









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it No Patrols 1.7.2Warning: This addon breaks Orcs campaign. All World Map Patrols have been disabled. Based on Fuck Patrols Addon. Make it work for Orcs campaign. Also eliminate friendly patrols. Why not use Opt-in Adventurers Parties? Overloaded Files: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Items Vault 1.7.6Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 50 / 662% |
| Size | small |
| Lifes / Deaths | Killed by Lisedhewen the orc high cryomancer at level 50 on the 78th Regrowth 124th year of Ascendancy at 14:31 / 2Killed by Vor, Grand Geomancer of the Pride at level 50 on the 1st Pyre 124th year of Ascendancy at 23:14 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 85 (base 60) |
| Constitution | 33 (base 25) |
| Magic | 22 (base 14) |
| Willpower | 143 (base 60) |
| Cunning | 146 (base 60) |
Resources
| Life | -709/832 |
| Equilibrium | 60 |
| Psi | 226/233 |
| Healing Factor | 1.2289294477287 |
| Regeneration | 18.741174077863 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 71.977545043318 |
| See Invisible | 71.977545043318 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 72 |
| Crit Chance | 58% |
| APR | 58 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 108 |
| Accuracy | 72 |
| Crit Chance | 58% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 108 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +30% |
| Blight | +6% |
| Arcane | +21% |
| Cold | +8% |
| All | 0% |
| Lightning | +8% |
| Light | +6% |
| Physical | +95% |
| Mind | +47% |
| Darkness | +47% |
| Fire | +10% |
| Nature | +25% |
Offense: Damage Penetration
| Darkness | +13% |
| Light | +25% |
| Physical | +84% |
| Blight | +20% |
| Arcane | +5% |
| Mind | +10% |
| Nature | +25% |
Defense: Base
| Armour (hardiness) | 13 (48.304188961773%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 44 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 45%( 70%) |
| All | + 28%( 70%) |
| Physical | + 63%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 28%( 70%) |
| Mind | + 38%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 38%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Stun Resistance | 79% |
| Confusion Resistance | 97% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 47% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1044% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Saminaritar the pair of voratun boots (17 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +8 Dex +4 Wil +6 Con offense ------ Physical Crit +5.0% Physical Power +5 (+2 eff.) Mindpower +9 (+2 eff.) Damage +30% acid Ignore resists +24% physical On-Hit (Melee): * 20% chance to reduce armor by 27% When Hit: * 43% chance to reduce strength, dexterity, and constitution by 18 * 30% chance to reduce damage dealt by 41% defense ------ Armor +5 Defense +17 (+3 eff.) Fatigue +4% Resistance +6% acid Blindside: Puts all charms on 19 turn cooldown Effective talent level: 3.5 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Dagiruiharazor1.0 Encumbrance T3 lite [Random Unique] Nature/Psionic While equipped: Stats +19 Wil offense ------ Physical Crit +4.0% Mind Crit +6% Critical power +10.00% Physical Power +7 (+2 eff.) Mindpower +7 (+1 eff.) Damage +10% mind Ignore Shields +30% defense ------ Mind save +6 (+1 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fulydig the elven-silk wizard hat (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +8 Cun +18 Wil offense ------ Mind Crit +11% Mindpower +9 (+2 eff.) Damage +17% physical +27% mind +16% darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 52 defense ------ Defense +3 (+0 eff.) Resistance +15% darkness +9% physical Physical save +12 (+5 eff.) Mind save +32 (+8 eff.) other ------- Max hate +12.00 Hateful Whisper: Puts all charms on 11 turn cooldown Effective talent level: 4.5 Power cost 11 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 571 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.6 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 31% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 Encumbrance T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +15% Mindpower +12 (+2 eff.) Damage +25% nature Ignore resists +25% nature defense ------ Armor +8 Defense +6 (+1 eff.) Spell save +15 (+5 eff.) Life +100.00 other ------- Light +1 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Ignore Armor +18 Critical Rate +12.0% Attack Speed 83% On-hit +20 silence On Hit: 15% Mana Clash level 3 On Hit: 15% Antimagic Zone level 3 On Hit: * 50 arcane resource burn Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 251.68 arcane damage and stunned). Uses 73 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Camohir the Filthblood [power 275] (11 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: Stats +3 Str offense ------ Ignore resists +10% blight +25% physical Ignore Armor +2 On-Hit (Melee): * 20% chance to slow global speed by 82% defense ------ Resistance +15% nature Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 536 physical damage Puts all charms on 11 turn cooldown 100% to heal for 77. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Duathelblood the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +20 Cun +10 Dex offense ------ Damage +9% arcane +6% darkness Ignore resists +10% blight Accuracy +13 (+4 eff.) When Hit 6 blight On-Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 18 defense ------ Defense +30 (+6 eff.) Resistance +5% arcane +6% blight Life Regen +8.00 Stun Resist +40% other ------- Stamina/turn +2.00 Rings make your fingers look great! |
| On fingers | Mayolle the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: offense ------ Spellpower +10 (+1 eff.) Damage +12% arcane +6% blight Ignore resists +5% arcane defense ------ Fatigue -7% Mind save +9 (+2 eff.) Life Regen +3.00 Confus Resist +42% Stun Resist +40% other ------- Encumbrance +30 Light +2 Rings make your fingers look great! |
| Around neck | Hathytoblek the voratun amulet0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +18 Cun +7 Con offense ------ Critical power +18.00% Move Speed +10% Accuracy +9 (+3 eff.) Ignore Armor +16 defense ------ Fatigue -9% Resistance +6% blight +12% cold Crit Resistance 15.00% Life Regen +4.00 Healmod +5% Teleport Resist +20% other ------- Stamina/turn +1.10 Amulets make your neck look great! |
| In main hand | Core of the Forge (127% power, 40 apr, dreamforge damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 127% Range: 1.0x-1.1x Uses 60% Wil, 20% Cun Damage Dreamforge Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +4 Cun +6 Wil offense ------ Mind Crit +8% Physical Power +10 (+3 eff.) Mindpower +16 (+3 eff.) On-Hit 30 dreamforge Damage +10% physical +10% mind +10% fire Ignore resists +10% mind +10% physical Accuracy +10 (+3 eff.) defense ------ Resistance +5% physical +5% mind +15% fire other ------- Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Forge Bellows: Effective talent level: 5.4 Power cost 18 out of 30/30. Range melee/personal Cooldown: 24 Travel.spd instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 98.55 mind damage, 73.75 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 9.05 mind and 6.77 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Rope Belt of the Thaloren1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | wrathful living mindstar of sand (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +13% Mindpower +10 (+2 eff.) On-Hit 19 physical Damage +20% physical Ignore resists +11% physical defense ------ Resistance +13% physical other ------- Hate-on-crit +5.00 Psi-on-crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Glittervortex the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +15.00% Ignore resists +25% light When Hit 8 mind defense ------ Defense +2 (+0 eff.) Resistance +6% light +9% mind Physical save +10 (+4 eff.) Mind save +8 (+2 eff.) Unlife -50.00 life other ------- EQ when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Flashstalker the silk robe (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +7 Str +8 Mag +7 Wil offense ------ Mind Crit +2% Mindpower +9 (+2 eff.) Damage +8% lightning +48% physical +25% darkness +8% cold +6% light Ignore resists +13% darkness +14% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% acid +22% physical +12% light +12% cold +12% lightning +13% all other ------- Max hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 364; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 364 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 1006%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1006% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 47%; mental, physical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 21%; magical, mental; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Rune of Reflection (--) =SR=0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 210 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+6 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
starlit voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Mag offense ------ Spellpower/crit +3 defense ------ Resistance +29% light +30% darkness Blind Resist +38% other ------- Mana/turn +0.30 Max mana +38.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Urthebers the steel ring =dex con=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Dex +8 Cun +4 Con offense ------ Spellpower +5 (+1 eff.) Ignore resists +5% arcane +20% blight Accuracy +11 (+3 eff.) defense ------ Physical save +8 (+4 eff.) Spell save +3 (+1 eff.) Rings make your fingers look great! |
Kugasta the gold ring =hp=0.1 Encumbrance T3 ring jewelry [Random Unique] Nature While equipped: Stats +2 Mag offense ------ Damage +10% acid +12% arcane defense ------ Resistance +20% acid Life +109.00 Life Regen +16.00 Healmod +27% other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Noonward the elven-wood vilestaff (129% power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Weapon Damage 129% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +12 (+1 eff.) Spellpower/crit +10 Damage +25% blight +21% light +9% acid Ignore resists +26% acid When Hit 6 acid On-Hit (Melee): * 21% chance to reduce all saves and defense by 52 defense ------ Resistance +31% acid +9% mind other ------- Light +3 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic dwarven-steel greatsword of evisceration (146% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane/Master Weapon Damage 146% Range: 1.0x-1.6x Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +12 (+3 eff.) Massive two-handed swords. |
Uredan (182% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Random Unique] Master Weapon Damage 182% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Critical power +15.00% Physical Power +10 (+3 eff.) Damage +3% physical Accuracy +15 (+4 eff.) other ------- Stamina/turn +1.00 Max stamina +30.00 Blunt and deadly. |
flaming voratun dagger of rage (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Arcane/Master Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-Hit, radius 1 +11 fire While equipped: Stats +8 Str offense ------ Damage +7% physical Accuracy +14 (+4 eff.) Sharp, short and deadly. |
thought-forged voratun dagger of crippling (146% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 146% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +17 mind On Hit: * 35% chance to reduce all saves and defense by 52 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Cun +5 Wil offense ------ Physical Crit +11.0% Sharp, short and deadly. |
mossy mindstar 'Glorynor' (75% power, 12 apr, nature damage) =phy=3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 49% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +20 physical While equipped: offense ------ Mind Crit +1% Mindpower +1 (+1 eff.) Ignore resists +25% physical Accuracy +30 (+8 eff.) defense ------ Life +13.00 Life Regen +0.70 other ------- Max stamina +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative pulsing mindstar of flames (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 105% Range: 1.0x-1.1x Uses 50% Wil, 29% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +4% Critical power +9.00% Mindpower +8 (+2 eff.) Global Speed +5% On-Hit 12 fire Damage +14% fire Ignore resists +12% fire defense ------ Resistance +11% fire other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of gales (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 29% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +9 (+2 eff.) Damage +12% lightning +11% cold +9% physical defense ------ Defense +35 (+7 eff.) Pinning Resist +30% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dragonbone longbow 'Arytha'4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +210% On-crit, radius 2 +68 lightning +68 cold On Hit: * 21 arcane resource burn While equipped: Stats +2 Dex +1 Con offense ------ Move Speed +75% Damage +9% physical Ignore resists +36% lightning +38% cold Ignore Armor +7 defense ------ Resistance +5% arcane +18% fire other ------- Reload +4 Longbows are used to shoot arrows at your foes. |
steady dragonbone longbow of dexterity (+9)4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +9 Dex offense ------ Physical Crit +11.0% Ignore resists +14% physical Accuracy +18 (+5 eff.) Longbows are used to shoot arrows at your foes. |
Balanceoblivion the quiver of elven-wood arrows (16/16, 152% power, 14 apr)3.0 Encumbrance T4 arrow ammo [Rare] Arcane Weapon Damage 152% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 16 On-ranged-hit +12 arcane +12 cold On-Hit, radius 1 +12 acid +24 fire +12 nature +21 arcane On-crit, radius 2 +21 nature +21 cold On Hit: * 21% chance to slow global speed by 82% * 20% chance to reduce armor by 27% Arrows are used with bows to pierce your foes to death. |
The Black Wall (12 def, 9 armour, 200 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 28 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ When Hit 10 darkness defense ------ Armor +9 Defense +12 (+2 eff.) Ranged Defense +15 (+3 eff.) Fatigue +28% other ------- Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield Shadow Power +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
radiant reinforced leather armour (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Resistance +20% blight +18% darkness other ------- Light +2 A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+2 eff.) On-Hit 15 light 30 fire On-Ranged-Hit 15 light 30 fire Damage +20% fire +5% light +10% all Ignore resists +10% light +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+3 eff.) Resistance +20% fire +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Effective talent level: 5.5 Power cost 9 out of 16/16. Range melee/personal Cooldown: 5 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 115.89 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
prismatic drakeskin leather armour of delving (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Master While equipped: Stats +7 Str defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +12% physical +32% darkness +16% light other ------- Light +2 Track: Puts all charms on 22 turn cooldown Effective talent level: 3.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 33 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
searing drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Master While equipped: offense ------ On-Hit 19 acid 14 fire When Hit 13 acid 13 fire defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +11% acid +24% fire +24% cold A suit of armour made of leather. |
enlightening voratun mail armour (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +6 Cun +8 Wil defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Mind save +24 (+6 eff.) A suit of armour made of mail. |
radiant voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Nature While equipped: Stats +4 Wil defense ------ Armor +16 Fatigue +22% Resistance +19% blight +24% darkness other ------- Light +2 A suit of armour made of metal plates. |
searing voratun plate armour (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Arcane While equipped: offense ------ On-Hit 16 acid 17 fire When Hit 12 acid 10 fire defense ------ Armor +16 Fatigue +22% Resistance +19% acid +18% fire A suit of armour made of metal plates. |
elven-silk cloak 'Balach' (3 def, 6 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Cun +4 Dex offense ------ Spell Crit +6% Critical power +30.00% Spellpower +8 (+1 eff.) Damage +22% darkness +14% arcane Ignore resists +20% darkness +14% arcane defense ------ Armor +6 Defense +3 (+0 eff.) Resistance +22% darkness +5% arcane Spell save +9 (+3 eff.) Stealth +25 Life +40.00 Knockbk Resist +21% other ------- Max mana +63.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Aerytha the Noonmarrow (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Con +5 Wil offense ------ Mindpower +12 (+2 eff.) Damage +9% acid +9% light Ignore resists +5% light +9% physical defense ------ Armor +5 Resistance +28% fire +9% light +27% cold other ------- Max psi +20.00 Blindside: Puts all charms on 19 turn cooldown Effective talent level: 3.5 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots 'Ereleroddador' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master While equipped: offense ------ Damage +15% acid +9% mind On-Hit (Melee): * 20% chance to reduce armor by 27% * 10% chance to reduce all saves and defense by 52 defense ------ Armor +5 Fatigue -19% Resistance +14% lightning +11% temporal +15% acid Physical save +26 (+10 eff.) other ------- Encumbrance +98 A pair of boots made of leather. |
pair of drakeskin leather boots 'Khelorayon' (18 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +1 Wil +2 Cun +3 Con offense ------ Spellpower +11 (+1 eff.) defense ------ Armor +5 Defense +18 (+3 eff.) Silence Resist +31% Confus Resist +49% Stun Resist +37% other ------- Infravision +3 Evasion: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 5.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Psionic While equipped: Stats +5 Con +4 Wil offense ------ Mindpower +6 (+1 eff.) Ignore resists +9% physical defense ------ Armor +5 Blindside: Puts all charms on 19 turn cooldown Effective talent level: 3.5 Power cost 19 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
stone warden's voratun gauntlets of spellstriking (0 def, 22 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane While equipped: Stats +3 Mag +10 Wil +11 Con offense ------ Spellpower +15 (+2 eff.) On-Hit 14 arcane Damage +7% arcane defense ------ Armor +22 Hardiness +10% Fatigue +5% Resistance +8% arcane +9% physical Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +12 arcane On Hit: 5% Stone Touch level 5 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloudlord (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +1 Dex +8 Wil +11 Cun +2 Con offense ------ Mind Crit +8% Damage +19% lightning Ignore resists +10% lightning defense ------ Defense +3 (+0 eff.) Resistance +13% blight +15% nature +28% lightning Mind save +28 (+7 eff.) other ------- See Invisibility +12 Hateful Whisper: Puts all charms on 11 turn cooldown Effective talent level: 3.5 Power cost 11 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 508 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.8 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 28% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
prismatic iron helm of fortune (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego+] Nature While equipped: Stats +7 Lck offense ------ Physical Crit +4.0% Spell Crit +3% Mind Crit +3% defense ------ Armor +3 Fatigue +5% Resistance +12% light +11% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Torelarim the voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +19 Str +3 Wil +14 Con offense ------ Spell Crit +2% Physical Power +6 (+2 eff.) Spellpower +25 (+3 eff.) Spellpower/crit +4 Damage +3% blight Ignore Shields +20% defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 153.3 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats +15 Con Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Elenekaltholdil the Pusnigh (dig speed 10 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str offense ------ Damage +16% nature Ignore resists +25% nature When Hit 6 nature 6 cold defense ------ Armor +4 Defense +8 (+1 eff.) Resistance +14% nature +10% physical other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Xyvea the Flowervile (dig speed 9 turns)3.0 Encumbrance T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Str offense ------ Mind Crit +6% Mindpower +5 (+1 eff.) Damage +15% fire +14% mind +9% nature Ignore resists +15% mind defense ------ Resistance +17% nature Mind save +15 (+4 eff.) other ------- Max hate +4.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering voratun pickaxe (dig speed 13 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str offense ------ Ignore resists +19% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By SumY the Yeek Summoner level 38
21st Pyre 123rd year of Ascendancy at 22:15 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By SumY the Yeek Summoner level 38
20th Pyre 123rd year of Ascendancy at 05:59 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By SumY the Yeek Summoner level 32
72nd Regrowth 123rd year of Ascendancy at 13:01 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SumY the Yeek Summoner level 45
69th Haze 123rd year of Ascendancy at 00:58 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By SumY the Yeek Summoner level 50
66th Regrowth 124th year of Ascendancy at 02:45 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By SumY the Yeek Summoner level 44
62nd Haze 123rd year of Ascendancy at 16:38 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By SumY the Yeek Summoner level 39
41st Pyre 123rd year of Ascendancy at 02:19 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By SumY the Yeek Summoner level 13
23rd Haze 122nd year of Ascendancy at 02:13 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By SumY the Yeek Summoner level 40
51st Pyre 123rd year of Ascendancy at 06:49 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By SumY the Yeek Summoner level 36
15th Pyre 123rd year of Ascendancy at 14:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By SumY the Yeek Summoner level 24
11st Regrowth 123rd year of Ascendancy at 17:21 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SumY the Yeek Summoner level 48
1st Regrowth 124th year of Ascendancy at 19:54 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By SumY the Yeek Summoner level 33
5th Pyre 123rd year of Ascendancy at 14:32 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By SumY the Yeek Summoner level 39
45th Pyre 123rd year of Ascendancy at 07:26 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By SumY the Yeek Summoner level 47
69th Haze 123rd year of Ascendancy at 05:20 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By SumY the Yeek Summoner level 10
4th Haze 122nd year of Ascendancy at 20:07 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By SumY the Yeek Summoner level 20
67th Haze 122nd year of Ascendancy at 02:19 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By SumY the Yeek Summoner level 30
42nd Regrowth 123rd year of Ascendancy at 03:19 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By SumY the Yeek Summoner level 40
49th Pyre 123rd year of Ascendancy at 12:04 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By SumY the Yeek Summoner level 50
19th Regrowth 124th year of Ascendancy at 23:36 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By SumY the Yeek Summoner level 26
27th Regrowth 123rd year of Ascendancy at 07:54 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By SumY the Yeek Summoner level 40
50th Pyre 123rd year of Ascendancy at 03:59 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By SumY the Yeek Summoner level 24
12nd Regrowth 123rd year of Ascendancy at 12:56 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By SumY the Yeek Summoner level 43
45th Dusk 123rd year of Ascendancy at 20:09 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By SumY the Yeek Summoner level 28
34th Regrowth 123rd year of Ascendancy at 23:33 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By SumY the Yeek Summoner level 12
9th Haze 122nd year of Ascendancy at 02:03 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By SumY the Yeek Summoner level 50
62nd Regrowth 124th year of Ascendancy at 16:39 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By SumY the Yeek Summoner level 12
10th Haze 122nd year of Ascendancy at 20:50 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By SumY the Yeek Summoner level 48
7th Decay 123rd year of Ascendancy at 03:09 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By SumY the Yeek Summoner level 29
37th Regrowth 123rd year of Ascendancy at 07:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By SumY the Yeek Summoner level 18
62nd Haze 122nd year of Ascendancy at 23:26 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By SumY the Yeek Summoner level 50
78th Regrowth 124th year of Ascendancy at 14:31 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By SumY the Yeek Summoner level 37
18th Pyre 123rd year of Ascendancy at 16:51 see stats
Log
Thunderstorm hits 3-headed hydra for 72 lightning damage.
Thunderstorm hits Stone golem for (47 refused), 0 lightning (0 total damage).
Thunderstorm hits Turtle for 84 lightning damage.
Burning from Vor, Grand Geomancer of the Pride hits Stone golem for (105 refused), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Fire drake for 83 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Black jelly for 103 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Stone golem for (164 refused), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Turtle for 164 fire damage.
Vor, Grand Geomancer of the Pride's cold repulsion area effect hits 3-headed hydra for 121 cold, 117 physical (240 total damage).
Vor, Grand Geomancer of the Pride's cold repulsion area effect hits Stone golem for (121 refused), 0 cold, (117 refused), 0 physical (0 total damage).
Vor, Grand Geomancer of the Pride's cold repulsion area effect hits Fire drake for 121 cold, 84 physical (206 total damage).
Vor, Grand Geomancer of the Pride's cold repulsion area effect killed 3-headed hydra!
Fire drake speeds up.
Burning from Vor, Grand Geomancer of the Pride hits Fire drake for 53 fire damage.
------Player Action Start------
SumY summons a War Hound!
SumY's mind surges with critical power!
SumY's mind surges with critical power!
SumY reacts immediately after taking severe wounds!
SumY's mind surges with critical power!
SumY attunes to the damage.
Stone golem is unstoppable!
Vor, Grand Geomancer of the Pride's Fireflash hits Stone golem for (2180 refused), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride's Fireflash hits Fire drake for 1107 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Black jelly for 1381 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits SumY for 1541 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits War hound for 1465 fire damage.
Vor, Grand Geomancer of the Pride's Fireflash hits Turtle for 2180 fire damage.
SumY the level 50 yeek summoner was blazed to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
------Player Action End------





















































































































