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That's what you should do whenever confronted with a bunch of enemies wiht ranged attacks - lure them around a corner (or in a corridor) and fight one to one, if possible. Skeleton mages are a little tricky since they are dumb and fire spells that may also hit friends, i.e., corridors are not that useful.
The archer vault will be removed in the next version. Perhaps it can be changed, but right now it is easy for characters with ranged attacks and deadly for meele characters since they can't kill the archers - the best they can do is grab the lure item and flee.
btw, if u press 'n' or 'm', u can replace all of your hotkesy too, anyway
Yeah working on it :)
ah okay, thank you for the quick response. Any chance we'll get the linux patcher eventually?
In any event, thank you. Both a tremendous roguelike and a tremendous linux game
If you can lure them outside and pick them off one by one.
Jesus. Can you please fix this? Dungeon is always giving me 1 inactive orb.
Sirion, yes, their code didnt chance, no need to update
No patcher on linux yet :/
Nomusic version cant be patched yes, jsut use the normal one and disable the musics in the ingame menu
Hey DG, awesome update, nice fixes! Noticed one issue when patching the game from 1.0.3, basically if you're using the no-music version (which I do as I prefer to listen to my own musics) the launcher will encounter 2 errors when validating the files boot-te4-1.0.3.team and tome-1.0.3.team and will fail to patch because in the no-music version the files are named the same but with no-music on the end.
I haven't seen the linux launcher autoupdate. It still displays 1.03. Bug?
In any event, thanks!
Stone Warden and Item Vault addons' version is still 1.0.3.
A bunch of archers surrounded by lava is also something you might want to avoid.
'New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe'
I am pretty new here and I was getting used to having select monsters over and over, but this change is very nice indeed, especially for clearing lower level areas.
I am glad that development is still so active. The changes to time shield and solipsism look great and give me a great excuse to play more mages and solipsists. Keep up the good work, ToME is looking better than ever! (also, "Burning Hex doesnt make you explode on the levelup screen" is probably the most amusing bugfix I have seen in weeks)
I come back and find the puzzle has changed but the change is that one of the guardians is missing. Nicely done DG!
I am guessing that this quest is undoable now.
Turns out if the game tells you that a door's dangerous -- it might be dangerous.
Sorry, slow to check responses.
Yes it did scroll to a blank set but with the mouse wheel not a button press. I didn't even realize that the sets were scrollable via the mouse wheel. Very frustrating and confusingly it isn't documented that I could find in the game.
awesome addon, super unique gameplay.
Please keep updating!
Nice job. The part on Norgos is not entirely true, by the way. He doesn't always have a Sun infusion, he randomly gets either Sun, Wild, Regen or Insidious Poison (only seen it once with the latter), so you may want to change that accordingly.
I know it is a total n00b question. But this addon is so cool. Will it work for latest version? Or will I have to download 1.0.1 on my slow dial-up?
I think you may have hit pageup/down and scrolled to an empty hotkey set. Please ignore if this was the first thing you tried ;)
For updating regularly the game! :)
Thanks for fixing the OpenGL crash! First version that works for me since beta 43 .)