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The very same thing happened to me, with the water orb being inactive even though the dungeon is cleared of mobs.
This happened to me on my Cursed btw, so needless to say this wasn't a case of my golem killing one of the guardians. I started digging out a lot of the tiles but couldn't find a hidden room for any guardian to hide in...
First time I played the ruined dungeon with the new layout and without traps, both of which contributed to making the dungeon a lot more enjoyable than it used to be.
Too bad it bugged out though :/
If anyone with an account on the forums reads this, please make a bug report in the appropriate section (the account-creation function on the forums for some reason decided to not co-operate with me >.<)
-- TehRei
Ghouls make really nice cursed. Especially with the new speed bonus on rampage, their speed penalty is just overshadowed by the healing and stats they get. And gloom works surprisingly well on them
A Ghoul makes a nice Berserker (same primary stats, easy to get 100% stun immunity, retch is good for meleeing) or Necromancer (movement speed penalty means you don't leave all of your minions to die when you auto-explore, retch is good for healing the now longer-lasting minions)
Found all the clues, killed all the bosses, but one of the orbs (water) is not active.
Have dug around in the walls looking for hidden rooms, but there don't appear to be any. Haven't dug out all the walls yet, though.
I am a little concerned that when my golem killed one of the bosses while I was teleporting somewhere safer, that may have caused a bug and resulted in failure to activate one orb. Is this possible? I'm assuming my golem killed it as the boss was no longer there when I returned to the room.
If anyone can help with a hint to activating the inactive orb, I'd be very appreciative.
(spoiler)
For those unsure about the deciphering the clues:
First signpost is at the zone entrance: "The river flows in it's bed of stone..." (river=water > stone=earth/dust)
Second is west a bit and north: "... The feather flies gently in the wind. The trees roots run deep..." (wind=air > tree=nature/seed)
Third is further west of entrance: "... The eldritch force burns all that lives." (eldrtich=magic > burns=fire)
I used to play this 24/7 back in the day... been a couple of months now though, and version 1.0 seems as good of a time to start playing again as any =)
Thanks for all your hard work!
ILY, bro
-- TehRei
http://forums.te4.org/viewtopic.php?f=50&t=31556
Skip to the end since much of this is pretty old by now. But page seven and beyond are current at the time of this post.
how to activate this addon? i already input in addons folder and then i already active it. but when i made new character it doesnt show werebeast class :(
Congrats on making what is the best roguelike ever :)
It would be nice to have a tutorial for the engine, and soem more up to date documentations. Av been thinking of making a module and this contest is a good enough excuse.... now to the tough part.
is the link to the site already dead? im new and other player suggest me to download this :(
This game deserves to be one steam!
Voted. Also promising to purchase it for both myself and all my friends when it gets greenlit. :D
No They do not say such things :/
There is no number probably anyway as it's also relative to what other games get. So .. MOARRR !! :)
I have done voting for it long ago :D
although can you tell how many more votes you require? [just want to estimate the time its gonna be on steam]
you created an absolutely amazing (and addicting) game, countless nights has been sucked out of me thanks to TOME 4 (no regrets!). seriously good job and I wish you the best of luck in the future!
Congrats Dark God, and thanks for the awesome work!
This page is superfluous. quests-brotherhood covers the quest in much more detail.
.
I can't code or anything, but I can't wait to see what the community creates! I am really excited!
Thanks for making this an official thing, and putting a fair amount of thought into the guidelines, and good luck with the new campaigns!
Glory to Dark God and Maj'Eyal! Happy New Year!
Seriously, damn good job!
Having played tome since its first incarnation in 1994, I give high praise to DarkGod. Thanks for sticking with it throughout the years.
It's been great fun watching this game grow and develop over the years. Props!
congrats :) windows went from "WTF, this is broken" to smooth as butter. greaet job.
Congratulations on reaching 1.0 still on 2012!
ToME 2 was one of the best roguelikes back then. ToME 4, or t-engine 4 is... almost something else, while still keeping some of its roguelike roots. It clearly took a lot of effort and the result is very addictive!