Recent comments

  • The Orb of Scrying   14 years 27 weeks ago

    Did you start the game as a yeek or undead? They have abilities which are used in place of the orb of scrying.

  • The Orb of Scrying   14 years 27 weeks ago

    Oh, and I know I should have used the forum to report this - but it doesn't allow me to register with a @fastmail.in address. Sorry :)

  • MoRE--Transmute this!   14 years 28 weeks ago

    Omen, no. Delay yes. I kinda go hung up on a bug and they distracted by other things. Rest assured, It's nearly done and it will be released.

  • New te4 server incoming, higher fee   14 years 29 weeks ago

    And we are now running on the new server! Enjoy!

  • op   14 years 29 weeks ago

    After playing a bit more, I still think travel/auto-explore would be very useful. Having to look at the tiny map to spot the "entrance/exit" of a level and (worst of all) having to touch the mouse to travel there is.. well, sub-optimal ;)

    Cheers!

  • op   14 years 29 weeks ago

    I knew the minute I agree everyone would disagree... even the OP...

  • New te4 server incoming, higher fee   14 years 29 weeks ago

    Yaaay!

  • New te4 server incoming, higher fee   14 years 29 weeks ago

    Nice offer!

  • op   14 years 29 weeks ago

    Maybe pfhyyhtsche is right. As I wrote, it was my first thought.. especially because of Trollmire. Let's see if that will change.

    I also went to the first dungeon, and, because you mentioned it, there I thought fast travel would have been very useful. Marching manually from stairs to stairs, when leaving the dungeon or getting to the deepest previously visited level again, is just very unexpected micro-management, which takes too much time in my opinion.

    Calling someone "Copycat" because s/he implemented a feature from another open-source software is stupid. The idea behind all this open-source stuff is for others to use it and/or advance it!

    Cheers!

  • New te4 server incoming, higher fee   14 years 29 weeks ago

    OVH (http://www.ovh.com); the server is the 16G listed there: http://www.kimsufi.com/fr/

  • New te4 server incoming, higher fee   14 years 29 weeks ago

    Out of curiousity, who is the hosting provider?

  • op   14 years 29 weeks ago

    I don't think autoexplore is appropriate for ToME. DCSS needs autoexplore because it has very large, open, same-y floors, and lots of them. I enjoy playing DCSS but it is a different experience from most other roguelikes, in that the player rapidly jumps from significant event to significant event (via autoexplore, fast travel to branches or stashes, using the find feature to search for relevant drops). In my opinion DCSS is very focused on one aspect of roguelikes, it is like a "kick down the door" D&D campaign: the player is focused on "kill things/don't die" and anything in between is a waste of time meant to be skipped through. ToME has much less "empty space" than DCSS, with the exception of maybe the trollmire exploration is never tedious, while in DCSS I would die of boredom without autoexplore.

    This is not a bad thing, it is simply a design choice. ToME has a different design: the presence of a world map and game lore, with meaningful dungeons and bosses within that world (not to mention quests), make the game not just about "kill things/don't die". The player is experiencing their own story in a game world. Autoexplore and fast travel are not only unnecessary for ToME but they would detract from this world experience, not to mention trivializing certain aspects of the game such as maze dungeons.

  • op   14 years 29 weeks ago

    I don't think ToME "needs" it, but you're not alone in wanting this feature (I've seen a few posts about this), and IMO it would be nice.

    Is autoexplore a common feature in roguelikes? I'd hate for Darkgod to implement such a thing just to get barraged by comments such as "copycat!"... I think he's already had a lot of that in the past if I'm not mistaken.

  • MoRE--Transmute this!   14 years 29 weeks ago

    I am very excited about MoRE, but i have heard not a peep in almost a week. ill omen?

  • Donations fixed, reward coming soon!   14 years 29 weeks ago

    Donated, after a few unsuccessful attempts over the last few weeks.

    Thanks for all the hard work!

  • MoRE---what it is and why you should care   14 years 29 weeks ago

    new classes skill tress and races!! yup:) im looking forward to this to. let me say thanks preemptively for all the hard work im sure your putting into this:)

  • Donations fixed, reward coming soon!   14 years 30 weeks ago

    Looking awesome!

    Pyris311 it's for all donators, future or past.

  • Donations fixed, reward coming soon!   14 years 30 weeks ago

    Neato. And the @ with the hats? Awesome. Is this only for people that have already donated or will future donators get the same?

  • MoRE--Transmute this!   14 years 30 weeks ago

    Ah yes this tree was fun to right. These talent will produce effects that will spread depending what is around them but will weaken. Remember theses talents are really dangerous in closed areas.

  • (My) First winner - summoner (roguelike)   14 years 30 weeks ago

    Congrats! :)

  • Fog on the <s>Barrow Downs</s> Old Forest   14 years 30 weeks ago

    Heh, that happened with my Dwarven Fighter, on his Chant of Fortitude. Thankfully it was only going out a tile or two from him, and when he took CoF down and then back up, it went back to normal.

  • MoRE---what it is and why you should care   14 years 30 weeks ago

    you have convinced me to care about MoRE, i am very excited to see what you do with this

  • Alchemy Ingredients - Where to find them   14 years 31 weeks ago

    Should the full details on the "the Brotherhood of Alchemists" quest be put here?

    At the very least, it would be nice to know what areas the hermit spawns in (I've seen him in three locations: north of the Sandworm den, down one river in mid-Maj'Eyal, and somewhere up north), what each elixir does, and how the quest progresses as you get more elixirs (not sure myself, having not completed it yet.)

    Elixirs:
    In Elvala; there is:
    Mysitcism: +3 Magic, +3 Willpower (someone: does this add to base, or adjusted)
    Savior: +4 to all saving throws
    Mastery: +4 Stat points

    In Derth:
    Fox: +3 Dexterity, +3 Cunning
    Avoidance: +6 Defense, +6 Ranged Defense
    Precision: +4% Physical Crit

    In Last Hope:
    Brawn: +3 Strength, +3 Constitution
    Stoneskin: +4 armor
    Foundations: +2 Generic Talent points

    Hermit:
    Explosive Force: +4% Magic Crit
    Serendipity: +5 Luck
    Focus: +2 Class Talent points

  • Crazy Character   14 years 31 weeks ago
    PS

    Oh, I forgot to mention, the Yeek town did not give me the option to enter it, so I could not sell anything from my full inventory. This was a real problem when the Hive Mother hit me with a weakness disease.

  • Lost in the Void   14 years 31 weeks ago

    The stairs never appeared, but the level above re-spawned monsters. After many times going back and forth between levels, hoping I had missed something, the re-spawns finally put a permanent end to my warrior's search for an escape. He will be remembered.