Recent comments

  • Bonuses at Level 10   7 years 25 weeks ago

    Yeeeeah, I just got +19 stat wyrm bile on my Berserker, I will pass :)

    Still a cool idea, might be interesting to use as a little boost if you want to play higher difficulties but struggle.

  • Logical Alchemists   7 years 25 weeks ago

    How is this "logical"? Maybe I'm missing something, but I always assumed (and dialogs support this) that alchemists have a handful of adventurers roaming the lands in search for their ingredients. PC might be not the only one who is helping them with a specific elixir, and if someone beat them to it (say, while PC were busy gathering ingredients for another alchemist), then they might easily claim the reward that PC was working on, too. This is a nice addon, though, but the name is still weird. :P

  • Roguelike Rage   7 years 25 weeks ago

    Jeez, feeling a little butt-hurt are we

  • Alternate Talent Requirements   7 years 25 weeks ago

    I request that you add Dexterity to the Skirmisher's "Tireless Combat" tree, please.

  • OldRPG Revival Reborn   7 years 26 weeks ago

    Thank you so much for doing this - while I like and admire the default tile-set, this is just SO much better IMO. I hope you keep it up, it really is amazing!!!

    AGAIN - THANK YOU!!!

  • Moon-Mage   7 years 26 weeks ago

    I'm curious: what is it that you like about the class, and would like to see added in further development?

    This is a very simple addon, you could make something almost identical using the Adventurer class, and even its unique tree is just a type-swapped version of the anorithil Light spells. Now, it clearly does have thematic consistency, combining talents from the base game's two Darkness casters, but...what are you hoping for?

  • This is insane   7 years 26 weeks ago

    hello

  • Moon-Mage   7 years 26 weeks ago

    This is one of my favorite classes, by far; too bad it seems to be abandoned :/

  • Class: Astromancer   7 years 26 weeks ago

    Bugs

    • Voltaic Chain no longer warns you when cast on yourself.
    • Volcano targeting is not interrupted by allies.
    • Icy Block defaults to targeting you, not the nearest enemy.

    Changes

    • New sound effects added to Bright Lightning, Voltaic chain, Volcano, Evasive Gust, Braided Threads, and Time Flood.
    • Fixed Artifacts using/inspired by Astromancer added. Find the Meteor Staff, Windswept Shield, Molten Hammer, and Gliding Boots.
    • Evasive Gust costs more
  • Auto-Acceptable Acrobatics   7 years 26 weeks ago

    I learned there was a better way to implement this, so I did. This should now be compatible with any other changes to the Mobility talents.

  • This is insane   7 years 26 weeks ago

    cheers

  • Roguelike Rage   7 years 27 weeks ago

    I've been playing this game for the better part of a decade and I just won a game for the first time last night. LAST NIGHT!

    I've been playing Nethack for probably 30 years and I've never ascended.

  • Class: Astromancer   7 years 27 weeks ago

    Yes, it's the same way Wayists work when they get Dark Portal. For the same reason the Shivgoroth can damge you with its blighted acid but not with its ice. Blight can be dangerous!

    But it is *possible* to turn off the friendly fire there. I'll think about it. The teluvorta is fairly unpredictable already...

  • This is insane   7 years 27 weeks ago

    Because we can!

  • Class: Astromancer   7 years 27 weeks ago

    Thank you

  • Class: Astromancer   7 years 27 weeks ago

    The Teluvorta's Dark Portal also affects the player and other friendlies if in range.
    Is this intended? If not, can anything even be done about it?

    Otherwise I'm really enjoying your addon. Thanks!

  • Escorts Enhanced CN   7 years 27 weeks ago

    Doesn't even say what it does.

  • Mighty Level Up Cheat   7 years 27 weeks ago

    Doesn't work. Don't bother with this.

  • Adjustable Levelup   7 years 27 weeks ago

    Doesn't work. The menu shows up but doesn't actually change anything.

  • Class: Astromancer   7 years 27 weeks ago

    It shouldn't play a sound if no one's in range; I'll get right to fixing that.
    EDIT: And done! I had actually been trying to make it play *fewer* lightning sounds, and really messed it up by looking at the maximum number of targets instead of the current number of targets.

  • Class: Astromancer   7 years 27 weeks ago

    It play the sound for it even if it isn't going to hit anyone and if you auto-run with it on out get a consistent sound and it's loud is this intended? If not can you make it play only if it's going it hit someone?

  • Class: Astromancer   7 years 28 weeks ago

    Adding Blighted Summoning abilities has been part of the plan, and now it's included!
    What ability they get is in the individual summon description rather than the prodigy tooltip because that tooltip is getting really crowded already.

  • Clock add-on?   7 years 28 weeks ago

    Are you talking about Tome time or IRL time? If IRL, get an apple watch, you cheap sod.

  • Class: Astromancer   7 years 28 weeks ago

    I don't see any of these summons in the Blighted Summoning prodigy tooltip, so I assume that they don't get any benefit from it.
    It would be nice if these summons were included.

  • Class: Astromancer   7 years 28 weeks ago

    Changes

    • Meteors correctly fall near summons, only meteor, more damage.
    • Rebalanced cooldowns and resource costs
    • Planetary Convergence no longer permanently makes your hand glow.
    • Added particle effects to Icy Block and Bombardment.