Difference between revisions of "Skeleton"

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Recommended Classes: Warrior classes, particularly [[Archer]] (bow); [[Archmage]]; [[Reaver]]  
 
Recommended Classes: Warrior classes, particularly [[Archer]] (bow); [[Archmage]]; [[Reaver]]  
Not Recommended: [[Necromancer]] (can't use [[Lichform]])
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Not Recommended: [[Necromancer]] (can't use [[Lichform (talent)|Lichform]])
  
 
The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular [[Archer]]s - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. Skeletons who are not magic users are eligible to go [[Antimagic]], providing even more damage reduction and adding resistance bonuses.  
 
The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular [[Archer]]s - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. Skeletons who are not magic users are eligible to go [[Antimagic]], providing even more damage reduction and adding resistance bonuses.  

Revision as of 06:25, 13 March 2016

Skeleton
Metarace Undead
Locked Yes
Life Rating 12
Exp Penalty +40%
Stat Modifiers
Strength +3
Dexterity +4
Constitution 0
Magic 0
Willpower 0
Cunning 0
Luck 0

Description

Skeletons are animated bones, undead creatures both strong and dexterous. They have access to special skeleton talents and a wide range of undead abilities:

  • Poison immunity
  • Bleeding immunity
  • Fear immunity
  • No need to breathe
  • Special skeleton talents: bone armour, resilient bones, re-assemble

Note: Undead are unnatural creatures and may not use infusions or be any Wilder classes. They do not gain the Harmony talent tree from eating the Heart of the Sandworm Queen, but they may consume a corrupted heart to gain the Vile Life talent tree.

Starting Equipment

Starting Location

Blighted Ruins

Racial Talents

Skeleton
Skeleton 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (0,1,2,3,4)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Improves your skeletal condition, increasing Strength and Dexterity by 2–15cTS:0.75P.


Bone Armour
Bone armour 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (4,5,6,7,8)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 25–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Creates a shield of bones, absorbing (120–400cTS + 3.5 * Dexterity + Max Life * 1–5%cTL:10%) damage. Lasts for 10 turns.

The total damage the shield can absorb increases with your Dexterity.


Resilient Bones
Resilient bones 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (8,9,10,11,12)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 10–41.7%cTL:100%.

Note: the duration reduction is rounded down. An effect with duration 2 will still generally have duration 2 after resilient bones at 40% is applied.


Re-Assemble
Skeleton reassemble 2017.png
Game Version 1.7.6
Category Type Undead
Category Skeleton
Requirements Level (12,13,14,15,16)
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown 30–15cTL:10
Travel Speed Instantaneous
Use Speed -
Description Re-position some of your bones, healing yourself for (100–500cTS + Max Life * 1–5%cTL:10%).

At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).



Strategy

Recommended Classes: Warrior classes, particularly Archer (bow); Archmage; Reaver Not Recommended: Necromancer (can't use Lichform)

The racial bonuses for Skeleton make them very strong for classes that have synergy with those abilities. Classes depending on Strength and Dexterity - in particular Archers - will benefit from the first racial skill. Bone Armour, Resilient Bones and Re-Assemble provide excellent ability to survive when raw damage and status effects are the problems. Passive immunity to poison, bleeding and fear are also good for classes that don't have strong abilities to reduce or remove status effects. Skeletons who are not magic users are eligible to go Antimagic, providing even more damage reduction and adding resistance bonuses.

The primary weaknesses of the skeleton (and ghouls) are the inability to use infusions. This makes them unable to use many of the best survivability options in the game - wild infusions to remove physical/mental/magical debuffs; movement infusions to provide quick attack or escape; and heroism infusions for powerful stat increase combined with near-death prevention. The Skeleton's large experience penalty will also make leveling slower.

Heat Beam rand Biting Gale runes are an option to replace physical and mental infusions, but lack the ability to remove cross-tier effects. Mobility skills like Rush and Disengage are useful options to replace movement infusions, as well as class-specific talents for mobility.

Lore, from Dust to Dust

What guide to the undead would be complete without mentioning the humble skeleton? Despite these clattering and chittering bones of the deceased often looking so fragile that a stiff breeze could break them apart, in many ways they are more dangerous than their ghoul cousins.

With no masses of rotted and ruined flesh to reanimate, necromancers can commit themselves fully to bestowing some level of fighting skill on a reanimated skeleton, and since a fighter's weapons will often last as long as his bones will, skeletons are usually armed and sometimes even armoured. The potential skill of a skeleton doesn't stop at melee weapons either - fallen archers take up their bows once again, and although difficult by comparison, some necromancers can even grant dead mages their magic powers once again.

Some adventurers find themselves baffled when it comes to fighting skeletons. How do you destroy a foe who, by all rights, should be destroyed already? To these adventurers, I say take heart. The more broken and incomplete a body is, the more effort it takes to keep it reanimated. As most necromancers see skeletons as the lowest of low peons, you can expect a few good blows to easily dissipate the minimal effort their masters put into creating them.

Races
Human Elf Halfling Dwarf Yeek Giant Undead Orc Yeti
Higher Shalore Halfling Dwarf Yeek Ogre Ghoul Orc Kruk Yeti
Cornac Thalore Drem Krog Skeleton
Doomelf Whitehoof