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Thanks, I hope it helps you!
Per your recommendation, I've posted a link in the Afflicted forum (down at the bottom of a page that's the current guide, but I don't want to get too big for my britches)
This looks like a really good guide. I'm looking forward to trying it out someday.
Why not post a copy on the forums, in the metaclass/afflicted section?
Was my comment removed? I don't see it. I'm not sure how this "TALK" section works.
I'm new to the game and new to this site, so apologize if this is not the right way to go about this. Can anyone explain why my Forked Lightning spell disappeared from my action bar? I have no way of using this spell now. Is this a glitch or a function of the game? I've rested, checked the other pages (1-6, I beleive), every thing I can think of...
Any help is greatly appreciated,
~ Imp
I'm new to the game and new to this site, so apologize if this is not the right way to go about this. Can anyone explain why my Forked Lightning spell disappeared from my action bar? I have no way of using this spell now. Is this a glitch or a function of the game? I've rested, checked the other pages (1-6, I beleive), every thing I can think of...
Any help is greatly appreciated,
~ Imp
yep! ;)
Dreadfell is *never* easy; lesson well learnt I suppose ? ;)
Dreaming horrors are about the nastiest stuff around at the moment, so kudos on killing one. But remember you can always run away from them, should you encounter one with a less powerful character ;)
I just wanted to say that it was good of you to admit you were wrong and apologize, I really appreciate people who are mature enough to do that, since it seems so many people can't. Kudo's to you.
nicely done with the new version - got my characters back on my online profile! thanks for this
Dreaming horrors are scary. One dreaming horror - farportal boss has killed my arcane archmage twice...
Epic is a good word for Tome, I think?
Epic and fun.
Lvl 20 now...
Congrats!
More awareness, yes please do! :)
Thanks :)
Good luck!
Nothing stops you (anyone) from actually handwriting a post with a screenshot that they've killed the master, and mentioning the Tales of Maj'Eyal page in the post.
At the risk of self-horn-tootage, you could use my Timed Rest addon to rest 20 or 50 or some large number of turns at a time. The resting will be interrupted by all the usual things that interrupt rest.
I wish there was a 'wait until player interrupt or enemy detected / damage / etc' button. A number of my best characters have died because I was waiting for something but couldn't use auto rest and got complacent spamming the wait 1 turn command.
Thanks a lot for your feedback. If you have any constructive criticism, I'll always gratefully receive it, as I want to improve as a writer.
Hamrik's adventures are far from over, but website glitches have been giving me trouble uploading the latest updates. You can always find the latest chapter on the forums.
Yeah, I know that feeling. I tend to die in one of three ways: the occasional just-bad-luck where I bump into some rare that I can't seem to handle and can't seem to escape. (That's the least frequent death-cause for me at this point.) Or I tangle with adventurers and their ilk and end up getting team-roasted by the whole group at once. (Less common now that they are slower and easier to get around, but it still happens.) Or I get complacent or lazy, think the current area just isn't going to be that hard for me at my Amazing Stage of Excellent Advancement... and get pulled apart by my own hubris. (This definitely remains my number one casus mortem.)
Maybe someday I'll learn: humility and caution are important for adventurers of all levels!
@PowerWyrm....Dude, that means it IS a bug. It's not supposed to happen, it's a coding oversight, plain and simple. I'll be damned if I'm going to dig out walls.
But could we perhaps have a way to do this for individual unlocks? I got Marauder illicitly a while back, while playing around with a cheat-mode Shadowblade. I'd like to pick it up honestly sometime.
just food for thought:
how much of this stuff - like resources - can be figured out "on your own" - as the player whacks his/her way through the game... that's a question I have been thinking as a player.
so that is what has something to do with posting knowledge of the game as either spoiler or non-spoiler = "game-manual"-thingie
like the resources as I read them don't seem to be any spoiling of fun thing now, you actually need to know how the hate is restored, right, or would you rather keep on playing the game unsure of certain critical facts, maybe dying with the character before realising how it works...
I guess it also has something to do what the difficulty of the game is supposed to be?
is it meant to be ultra hard "find out how everything works" type, or let the player know a lot of stuff, that is very useful to know, and let the challenge be more say, in the tactical side of things, how the player learns to use this knowledge...
eh, what the hell do I know, anyway... just food for thoughts :)
Eagerly awaiting another story, this was great.
I was just wondering if there was a way to do this yesterday. Now I'm going to try and get my unlocks on nightmare