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The Rod of Recall and better AI thingies are so awesome they make up for all the wait (not so much if you think about it)!
I'm working on updating this now.
SVN?
And the windows version (no sound) seems to be a bad game version for me.
It had to be made.
Ok people who have lags can you please try that:
Edit the file game/loader/pre-init.lua and add
Code:
collectgarbage("setpause",100)
collectgarbage("setstepmul",400)
collectgarbage("restart")
at the top of it...
That is if you're using WINDOWS.
Playing such mods imho is an easiest method of losing interest to the game.
So anyway the problem turned out to be solved by updating the nvidia graphics card drivers. It's not the first time that has fixed a weird problem with an Open/GL program.
I once found a voratun battleaxe on the first level of the trollmire. It didn't feel right :J
Well, if you're below level 5, you have no business in the old forest, so most likely he's already level 5.
Ooh, voratun. I hear you man. There's always some point where you get about a million stralite battleaxes...
Every other Cursed skill can be used with all melee weapons, not just axes.
Thank you guys, appreciate the response! I never thought much about stun resistance or physical saves preventing me from being encased in ice.
The most important thing is a high stun resistance, cold resistance does not help against freezing attacks or stuns. You may also use a movement inscription, but it usually has a low duration. Another trick is to increase your global speed (boots of speed or speed rune for example, but not both); this may help to reduce the duration of a freezing attack.
Against Wrathroot, I don't mind the freezing spell if he is distant: you may be able to avoid the bolt, and his other attacks are only close range attacks (distance <=3 for the spells). A deadly combination is a close range freeze attack (Ice Storm spell for example) and stuns.
Just pump Berserker to level 5... and it'll give you 65% stun resistance. And pinning resistance too...
Try getting stun resist up or increasing physical saves. If you still have a hard time you can just skip the dungeon. There are now enough dungeons you can skip a few of the harder ones.
But 70 poison on hit is amazing.
I've seen Icy Icy arrows before.
Woh :)
Actually, I've realised that bosses aren't that hard if you use Stunning Blow continuously. Usually I put lots in CON, but in that particular game I put a disproportionally large amount in STR so I could use the stralite greatmaul I picked up really early. I'm really a sucker for the fast-regen talents, too, and I tend to max them out as soon as I'm done maxing the basic two attacks.
Survival over damage.
If you have the choice to wear an item that gives stun resist or saving throw bonuses or one that increases your damage go for the former. Also 300 hit points seems kinda low for a berserker at that level. You should be investing in Con and the health talents already (zerkers really have no better place for stats then strength and con and this is part of the reason they're an easy mode class).
So no, bosses don't need to be toned down pteriforever. Your play style needs to be adjusted. An old adage I used to tell the dpsers in my WoW guild. You do no damage when you're dead.
Godspeed man, hope everything goes well for you, and see you soon!
I dunno your personal circumstances, but thank you so much for your efforts in the community! Looking forward to your speedy return! :-)
Though I think guides are useful, as you said, the game is changing much too rapidly at the moment to make them worth while. But with a release candidate these things can definitely add a huge amount of value for noobs like me.
Racial talent trees... I love the concept, and I do think that they'll add a lot of richness to the game.
I love the arena... Got to lvl 20 once. But it is so hard, and is vastly different from the "real" game. I still want to try a fighter, because armor helps a LOT.
Artifact sets are something that adds a great deal of richness to the game. Hope it gets more focus later...
Bosses are a serious threat, even if all the "mooks" in the dungeon up to that point are just cannon fodder. The worst mooks in the old forest are the snake pits, and they're just a matter of not getting mobbed in the open and keeping an eye on your regen. Wrathroot is a whole order of magnitude more difficult, especially if he's got regen.
Id recommend adding 5-10 levels before confronting any of the "beginner" area bosses in b20. (So around level 17-27). Been busy playing Elona lately so haven't been playing b20 much but it seems much much harder than previous tomes and the frustration level spiked a bit, so I am waiting until the shops situation gets fixed at least (though not holding my breath) before I get back into this again.
I hate Wrathroot. He just pretty much oneshotted my Level 12 Berserker with a freeze-stun-knockback combo. Seriously, I was on full health beforehand, and I had absolutely no chance to react. No turns to do anything. 300+ HP with maxed Fast Metabolism. It was my last life too :'(
And if it's not Wrathroot it's the Minotaur...