Recent comments

  • Weapons Pack   11 years 28 weeks ago

    i am not certain it's what you mean by psi but the martial art weapon is spelled sai. the little dagger with a round blade and a prong on either side of the gaurd. used both offensively like a dagger and as a trapping, disarming or even weapon breaking tool? it's a Sai. they can be used singly or one in each hand or in combination with another one handed weapon.

  • Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!   11 years 28 weeks ago

    Everything in the subject, the launcher doesn't download anything in linux64, stuck to 1.2.2.
    Oh well I can wait, I am on something else currently... !

  • Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!   11 years 28 weeks ago

    No changes that could affect things like that no, so I'd guess your fiddling has enabled opengl GPU rendering somehow :)

  • Beholder (Continuation)   11 years 28 weeks ago

    Cool mod, but running the latest TE4 engine the central eye gaze talents cover the screen tiles in opaque colours, obscuring the tiles (including monsters and items) underneath. Any chance of a bug fix?

  • Tales of Maj'Eyal 1.2.3 aka "Competitive Ecology" is released!   11 years 28 weeks ago

    Did something get changed with rendering in Windows or something? ToME is running amazing now (like it's actually using my video card for once) and I'm not sure if it came from mucking about with my codecs and ffdshow (not sure how it would affect it, but... maybe?) or if there was an undocumented change during 1.2.3.

  • Moments in Maj'Eyal   11 years 28 weeks ago

    Adventurers: The sequel 2: The ramifications return. The second paradox, and a small amount of explanation, with some bonus setting exposition for any readers who... probably aren't on this site! Anyway. Lazara!

  • Moments in Maj'Eyal   11 years 28 weeks ago

    Nika, an alchemist who doesn't really like magic, is now available.

  • Moments in Maj'Eyal   11 years 28 weeks ago

    While I love her, Tirla is not a good example of a wyrmic. Irescia, however, is. Meet her here.

  • Moments in Maj'Eyal   11 years 29 weeks ago

    I should go to some non-adventurers soon!Still, this chapter is another one, and there are more ramifications than channel staff and corrupted strength this time. Meet Rose, one of the two living paradoxes.

  • Moments in Maj'Eyal   11 years 29 weeks ago

    This chapter tells you how much I like messing with adventurers...

  • Moments in Maj'Eyal   11 years 29 weeks ago

    Anyone who has gotten past dreadfell knows exactly what's going to happen in most of this chapter. Still, meet my Melinda.

  • Custom Auto Use   11 years 29 weeks ago

    Yup yup, honestly it would be very straightfoward and easy to make all options available through [turn this on, turn this off] combined with [preset list of options] but again there would be 2^x entries in the list or 2^(x-1) or some other huge number.

    {tldr}

    In order from your example, though obviously this isn't realistic having an enormous list to scroll:

    [physical and visible] [mental and visible]
    [physical and mental] [visible]
    [physical][mental and visible]
    [physical][mental][visible]
    [same as first, makes no sense otherwise, unless the first means physical xor mental]
    [physical and mental and visible]

    Each set of brackets requiring a check and if any return yes it triggers,
    requiring at least 7 entries in the list for this example alone.
    Putting aside the cpu of checking all the things for all the enemies for all the stuff every turn which would be necessary anytime something's not short circuited by [on cooldown],
    you'd have to go through xxxx entries in a switch case lua equivalent, probably most easily done using bitwise or such, but really without a better interface for interacting with all this it's seeming less viable; even if we were to get to that point where the user's essentially using scripting... at that point they're basically coding AI.

    I am not of a mind where 'auto use plays the game for you' (in a negative light) but maybe it would be better to stick to often used examples rather than obscure ones. How often does auto use really need to trigger above half health while under a mental detriment and no elite enemies within 2 to 8 tiles? (plus more than one enemy selector will generally be redundant, life <>50 conflict, and 'while resting' is really just a +1 instead of part of 2^x)

    One thing to keep in mind is somehow short circuiting the 'vim within' or 'vim above' or what ever (and related energy bars) to not make entries in the list if they don't have the bar.
    Items don't use bars and you have the bar permanantly as long as you have an ability associated with it right? I think. Or perma after getting it once. Either way.

    Short circuiting stealth/invis related entries might be more complicated, since you'd have to check for each ability that grants it individually, and once modded classes enter the picture that would screw that up. So no removing there, probably.

    'available' would probably need to reset all the other selected options to off, both as ease of reset and since it's implied when anything else is selected.

    Edit: A nice extra addition would be 'Activated'/'Deactivated' at the top so one didn't have to recheck all the boxes but could temporarily turn on/off a skill specifically.
    'if not activated then auto-use = 0 end'

    {/tldr}

    Anyway, I probably won't work on this ui-version unless you put it up on github or something, and while I might update mine with some options it seems it might be redundant at this point, except for having a short term release goal of 'more options'; which I'm not opposed to doing.
    I have used mine (and newly yours =P) in characters I've played when I had time to since releasing mine a few weeks ago, and felt a few lacking combinations.

  • Moments in Maj'Eyal   11 years 29 weeks ago

    For today, we have Fulla, a dwarven brawler. Trivia: I made her because of the minor character in Terry Pratchett's Thud, who comments on his martial arts style that it is 'Just like using an axe, without the axe.'

  • Custom Auto Use   11 years 29 weeks ago

    Yeah i started to add the UI to be able to make any combination of effects possible (Press Alt-Shift-O then click on one of your skills. It is not currently actually hooked up but you see the gist). THE UI is there, but in practice it is much more difficult. The reason is that its difficult is related to trying to tell if the user intends the combination to be an AND or and OR and what grouping to apply. For example... these have wildly different effects:
    (Physical detriment OR Mental detriment AND enemy is visible)
    (Physical detriment AND Mental detriment OR enemy is visible)
    (Physical detriment OR (Mental detriment AND enemy is visible))
    (Physical detriment OR Mental detriment OR enemy is visible)
    ((Physical detriment OR Mental detriment) AND enemy is visible)
    (Physical detriment AND Mental detriment AND enemy is visible)

    So order and grouping matter. It would almost require an entire additional sudo language to make it work.
    In the mean time it may be sensible to pick the to most requested and make a quick UI for it. I already have the select within multiple ranges written up so for example:
    if Z between X% and Y%
    if enemy visible and within X to Y tiles

    I may just stick the whole thing up on github so people can see whats going on.

  • Custom Auto Use   11 years 29 weeks ago

    Honestly I'd like to recode the whole auto use system into 'turn this on, turn this off' instead of 'choose one of these' but I don't know how much access there is to do that. The menu as-is is horrible for the 2^x options there would be (life>50, life<50, elites, range, sight, adj, effect, phys, mag, men, vis/novis, novis/vis is already 4096, though obviously some of those would be irrational), and I don't have the experience with tome to do it properly right now :<

  • Custom Auto Use   11 years 29 weeks ago

    Feel free, though I've just finished the deadline that was preventing me from playing much/working on my version! Haha. I was gonna work on updating this tomorrow; but you've already done it better! I am not familiar enough with the ui code to do it this way, though I see the gist of how it works.

  • Moments in Maj'Eyal   11 years 29 weeks ago

    Today's chapter (I haven't gone to bed so it counts as today) is about a retired arena fighter who wields a whip. She can't resist the urge to fight.

  • Moments in Maj'Eyal   11 years 29 weeks ago

    Chapter sixteen features a half-elf arcane blade with a fondness for stone and crystal! (It was written yesterday, but just barely, and I was too tired to update the thread...)

  • Auto Use Tweaks   11 years 29 weeks ago

    Doh. Thanks xetaxheb.

  • Beholder race/classes   11 years 30 weeks ago

    Hey I'm using your addon and I love all the talents and the mechanics but the "Draining Gaze" talent leaves a stacking purple haze over everything it touches obscuring the view of normal things like mobs and items. I'm running 1.2.2 so that might have something to do with it, but other than that I really like the main core of it! btw I'm using shockbolt 32x32 and here's a screenshot of the stacking purple haze: http://puu.sh/9HU00/08a57e7ffc.png

    Thanks for making it! :)

  • Barbarian Class Fork   11 years 30 weeks ago

    Just run around with two weapons and show anyone who's the boss around here

  • Vault Hax   11 years 31 weeks ago

    Hey HousePet! I love your work, so I'm curious about this. What's it's purpose? Thanks!

  • Orc Pits Restoration Project V1   11 years 31 weeks ago

    Awesome. I actually stopped playing ToME for several months because the pits were removed. Thanks!

  • Auto Use Tweaks   11 years 31 weeks ago

    I'm not the one making the add-on, I'm just a guy commenting on it!

  • Auto Use Tweaks   11 years 31 weeks ago

    Thanks for taking up the work on this aravan. I unfortunately dont have much time to work on this any longer. There were some pretty cool suggestions and requests on the extended auto-use form http://forums.te4.org/viewtopic.php?f=50&t=40017 that may be useful.