Menu
306 players are currently having fun. Join Them!
Tools & Stats
News
April 16, 2025
December 15, 2024
December 15, 2024
April 16, 2024
December 15, 2023
User login
Players Blogs
Recent comments
6 days 23 hours ago
1 week 21 hours ago
1 week 2 days ago
1 week 2 days ago
1 week 3 days ago

I had this problem with the previous version, ended up killing the process, logging out and back in. That seemed to fix it.
My latest characters STILL don't show up on here. Are they no longer showing up for anyone?????
My limited testing on drowning suggests it's linked to your personal timer.
If we don't already have it, I could see doing a 'need air' display thing not unlike what happens for getting serious damage. Have it take strong effect just short of 50%, so us idjits can get back to land after noticing the whole air supply thing.
//Torrenal
Ill bite... what does this have to do with my question?
Saves aren't compatible between versions.
Whoops!
Fixed
I used regeneration for leveling up to face the boss monster at the bottom of an area. With many starter dungeons and possibly more to come as new races receive starting towns, these starter dungeons offer a good option for leveling up. However, even in a fantasy realm, repopulation of cleared ares is realistic. I challenged Bill the stone troll at level 7 and retreated to the world map to explore the other dungeons to gain more levels. When I returned to challenge Bill again, he had not recovered any of the hit points he had lost. The game needs some measure of repopulation and regeneration by the monsters.
i've red the whole changelog, but i thought the tree was opened by default, it wasn't specified.
It's unlocked by completing a certain quest. If you read the changelog it should be pretty obvious.
(Honestly, you'd think some people don't read the 100+ lines of changes in each release... ;) )
just to know, i'm playing a rogue and there's no poison tree in the list, should it be unlocked?
Uh ? It should be in the changelog, it was wehn I pre posted it ..
Anyway no stuff don't regen, that's an experiment; I am really quite convinced it's totally unneeded for progression, you should reach the level you need just by doing the zones.
Now if you still want an "endless" supply of mobs/objects you can always use the new sher'tul exploratory farportal
Na it just does not complete, it does in b26
I found the entrance to Bill's level in the Trollmire, and have killed Bill and all his friends, as well as looted everything there. However, the quest still shows as active. Is there anything else there I need to do?
Can we get some holes in the walls? Phase door probably would've saved you.
BTW: While we're on the topic, does drowning work on personal timer, or on global timer? Ie. Could he have lightning speed/movement infusion to get out of there?
YASD indeed :)
You can change graphics from the escape key menu
Finding that the new version does not take well to alt-tab (which I need to do from time to time) and does not exit nicely. (Makes you quit twice.) Also there is no way to avoid fullscreen (instead of windowed) mode, so alt-tab is the only temporary exit if you don't want to just close the program.
What happens is if you alt-tab when you come back all keyboard input is disabled which ruins the ability play comfortably.
Much thanks! That did the trick. Now to remember all the things I've forgotten in a few months.
Check out the b21 announcement:
http://te4.org/blogs/darkgod/2011/03/news/t-engine4-tome4-beta21-aka-world-wide-tome-ii-unleashed
Either you need to connect your online profile or do the manual change told there
That's quite an accomplishment.
I should note that the unlocks all work fine in 20b (my last previous download of the t-engine/tome 4 game.)
Also is it normal now to have to ctrl-alt-del out of the game at start up if you want to go back to the beginning screen or exit the game instead of being stuck in character creation mode? ESC does not work, nor does clicking the "x" at the top right.
well if you can get the golem will up to 36 you can give it the sandworm queens heart and the wyrm bile to give it sand drake mastery. This allows the golem to learn sand breath wich scales nicely with strength
My favourite tactic with a summoner is to simply summon a flame ritch at a corner before turning it, or in the middle of an open area before entering it. This guarantees that monsters in that area target the summon instead of you, since they don't even see you, and it reveals their existence. True, you occaisionally waste a summon this way, but once you have the jelly summon it becomes trivial to reduce your equillibrium. I've literally dropped it from 150 to 0 just by standing in a narrow hallway throwing jelly after jelly in front of my opponents. Then, once equilibrium reaches 0, bam, fire drake time.
Even if you end up in melee combat, your time is still better spent summoning or healing yourself than attacking. It's useful to boost your defence and armour, but if you're reduced to attacking with your weapon, you're not doing very well. It does help to be a dwarf, as their racial power makes it easier to stand around getting hit while your summons take care of business. A good healing and regeneration infusion are very useful here, too. I got lucky on high power psychic infusions for both, but if you watch the stores you shouldn't need too much luck to get those fairly common items.
And yes, it's true that boosting your cunning only makes a difference every 10 points, but what a difference! Reaching 30 cunning is a critical, high priority goal for any serious summoner. Having three minions means you can produce a melee summon like a jelly or war-hound to hold the enemies off while you bring out some ranged support, and still have a slot open in case you get bushwacked by unseen foes and need to pull out your reserve hydra.
If you realy want some personal combat abilities for emergencies, wait for the sand-drake powers to become available and spend a category point. Unlike melee attacks, they'll take advantage of your high willpower.
My best moment was when I beat the boss in the spellfire scar without ever even seeing it, as my fire drakes and hydras kept running off around the corner and dying, so I just summoned new ones in the same place.
This page seems kind of bare. I came looking for ideas since I've not managed to get anywhere near endgame yet. I'm most interested in how people setup their golems, since that's one item I don't see in online character sheets.