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I'm relatively certain that this addon, though one of my favorites, is the cause of a particular "infinite lua error" throw. When I have an item set to auto-use, switching to a secondary character, such as the alchemists golem, or the slave brawler in the hidden compound, infinite lua errors occur until the main character can be selected again (which doesn't happen with the slave brawler dude).
Since alchemist is my favorite class, I'm saddened that I can't take manual control of my golem with auto-use items on. If you can fix this, I'd be very appreciative. :) Thanks!
YOU WONDERFUL BASTARD
please update this I love classic UI mode, it doesn't work in the current patch
Ohoh, hopefully a lil sneak peek at the new campaign ;P More info maybe :P
We'll see soon enough ^^
Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.
Hello. While I like the add-on, I have a bit of criticism concerning the rune/infusion buff. Itt might be aa bit too overpowered. After I got this add-on,I made a series of new characters. I had noticed right away pretty powerful infusions in the shops (usually in Zigur), e.g. getting a movement infusion that had over 500% move speed with a low coolddown at level 11. I had also seen a rather large amount of regen infusions healing well over 300 over 5 turns with a stat I hadn't invested in much. It's more of a preference than a problem technically, so it's up to you whether you gauge the situation or not. Either way, I enjoyed the add-on. Thank you in advance for reading this.
I'm having a similar issue. Two characters in a row the breeding pits haven't spawned at all.
On to my topic:
Aura Stones, Perhaps there could be more data in the description? Does it add dmg? If so, can you hook its calculations in the description to help calculate its effects in the tool tip?
I am only at the design stages of my mods, so my engine expertise is barely level 1, but it seems like it could be made to utilize the wep comparison mod that compares equipment with the CTRL key if the code is properly implemented...
Pending that being idea an impossibility, and w/o digging through files, I am pondering the actual effectiveness of utilizing the stone sitting in my pack.
Thanks for the great mod, and keep'em coming.
Signed,
Nazaxprime
Ps4 version? :)
Now I kind of wish you'd implement a Psi Sai :(
minion like suprise, minion like it :)
Note: It may take me a while as what little time I have left after taking care of my son is more or less consumed by my lovely better half.
Thanks again and keep on stream'n!
Note: It may take me a while as what little time I have left after taking care of my son is more or less consumed by my lovely better half.
Thanks again and keep on stream'n!
I also just noticed that it doesn't lock the camera onto whatever tile I'm targetting, so with long range things sometimes I don't see what I'm actually targetting, is it possible to fix that?
But there's one thing that really bugs me about it, I was wondering if you could add an option or separate version of your mod? Basically binding the numbers to targets as soon as I activate a skill pretty much ruins this mod for me :/ Being able to double tap numbers to activate skills would be AMAZING with this mod. Just a thought! Thanks!
10/10 best addon ever
I get a flashing screen and the game freezes. The logs say something about "attempt to perform arithmetic on field 'start_turn'"
Exposition, go! Bonus information: Eyal's Hope and Fear are tier five mindstars which give equal spell bonuses to their mental bonuses. Hope is arcane damage, Fear is blight, and they both have nature-on-hit. Hope provides you damage affinity (all) on-hit, stacking from 3% up to 15%, while Fear debuffs the enemies resistances by 3% on hit up to 15%. (I'm pulling these numbers from nowhere you realise.) They likely have normal mindstar set bonuses, but they also have 'Zigur is no longer hostile', and, if I could code it (which I can't) you'd be able to go to Zigur. If they needed something else shiny after all of that, they'd have manathrust/soul rot as 10% on-hits. Eyal's Trust is a nature aligned tier 5 staff which also boosts mindpower, grants +mastery to aegis and fungus, and has a chance of triggering Arcane Reconstruction or Nature's Touch on you on-hit with anything.
I really should have made a forum topic for this, or someone should have flagged a steam comment, but... I tested when I made it, and found the orc breeding pits, as well as making sure they were playable through.
Yes, for those who asked, this is the OLD breeding pits, with none of the objectionable content removed, and no quest attached. It just spawns as-is on the map. (There were also more changes then just the orc children being neutral)
Make sure that my OTHER orc pits addon isn't on sailorhudin, the 2 are exclusive. Only have one or the other on at a time. Beyond that, nothing should be capable of interfering with it.
Lots of plot occurs, and Melody starts doing things.
the add-on is on (saw in the ToME menu). i will try to download a older version and try. hopefully then i can smell some baby orc blood
Well, I just finished a winner with the *other* breeding pits restoration add-on, so it'll be a while before I can test this one. Unless...let me see if I can survive a jaunt out into the East with a character spawned in Gates of the Morning. If I can find them quickly, I'll let you know.
Edit: I found the Breeding Pits. I don't know if this add-on places them randomly or not, but I found them near the western shore (the desert area) in the southern part of the East, just north of where the necromancer orc tribe would be (sorry, can't remember the name, and until I get the quest, the bastion won't show up on the map.) Since I assume you made certain the add-on was active, maybe there's a conflict with another add-on? I can't imagine there would be, since none of the add-ons except the other Breeding Pits restoration add-on strike me as touching that part of the code. But that's all I can think of. Just to be safe, I do want to remind you that it looks like a big hole in the ground, so it's possible it is obscured by some other part of the terrain.
there are no breeding pits at all. they didnt spawn not on any of my chars. no where to be found
there are no breeding pits at all. they didnt spawn not on any of my chars. no where to be found
I agree with seepage...I'm a big fan of your add-ons, but I'd really like to know what this one does before I download it, just so I know what to expect. I do so love vaults, but it'd be nice to know what this does to/for/about them.