Recent comments

  • A small anorithil/sun paladin boost from the start.   11 years 44 weeks ago

    This has been known for a while. It's considered the first step in a 'never look back and there again' achievement challenge. Also, the quest giving the high peak prides is shown to you after Aeryn dies, to prevent exactly this from getting you stuck. Should you then go ahead to the caverns (it has been done) the orb of many ways (still essential to a win) should be dropped by the orc fighting the anorithil lady. (both of whom should boost you to around 15.)

  • A small anorithil/sun paladin boost from the start.   11 years 44 weeks ago

    Wouldn't that prevent you from getting the story quests from her once you get back to the East? Or will she respawn?

  • Addons Contest 2014   11 years 45 weeks ago

    Count me in then.

  • Orcs Campaign Teaser: Planned zones   11 years 45 weeks ago

    Does that mean that we will fight Yetis with Psionic Powers?!

  • Devil's Due Oozefist Class Addon   11 years 45 weeks ago

    Hey luckmod, so I was doing some snooping on this addon and in the coding of the class itself, it restricts itself only to the Thalore race. I am not sure why. What you could do is go into the coding and erase that bit of text which frees it to all races that have the Wilder classes accessible.

    On another note, I feel that this class is a great idea, however could use quite a bit of improvement.
    For the Generics, you have the Call of the Wild, which is great, except there is not much need for its' meditation skill since the Antimagic generic which has the Antimagic shield is pretty much the only skill which needs an on-going supply of equilibrium. Thus I think Antimagic should trade places with Conditioning, since Constitution is something that this class has a very limited amount of stat points to waste on, having to focus on Dexterity, Willpower, and Cunning. Which brings up another point: Brawlers tend to focus more on dexterity for attack speed, and try to ignore strength. Dexterity is where their DPS comes in to play.
    Another thing I'd like to mention is about the talents. I do not believe there is much use in having Finishing moves, since you will mostly rely on Pugilism instead. I feel Finishing moves should be replaced with the Wild-Gift/Mucus talents because that would help generate equilibrium, and its' acid splash+oozewalk combo would definitely help later on in the game for survivability, and also adds a cool tactical advantage.

    These are just things I've happened to come across from experience in-game, I'm nothing near an expert, so if I've said anything wrongly please correct me. The things I've stated may also make the class too overpowered, so edit with caution.

  • Devil's Due Oozefist Class Addon   11 years 45 weeks ago

    I don't know if it has to do with the module version or not because I can roll a Riven. Do you need to have an oozemancer first?

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    I bow to thee, oh Dark one, for i shall play the vital organs out of that.

  • Shields up !   11 years 46 weeks ago

    None of the 10 Sher'tuls above has any shield on them!

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    You can bet on it!

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    Will it comes with new classes? the steampunk touch of this content make me feel like some kind of engineer class would fit well!

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    Well, this looks pretty awesome. Can't wait!

  • I'm doing it wrong... Rogue....   11 years 46 weeks ago

    ... and poisons. Two things to survive even on a nightmare.

    Having one 'crippling poison' damage source on a dagger and any other two poisons active makes your venomous strike devastating. So common batte is:1 jump to target,2 stun it for totally great increase of crit chance from backstab,3 flurry it to apply poisons 4 finish them off with a venom strike.

  • Haunted class   11 years 46 weeks ago

    Bug fixes and tidying up. Hopefully this should do it, just wish I could get Steam upload to work...
    - Reordered a few Mania talents
    - Buffed Spurred by the Voices a little
    - Changed Mindgazer to a generic tree
    - Changed initial stats to str/cun only
    - Fixed bugs with Psychic Leech not leeching
    - Fixed bug with grappling not causing attunement

  • Haunted class   11 years 46 weeks ago

    Late, but:

     - Reworked mania, including new talents Sustained by the Voices and Psychic Link
     - Clinching now grants hate
     - Spurred by the Voices now stacks speed and res pen
     - Cursed Form no longer requires Wil
     - Throws now gain bonus damage from grapples instead of non-grappling penalty
    

    Will get out 1.3 soon, should fix a few bugs and balance things!

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    Knowing that this update isn't right around the corner is almost depressing. The sheer volume of this update sounds grand!

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    I can't wait to play as the (non-crazy) orcs.

    Fighting against a Sher'Tul to save the world from amakthel is not what I expected but this is going to be awesomer than simply retaking the east. :D

    I wonder if this might end the whole "Orcs are dangerous and need to be exterminated!" thing. :/

    No idea who Ureslak is though.

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    that all sounds awesome keep it up!

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago
    YES

    Shut up and take my money

  • Orcs Campaign Teaser: Planned zones   11 years 46 weeks ago

    This teaser has me properly curious.

    MUST PLAY NOW!

  • Haunted class   11 years 47 weeks ago

    Hotfix. Will rebalance a few things and probably redo Mania in the near future.
     - Fixed lua error with Spurred particles
     - Deathblows doc improved
     - "death punch" -> "mortal blow"
     - Hate regen from grappling now shows up in the hate bar

  • Arcanum Class Pack   11 years 47 weeks ago

    I like what was done. Been playing The Enchanter and I'm now lvl 20. Having the ability to further increase your staff helps a lot and I like how it is over all built. By just using the staff I'm doing 100+ and I'm not having to much of an issue. Bladestorm is great for treasure chest's baddies. I really like this build. I have not run into any issues yet. Thank you for this addon!

  • Marson's UI Modifications   11 years 47 weeks ago
    .

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  • Addons Contest 2014   11 years 48 weeks ago

    Count me in, DG :)

  • Level 25 bandit on the second level of Kor'Pul   11 years 48 weeks ago

    Yeah, he was definitely inside a vault. I'm still very new to the game and have always been able to clear vaults without much issue, so I don't think I was giving them the proper respect. Thanks for the tips, folks!

  • Addons Contest 2014   11 years 48 weeks ago

    I will look up the tools and examples necessary for creating add-ons as soon as I post this, but it still may be a good idea to post a link to them in the post announcing the contest.

    Some people with great ideas may be unsure as to how easy it is to create new content. Having an easy way to check this may be useful.