% darkness defense ------ Physical save +3 (+3 eff.) Spell save +6 (+3 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +1.40 Max hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of sand (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) On-Hit 13 physical Damage +14% physical Ignore resists +9% physical defense ------ Resistance +12% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Dimmire the pouch of steel shots (20/20, 124% power, 10 apr)3.0 Encumbrance T2 shot ammo [Rare] Arcane Weapon Damage 124% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.5% Capacity 20 Projectile Speed +200% On-ranged-hit +7 light +20 darkness Damage Against +15% Undead Shots are used with slings to pummel your foes to death. |
acidic steel shield of fire resistance (+17%) (0 def, 4 armour, 40.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 6 acid When Hit 7 acid defense ------ Armor +4 Fatigue +8% Resistance +17% fire other ------- Talents +1 Block Handheld deflection devices. |
Lisydhenne the Gorekarma (0 def, 10 armour, 197 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Random Unique] Arcane/Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil offense ------ On-Hit 9 acid Damage +6% nature +9% cold When Hit 2 acid defense ------ Armor +10 Fatigue +8% Resistance +3% cold +16% physical +12% nature +17% temporal Windwall +82 Slow Projectiles +29% other ------- Talents +1 Block Temporal Shield: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 18 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (439) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Robe of the Worm of Angolwen (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower +7 (+2 eff.) Spellpower/crit +3 defense ------ Resistance +7% all Silence Resist +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of life (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +8% blight +9% all Life +60.00 Life Regen +2.40 Healmod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of darkness (+36%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +8% Spellpower +8 (+2 eff.) Damage +17% light +45% darkness defense ------ Resistance +36% darkness +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Masochism (0 def, 0 armour)9.0 Encumbrance T5 light armor [Unique] Arcane/Master With a better grip it would be the destroyer of your enemies. While equipped: Stats +3 Cun +9 Mag offense ------ Spellpower +10 (+3 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+10 eff.) Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Disease Resist +100% other ------- Max vim +25.00 Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 1 Blood Grasp: Effective talent level: 6.5 Power cost 12 out of 12/12. Range 10 Cooldown: 5 Travel.spd 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 252.28 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego++] Nature/Psionic While equipped: Stats +7 Cun +5 Wil defense ------ Armor +11 Defense +3 (+1 eff.) Fatigue +12% Resistance +9% acid +8% cold Mind save +18 (+6 eff.) other ------- Breathe water A suit of armour made of mail. |
enlightening stralite mail armour (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +12% Mind save +10 (+4 eff.) A suit of armour made of mail. |
stralite mail armour of the deep (4 def, 12 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Nature While equipped: defense ------ Armor +12 Defense +4 (+1 eff.) Fatigue +12% Resistance +10% acid +10% cold other ------- Breathe water A suit of armour made of mail. |
Saledheta the dwarven-steel plate armour (25 def, 23 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Master While equipped: Stats +8 Dex offense ------ Critical power +15.00% When Hit 6 physical defense ------ Armor +23 Defense +25 (+5 eff.) Fatigue +22% Resistance +24% lightning other ------- Max stamina +30.00 A suit of armour made of metal plates. |
Aerulaith the rough leather belt =def=1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Mind Crit +2% Critical power +10.00% Ignore Shields +20% defense ------ Defense +10 (+2 eff.) Spell save +6 (+3 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Icetorrent' (1 def, 0 armour) =con hp=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +5 Con offense ------ Damage +6% cold Ignore resists +10% cold When Hit 4 cold defense ------ Defense +1 (+0 eff.) Crit Resistance 10.00% Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Glimmerlord' (0 def, 1 armour) =oop=2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Str offense ------ Move Speed +25% Damage +9% blight defense ------ Armor +1 Resistance +3% light Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +20.00 A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 39% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Lorulen (0 def, 3 armour) =dmg=2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Mag +7 Cun +8 Con offense ------ Spellpower +3 (+1 eff.) Mindpower +10 (+5 eff.) Damage +6% acid +7% physical +7% blight defense ------ Armor +3 Physical save +13 (+12 eff.) Mind save +15 (+5 eff.) Disease Resist +28% other ------- Psi when Hit +0.12 Size +1 A pair of boots made of leather. |
pair of iron boots 'Searknight' (0 def, 3 armour) =str=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str +1 Wil +1 Con offense ------ Ignore resists +10% fire defense ------ Armor +3 Fatigue +2% Resistance +5% fire +6% cold other ------- Infravision +1 See Invisibility +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of massiveness (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats +4 Str +4 Con offense ------ Damage +6% physical defense ------ Armor +3 Fatigue +2% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +2% defense ------ Armor +4 Fatigue +3% other ------- Stamina/turn +0.60 Mana/turn +0.12 Max mana +27.00 Max stamina +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Stormmark' (0 def, 4 armour) =deter=3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Damage +30% lightning +6% nature Ignore resists +15% darkness defense ------ Armor +4 Fatigue +3% Resistance +15% darkness Silence Resist +37% Confus Resist +31% Stun Resist +34% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Barobar the Arcspiker (0 def, 2 armour) =blt=1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 nature Damage +15% blight +4% nature +6% darkness Ignore resists +25% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +2 Resistance +12% blight +5% nature +6% lightning Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +8 nature On Hit: 10% Venomous Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Rimekin the hardened leather gloves (0 def, 8 armour) =oop=1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +3 Mag offense ------ On-Hit 7 physical Damage +6% arcane +5% physical Ignore resists +5% cold +5% temporal Accuracy +6 (+2 eff.) defense ------ Armor +8 Physical save +7 (+7 eff.) Mind save +5 (+2 eff.) Disarm Resist +23% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 117% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 arcane On-Hit, radius 1 +7 physical On-crit, radius 2 +7 arcane +7 physical On Hit: 10% Sand Breath level 3 On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belolebeth (2 def, 0 armour) =np=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +8% lightning +10% temporal +6% light +12% blight +6% nature +12% mind +12% acid Spell save +12 (+6 eff.) Unlife -60.00 life other ------- Mana/turn +0.12 A pointy cloth hat, very wizardly... |
Betyvea (2 def, 0 armour) =cun=2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +7 Cun +5 Wil offense ------ Mind Crit +6% Ignore resists +25% mind defense ------ Defense +2 (+1 eff.) Mind save +7 (+3 eff.) other ------- EQ when Hit +0.12 Psi when Hit +0.08 A pointy cloth hat, very wizardly... |
bladed hardened leather cap of trickery (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego++] Master While equipped: Stats +7 Str +4 Dex +4 Cun offense ------ Ignore Armor +6 defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 69.1 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
dwarven-steel helm 'Drylach' (0 def, 4 armour) =oop=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Dex +1 Mag +3 Con defense ------ Armor +4 Fatigue +4% Resistance +5% fire +8% cold +15% darkness +15% light Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +1 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 69.1 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+6 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Blazespar =hp def=2.0 Encumbrance T1 lite [Rare] Nature While equipped: defense ------ Defense +15 (+3 eff.) Life +42.00 Disarm Resist +20% Knockbk Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(67 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp1.0 Encumbrance T3 lite [Normal] While equipped: other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xanata the Cystwisp (dig speed 40 turns) =str hp=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +15.00% Damage +9% nature Ignore resists +5% nature defense ------ Fatigue -5% Unlife -20.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arcraptor the iron torque of psionic shield [power 25] (15/25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex +4 Mag +1 Con offense ------ Ignore resists +25% lightning +5% nature Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Silogabeth the stralite torque of gale force [power 300] (15/15 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +10% blight When Hit 4 blight defense ------ Resistance +15% mind Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 300 physical damage Puts all charms on 15 turn cooldown 100% to heal for 70. 100% to increase all damage penetration by 22% for 2 turns. 100% to increase all damage by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sickbro the Yeek Reaver level 14
37th Dusk 122nd year of Ascendancy at 03:22 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Sickbro the Yeek Reaver level 31
7th Allure 123rd year of Ascendancy at 06:24 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Sickbro the Yeek Reaver level 23
19th Haze 122nd year of Ascendancy at 20:17 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Sickbro the Yeek Reaver level 37
4th Pyre 123rd year of Ascendancy at 22:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Sickbro the Yeek Reaver level 10
18th Dusk 122nd year of Ascendancy at 16:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Sickbro the Yeek Reaver level 20
64th Dusk 122nd year of Ascendancy at 23:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Sickbro the Yeek Reaver level 30
46th Haze 122nd year of Ascendancy at 01:33 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Sickbro the Yeek Reaver level 29
37th Haze 122nd year of Ascendancy at 14:02 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Sickbro the Yeek Reaver level 33
6th Regrowth 123rd year of Ascendancy at 03:36 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Sickbro the Yeek Reaver level 38
9th Pyre 123rd year of Ascendancy at 23:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sickbro the Yeek Reaver level 13
22nd Dusk 122nd year of Ascendancy at 07:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Sickbro the Yeek Reaver level 13
23rd Dusk 122nd year of Ascendancy at 19:50 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Sickbro the Yeek Reaver level 34
62nd Regrowth 123rd year of Ascendancy at 00:37 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sickbro the Yeek Reaver level 32
9th Allure 123rd year of Ascendancy at 02:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sickbro the Yeek Reaver level 19
64th Dusk 122nd year of Ascendancy at 00:26 see stats
Log
Sickbro activates his overpowered yew totem of healing!
Sickbro receives 131 healing.
------Player Action End------
------Game Turn Changed!------
Sickbro casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Impending Doom from The Master hits Sickbro for 39 cold, 39 cold (78 total damage).
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
Impending Doom from The Master hits Sickbro for 32 cold, 32 cold (64 total damage).
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Sickbro's spell attains critical power!
Lord of Skulls (warrior) shrugs off Sickbro's 'Decrepitude Disease'!
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
A piece of the soul of Sickbro is torn apart by Impending Doom!
Talent Pestilent Blight is ready to use.
Impending Doom from The Master hits Sickbro for 32 cold, 32 cold (64 total damage).
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
Impending Doom from The Master hits Sickbro for 23 cold, 30 darkness (54 total damage).
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
Talent Virulent Disease is ready to use.
Impending Doom from The Master hits Sickbro for 32 cold, 32 cold (64 total damage).
Sickbro the level 38 yeek reaver was chilled to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.































































































































