Prodigies
ToME Version: | 1.6.1 |
Prodigies are powerful talents that you can acquire at experience levels 25 and 42. They can be learned by any character so long as their requirements are met, although some prodigies have special prerequisites that may be difficult or impossible for certain characters to obtain.
All prodigies require at least 50 points in their respective stat. Unless otherwise specified, once a prodigy is learned, it will always be available for use even if its requirements are no longer being satisfied. Prodigies can never be unlearned.
Strength
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Giant Leap | Deal 50k damage with weapons, shields or fists | 20 turns | Leap to any tile in sight within range 10. Deal 200% weapon damage and daze all targets within radius 1 of landing spot. When you jump you free yourself from any stun, daze and pinning effects. | |
I Can Carry The World! | Armour Training level 3 | Passive | Fatigue = 0%, Encumbrance +500, Strength +50, +1 Size Category. | |
Irresistible Sun | Deal 50k light or fire damage | 25 turns | For 8 turns, pull in creatures within radius 5, dealing (50 + (Str * 1.7)) damage per turn, divided evenly between fire/light/physical, and reducing their damage dealt by 30%. Proximity boosts damage by up to +50%. | |
Legacy of the Naloren | Kill Ukllmswwik | Passive | Gain water breathing, (0.1 * Character Level) talent points in Exotic Weapons Mastery and Spit Poison, and the Legacy of the Naloren trident artifact. | |
Massive Blow | Dig 30 times Deal 50k damage with 2H weapon |
10 turns | Attack for 150% weapon damage with 4 knockback. If target hits wall, deal another 350% weapon damage, apply the counterstrike effect and smash down wall. | |
Pain enhancement system | Earned the achievement Size Matters on this character Level 30 |
Passive | When you deal a critical hit your embedded system activates, increasing all your primary stats except Strength by 50% of your Strength for 6 turns. | |
Steamroller | Know Rush | Passive | Reduces Rush stamina cost to 2. Kill a rushed target in 2 turns to reset Rush cooldown and gain +20% damage bonus for 2 turns. Damage bonus stacks up to +100%. | |
Superpower | None | Passive | Increase Mindpower by 60% of Strength. Gain 40% Willpower damage modifier on all weapons. | |
You Shall Be My Weapon! | Be size "big" or larger | 10 turns | Attack for 350% weapon damage and 5 knockback, stunning all in path of knockback. Add +80% weapon damage per size category over "big". |
Dexterity
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Automated Reflex System | Have gained the 'Matrix Style' achievement with this or any previous character for the current difficulty & permadeath settings. Level 30 |
Passive | When a projectile is about to hit you, you gain a free turn. Can Trigger every 5 turns | |
Crafty Hands | Imbue Item level 5 | Passive | May imbue gems into helm and belt. | |
Flexible Combat | None | Passive | 30% chance of unarmed strike on each melee attack. | |
Roll With It | Knocked back 50 times | Sustained 10 turns |
Gain 10–15% physical resist. When hit by melee/archery, move back one tile and gain 200% movement speed for 1 turn. | |
Swift Hands | None | Passive | Swapping weapons ('q') takes no time. Equipping and unequipping items takes no time. Cooldown for equipping activatable equipment is removed. | |
Through The Crowd | Had 6 party members | Passive | Swap places with friendly creatures in 1/10 turn. Never damage allies or neutral creatures. +10 all saves per friendly creature in sight. +3 global speed per friendly creature in sight (max 15%) Party members are automatically granted Through The Crowd. | |
Vital Shot | Deal 50k damage with ranged weapon | 10 turns | Deal 450% weapon damage plus 5 turn stun and cripple (combat speed -50%). | |
Windblade | Deal 50k damage with dual weapons | 12 turns | Deal 320% weapon damage and 4 turn disarm in radius 4. | |
Windtouched Speed | 20 levels of Equilibrium using talents | Passive | Gain +20% global speed. 10% cooldown reduction Does not trigger pressure traps. |
Constitution
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Armour of Shadows | Deal 50k darkness damage | Passive | When on unlit tile, gain Max(30;Con/2) Armour, 50% Armour hardiness and 20% evasion. Dealing darkness damage will unlight your tile and target's tile. | |
Bloodspring | Let Melinda be sacrificed | Passive 12 turns |
When hit for 15% life, create 4-turn blood wave that knocks back. Deals (100+(Con*3)) blight damage and heals your for half of damage dealt. | |
Corrupted Shell | Receive 7.5k blight damage Destroy Zigur |
Passive | +500 Life, +20% armor hardiness, armor by +(Con/3.5) and +(Con/3) in defense and all saves | |
Draconic Body | Consume Sandworm Heart Consume Wyrm Bile Be alive |
Passive 15 turns |
When below 30% life, heal 40% life. | |
Eternal Guard | Know Block | Passive | Block lasts 1 turn longer, and does not end when hit. | |
Fungal Blood | Can use infusions | Passive/Active | Store fungal power when using infusions. Activate to heal and remove magic effects using fungal power. | |
Never Stop Running | 20 levels of stamina using talents | Sustained 8 turns |
Spend 12 stamina per tile to move without taking time. | |
Spine of the World | None | Passive | When hit by physical effect, gain 5-turn physical effect immunity. | |
Subcutaneous Metallisation | Thick Skin 5 Level 30 |
Passive 12 turns |
When below 50% of your total life, all damage done to you is reduced by a flat amount equal to 100% of your Constitution for 6 turns. |
Magic
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Aether Permeation | 25% arcane resistance Visited Abashed Expanse or Fearscape Invasion Portal |
Passive | Use 66% of arcane resistance as all resistance. +20% Arcane Resistance +10% Arcane Resistance Max | |
Arcane Amplification Drone | Have gained the 'Tales of the Spellblaze' achievement with this or any previous character for the current difficulty & permadeath settings Level 30 |
Passive | You create an Arcane Amplification Drone at the selected location for 3 turns. When you cast a spell that damages the drone it will ripple the damage as 160% arcane damage of the initial hit in radius 4. | |
Arcane Might | None | Passive | Adds 50% magic modifier to equipped weapons; increases raw physical power by 100% of your raw spellpower. Additionally, increases physical critical chance by 25% of your bonus spell critical chance. | |
Blighted Summoning | Summoned 100 times, more permanent summons may count as more than 1. | Passive | Your golem or summoned creatures gain talents. | |
Cauterize | Receive 7.5k fire damage Cast 1,000 spells |
Passive 12 turns |
If Life < 0, absorb all damage this turn, burn for 8 turns. Take 10% of absorbed damage per turn that cannot be reduced. | |
Ethereal Form | Have an effective defense of at least 40 | Passive | Gain 25% absolute damage reduction and 25% all damage penetration, which decrease when hit by weapons. Also gain 70% of your Magic or Dexterity stat as defense. | |
Mystical Cunning | Know traps or poisons | Passive | Gain 1.0 mastery in Cunning/Poisons and Cunning/Trapping. Reduce Venomous Strike cooldown by 3 and Lure cooldown by 5. Can use Vulnerability Poison and make Gravitic Traps. | |
Revisionist History | Have time-traveled | 30 turns | Start 20-turn alternative timeline Any time during this, using the Revise skill returns you to when History was used. | |
Temporal Form | Cast 1,000 spells Visited Temporal Rift or Paradox Plane, or used Timeport: Point Zero |
30 turns | Become a telugoroth for 10 turns.
|
Willpower
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Draconic Will | Consume Sandworm Heart Consume Wyrm Bile Be alive |
15 turns | Prevent all negative effects for 5 turns. | |
Garkul's Revenge | Learned all Garkul lore Wear Garkul's Teeth Wear Steel Helm of Garkul |
Passive | +1,000% damage to constructs, +20% damage to humanoids and giants. | |
Hidden Resources | "That was close" achievement | 15 turns | Talents use 0 resources for 5 turns. Prevents talent failures. | |
Lucky Day | Have 5 or more Luck | Passive | +40 Luck 10% to move out of the way of every attack. | |
Mental Tyranny | Deal 50k mind damage | Sustained 20 turns |
Convert 33% damage to mind damage +30% mind resistance penetration +10% mind damage. | |
Meteoric Crash | Witness meteor crash | Passive 15 turns |
Spell and mind attacks trigger meteor. Deals (100 + 5 * Mindpower or Spellpower) damage split between fire/physical and stuns for 3 turns. Turn ground into lava for 8 turns Sets your fire damage bonus and penetration to your highest damage bonus and penetration. | |
Range Amplification Device | Have a light radius of 10 or more Level 30 |
Sustained 10 turns |
Activate a special focusing device that extends all your ranged spells and psionic powers range by 3 (max 10). Increases fatigue by 20% while active. | |
Spell Feedback | Antimagic | Passive 9 turns |
When hit by spell damage, retaliate with (20 + 2 * Wil) mind damage Also inflict 35% spell failure for cooldown duration of that spell. | |
Unbreakable Will | None | Passive 5 turns |
Automatically cures Mental effects while not on cooldown. |
Cunning
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Adept | None | Passive | Increases all your talent masteries by 0.3. | |
Elemental Surge | Deal 50k arcane, fire, cold, lightning, light or nature damage | Passive 10 turns |
Automatically releases elemental blasts of damage, also granting buffs for 5 terms. The blasts are charged by dealing elemental damage and each element has a separate cooldown. | |
Endless Woes | Deal 50k acid, blight, darkness, mind or temporal damage | Passive | Automatically releases magic blasts of damage, also inflicting debuffs for 5 turns. The blasts are charged by dealing magic damage and each element has a separate cooldown. | |
Eye of the Tiger | None | Passive | Critical hits reduce talent cooldowns | |
Rak'Shor's Cunning | Skeleton and Ghoul unlocked and not already undead Level 30 |
Passive | If you die you will have the option to raise back from the dead once, but at the cost of becoming a ghoul or a skeleton, at random. | |
Secrets of Telos | Possess Telos's Staff Crystal Possess Telos's Staff (Top Half) Possess Telos's Staff (Bottom Half) |
Passive | Assembles the Telos Spire of Power. | |
Tricks of the Trade | Side with Assassin Lord in Trapped! quest | Passive | +0.2 mastery in Cunning/Stealth or unlock at mastery 1.0 +0.1 mastery in Cunning/Scoundrel or unlock at mastery 0.9 Invisibility damage penalty is halved. | |
Tricky Defenses | Antimagic | Passive | Antimagic Shield absorbs 10–50%cSS:Cun more damage | |
Worldly Knowledge | None | Passive | Learn a new talent category and unlock it at 1.0 mastery and gain 5 generic talent points. Can learn any Escort category with the same conditions |
Class Evolution
This is a new class of prodigies availabe only for specific classes. They are specific prodigies that diversify a class into a specific direction, unlocking multiple categories and enabling others as locked. This feature has been first introduced in 1.6.1.
Image | Prodigy | Prerequisite | Cooldown | Effect |
---|---|---|---|---|
Technomancer | Template:Unlockables the Technomancer Evolution, 50 Magic, 25 Cunning | Passive | Gain: Arcane Dynamo Tinker Schematic, gain physics unlocked, gain chemistry locked, gain an Automated Portable Extractor, gain 1 point in smith, 2 points in mechanics, 2 points in electricity, gain Galvanic Technomancy, Terrene Technomancy and Template:Occult technomancy locked and unlock one of them. |