








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Ashes of Urh'Rok 1.7.4Official Expansion!Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Berserker |
| Level / Exp | 42 / 26% |
| Size | big |
| Lifes / Deaths | Killed by Yvuyamira the xorn at level 42 on the 7th Mirth 123rd year of Ascendancy at 15:57 / 1 |
Primary Stats
| Strength | 167 (base 60) |
| Dexterity | 77 (base 60) |
| Constitution | 73 (base 36) |
| Magic | 33 (base 10) |
| Willpower | 32 (base 10) |
| Cunning | 45 (base 22) |
Resources
| Life | -438/1172 |
| Stamina | 202/278 |
| Healing Factor | 1.560745821473 |
| Regeneration | 20.679882134517 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +16% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 278 |
| Accuracy | 75 |
| Crit Chance | 59% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +34% |
| Acid | +16% |
| Nature | +9% |
| Fire | +30% |
| Darkness | +13% |
| Arcane | +9% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +30% |
| Physical | +54% |
| Arcane | +26% |
| Fire | +37% |
| All | +17% |
Defense: Base
| Armour (hardiness) | 18 (38.594633868923%) |
| Defense | 62 |
| Ranged Defense | 62 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 33 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 29%( 70%) |
| Mind | + 34%( 70%) |
| All | + 26%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 36%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Pinning Resistance | 32% |
| Disarm Resistance | 52% |
| Confusion Resistance | 55% |
| Silence Resistance | 20% |
| Stun Resistance | 59% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 35% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 386 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 50% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1132% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Silivena (0 def, 3 armour) =phy=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +10 Lck +6 Dex offense ------ Physical Crit +7.0% Physical Power +20 (+4 eff.) Ignore resists +25% physical Accuracy +30 (+7 eff.) defense ------ Armor +3 Resistance +5% arcane Physical save +15 (+4 eff.) Stealth +10 A pair of boots made of leather. |
| Light source | nightwalker's dwarven lantern of the zealot1.0 Encumbrance T5 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil offense ------ Physical Crit +4.0% Critical power +14.00% Physical Power +10 (+2 eff.) defense ------ Resistance +3% all Spell save +7 (+4 eff.) other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat 'Uroyarand' (2 def, 0 armour) =hp str=2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: Stats +4 Str offense ------ Critical power +15.00% Ignore Armor +2 defense ------ Defense +2 (+1 eff.) Resistance +9% blight +11% nature +6% mind Unlife -80.00 life other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
| Tool | Camukor [power 344] (15 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Physical Power +15 (+3 eff.) Ignore Armor +3 defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +3% physical Heal yourself and all friendly characters within 10 spaces for 344 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Move Speed +16% Damage +18% fire Accuracy +11 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 48% defense ------ Defense +13 (+4 eff.) Resistance +3% acid +36% fire +3% light +2% physical Mind save +6 (+3 eff.) Unlife -60.00 life Life +75.00 Life Regen +13.00 Healmod +17% Stun Resist +30% Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 2.6 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 26% for 5 turns. Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +12 Con offense ------ Physical Power +8 (+2 eff.) Damage +9% nature Ignore resists +20% fire defense ------ Resistance +3% nature +9% fire Physical save +10 (+3 eff.) Life +36.00 Disarm Resist +32% Pinning Resist +32% Stun Resist +30% Knockbk Resist +35% Rings make your fingers look great! |
| Around waist | Dairurin the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con offense ------ Physical Power +6 (+2 eff.) defense ------ Resistance +3% temporal +6% mind +3% nature Physical save +6 (+2 eff.) Unlife -80.00 life Disarm Resist +20% other ------- Size +1 A belt that goes around your waist. |
| In main hand | enhanced voratun greatsword of shearing (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 175% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Str +12 Dex +12 Mag +12 Wil +12 Cun +14 Con offense ------ Ignore resists +17% all Accuracy +21 (+5 eff.) Ignore Armor +10 Massive two-handed swords. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 144% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | fearwoven silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +7 (+4 eff.) Damage +16% acid +24% physical +13% darkness +15% cold +12% fire Ignore resists +13% darkness +12% physical defense ------ Resistance +14% acid +10% physical +14% fire +14% cold +13% all other ------- Max hate +7.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Iceblur (9 def, 7 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Dex +2 Mag +2 Cun +5 Con offense ------ Spell Crit +4% Critical power +17.00% Spellpower +7 (+1 eff.) Damage +9% arcane Ignore resists +9% arcane When Hit 6 cold defense ------ Armor +7 Defense +9 (+3 eff.) Physical save +27 (+7 eff.) Spell save +16 (+8 eff.) Mind save +14 (+6 eff.) Life +63.00 other ------- Max mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Emelowyn'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Str +3 Mag +7 Con offense ------ Physical Crit +3.0% Spellpower/crit +4 Accuracy +10 (+2 eff.) defense ------ Unlife -80.00 life other ------- Mana/turn +0.38 Max mana +29.00 Max psi +40.00 Amulets make your neck look great! |
Inventory
Elixir of Focus0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of Foundations0.0 Encumbrance potion [Plot Item] Nature Grant you two additional generic talent points. A vial of murky white fluid. |
movement infusion of the duelist (speed 842%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 842% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 635; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 635 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the duelist (absorb 126; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+0 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gold ring 'Cracklewreath'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +1 Dex +4 Mag +6 Wil +4 Cun +9 Con offense ------ Physical Power +8 (+2 eff.) Mindpower +7 (+4 eff.) Ignore Armor +3 defense ------ Resistance +6% lightning Spell save +8 (+4 eff.) Rings make your fingers look great! |
stralite quartz ring =cun=0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +8 Dex +1 Wil +14 Cun offense ------ Damage +3% mind Ignore resists +5% mind Accuracy +13 (+3 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 22 defense ------ Defense +12 (+3 eff.) Resistance +5% blight +6% fire +11% nature Poison Resist +22% Disease Resist +26% Stun Resist +30% Rings make your fingers look great! |
Tirakai's Maul (139% power, 6 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.3x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +8.0% Attack Speed 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Tundrabone the voratun greatsword (172% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 172% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex +3 Wil +2 Cun offense ------ Physical Crit +16.0% Combat Speed +10% Ignore resists +20% mind Accuracy +27 (+6 eff.) other ------- EQ when Hit +0.04 Massive two-handed swords. |
fearwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Spellpower +14 (+2 eff.) Mindpower +8 (+4 eff.) Damage +15% physical +22% darkness +11% all Ignore resists +8% darkness +14% physical defense ------ Resistance +15% all other ------- Max hate +9.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Barihek the Lustrekiller (13 def, 10 armour) =cun=9.0 Encumbrance T3 light armor [Random Unique] Master/Psionic While equipped: Stats +5 Dex +5 Wil +12 Cun offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+2 eff.) Damage +6% mind When Hit 4 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Armor +10 Defense +13 (+4 eff.) Fatigue +8% Resistance +6% mind Mind save +10 (+5 eff.) A suit of armour made of leather. |
The Untouchable (14 def, 12 armour)9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
rough leather belt of unlife =ded=1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Polebeth the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +2 Mag +6 Wil +3 Con defense ------ Defense +3 (+1 eff.) Resistance +12% cold Mind save +10 (+5 eff.) Silence Resist +20% Disarm Resist +20% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xydheletira the pair of hardened leather boots (0 def, 3 armour) =hp=2.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats +5 Str +5 Wil +4 Cun offense ------ Mindpower +10 (+5 eff.) Ignore resists +5% physical defense ------ Armor +3 Resistance +1% physical Physical save +8 (+2 eff.) Spell save +9 (+5 eff.) Mind save +11 (+5 eff.) Unlife -40.00 life other ------- Stamina/turn +3.00 A pair of boots made of leather. |
Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+6 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+7 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 144.97 arcane damage and stunned). Uses 100 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Cuthagund the dwarven-steel pickaxe (dig speed 25 turns) =hp=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +3 Cun +6 Str offense ------ Accuracy +6 (+1 eff.) defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +5% arcane +9% blight Unlife -80.00 life other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Eilinaramina [power 386] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 Max vim +20.00 Heal yourself and all friendly characters within 10 spaces for 386 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 3. 100% to increase all damage penetration by 19% for 2 turns. 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By TinyMightyBlade the Yeek Berserker level 38
43rd Pyre 123rd year of Ascendancy at 10:51 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By TinyMightyBlade the Yeek Berserker level 38
41st Pyre 123rd year of Ascendancy at 20:26 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By TinyMightyBlade the Yeek Berserker level 27
32nd Regrowth 123rd year of Ascendancy at 13:17 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By TinyMightyBlade the Yeek Berserker level 13
23rd Haze 122nd year of Ascendancy at 02:00 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By TinyMightyBlade the Yeek Berserker level 40
51st Pyre 123rd year of Ascendancy at 21:11 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By TinyMightyBlade the Yeek Berserker level 39
48th Pyre 123rd year of Ascendancy at 02:33 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By TinyMightyBlade the Yeek Berserker level 23
11st Regrowth 123rd year of Ascendancy at 02:57 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By TinyMightyBlade the Yeek Berserker level 39
48th Pyre 123rd year of Ascendancy at 05:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By TinyMightyBlade the Yeek Berserker level 10
13rd Haze 122nd year of Ascendancy at 06:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By TinyMightyBlade the Yeek Berserker level 20
2nd Decay 122nd year of Ascendancy at 15:22 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By TinyMightyBlade the Yeek Berserker level 30
43rd Regrowth 123rd year of Ascendancy at 15:44 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By TinyMightyBlade the Yeek Berserker level 40
49th Pyre 123rd year of Ascendancy at 03:16 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By TinyMightyBlade the Yeek Berserker level 31
71st Regrowth 123rd year of Ascendancy at 09:48 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By TinyMightyBlade the Yeek Berserker level 32
11st Pyre 123rd year of Ascendancy at 05:04 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By TinyMightyBlade the Yeek Berserker level 23
10th Regrowth 123rd year of Ascendancy at 16:47 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By TinyMightyBlade the Yeek Berserker level 24
13rd Regrowth 123rd year of Ascendancy at 11:06 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By TinyMightyBlade the Yeek Berserker level 13
17th Haze 122nd year of Ascendancy at 18:38 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By TinyMightyBlade the Yeek Berserker level 38
46th Pyre 123rd year of Ascendancy at 10:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By TinyMightyBlade the Yeek Berserker level 13
34th Haze 122nd year of Ascendancy at 10:47 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By TinyMightyBlade the Yeek Berserker level 28
34th Regrowth 123rd year of Ascendancy at 03:46 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By TinyMightyBlade the Yeek Berserker level 19
77th Haze 122nd year of Ascendancy at 19:24 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By TinyMightyBlade the Yeek Berserker level 37
40th Pyre 123rd year of Ascendancy at 00:02 see stats
Log
Talent Quickened is ready to use.
Talent Perfect Strike is ready to use.
Talent Blinding Speed is ready to use.
Yvuyamira the xorn's morale has been lowered.
Rested for 5 turns (stop reason: hostile spotted to the west (Yvuyamira the xorn)).
You have found: Yvuyamira the xorn(LV79 Mindslayer,Marauder)
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Yvuyamira the xorn's Beyond the Flesh performs a melee critical strike against TinyMightyBlade!
Yvuyamira the xorn uses Warding Weapon.
Melee retaliation hits Yvuyamira the xorn for 3 cold damage.
Yvuyamira the xorn's Beyond the Flesh hits TinyMightyBlade for 280 physical, 21 physical (303 total damage).
Yvuyamira the xorn uses Flurry.
Yvuyamira the xorn performs a melee critical strike against TinyMightyBlade!
TinyMightyBlade is recovering from the damage!
Yvuyamira the xorn performs a melee critical strike against TinyMightyBlade!
TinyMightyBlade reacts immediately after taking severe wounds!
LOW HEALTH WARNING!
Yvuyamira the xorn performs a melee critical strike against TinyMightyBlade!
Melee retaliation hits Yvuyamira the xorn for 3 cold, 3 cold, 3 cold, 3 cold, 3 cold, 3 cold (23 total damage).
Yvuyamira the xorn hits TinyMightyBlade for 311 physical, 10 darkness, 21 physical, 146 physical, 21 physical, 260 physical, 10 darkness, 21 physical, 157 physical, 21 physical, 291 physical, 10 darkness, 21 physical (1308 total damage).
TinyMightyBlade the level 42 yeek berserker was tortured to death by Yvuyamira the xorn on level 1 of Ruined Dungeon.
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