Recent comments

  • CHN Addons for ToME   7 years 9 weeks ago

    not working with 1.5.10 (all other addons disabled), causes lua error:
    error = "Lua Error: /engine/ui/TreeList.lua:131: attempt to perform arithmetic on local 'startx' (a nil value) ...

  • Inferno Forger   7 years 9 weeks ago

    Cool class! I played a pure non-melee build, which started out breathing fire like a dragon and grew into being a walking fireball. One bug though: Sustained talents deactivate and reactivate when changing zone. When this happens, one of the sustained talents damages the player temporarily. While the damage is quickly reset, it's possible to die from self-nuking. With the class being what it is, maybe that 's a roleplaying feature?

  • Custom Difficulty   7 years 12 weeks ago

    Just wanted to comment to say this was very well done. Settings can be easily adjusted during character creation via a series of new fields to the right of the class selection list. Each field has a detailed description of how it works and what values are required to qualify for each difficulty. Very clean and clear.

  • Addons?   7 years 12 weeks ago

    The understanding I have with addons is that it's like speedrunning. If you want some big bragging rights, you run stock ToME, but obviously not everyone's drawn to that. (I should know, I tried in chat to describe the 9 circles of Mod Hell, with my game at circle 9.)

    The "feel," at least as far as I understand it, is that you don't accomplishment brag if you do a lot of modding without disclosing it first. QoL mods usually don't affect much since people care about how difficult that supposed run of yours actually was, since I do recall someone a while back who basically ran god-mode mods and bragged about beating so much on the hardest difficulties.

    Me personally, I swear by mods, and I'm the guy who'll try to call out junked steam mods, the ZOmnibus classpack creating issues once as well as the Fallen racial mod bugging out and reversing sanity gain/loss in this last update, both of which on the Steam releases, unless someone's updated them without my knowledge.

  • Tales of Maj'Eyal 1.5.10 aka "It That Patches" is out!   7 years 12 weeks ago

    Dear DG, have a nice day.
    i have a trouble with my mod and this event. I want to add Tileset's to modification, but i cant find .PNG files with tall Plumpkin and monsters where horror locations.

  • Parasite-in-Pocket   7 years 12 weeks ago

    A necklace appear in inventory like a gray unidentified 'a necklace with fangs'.
    If u want to know a magical properties - Right click on item and chose Identify. Item change to 'Fanged Collar'.
    P.S. : Item usable without Identify (Parasite Race)

    --- РУС ---
    Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'.
    Если вы хоитте узнать магические свойства - Кликните правой кнопкой мыши по предмету и выберите Identify. Предмет изменится на 'Fanged Collar'.
    P.S.: Предмет используемый и без идентификации (Раса Parasite)

  • Adjustable Levelup   7 years 13 weeks ago

    Wouldn't mind an update myself.

  • Parasite-in-Pocket   7 years 13 weeks ago

    Deliting 26+ Mb scam
    now work correctly.. again...

    ---- РУС ---
    - Удалено 26+ Мб мусора
    Снова работает стабильно....

  • Embers With All Races   7 years 14 weeks ago

    I keep forgetting to do it. Maybe I'll remember now. Thanks, me.

  • Embers With All Races   7 years 14 weeks ago

    Any reason you've not yet added your newest races, Sholtar and Vor'tep?

  • Embers Races for Maj'Eyal Campaign (Last Hope Start)   7 years 14 weeks ago

    In this version the races from EoR (orc, yeti, whitehoof) will start in the town of Last Hope. In the original race port they start in Trollmire.

  • Embers Races for Maj'Eyal Campaign (Last Hope Start)   7 years 14 weeks ago

    What is the difference between your version and Zeranamu original version?

  • Player GAI   7 years 14 weeks ago

    If you need to contact me please post on Steam in the workshop entry. I'm active on Steam but almost never come here.
    The workshop entry for this mod is located here
    https://steamcommunity.com/sharedfiles/filedetails/?id=1382747166&tscn=1538962063

  • Player GAI   7 years 14 weeks ago

    If you need to contact me please post on Steam in the workshop entry. I'm active on Steam but almost never come here.
    The workshop entry for this mod is located here
    https://steamcommunity.com/sharedfiles/filedetails/?id=1382747166&tscn=1538962063

  • Skirmisher Buffs   7 years 14 weeks ago

    I have a total rework for Bombardment planned that will hopefully fix this issue by giving it more mobility, stay tuned for that~.

  • Cornac Rectification   7 years 14 weeks ago

    I don't understand what this addon does. Does it give Cornacs more category points? Or earlier access to generics?

  • Skirmisher Buffs   7 years 14 weeks ago

    I think this addresses the wrong problem. The problem with the skirmisher is not that it's a weak class. The problem is that while it works well enough at low to middle levels, it now - after last Archer update - lacks a distinct flavor AND it has about nothing to do at high levels. So - while shield wall is a strong talent which helps - we would need some distinct high-level talent(s) much more. What it should probably play like is something like Temporal Warden with hiis constant mobility and switching of weapon sets... I seem to remember that some mods use talents working like such...

  • I didn't know this had a blog   7 years 14 weeks ago

    some people read these, but community has pretty much enough with forum/discord/tomechat.

    There is also steam forums, gog forums, /rlg/ and reddit if you really wanted some place else to write about ToME

    i never had a problem typing here though, seems to be on your end

  • Customized Xorn Race   7 years 15 weeks ago

    You're an idiot. Everybody else ignore this comment.

  • Mage Knight   7 years 15 weeks ago

    There's a conflict with the draconian race addon due to both of them containing the name "earthen body"

  • Draconian (Fork)   7 years 15 weeks ago
  • All Spells Tree Unlock   7 years 15 weeks ago

    Fixed Harmony and Combat Training Spell trees
    Now works correct;y with Wyrmic (all spell trees)

    ---РУС---
    Исправлены ветки Harmony и Combat Training
    Теперь корректно работают ветки Wyrmic'а (доступны все открытые ветки)

  • Addons?   7 years 16 weeks ago

    ... unintended duplicate post ... must be some temporal horror around.

  • Addons?   7 years 16 weeks ago

    I'm just getting into ToME and the addons.

    The first one that I tried was tome-nullnewgems (thats the file name). It was so well done that it encouraged me to look further. From a novice's perspective, it seems that most of the addons are of very good quality.

    I did reach a point where classes from addons that I'd not even tried yet started showing up on rares. And then beating me into a pulp. That might be fun later, but it got to be too much. After messing around for a while, I found a set of QOL plus a few classes that I prefer.

    This is my addon protocol.
    d/l everything that sounds interesting, immed put it into the game.
    Start up the game and manually disable the new stuff in the addons dialog.
    Then, before I start a new game - when I feel like it - I go back into the addons and enable them again.

    I was editing the desc.lua file and all sorts of nonsense. This way is much easier and gives you exactly the control that you'll want.

  • Shaman   7 years 16 weeks ago

    well i just realised i'm not automatically notified for post on my addon so, first, sorry for the wait (if you ever come back to read this)

    And yup, I will open the class to other campaigns it just did not cross my mind, hehe. Will push next update ;)