Recent comments

  • tome2   11 years 31 weeks ago

    No idea how that could have happened. I've re-uploaded the module, and it appears to download correctly now. I also added a proper MD5. We Apologize for the Inconvenience.™

  • Glutton   11 years 31 weeks ago

    It does work with current version but unlearn function conflicts with a few key mods. Btw making a revamped branch of this mod to add in a few things I've wanted to fix and add especially since it seems to have become a defunc dead mod since its forum is locked for messages.

  • tome2   11 years 32 weeks ago

    When I download this module, the file is 0 bytes.

  • Orcs Campaign Teaser: Planned zones   11 years 33 weeks ago

    That'd be fun ;)

  • Orcs Campaign Teaser: Planned zones   11 years 33 weeks ago

    Should we expect to regain consciousness while hanging from the ceiling of an ice-cave? Maybe a mind-star out of reach? B]

  • Orcs Campaign Teaser: Planned zones   11 years 33 weeks ago

    At least a non-orc is planned (and already coded :> ).

    Beholder-likes will be in at some point, either in the dlc or in vanilla ;)

  • Orcs Campaign Teaser: Planned zones   11 years 33 weeks ago

    Make sure you add the Beholder adaptation that's being mulled over on the forums (to this or vanilla), and this update will be perfect.

    Is it planned to allow play as a non-orc race?

  • Beholder (Continuation)   11 years 34 weeks ago

    Thank you so much! Please keep it up!

  • Magebow Class   11 years 34 weeks ago

    First of all, I wanted to say what an enjoyable class this is! There are a few problems I have run into when i attempt to use weapons other then a bow, (like a dagger). Most notable is that second level sustained bow ability (the magic arrow one) cannot be active when using such weapons, a few other bugs too, (but mostly along those lines with similar causes...)

    On a side note I do have other addons active, so this problem may not be entirely a fault in the programing.

    Anyways, thanks for the great addition and I hope i am lucky enough to see a fix.

  • Hedgeknight Class   11 years 34 weeks ago

    Appears theres no notification (or I just missed it) that shows when somebody replies to the addon post itself...
    Anyway...

    Just applied a fix to the defense bug, thanks for that.
    I'll allow free-aiming with Bush Whacker after the initial test of this experimental version is done.
    Thorn Body's stats might be a bit on the high side, but I don't think it's too imbalanced compared to what some other classes get.
    Moss is a Vanilla tree, so I've no power over that. :p
    It's overall burst damage is taking a slight hit in favor of more constant damage, so I look forward to what you think of that.

    And quite glad you ended up liking it, thanks for giving it a shot all the way through.

  • Witch Doctor Class   11 years 35 weeks ago

    Thanks for finding that, I was using another addon as a quick template and forgot to change some things. So its fixed now.

    Feel free to ignore the versions that say Debugging, I was helping DarkGod test some issues with the site.

  • The Auto Archer (Auto Shooter)   11 years 35 weeks ago

    Forum Discussion Thread : http://forums.te4.org/viewtopic.php?f=50&t=40941 (I can't edit the page for my own addon, apparently =p)

  • Witch Doctor Class   11 years 35 weeks ago

    When starting a witch doctor character, it seems I'm getting +5 strength and +4 constitution instead of +4 to magic and willpower. This is... pretty problematic.

  • Hedgeknight Class   11 years 36 weeks ago

    So I just finished my playthrough with this class and I have to say it's pretty damn fun. So good job :)
    Here are some things I noticed during said playthrough...
    I found a pretty gamebreaking bug. The defense you gain through Hedge Portal doesn't go away after 5 turns resulting in my character having over 300 defense.
    I don't really know about balancing, maybe the class is a bit overpovered with all the sustain and massive dps it has available but I'm not too sure. Especially Thorn Body seems VERY strong, at level 30 or so it gave me about 20 Str, 118 bleeding dmg on hit and like 40 armor. Also the moss skill tree seems a bit underwhelming in comparison to the other skill trees but I guess it's pretty nice for the CC it offers.
    Also, could you make Bush Whacker free aimable when using the numpad? I found myself using that skill between enemies or away from them more often than directly on top of them. Oh and Thorn Body doesn't say anything about needing a two-handed weapon and heavy/massive armor in the skill description.

  • Marson's UI Modifications   11 years 36 weeks ago

    I only just noticed your comment now. Glad you found a solution.

  • The bunny hath cometh!   11 years 36 weeks ago

    Looking forward to this.

    Also, nice artwork.

  • The bunny hath cometh!   11 years 36 weeks ago

    "Hop in" and play while logged? I see what you did there.

  • Marson's UI Modifications   11 years 37 weeks ago

    Turned off your addon. Loaded my game, changed font to Basic and after that turned on your addon. All works fine.

  • Marson's UI Modifications   11 years 37 weeks ago

    Hey. I dunno what happened, but with new versions of your mode I encounter some flickering at the loading screen. Even if only your addon is turned on. Maybe you know - why?

  • Marson's Auto-explore & Rest Tweaks   11 years 37 weeks ago

    Maybe your mods are conflicting with others. But I can't get with which one? Do you have some thought about that?

  • Marson's Auto-explore & Rest Tweaks   11 years 37 weeks ago

    Me again. If i'm turning on UI Mode or Marsons AutoExplore both at a time or not. It anyway does not work. =_=

  • Marson's Auto-explore & Rest Tweaks   11 years 37 weeks ago

    And one more thing. Previous version of UI Mode worked fine. New one does not work at all.

  • Marson's Auto-explore & Rest Tweaks   11 years 37 weeks ago

    Installed you UI Mode and Auto Explore. And when i am loading my game I encounter some flickering on the loading screen. Do you know what is the problem?

  • Beholder (Continuation)   11 years 37 weeks ago

    I see I have to have a central eye talent running. Would be good to handle the error gracefully in-game though. Thanks!!

  • Beholder (Continuation)   11 years 37 weeks ago

    I get a lua error every time I try to target a creature with Direct Gaze. Love the mod, btw!