News

November 21, 2011
By darkgod - November 21, 2011

In about eleven months of the donation system existence today we passed the mark of the 3000€ of donations!
There is also now a handful of recurring donators.

I just wanted to tell you how important this is to me, it shows to me that people think the game is good and they wish to see it go further. And it *will*!

Also, some of the money was donated back to Shockbolt who did (and is still doing) an amazing job with the tiles & graphics.

So to all the donators, a big thank you!
And to all the other players, also thank you for your kind words, ideas, code, ... this is also extremely important.

Soon 2011 will end and I can tell you, 2012 will see the first non-beta release!

September 17, 2011
By darkgod - September 17, 2011

As promised here comes T-Engine4 and ToME4 beta34 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

This is a bugfix/balance release.

 

Release highlights:

  • Fixes the dreaded wilderness/map change crash bug
  • Fixes the smooth shadow "jittering" when moving fast
  • Fixes keyboard handling
  • Many smaller fixes
  • Talents respec! Kinda!

Expanded changelist:

  • Unfocused dialogs will not darken anymore, it was just annoying
  • Ghouls correctly get their speed penality
  • Added a fourth page of hotkeys bringing the total to 48
  • Arcane Eye correctly requires level 4 to track
  • Updated keyboard handling, should not double trigger anymore
  • Textbox/Numberbox should correctly work with movement keys
  • Donators names now appear in green or blue (for recurring donators) in the ingame chat
  • Winning as an alchemist by self sacrifice will correctly record the win
  • Perhaps fix wilderness map going bonkers
  • Assassin Lord should not pop on level 1 and always on level 2
  • Limited talents respeccing available: The last 4 class and 3 generic talent points you spent are always reassignable (unless they are on a special talent like imbue item to prevent abuse). Birth talents are also respeccable on birth this way.
  • First half of the big LOS/FOV update:
    • FoV no longer improperly peeks around blocked corners
    • LoS is now equivalent to FoV
    • "Smart" LoS: if you can see it, you can target and project to it
    • FoV has a permissiveness setting that can be set for each level
    • Distance metrics are now consistent for FoV, AoE, and talent ranges (defaults to rounded circle)
    • fov_beam_any_angle function now uses "dx", "dy" as input instead of "angle"
  • Fix weird health bars
  • Extract Gem now works on high end stuff even in low level zones
  • Buffed the Void Star
  • Fixed cursed items
  • Fix Arena start under some circumstances
  • Adjusted anomaly damage scaling
  • Chronomancy 'teleport' spells now behave similarly to other teleport spells
  • Anomaly swap should no longer be able to swap players into vaults
  • Spacetime mastery hit bonus fixed
  • Adjusted static history scaling
  • Fixed Forgery of Haze
  • Fix Ambush
  • Going East will keep our friends with you
  • Fix attack runes cooldowns
  • Fix Epoch fight
  • Alchemist Gems can not become cursed
  • Learning combat training on the golem from an escort wont lower his (hidden) mastery
  • Golem Pound does not affect the alchemist
  • Locked doors have a padlock on them
  • Ruined dungeon and Arena unlock locked doors have tiles
  • Fix text lines on very large screens
  • Fix bug when doing "New Game" after doing "Load Game"
  • ObjectActivable:useObject changed to return a table, objects implementation using use_simple or use_power must thus return a table too
  • Fixed using object turn-usage. Turn will be spend when the target is selected only
  • Reduced the duration of Blinding Spores
  • Wintertide Phial now has an activation
  • Buffed the Murderblade damage and added an Frenzy proc
  • Skullcleaver drains life
  • Fearscape and Flame of Urh'Rok correctly interact
  • Fearscape icon fixed
  • Lure time increases with talent level
  • Summoners can make their minotaur drop their weapon
  • Fix projectiles in flight from actors that died using Cease to Exist
  • Elementals are now stun/blind/confusion/knockback immune
  • Crown/Bindings of the Eternal Night correctly work after a save/reload
  • Fix Celia being brought to the Fearscape
  • Fix Volcano when save/reloading
  • Reavers's Ruin talent now also heals them for each hit they do
  • FOV/LOS shape can now be altered by modules using a simple: core.fov.set_vision_shape("circle") . The parameter can be one of "circle", "circle_floor", "circle_ceil", "circle_plus1", "diamond", "octagon", "square"
  • The Rod of Recall can be used again to stop recalling
  • Vampiric Gift provides a bit less healing
  • Black Robe procs reduced
  • Chat filter options are now correctly saved when changed
  • Chat log dialog will not scroll on new messages if not at the bottom
  • Inventory window encumberance title changes color the closer you get to overburned
  • Learning a talent triggers its cooldown (except on birth)
  • Fixed the shadows "jittering" when quickly moving around with smooth shadows
  • Negative fatigue is not possible for psi
  • Screenshots works in dialogs & targetting mode too
  • Reseted keybinds, this should be the last time, hopefully
  • Reaver's Ruin talent damage is computed on the fly so that Bloodlust can affect it
  • When the There and back again quest is done Zemekys home closes (since he gets out)
  • Fixed random crash on changing levels
  • Paradox Mage in the "The Way We Weren't" quest can not self resurrect even if the player could
  • Vox correctly states it increases vim
  • Inventory title bar (in Metal UI) fills up with a special color to represent encumberance
  • Fixed psi tooltip
  • Augmentation, Beyond the Flesh, and Quicker than Thought are now instant cast
  • Projection Mastery and Absorption Mastery now have whole-number cooldowns
  • Psi Archery talents now properly disallow sling use.
  • Mindhook inflicts a 1-turn daze
  • Reshape Armor buffed and description fixed
  • Clarified Shattering Charge description
  • Quicker than Thought now properly grants 20% movement speed per talent level
  • Eldritch Blow and Eldritch Fury no longer produce errors when used without a shield
  • Eldritch Fury can now properly daze
  • Golem Crush now correctly checks the target's susceptibility to pin instead of stun
  • Invisibility and Darkest Light reduce your damage output while invisible
  • Invisibility drains less mana
  • Invisibility Runes do not have charges anymore but prevent healing while active and reduce damage output
  • Removed speed runes
  • Made horror talent descriptions clearer
  • Anomalies now reduce paradox when they occur depending on the cost of the talent that triggered them (the anomaly that does damage to spacetime still exists however)
  • Anomalies are now called before failure checks so the player can't hit a point where it's impossible to trigger an anomaly
  • Rethread and Gather the Threads now have mechanics to reduce paradox
  • Energy Decompositoin description clarified
  • Brawler birth description clarified
  • On birth all talents are respecable
  • Rebalanced Epoch
  • Various chronomancy fixes

Have fun!

September 16, 2011
By darkgod - September 16, 2011

The screenshots page has been updated with much more recent screenshots!

Do not hesitate to submit yours on the forum.

 

PS: Reminder to players, you can screenshot ingame now! (check the keybind)

September 8, 2011
By darkgod - September 8, 2011

The OSX build is now available at http://te4.org/download !

Have fun fellow OSX people

September 7, 2011
By darkgod - September 7, 2011

As promised here comes T-Engine4 and ToME4 beta33 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

This is a quick bugfix release, please upgrade it as some vital fixes.

 

Release highlights:

  • Fixes a bug which prevented Dreadfell from loading
  • New "metal" UI
  • Multiple smaller fixes

Expanded changelist:

  • New default UI: "Metal"
  • Fix Vampiric Gift mana cost
  • Load Savefile dialgo is easier to use to delete
  • Celia's mausoleum cracks more
  • Shift/Control do not switch icon toolbar anymore (still do with the text one as it makes more sense)
  • Stores in ASCII mode are more clearly visible
  • Running tries to avoid water
  • Paradox fail, anomaly, and backfire calculations now take into the account the cost of the talent being used
  • Fatigue penalties for paradox spells doubled
  • See the Threads is now instant cast and costs less paradox
  • Precognition duration extended
  • Mutually exclusive paradox talents now say they can't be used at the same time
  • Targeted chronomancy teleportation effects can now backfire (leaving the caster standing one tile away)
  • Fixed the stealth equip bug
  • Fixed the border on Temporal Clone and made it a 'hit' talent
  • Ambuscade can not be used to duplicate items
  • Fixed quick entering/leaving a town for the first time borking the stores
  • Fixed a profile bug that prevented some people from joining in
  • Typos
  • Emote graphics updated to not suck
  • Fix Worm that walks bug
  • Fix Ambuscade bug
  • Updated tooltip graphics
  • Boss of the shadow crypt now can drop a related new artifact: Life Drinker
  • Fix Golem Pound
  • Update physfs to 2.0.2, fixing the "missing" dreadfell bug
  • Lost merchant quest works more like normal zones (code changes)
  • Fix a bug with View Highscore
  • Picking up when no objects are on the floor does not loose a turn

Have fun!

September 4, 2011
By darkgod - September 4, 2011
July 25, 2011
By darkgod - July 25, 2011

As promised here comes T-Engine4 and ToME4 beta31 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Many many bugfixes
  • Improved sand tileset, new slime tileset

Expanded changelist:

  • Runic/Infusion saturation do not prevent entering the worldmap anymore
  • Fix arena start crash
  • Stair up in Yillkgur has a tile
  • Typos
  • All party members now benefit from resting improved regens
  • Fix huge lag when something is blinded
  • Fixed clicking near the top of the chat log
  • Lore on Z'quikzshl
  • Fix unkillable npcs
  • Fix a bug with Vimsense when saving/reloading
  • Drain vim regain is now affected by the target's rank
  • Sacrifice is now 40% of current life
  • Blood Sacrifice darins 50% life
  • Summons can not be permastuck in the Fearscape
  • Fix saving while controlling a summon/golem
  • Fix a rare bug in the running code
  • Fixed Map:checkAllEntitiesCount
  • Fix the damage achievements
  • Greatly increase the rarity of water breathing egos
  • Summoner's summons now inherit resistance penetration
  • New weapon egos correctly project on strike
  • Orc mothers are correctly flagged as female
  • Force autosave on zone change on, to ensure savefile consistency
  • Damage shields show up as a bar on the left pane
  • Each level of the Infinite Dungeon now has a random boss guard
  • Fix the sometimes missing random worldmap locations
  • Sandworm Lair finally got its own unique music
  • Added some missing tiles
  • New slime tileset
  • Target projection path will display the best possible outcome, showing unknown grids in yellow
  • Increased life timed effect will only stun when it is removed with not enough life left
  • The Room of Death is a no teleport zone, to prevent .. untimely death of the content
  • Sun Infusions are considered attacks/disable for the AI
  • Critical strike messages are in bold
  • Fixed Zigur cultivation fields
  • New possible random zone tileset: slime
  • Improves sandwall tileset
  • Molten lava tileset
  • Most talents that scale of a stat do so more linearily
  • Reduced the power cost of staves of illumination
  • Fix tutorial player tile
  • Fixed Strangle Hold
  • All demons are now part of the Fearscape faction
  • All creatures in the Crypt of Kryl-Feijan are now part of the Fearscape faction
  • Fix Paladin vs. Undead vault when appearing in the Dreadfell
  • Track description fixed
  • Fixed ice to cold resists on crystals
  • Willpower now increases Stamina by 2.5 per point instead of 2
  • Fix show all achievements
  • Dead creatures cannot get healed
  • Alchemist's golem now has a random color tile
  • Tentative fix for the NaN gold
  • Walrog lore
  • Hate is now correctly unaffected by fatigue
  • Melinda can now move in with you in the Fortress
  • Fixed Archmages starting in Angolwen who used custom tiles, they now correctly get the orb of scrying
  • Sun Flare lights up the area in a radius double of the blinding radius

Have fun!

July 16, 2011
By darkgod - July 16, 2011

As promised here comes T-Engine4 and ToME4 beta30 ! See http://te4.org/

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Mostly bugfixes
  • CPUs without SSE2 support should work again
  • Split Difficulty setting into Difficulty & Permadeath setting
  • Improved start of Cursed & Doomed

Expanded changelist:

  • Displace no longer works in vaults.
  • Feed no longer feeds on yourself when frozen.
  • Alchemist gems no longer become cursed.
  • Only *body* armor gets the Grim Craft bonus
  • Removed healing factor curses (which didn't work anyway)
  • Fixed the worldmap
  • Birth screen will not have "player" has the default name (unless using cheat mode)
  • Worldmap rivers will not make you drown, and thus should also save poor alchemist & mage
  • Added an option to the graphics mode selection to use a custom tileset by entering a folder name and a few parameters
  • New game option to change the log/chat log fade time
  • Setting log/chat fade time to 0 makes it never fade out
  • Fixed duplicate achievements granting
  • Achievements are correctly displayed in the ingame list
  • Cursed start with a point in Weapon Combat, making thzeir first few levels much nicer
  • New achievement for finishing the Abashed Expanse without taking a single void blast or manaworm hit
  • Doomed start with a point in Call Shadows
  • Split difficulty settings into Difficulty (Easy, Normal, Insane) and Permadeath (Adventure, Roguelike)
  • Improved melee summons damage
  • Archmages which do not start in Angolwen do not get the Teleport: Angolwen spell
  • When inside an exploratory farportal zone you can use the rod of recall to force an emergency recall, doing so however has very high change of permanently breaking the exploratory farportal
  • Laying multiple traps onto one an other will not destroy the last one prematurely
  • Bathe in the Light now deals damage to undeads
  • Shortened the Blighted Ruins to 4 levels
  • Skeleton and Ghoul player races do not have underwear when naked
  • Changed the "Blood" bar on the left panel for Cursed and gave it a correct tooltip
  • Fixed rush range
  • Fixed the tempest peak quest from Zigur side
  • Left pane correctly shows max hate increases
  • If the CPU can not support optimized LuaJIT, the JIT will auto-disable and let the game run normally
  • Fixed Air Bubbles
  • Blinding Ink gfx effect changed
  • Blindness/invisibility/stealth now correctly updates the display
  • Can not dig or teleport outside in the arena unlock zone
  • Improved the visibility of the Heart of the Gloom and Norgos Lair on the worldmap
  • Fixed some egos that granted an incorrect mastery
  • Slightly increased auth wait time to let laggy connections have a chance to auth
  • Rain fo Death vault is now correctyl flagged as no teleport
  • Ben Cruthdar in the temporal rift now has a tile
  • Doomed Shadows now enter the party and will follow between levels
  • Runic/Infusion saturation do not prevent entering the worldmap anymore

Have fun!

July 14, 2011
By darkgod - July 14, 2011

As promised here comes T-Engine4 and ToME4 beta29 ! See http://te4.org/

Don't forget to help ToME by with donations( http://te4.org/donate ) !

 

As soon as this release is out the profile server will change to compute stats using the new config version.

Your data should transfer from b28 to b29 fine, pre-b29 to pre-b29 will still continue to sync but it will not be used for stats on te4.org. You are advised to upgrade as soon as possible.

 

Release highlights:

  • Many fixes
  • New and much improved birth screen
  • Most everything should now have a tile, many floor transitions now have proper .. transitions
  • Switch to LuaJIT2: more performances!
  • Improved UI
  • Many new egos (160!)
  • More lore, including graphical lore
  • New server-side profiles handling
  • More achievements
  • Improves artifacts
  • Three new Cursed/Doomed trees

Expanded changelist:

  • Sun Infusion now has a blindness component to it but is not instant cast anymore
  • Mind Power Infusion deleted
  • Heroism Infusion now increases your three highest stats and increases them by more
  • New feature: automatic talents. Any talents can be setup to automatic cast, which means they will be used as soon as off cooldown. THe UI will warn you if the talent requires a turn or a target. Check out the 'm' menu or right click on the hotkeys list to configure
  • New birth UI!
  • All NPCs now have tiles!
  • Anomaly: Summon townsfolk now correctly uses tiles
  • New death option: restart a new character
  • Novice Mage on the worldmap now has a tile
  • Once the player won he can enter the Infinite Dungeon (from the ruined dungeon entrance) to meet a glorious end in the depths of the world
  • Vargh Redemption now provides increased air capacity
  • Power is Money grants the same bonus to all three saves
  • Fix item tooltips on a few artifacts
  • Improved performance of dialogs using ListColumn and TreeList
  • Example modules only show up in the list if cheat mode is enabled
  • If modules list only contains one entry it is auto selected
  • The mummified eggsack can not appear in shops
  • Flying text incoming damage now "sinks" instead of rising up
  • Transmogrification option in the item menu doesnt close the inventory
  • Farportal exits are correctly displayed as & in ascii mode
  • Ruined dungeon orbs cannot be trapped
  • Very high level Explosion Expert will not make NPCs instakill
  • Ben Cruthdar now always drops his battleaxe
  • New artifact for staff-happy alchemists
  • Added tstring:tokenize() and tstring:diffWith()
  • Talents levelup screen will now show value increases in the talent descriptions in a much more concise format
  • Resting will stop if life regen is below 0
  • All actors have a default esp range
  • Shield attack section and Gloves attack section will only show in descriptions if you can use them
  • Character sheet now displays a diff between the previous time it was invoked and the current state for even easier global comparaisons.
  • Total realtime playtime is now registered
  • Improved keyboard running algorithm
  • Players can now whisper one another in the ingame chat system. Either select the user to whisp in the talkbox or just type her/his name followed by :
  • Shift+t now cycles between: tactical border+healthbar, only healthbar, nothing
  • Worldmap patrols now all have tiles
  • Limit gamma setting
  • Add tstring:extractLines()
  • Agrimley and Ritch Hunters now have tiles
  • New trees and grass tiles
  • New artifact gem
  • New lore added to the Deep Bellow
  • Reduced the chance of lore randomly dropping
  • Big UI update, the game log and chat logs are now displayed side by side in transparency over the game map, hotkeys are "flattened" over more width, making room for more map displayed at once
  • Random bosses/elites using Fearscape will be much rarer
  • Added a "run" command that prompts for a run direction, bound to . by default
  • Some eagles (purely cosmetic) will randomly fly over derth
  • Replaced SDL_Mixer with OpenAL for audio system
  • Added support for grouping images into tilesets for faster loading
  • Updated the worldmap with new tiles
  • Fixed mountain tiles graphical glitches
  • Improved lavafloor/walls tiles
  • New underwater tiles
  • Added about 160 new egos
  • Objects can now grant talent use on spell hit
  • Improved many artifacts
  • One can never fail de-activating a sustain
  • Fixed Shadow Simulacrum
  • Renamed "Divine" classes to "Celestial", since they never had any relations with gods (since there are no gods)
  • Player tiles now reflect the currently worn equipment!
  • Pheonix egg got a tile
  • Levers have a tile now
  • Added two new generic terrains: GENERIC_LEVER and GENERIC_LEVER_DOOR
  • Archers and Slingers now start with a rought leather armour
  • As a thanks to donators I have added a feature for them: custom player tiles. Donators (who are logged on) will be able to select a custom tile for their character from a list of over 180, ranging from "classics" to "downright wonky". Have fun, and thanks to you all!
  • Added support for LuaJIT2 (beta8)
  • Fixes some arena bugs and tweak the unlock a bit
  • Players now use 'moddable' tiles: their equipment will show on their char
  • Alchemist golem now use moddable tiles
  • Random elites & bosses based on player races (like adventurer parties) now use moddable tiles
  • All traps now have tiles
  • Updated the music & sounds dialog to be able to disable all sounds and control music & effects volumes independantly
  • The horror level of the lake of nur now has .. ambient sounds
  • The four attack runes now take no turn to activate, but put a 1 turn cooldown on all other attack runes
  • Removed actTurn, instead the engine will call actBase (if it exists) based on its own energy counter, so even if you somehow are frozen, timed effects, regen, cooldowns, ... will tick anyway
  • Added achievements for more damage than 600
  • Fixed Rune of the Right range
  • Display the character tile in charsheet
  • Limited the maximun slow that slowing talents can provide
  • Health bars are a little smaller than a full tile, so they do not "merge" when actors are near
  • Added an option to control the number of log/chat lines to show
  • Right click instead of left click on the chat log to see user infos
  • Lore can now have pictures attached
  • Fix Sun Flare
  • Random elites/bosses can not get Aim and Last Stand
  • Feeding/Grappling will be interrupted by creatures multiplying/cloning/splitting
  • The Fall of Zigur quest correctly boosts Hexes mastery if hexes are known
  • Objects granting esp now correctly say what (like "demon/major" instead of just "major")
  • Fix Paradox mastery effect on failure chances
  • Death messages have been improved and will display in a special color in chat log
  • Chat tooltips now also work in the chat log dialog
  • New option: chat filters, you can select what kind of chat messages you want to see and which to ignore
  • Arrows & Shots projectiles now have a correct tile
  • Fix a rare freeze when particles are on screen
  • Improved online profile code, it should be more efficient and more controlled. Serverside storage changed completly, it will allow for much nicer server features.
  • Due to the online profile storage change localy stored achievements will be lost, if you use an online profile they should come back correctly.
  • When b29 is released the new server code will switch to prod, all previous betas will continue to sync but it will not update data seen by the server anymore and >=b29 versions wont see it. Basically: upgrade
  • The Sher'Tul Fortress new has graphical lore, be sure to check out the paintings on the walls!
  • Wilderness will not generate on birth anymore, thus speeding birth process
  • Melnela is now correctly flagged as a woman
  • Sandworm queen heart now has a tile
  • Summoning circle in undead start now has tiles
  • Wilderness is not kept inside the main save anymore, making saving faster
  • All alchemist quest ingredients and rewards now have tiles
  • The artifact whips, the blood runed athame, the lost merchant and the assasin lord now have tiles
  • Unvisited locations now have a slight "sparkle" effect on the worldmap, their tooltip also says they have never been visited
  • Greater Weapon Focus procs are now logged
  • Many typos fixed
  • Added radius info to many talents that missed it
  • Better description for the ring of the dead
  • LuaJIT2 is now the default premake target
  • Activating caps-lock will put the map in scroll mode, allowing keyboard-only scrolling with the direction keys
  • The custom death messages now account for drowning, suffocating, and other such fun deaths
  • Self-kill messages are now denoted as such
  • New achievement "Fool of a Took!"
  • Added missing tooltips to the charsheet
  • Much boosted the spell Heat
  • Firestorm can not hit the golem anymore
  • Farportal zones will try very very hard to make a portal back, if the boss is not found on the last level every 100 turns the game will try to make a portal back
  • Fixed the appearance of high level npcs in the bottom of the raloren camp last level
  • Using the cloak of deception will make a hood appear on the player's head (as opposed to most other cloak which do not)
  • Artifact daggers correctly use str/dex as other daggers
  • Darkness color name is a bit ligther
  • Pacification hex will now check for saving throw each time it applies the daze (it wont prevent applying the daze this time but if it fails it will remove the remaining hex)
  • Dragonskull Helm requirements changed to willpower
  • Use talents dialog now groups talents by status instead of trees
  • Added a new tile size option: custom, allows you to select any size between 10 and 128
  • Buffed True Grit
  • Changed doomed's Dark Vision to only add damage bonus inside Creeping Darkness
  • Changed hate lost per turn (slower at higher levels of hate, faster at lower levels)
  • Fixed some line of sight issues with doomed's Feed
  • Added cursed Strife talent tree
  • Added doomed Primal Magic talent tree
  • Added cursed/doomed Fateful Aura talent tree
  • Improved a few cursed/doomed particle effects for smaller tiles
  • Balance adjustments in cursed/doomed trees
  • Fixed NPC "The Mouth" to support pinning correctly
  • Removed the cooldown on Extract Gems

Have fun!

July 13, 2011
By darkgod - July 13, 2011

Recently there have been a few spams getting through on te4.org.
I do not like spam!

So I have now setup the site so that to be able to post blogs/... on te4.org you need to be verified.
To be verified is extremely easy: login in the game itself with your account and you will be authorized to post as before (this is obviously fully transparent for people already using an online profile, next time you start the game you will be authorized automagically).

If you can't/don't want to do it, just use the contact form to contact me and I will enable your account.

Have fun!