









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Item Link Verification 1.0.2Simple addon to request confirmation before linking items into chat. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Demonologist |
| Level / Exp | 23 / 47% |
| Size | small |
| Lifes / Deaths | Killed by Cyruvena the carrion worm mass at level 23 on the 16th Regrowth 123rd year of Ascendancy at 23:50 / 1 |
Primary Stats
| Strength | 61 (base 53) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 12) |
| Magic | 53 (base 43) |
| Willpower | 20 (base 10) |
| Cunning | 28 (base 10) |
Resources
| Life | -313/540 |
| Mana | 122/282 |
| Stamina | 40/191 |
| Vim | 40/188 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 40 |
| Crit Chance | 6% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +6% |
| Blight | +3% |
| Nature | +15% |
| Acid | +21% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 36 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 18 |
| Physical Save | 28 |
| Spell Save | 22 |
| Mental Save | 23 |
Defense: Resistances
| Blight | + 3%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 15%( 70%) |
| All | 0%( 70%) |
| Darkness | + 10%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 15%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 95% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 173 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Armedunakhad' (0 def, 4 armour) =hp=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +4 Resistance +3% blight Physical save +9 (+5 eff.) Unlife -60.00 life Disease Resist +10% Confus Resist +10% other ------- Infravision +2 A pair of boots made of leather. |
| Light source | Cyrusemina the brass lantern =hp=2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +5 (+2 eff.) Unlife -80.00 life Life +42.00 Knockbk Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Shinejam' (5 def, 3 armour) =hp con=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +1 Dex +3 Con offense ------ Damage +6% light +3% blight When Hit 2 physical defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +5% Unlife -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic iron gauntlets (0 def, 5 armour) =hp=1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: defense ------ Armor +5 Fatigue +1% Mind save +5 (+2 eff.) Life +42.00 Unarmed combat: Weapon Damage 110% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On Hit: 10% Battle Shout level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of psionic shield 'Islebreda' [power 27] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Physical Power +25 (+7 eff.) Ignore Armor +1 defense ------ Unlife -80.00 life Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brenudur the copper ring =str con=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con offense ------ Physical Power +6 (+2 eff.) Mindpower +10 (+5 eff.) Accuracy +15 (+5 eff.) When Hit 8 physical defense ------ Armor +4 Resistance +2% physical other ------- Vim when Hit +2.00 Rings make your fingers look great! |
| On fingers | gladiator's gold ring of nature (+30%) =str con=0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +5 (+2 eff.) Damage +15% nature defense ------ Resistance +30% nature other ------- Vim when Hit +2.00 Rings make your fingers look great! |
| Around neck | Shockwild the steel amulet =cfz=0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% lightning +21% acid Ignore resists +20% mind +10% acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Resistance +15% mind Confus Resist +30% Amulets make your neck look great! |
| In main hand | chilling dwarven-steel mace of vileness (135% power, 4 apr) 3.0 Encumbrance T3 mace 1H weapon [Ego] Arcane Weapon Damage 135% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +10 blight +11 cold On Hit: * 13% chance to reduce strength, dexterity, and constitution by 20 While equipped: other ------- Talents +3 Flame Bolts Blunt and deadly. |
| Around waist | noble's rough leather belt of resilience =cun hp=1.0 Encumbrance T1 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resist Against +18% Summoned Life +31.00 A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +3 Fearscape Shift +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | murderer's linen cloak of the voidstalker (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +3 (+1 eff.) Ignore Armor +3 defense ------ Defense +1 (+0 eff.) Resistance +11% darkness +12% temporal Out-of-Phase Defense +11 Out-of-Phase Resistance +11% Out-of-Phase Resilience +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour) =cun=9.0 Encumbrance T3 light armor [Unique] Arcane While equipped: Stats +8 Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+7 eff.) other ------- Talents +2 Fiery Cleansing When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
healing infusion of the wizard (heal 157; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 168; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
cleansing copper amulet of constitution (+3) =con=0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +11% nature +10% blight Poison Resist +20% Disease Resist +21% Amulets make your neck look great! |
copper amulet 'Blazelord'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +6% cold When Hit 6 light On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Resistance +5% arcane Amulets make your neck look great! |
Rootwoe the copper ring =lit=0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Mag offense ------ Damage +20% nature Ignore resists +10% nature defense ------ Resistance +22% nature other ------- Light +3 See Invisibility +6 Rings make your fingers look great! |
sneakthief's copper ring of misery0.1 Encumbrance T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +5 Dex offense ------ On-Hit 6 physical On-Ranged-Hit 8 physical Accuracy +6 (+2 eff.) On-Hit (Melee): * 11% chance to reduce all saves and defense by 19 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 19 other ------- Hate-on-crit +2.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Xanykira the steel ring =stn=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Con offense ------ Spell Crit +1% Spellpower +5 (+3 eff.) Ignore resists +5% blight defense ------ Resistance +6% nature +7% blight Spell save +11 (+6 eff.) Life Regen +1.00 Poison Resist +14% Disease Resist +10% Stun Resist +23% other ------- Mana/turn +0.12 Max stamina +10.00 Rings make your fingers look great! |
Tempestwrecker (100% power, 2 apr) =con=3.0 Encumbrance T1 waraxe 1H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +6 Con +6 Wil offense ------ Ignore resists +20% lightning defense ------ Resistance +5% arcane +9% temporal Life +29.00 One-handed war axes. |
Zerydudir the Swampquake (103% power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 103% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 arcane On Hit: * 10% chance to slow global speed by 44% * Create an explosion dealing 62 lightning damage (1/turn) On Critical: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +1 Con offense ------ Physical Power +7 (+2 eff.) Damage +7% lightning Ignore resists +7% lightning +7% physical On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Resistance +5% arcane Disarm Resist +16% One-handed war axes. |
iron shield 'Starvalor' (0 def, 2 armour, 98% power, 20.5 block)7.0 Encumbrance T1 shield armor [Rare] Arcane When used to Attack: Weapon Damage 98% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +20 On-crit, radius 2 +10 light +10 fire While equipped: offense ------ Mindpower +15 (+8 eff.) Damage +3% light +3% mind On shield block: * Deals 93 light and fire damage to each enemy blocked When Hit 6 light defense ------ Armor +2 Fatigue +8% Resistance +6% light +6% fire other ------- Talents +1 Block Handheld deflection devices. |
reinforced rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: defense ------ Armor +6 Defense +6 (+3 eff.) Resistance +6% blight Physical save +11 (+6 eff.) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) =con=2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con defense ------ Defense +7 (+3 eff.) Physical save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beledhethra the pair of iron boots (0 def, 3 armour) =con=3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Mag +3 Con offense ------ Critical power +5.00% Spellpower +10 (+5 eff.) Damage +9% blight defense ------ Armor +3 Fatigue +2% other ------- Max vim +30.00 Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silarildawe the pair of iron boots (0 def, 3 armour) =cun=3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +4 Cun +6 Wil offense ------ On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +3 Fatigue +2% Resistance +3% mind Physical save +7 (+4 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- EQ when Hit +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour) =cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
Gloves of the Firm Hand (0 def, 8 armour) =con=1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Aduwen the linen wizard hat (1 def, 2 armour) =con=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +5 Con offense ------ Damage +11% physical Ignore Armor +1 defense ------ Armor +2 Defense +1 (+0 eff.) Resistance +11% physical +9% nature +3% darkness A pointy cloth hat, very wizardly... |
Ivagada the linen wizard hat (1 def, 0 armour) =con oopt=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4 Con defense ------ Defense +1 (+0 eff.) Resistance +5% fire +6% cold Crit Resistance 5.00% Physical save +3 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
Aerethra the Splendournull (1 def, 0 armour) =con lit=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Dex +7 Con offense ------ Damage +11% fire defense ------ Defense +1 (+0 eff.) Resistance +16% fire other ------- Light +2 Infravision +3 A pointy cloth hat, very wizardly... |
iron helm 'Sparkobeisance' (0 def, 7 armour) =cun=3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +4 (+2 eff.) Damage +3% lightning defense ------ Armor +7 Fatigue +5% Resistance +5% arcane Spell save +12 (+6 eff.) Disease Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Ereruibar the brass lantern =hp=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Mindpower +15 (+8 eff.) defense ------ Resistance +6% fire +2% physical Crit Resistance 15.00% Mind save +5 (+2 eff.) Life +80.00 other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Voresewe' =cun str=2.0 Encumbrance T1 lite [Rare] Arcane While equipped: Stats +3 Cun +3 Str offense ------ When Hit 11 fire defense ------ Resistance +6% fire other ------- Light +4 See Invisibility +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health =lit=2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +42.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 85.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 85.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Radianceclash (dig speed 39 turns) =str cun=3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +3 Str +1 Dex +2 Cun offense ------ Damage +6% nature When Hit 6 light defense ------ Resistance +10% nature +3% lightning While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating elm totem of healing [power 110] (15 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm wand of shielding [power 110] (20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [wretchling] (26, body)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +3 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (24, mainhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +3 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% blight +18% fire +18% physical Damage Reduction +8 blight +8 fire +8 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +18% acid +18% darkness +18% blight Damage Reduction +8 acid +8 darkness +8 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Azleosa the Yeek Demonologist level 12
43rd Haze 122nd year of Ascendancy at 17:55 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Azleosa the Yeek Demonologist level 6
1st Mirth 122nd year of Ascendancy at 02:55 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azleosa the Yeek Demonologist level 10
25th Haze 122nd year of Ascendancy at 18:30 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azleosa the Yeek Demonologist level 20
74th Haze 122nd year of Ascendancy at 16:40 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Azleosa the Yeek Demonologist level 13
53rd Haze 122nd year of Ascendancy at 19:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azleosa the Yeek Demonologist level 11
27th Haze 122nd year of Ascendancy at 16:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azleosa the Yeek Demonologist level 7
9th Dusk 122nd year of Ascendancy at 13:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azleosa the Yeek Demonologist level 18
61st Haze 122nd year of Ascendancy at 11:24 see stats
Log
Infusion: Healing is still on cooldown for 2 turns.
------Player Action End------
------Game Turn Changed!------
Rested for 1 turns (stop reason: taken damage).
Talent Rune: Shatter Afflictions is ready to use.
Deep Wound from Cyruvena the carrion worm mass hits Azleosa for 48 physical damage.
Deadly Poison from Cyruvena the carrion worm mass hits Azleosa for 39 nature damage.
------Player Action Start------
Azleosa casts Rune: Shatter Afflictions.
Azleosa is not stunned anymore.
A shield forms around Azleosa.
------Player Action End------
------Player Action Start------
------Game Turn Changed!------
Your shield crumbles under the damage!
The shield around Azleosa crumbles.
Talent Fearscape Shift is ready to use.
Deep Wound from Cyruvena the carrion worm mass hits Azleosa for (1 absorbed), 41 physical (42 total damage).
Deadly Poison from Cyruvena the carrion worm mass hits Azleosa for (35 absorbed), 0 nature (0 total damage).
------Player Action End------
------Player Action Start------
------Player Action End------
------Game Turn Changed!------
Poison bursts out of Azleosa's corpse!
The protective shield of Azleosa disappears.
Talent Shield Pummel is ready to use.
Talent Infusion: Healing is ready to use.
Deep Wound from Cyruvena the carrion worm mass hits Azleosa for 43 physical damage.
Deadly Poison from Cyruvena the carrion worm mass hits Azleosa for 35 nature damage.
Azleosa the level 23 yeek demonologist was struck to death by Cyruvena the carrion worm mass on level 3 of Old Forest.



























































































