Development log

Non-roguelike modules

I'm interested whether T-Engine4 can handle modules with non-roguelike gameplay well. For instance, I wonder whether you can create more RPG-like modules, where you control a party of adventurers and walk around predefined maps, battling monsters and gathering treasures - and you control all of them directly. Here are some of my thoughts on this:

1. Making a module with more RPG-ish gameplay would probably be simple enough. The main change from standard gameplay would be that you now control several characters instead of one, and the battle system would probably need to be altered as well.

I did experiment with making a JRPG-like module, where you walk around a dungeon with random encounters. When an encounter started, the battle between the party and monsters proceeded in a separate dialog. Your characters could level up, you could use spells in combat to damage enemies, heal yourself or to temporarily power your characters up. It was back in beta4, and now I'm considering porting it to the current version.

2. A turn-based tactical RPG - think Fire Emblem, where your characters and enemies take turns moving around the battlefield and attacking, would be harder to implement. I've seen this idea proposed on this site before. In such a module, the combat situations - the area where the fight is happening and the enemy combatants - would probably have to be stored in a separate file, and loaded when required.

3. Speaking more generally, in such non-standard modules death and saving would probably have to be handled differently. Death no longer should be permanent, and saving probably can be made possible only at certain spots - in a town or at special locations in the dungeons.

As I can see, a module with RPG-like gameplay would be easiest to create. I've managed to get the basic elements working, so it looks possible.

[7DRL] Equal in Death

If you don't know what a 7DRL is, let me explain. Sleep deprivation, shunning all social interaction, and a lot of dishes. And coding. Lots of coding. A 7DRL is an annual contest to create a Roguelike game (similar to ToME) in just a week. I've worked a lot on the tactical AI for bosses and uniques in ToME and wanted to take base an entire game on intelligent, 1v1 fights. The result is "Equal in Death", my 7DRL using the T-Engine and outright stealing the beautiful UI from ToME b38.

Here is the module file (drop it in "game/modules" folder): http://db.tt/Ugf023r1

Here are some pre-packaged downloads to help get you guys going.

Windows:http://db.tt/sXcDORMA

Linux: http://db.tt/aBXKMAaH

I would love any feedback (and the eventual bug reports) on the Forums, over here: http://forums.te4.org/viewtopic.php?f=40&t=33172

Cheers!

7drl entry 2012 Bone Builder

Well after 6 or so days I have gotten my 7drl finished (there could be hidden stuff). The premise is you are a necromancer and you can build customizable undead. So you can select what arms and other body parts you can use. The game is short and is a coffee break rougelike so it would be nice if you could test it out.

  

here is the link to the forum thread where the module is available and you can post feedback. I have about 17 hours left from the time of posting so I can fix bugs and add tweaks
http://forums.te4.org/viewtopic.php?f=40&t=33375&p=130227#p130227

here is the module
http://www.mediafire.com/download.php?aig6jbndib16enj
and here is the standalone
http://www.mediafire.com/download.php?vcsh1q245l5wkmf

OldRPG Tileset - updated for beta 38!

OldRPG tileset for ToME beta 38

http://www.mediafire.com/?844et0dm9xunk6f
tome-oldrpg-beta38.teaa 19.6 MB

Download at the above link.

Simply drop the .teaa file into your t-engine\game\addons\ folder.
Choose OldRPG from the graphic mode menu after you load a character.

Have fun!

New things:
-lots and lots

Please post your comments / see previews at the addon forums!
http://forums.te4.org/viewtopic.php?f=50&t=31310

Also, check out the complimentary Darkwood UI in the addon section here on the te4.org site. It was deigned with oldrpg in mind!

OldRPG Tileset/UI - updated for b37!

OldRPG tileset for ToME beta 37

tome-oldrpg-beta37-nomusic.teaa - 19 MB
http://www.mediafire.com/download.php?gt9ieh9ysfu1zbf

Download at the above link.
Simply drop the .teaa file into your t-engine\game\addons\ folder.
Choose OldRPG from the graphic mode menu after you load a character.

Have fun!

New things:
-all missing tiles should have a shockbolt placeholder, for real this time!
-some armor alignment fixes on the player dolls, many more to go still
-weaver spiders
-another new Bill tile (dude has bigger stick)
-added ice shelf terrain
-some new dwarves and liches

Please post your comments / see previews at the development forums!
http://forums.te4.org/viewtopic.php?f=36&t=25338

Addon to add skill reward to allying with the Assassin Lord

I created a little addon to give a reward to allying with the Assassin Lord, more information in this thread: http://forums.te4.org/viewtopic.php?f=40&t=30107&p=122895

Over 3000 of donations!

In about eleven months of the donation system existence today we passed the mark of the 3000€ of donations!
There is also now a handful of recurring donators.

I just wanted to tell you how important this is to me, it shows to me that people think the game is good and they wish to see it go further. And it *will*!

Also, some of the money was donated back to Shockbolt who did (and is still doing) an amazing job with the tiles & graphics.

So to all the donators, a big thank you!
And to all the other players, also thank you for your kind words, ideas, code, ... this is also extremely important.

Soon 2011 will end and I can tell you, 2012 will see the first non-beta release!

Improving the Wiki

Let's get more articles!

OldRPG Beta4 pre-release (tileset)

Hello ladies and gentlemen! Here's a tileset:

http://www.mediafire.com/?og3b4nasvv9dy55

it's 8.7 MB

i'll post more details later, but for now you can download it and install to your base t-engine folder. then go to graphic mode and pick OldRPG as the tileset. Tell me what you think!

MoRE 0.0.2 released

MoRE 0.0.2 is now out. This removes some test code accidentally left in the Charlatan, as well as fixing a few spelling errors, and changes the Goblin start text slightly.

If you already have 0.0.1 installed, use the updatemore batch file if you system can do patch files. Use the moreinstall batch file if you have not downloaded 0.0.1. If your computer can't use batch files, copy and rename the tome module folder to more of you don't have a more folder, then dump the contents of the moreinstaller folder into the more one.

Enjoy!

http://freedomforceforever.com/more0-0-2.zip

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