Recent comments

  • ToME won the 2011 roguelike of the year award!   14 years 2 weeks ago

    And I hope to continue to turn more of my eRepublik friends onto it. It is a much better and far more enjoyable use of one's recreational time.

  • ToME won the 2011 roguelike of the year award!   14 years 2 weeks ago

    Good job everybody! :D

  • One year of donations!   14 years 3 weeks ago

    What can we learn about DarkGod's psyche from the in-game acquisition of a house? I think DG secretly fears the "horror" loan officer. Good luck DG!

  • unlockables   14 years 3 weeks ago

    maybe the describe will just like "find your home underwater and complete the quest"? X3

  • Nobody like golems?   14 years 5 weeks ago

    I suspect there have been a few improvements made since this blog post as I don't recognise the problems brought up by shwqa. I'm playing an alchemist on insane with 5/5 in golem power and resilience (for a respectable 30% resist all), I've reached level 20 so far without too much trouble. The golem is the main damage dealer, and he's only been destroyed once, when I rested next to a trap and he decided to walk back and forth over it until he died - the main weakness I've noticed so far. :/ I've never had problems with the golem wandering into masses of enemies - invoke golem is very useful for keeping him close if he gets into trouble. Setting the golem's leash to 1 is a must when exploring. For fights with dangerous AOE users, you want to change leash distance to 5 or more to minimise damage to your vulnerable caster.

  • Addon to add skill reward to allying with the Assassin Lord   14 years 6 weeks ago

    Its nice to see addons. I like how simple the addon is but it still provides a cool concept.

  • combat-damage   14 years 6 weeks ago

    The sqrt part is fine but when i came to log10 i totally go crazy.
    I am wander when this article will get update.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 7 weeks ago

    Been busy lately, so figured I'd wait for this release before playing again. Thanks DG and everyone! :D

    (Hm, "new temporal spiderkin" is listed twice... does that mean there's twice as many of them? :P)

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 7 weeks ago

    Once an item is picked up, viewing it in the inventory no longer offers the option of pressing to compare with the currently worn/wielded item of the same type. However the comparison option is still available if you either view it before picking it up or if you open the Wield diaglog.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 7 weeks ago

    Yeah, new beta! Goodbye Skyrim.

  • Addons on the horizon   14 years 7 weeks ago

    A tutorial would be phenomenal! Regardless, I'll probably pick apart your addons and use them to begin developing my own. Thanks for sharing these.

  • Addons on the horizon   14 years 7 weeks ago

    Please do. I'll be looking to convert some stuff over soon myself, maybe bring the entire MoRE compilation over.

    Yes this means I am still around.

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 7 weeks ago

    I am *on this*

  • Tales of Maj'Eyal beta35 aka "Saving Wilders"   14 years 7 weeks ago

    I can't wait to play! Thank you so much for the update!

  • Addons on the horizon   14 years 7 weeks ago
    • clamors*
  • Over 3000 of donations!   14 years 7 weeks ago

    Hell yeah we do! I'm *really* pleased to hear that Shockbolt is getting a share of the donations, money well-spent :D

  • Over 3000 of donations!   14 years 7 weeks ago

    We donators rock!

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 13 weeks ago

    @Benli

    Just to toss some ideas out.
    Ceremonial/sacrificial daggers if you want the dark/cursed mage style would be interesting. Maybe an ego provided by the fateful aura tree.

    Staffs are an easy though.

    Gem wielding as foci aren't a bad idea from the mindpower standpoint and the Mindslayer precedent.

  • tome4-backupguardians   14 years 14 weeks ago

    http://forums.te4.org/viewtopic.php?f=36&t=28688

    Mostly the consensus seems to be "...". Utter apathy.

    If I could get anyone at all to either disagree or agree, then maybe it would be worth putting the policy on the wiki as well as in that forum thread.

  • tome4-backupguardians   14 years 14 weeks ago

    Are there any ways to make pages redirect?
    In the meantime, I'm going to copy backup-guardians to this page, because this is the page that Google chose to index, and thus the first result for "backup guardians tome4". ~~~~Aussiemon

    Edit: It would seem that this is the case for a lot of pages. Is there a policy on this somewhere? Perhaps a policy page someplace would help?

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 14 weeks ago

    Thanks for the comments, they are definitely helpful. I've been fixing up Cursed in my spare time and haven't looked at Doomed in a while. I was planning on turning back to it soon to address spellpower and weapons. I definitely think using mindpower/spellpower is a good idea. I was kind of hoping to scale off both will and magic somehow. I like that the class offers a lot of diverse talents, but it needs to balance them better to get people to use them all. Thematically I don't see a problem using either mindpower or spellpower (or both). Both Cursed and Doomed are intended to be creatures driven by will as much as anything else. So Doomed retains a part of its spell caster past but like you say its also like ghost in a haunted house, making things happen by desire and rage. That's why there is so much schizophrenia between will and magic based talents in the current design.

    I haven't figured out what to do with weapons yet. Staff, dual-wielding shields, slings, huge ceremonial sword, who knows. It just doesn't seem to matter much. If I can't think of something clever then it will probably just scale spellpower off of staves.

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 14 weeks ago

    I very much agree with you. I think that's a good idea, but it definitely would affect the Lore and their status as Afflicted/Cursed. Cursed with psionic abilities, in the style of River Tam (of Firefly/Serenity)? Can't turn off the powers, barely controlled, latent psionic energy.

    I don't think that's a bad idea at all. They make me think of haunted houses personally. Suddenly, Darkness! Things go flying around. I could see them pretty easily as a cursed psion, and the only thing that wouldn't wholly mesh is the darkness tree. And honestly, I'd gloss over it because everything else fits so well.

    Psionics would be a good approach, and would move them over to Cunning, increasing focus on crits.

    It'd even, if the designers wanted it, let you go the AntiMagic route without looking like a bleeding sore of lore violation.

    Plus, the second stat would have a pervasive effect over all of their abilities, and would help mitigate the feeling of 'too many' stat points and what else do I invest in?

    I like that idea.

  • Doomed, Equipment, and Antimagic afterthoughts   14 years 14 weeks ago

    Another way to go about Doomed itemization is to drop the magic bit and convert them over to Mindpower. Eventually we're going to need Mindpower equipment in the game for a few different planned classes. I'd like to see Summoners converted over as well.

    If Doomed used Mindpower along with a Mindcrit function we could add items to the game for them easily and eventually have more then one class that can use it. Doomed to me really feel more like a dark psion then a dark mage. For one we have dark mages covered, corruptors and now necromancers. For two the magic is the bit that feels tacked on, not the mental powers.

  • talents-chronomancy   14 years 15 weeks ago

    Where could I/we find the mechanics for these talents?

  • Tales of Maj'Eyal beta34 aka "Say no to jittering"   14 years 15 weeks ago

    It crashes constantly when fighting the weirdling beast at sher'tul fortress. Playing lvl 10 alchemist with a golem. Only possibly remarkable thing is 3 damage-on-hit items on golem.