Difference between revisions of "Skeleton"

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(Strategy)
(Strategy: the previous version had useful information which I felt was removed. this is an attempt to provide more balance.)
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==Strategy==
 
==Strategy==
Being unable to use Infusions is a huge weakness of the Undead races. While they can become immune or partially immune to many statuses via their inherent immunities and Resilient Bones, these do not replace the hole that not having access to wild infusions leaves behind. While heat beam runes and biting gale runes can be used to replace physical and mental infusions, they are not quite as effective, as they don't also remove cross-tier effects.  It also means no Movement infusions, an almost essential infusion for melee classes. You should attempt to shore this up by getting mobility skills in your class, if available.
 
  
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Recommended Classes: Warrior classes, particularly [[Archer]] (bow); [[Archmage]]; [[Reaver]]
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Not Recommended: [[Necromancer]] (can't use [[Litchform]])
  
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The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular [[Archer]]s - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. Skeletons who are not magic users are eligible to go [[Antimagic]], providing even more damage reduction and adding resistance bonuses.
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The primary weaknesses of the skeleton (and ghouls) are the inability to use [[infusion]]s. This makes them unable to use many of the best survivability options in the game - wild infusions to remove physical/mental/magical debuffs; movement infusions to provide quick attack or escape; and heroism infusions for powerful stat increase combined with near-death prevention. The Skeleton's large experience penalty will also make leveling slower.
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Heat Beam rand Biting Gale runes are an option to replace physical and mental infusions, but lack the ability to remove [[cross-tier effects]]. Mobility skills like [[Rush]] and [[Disengage]] are useful options to replace movement infusions, as well as class-specific talents for mobility.
  
 
{{races}}
 
{{races}}

Revision as of 02:24, 7 February 2016

Skeleton
Metarace Undead
Locked Yes
Life Rating 12
Exp Penalty +40%
Stat Modifiers
Strength +3
Dexterity +4
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Description

Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:

  • Poison immunity
  • Bleeding immunity
  • Fear immunity
  • No need to breathe
  • Special skeleton talents: bone armour, resilient bones, re-assemble

Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.

Starting Equipment

Starting Location

Blighted Ruins

Racial Talents

Skeleton
Skeleton 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P.


Bone Armour
Bone armour 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.

The total damage the shield can absorb increases with your Dexterity.


Resilient Bones
Resilient bones 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.

Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied.


Re-Assemble
Skeleton reassemble 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).

At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).



Strategy

Recommended Classes: Warrior classes, particularly Archer (bow); Archmage; Reaver Not Recommended: Necromancer (can't use Litchform)

The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular Archers - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. Skeletons who are not magic users are eligible to go Antimagic, providing even more damage reduction and adding resistance bonuses.

The primary weaknesses of the skeleton (and ghouls) are the inability to use infusions. This makes them unable to use many of the best survivability options in the game - wild infusions to remove physical/mental/magical debuffs; movement infusions to provide quick attack or escape; and heroism infusions for powerful stat increase combined with near-death prevention. The Skeleton's large experience penalty will also make leveling slower.

Heat Beam rand Biting Gale runes are an option to replace physical and mental infusions, but lack the ability to remove cross-tier effects. Mobility skills like Rush and Disengage are useful options to replace movement infusions, as well as class-specific talents for mobility.

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof