Q.U.I.C.K. Campaign
Operation Q.U.I.C.K.: Quickly Untying "Inconvenient" Chronological Knots
Adds a fast play campaign with a Point Zero themed quest line that sends the player to a series of dungeon-portions from the standard AoA campaign. Players will adventure through ~8 shortened zones, starting with teir 1 dungeons and progressing all the way through to the finale at High Peak.
The campaign is broken into 8 segments, with a reward before each. These bonuses largely offer rewards that could be gained from optional quests in AoA. You will also have a chance to shop after each segment, and this version of Point Zero has greatly expanded and improved shopping opportunities. There is also an NPC that can create randarts with one ego of your choice, for a price.
See the forum thread for more details: https://forums.te4.org/viewtopic.php?f=50&t=55067
Campaign Planning
A companion piece to Talent Point Planner (release 11.3.1 or later, or via ZOmnibus Addon Pack or ZOmnibus Lite release 17.7.4 or later); adds talent point sources for various campaigns provided by third-party addons. Currently supported:
- Recaiden's The Hammer of Urh'Rok: Part I
- Erenion's Light From Below
- nsrr's Q.U.I.C.K. Campaign
Light From Below
Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light...
This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period.
The Hammer of Urh'Rok: Part I
The Hammer of Urh'Rok, Part I
Spearhead the demonic invasion of Maj'Eyal in this high-speed mini-campaign.
((This Addon requires the Ashes of Urh'rok DLC))
In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal.
The Hammer campaign is shorter than Age of Ascendancy, shorter than Embers of Rage. To provide the whole ToM'E experience in a quicker time-frame, the player levels up much faster, and enemies drop noticeably more treasure. Unlike the Arena, the classic features of multi-level dungeon zones, rare enemies, and so on are still present.
Future updates will bring better art, more variety, and all sorts of content.
Now with 4 pieces of art by rexorcorum!
Campaign Uncapper
Unlocks the max level for Campaign, scaling all dungeons and bosses accordingly.
To be precise, this makes all dungeons in the game scale based on YOUR level, instead of a pre-set value.
This essentially makes the game free-form. Go for that Level 1 Dreadfell run!
(Note that bosses still have a minimum level. The Master for example will always be in the 20's at the minimum.)