news

Tales of Maj'Eyal 1.0.0 aka "And the Sky Full of Stars"

The board is set, the pieces are moving.

Nearly three years ago I uttered those same words when releasing the first beta of ToME4.
Before that there were 20 closed alphas and since then 43 betas and 4 RC releases, all played and loved by an increasing number of players, now over ten thousand.
During all this time my goal has never changed: to build a game that is both deep and complex but also fun and as accessible as possible. I have never believed in grinding, and have in many cases gone against the "traditional roguelike way" and I have always done it with those goals in mind.
Today is payoff time! For three years I have worked extremely hard on this game because I fell in love with it and I am blessed because others did too: great, fun, nice people; some of which also helped in the making of the game; each in their own way. To them, and to all my players, I send a huge "Thanks, I love you girls and guys!"

Without further annoying chit-chat, and with immense pleasure, I give you: Tales of Maj'Eyal 1.0.0
Go download it from http://te4.org/

If you wish to help me a little more you can do two things:
- Send a donation, they really help: http://te4.org/donate
- Go vote for ToME on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=93674769

Now go have fun my minions, live and die in Eyal!

Tales of Maj'Eyal Trailer is now available!

I am happy to present you ToME's trailer!

Tales of Maj'Eyal 1.0.0RC4 aka "The End"

T-Engine4 and ToME4 1.0.0RC4 is upon thee ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Bugfixes

 

Expanded changelist:

  • Fixed Dark Portal
  • Fix FOV error at the Mouth and others
  • Casting Cease to Exist on oneself is a bad idea
  • While on Ambuscade one can not equip items
  • Magical Combat, Ambush and Shadow Magic are correctly labelled as spells
  • Yeeks start to skip tier1 levels after the 4th
  • If the auto hotkey for items option is disbled, it wont do ti for the rod of recall either
  • Damage Smearing description doesnt say it takes no turn, since the metadata shows it
  • Vor Armoury npcs are 'vaulted' they will not act before being seen, improving performances there by a *lot*
  • Campaign name field is longer
  • Reduced the size of the lost wife dream and the number of creatures to 10 (down from 25)
  • The altar of dreams will cycle between all dreams in order
  • Creatures that can pass walls/tunnel will also look for you!
  • Sandworms & sandworm bosses are not immune to tunnels falling on them
  • Fixed Shard of Crystallized Time description
  • Wyrms mindstar have acid now
  • Drying with Precognition doesnt kill you
  • Scatter Shot has a tile
  • Pits creatures are "vaulted"
  • Reduced the size of Briagh Lair and the number of NPCs
  • Acid, Frost, Lightning Infusions do not reduce the total damage done
  • Alchemists Bombs do not use Dex anymore
  • Fire Body drains 4 times less mana, does more damage and projectiles go throught friends safely
  • Fire Storm damage increased and cooldown reduced
  • Smoke Bomb radius increased
  • Smoke Bomb now will spread burning effects instead of changing LOS if a target is burning

Have fun!

Tales of Maj'Eyal 1.0.0RC3 aka "Game of Candidates"

As promised here comes T-Engine4 and ToME4 1.0.0RC3 ! See http://te4.org/

Soooonnnn V1 !!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing
  • Prodigies now available at level 30 and 42
  • 6 new prodigies

 

Expanded changelist:

  • Greatly improved Angrimley and novice mage staying power
  • Fixed lore in the ID and graveyard
  • Removed particle error debug lines
  • Illuminate now has a visual effect
  • NPCs can only pass target if the target and the npc given them are within at most sight range
  • When an NPC can has been fooled by teleporting away, it stays fooled instead of magicaly finding the way
  • Wildfire now prevents fire damage against self
  • Uttercold now allows to pierce iceblocks (without destroying them)
  • Tempest now grants daze chances to lightning, chain lightning and thunderstorm
  • Crystaline Focus now grants physical and spell saves
  • Buffed Phantasmal Shield
  • Phantasmal Shield now deals light damage
  • Game will switch to low FPS when in the background to save CPU
  • Stone Wardens correctly gain physical power from shields
  • Ai when fooled by teleports will not go straight to the player, they'll search at semi random aruond them in an increasing radius
  • Fixed timetravel freezes
  • Dimensional Step doesnt lock on npcs
  • Load Game can now load older games: WARNING: this WILL destroy the universe
  • Frostdusk provides darkness affinity
  • Meteor Rain doesnt do selffire
  • Meteoric Crash works with either spell or mind power
  • AI wanders around when it looses you
  • AI can be lost by going out of sight for a while
  • 6 new prodigies: Superpower(str), Vital Shot(dex), Corrupted Shell(con), Cauterize(mag), Mental Tyrany(wil) and Tricks of the Trade(cun)
  • Reduced the rarity of zone specific artifacts
  • Sticky Smoke has a graphic
  • Added a --safe-mode flag, if the game is ran this way it will start in 800x600 windowed with as much graphical things disabled as possible
  • Witnessing Meteoric Crash prodigy will also unlock it
  • Prodigies points are gained at levels 30 and 42
  • Categories points are learnt at levels 10, 20 and 36
  • Level 50 now grants a bonus 10 stat points, 3 class & 3 generic points
  • Artifact gems will popup lore as other artifacts
  • Pure Aether at level 5 allows Aegis spells to be used while Aether Avatar is active
  • Dark Empathy prevents minions from damaging the master
  • Bligthed Summoning grants Bone Shield to Bone Giants
  • Fix Cornac description

Have fun!

Merry festivities

Hi my fellow players,

I wish a merry whatever-you-celebrate to you all!
Have fun and remember, during the holidays you get a special "Santascape" event in Maj'Eyal !

Be well!

Special winter holidays event: the Santascape!

Hi fellow players!

I have created a new event to celebrate this period: the Santascape!
If you play online during the holidays you'll get it push to you by the server (need to be playing at least RC2).
Have you been a good girl/boy? Do you deserve presents? Find out in thie jolly good death tra... err ... merry adventure!

The event will keep beingsent for a few days after new year and then .. you'll need to wait one more year, so go enjoy it now ! :)

PS: and dont forget voting on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html if you did not already :)

Tales of Maj'Eyal 1.0.0RC2 aka "Day of Judgement, Day of Wrath"

As promised here comes T-Engine4 and ToME4 1.0.0RC2 ! See http://te4.org/

RC2! Soon ... soon we shall have V1!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html

 

Release highlights:

  • Many many bugfixes & polishing

 

Expanded changelist:

  • Yeek & Undead chronomancers do not start in Point Zero
  • Can not farm monstreous losgoroth for XP
  • Fixed Merkul's Second Eye speed
  • Arcane Combat only tries to trigger spells off cooldown
  • Changed crit color to blue instead of yellowish
  • Fixed particles staying in the faded log
  • Dead things wont leech life
  • Randbosses cant get two golems
  • Shield damage displays for classes that can bump attack with them
  • Can drop parts of a stack
  • Achievements list on death can scroll
  • Fixed the giant health bar for chronomancer taking their first step into Eyal
  • Dwarves also excluded from Point Zero. Bad dwarves! Evil dwarves!
  • Can only transfer items to things with inventories
  • Shard of Crystallized Time hasa neat description
  • New option to not auto-bind activate items in the hotkeys
  • Fixed knockbacks
  • Fix arena when winning
  • Nightmare mode level scaling is now 3 + 50%
  • Insane mode level scaling is now 5 + 120%
  • Alchemist rewards are listed as plot items
  • Fixed encoding on some lore
  • Shatter shouldnt give the damage achievements when used on critters
  • Fix Backlash
  • Fix swallow
  • Glowing Chests can not pop over other evens
  • Fixed bug with Aetherwalk
  • Slight bonus to final stage of Spellhunt Remnants
  • Elemental undead slightly more common to make up for Rak'Shor only (40 Rarity vs 50)
  • Minor Fortune's Eye nerf
  • Stores do not loose existing items when restocking
  • Dark Sustenance and Shadows do learn the hate bar
  • Reset arena data will also pop the store
  • Shadows correctly use empathic hex and count as summons for the Blighted Summoning requirement
  • Rampage Brutality is correctly checked for the bonus crit duration
  • Fillarel does not anger easily
  • New Actor:postUseTalent hook
  • Added new hook Actor:getTalentFullDescription
  • Gloves show attack speed
  • Transfer item to party memebr can be cancelled
  • Fearscape de-activates when reaching 0 vim
  • Stats can only be reduced to their minimum
  • Glimmerstone does not daze anymore, instead it randomly grants a chance to daze on the next attack
  • Nightmare mode achievements
  • Weaver Queen lost her heal
  • Levelup dialog now has a button to learn new inscription slots
  • Buffed a bit Aether Permeation
  • Fixed the donations popup from showing far too often
  • Fix alt-tabbing
  • Shadow Combat adds a mana bar
  • Use a more "work friendly" boot image
  • Corrupted Strength does refund 8 vim when it kills something
  • Fixed not being able to unlearn the correct amount of talents in some cases
  • Aeryn is a bit more resilient
  • When comparing items block value is green if there is more
  • Lore is now stored by the party instead of the player
  • Escorts that happen in tier1 zones now always appear in the first and second tier1 zones you do, no risk of missing them becasue of easy-tier1-zone-skip
  • Fix getting the lumberjack event while being attacked
  • Updated many talent descriptions
  • Full ESP can not appear on rares
  • New "video" option in the boot menu: Censor boot; (on by default), when disabled it allows to select between all boot images
  • Buffed Deeprock
  • Mergeback deosnt fail if one half is dead
  • If Rockswallow kills a foe it will still cost a turn & ressources
  • Fix Deeprock reqs
  • Crystaline Dwarven Half earthen missiles will go through friendlies
  • New Game:registerPersistentHook; this is most awesome! Now the server can push new talents, temp effects, ... !
  • Fullscreen & resolution switching fixes

Have fun!

Clarifying the donator-class thing: how I see things

Hi my fellow players!

RC1 introduced something I worked on a long time: a donator-only class, the amazing Stone Wardens!

While I have not seen people complain about it being donation locked, after all the whole hugeness of the game is free for all, I want to explain how things will work.
I do plan to add more donator classes/races/... whatever; however because I also believe in free softwave (and because I know that even 5 euros is a lot in some parts of the world or for people in bad financial situations) I will do as follow:
Once a new donator class/race/... is ready, the previous one will be integrated into the main game, available for all.

This way donators get early-access but in the end all shall enjoy while I still get donations, because .. well .. I love free software but I also love eating ;>
The other donator features are just little "extras" and not content related so no change for those.

I hope you'll continue to enjoy ToME for the years to come and keep tuned for the announcement of V1 sometime soon!

PS: remember to vote for your favorite roguelikes on http://roguelikedeveloper.blogspot.fr/2012/12/request-for-votes-ascii-dreams.html (hopefully this will include ToME ;> )

Tales of Maj'Eyal 1.0.0RC1 aka "The Mathematics of Tears"

As promised here comes T-Engine4 and ToME4 1.0.0RC1 ! See http://te4.org/

Yes you read it right, RC1! So this is mostly bug fixes, improvements, ... but a heck of a lot of t hem!

Oh and well I couldnt resist and still added some contents .. ;>

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

 

Release highlights:

  • Many many bugfixes & polishing
  • New Chronomancers start: Point Zero, a "town" that "sits" at the beginning of all time threads
  • Two bundled addons for donators: Items Vault & Stone Wardens class
  • Big new great chunk of lore, go check it out in Elvala

 

Expanded changelist:

  • New hook "mapGeneratorStatic:subgenRegister"
  • Corrupted Strength can only trigger once per turn
  • Make Elemental Surge more usable and obvious
  • Reduced a bit Aether Breach damage
  • Aether Permeation doesnt give +15% arcane resist by itself and sets all other resistances to 50% of arcane resist instead of 100%
  • Telekinetic Core only hits actors once
  • Fixed inspecting oozing horrors
  • Fixed Overseer of the Nations description to not include lite radius
  • Meteoric Crash will not damage the caster even without Spellcraft
  • Seeing Meteor Rain cast also enabled Meteoric Crash prodigy
  • New achievement in the temple of creation quest
  • "You know who's to blame" achievement is actually doable
  • Kill Bill achievement can only be gained by being level 1 as the player
  • Weird Pedestals event fixed when not usingshockbolt tiles
  • Detrimental status effects that are shrugged off will not stop running
  • No more traps in escape from reknor
  • Talkbox has no popup animation
  • Reintroduced Nightmare mode as a step between normal and insane
  • Insane mode is now unlocked by winning on Nightmare mode
  • table.concatNice for .. nice formating
  • Sher'tul Fortress rooms name is shown before the zone name
  • Dwarves can be redhead too if you have the cosmetic unlock!
  • Move to normal inventory is the first action when an item is in the transmo chest (unless unidentified)
  • Artifacts can now be identified from the inventory if you have the orb/talent/.. to do so anyway
  • Zigur patrols will be friendly if you know antimagic, even if you knew spells before (like a Shalore)
  • Can not Shadow Simulacrum / Inner Demons time-summoned creatures
  • Switch Place while using Onslaught wont clone creatures
  • Crystal Focus applied on a staff will remove the ability to change its type
  • Dialogs are slightly translucent
  • Arcane Vortex now explodes in a ball when the affected creature dies before the end of the effect
  • Epic new lore available (for a price) in Elvala: The Spellblaze Chronicles. Learn about the days of the spellblaze, the Shaloren leader and the rise of Linaniil!
  • Three new achievements for finding major lore stories
  • Gloom stun works like other stuns, it cant put instant talents on cooldown
  • Fixed inscriptions in online chardumps
  • Slavers control orb can not be used if attacking the slave master
  • Fixed Spellblaze Remnants
  • Golemancy is usable for Adventurer class
  • Bligthed Summoning confers the alchemist golem with corrupted strength and the reaving combat tree
  • Fix heroism infusion prices
  • Learning a mindslayer talent will autolearn telekinetic graps, beyond the flesh and grant the psionic slot
  • Buffed Atamathon, because I'm evil
  • Tree of Life graphical effect fixed
  • Removed teleport immune rares and randarts
  • The appearance of the fortress shadow can be changed to something more .. appealing to all tastes for 60 energy once the rod of recall has been bound to the fortress
  • Thalore's Nature's Pride buffed: cooldown reduction more effective, treants last 8 turns, gain resist all equal to the user's blight resistance, gain more accuracy, can taunt and get talent levels equel to the Nature's Pride talent level
  • Thalore experience penalty reduced to 30%
  • Thalore's Guardian of the Woods grants more disease resistance (up to 100%) and also grants a bit of resists all
  • Armour Training reduced to 5 points
  • Bellowing Roar only hits foes
  • Summons can not be summoned through walls
  • Automatic talent use when no foes in sight will not trigger when blind
  • Reloading after diabling shaders should still work
  • Manasurge runes will regen mana while resting even for those without natural manaregen
  • Can not use items from the transmog chest popup on level change
  • Mice dream now correctly has foes
  • Fix the description of Gravitic Trap
  • Pest Control achievement now checks for both multiply talent and clone_on_hit
  • The 5 elemental undeads can appear in the ID
  • Kryl-Feijan can appear in the ID
  • Draconic Body prereqs are automet in the ID/Arena
  • Escort talent tooltips are show with a 0.8 mastery if not known
  • Counterstrike always has an integer duration
  • Artifacts lore popups over store dialogs
  • Corrupted Strength and Dual Weapon Training description fixed
  • Arcane Blade lost the cooldown penalty on flame/lightning/earthen missiles
  • Arcane Blade now has 2h-crippling, shield-offense and dualwield-offense trees locked at 1.0 mastery
  • Blighted Summoning affects yeek wayists, thaloren treants and ghoul rot's ghouls
  • Corona only targets as far as it can reach
  • Buffed rare items
  • Talent trees are sorted by known/unknown in the levelup screen
  • Rod of Recall and Orb of Many Ways automatically setup in the hotkeys bar when picked up
  • Shadow Feed now also increases physical & magical attack speed
  • New marauder helm egos
  • Dirty Fighting now only takes a turn if the stun lands (and is not shrugged off) otherwise it is free
  • Cripple damage increased, now reduced spell, mind, melee speed instead of damage and attack
  • Flying combat damage is now bigger and a different color for crits
  • Giant Leap now deals 200% damage
  • You shall be my weapon! now deals 350% damage
  • Massive Blow now deals 150% + 350% damage
  • Windblade now deals 220% damage
  • Swift Hands removes the cooldown penalty from swapping items
  • Steamroller now provides a stacking (up to 100%) +20% damage buff when killing a foe
  • Restless Night now deals damage over five turns instead of all at once
  • Inner Demon health will be lower when used on higher ranked targets
  • Sleep effects now can be resisted with confusion or sleep immunity, which ever is higher
  • Trap Handling merged into Heightened Senses
  • Heightened Senses moved to first talent of the Survival tree
  • New Charm Mastery talent as the second Survival talent, reduces the cooldown of all charms and usable items
  • Meteoric Crash triggers of both spells and mind powers
  • Roll With It now also grants a 200% movement speed buff
  • Giant Leap requirement changed to 50000 damage with any weapon
  • Windblade requirement changed to 50000 damage with dualweapons
  • Massive Blow requirement changed to 50000 damage with a two handed weapon
  • You Shall Be My Weapon! requirement changed to only check size
  • Spectral Shield now requires having cast 100 spells
  • Feather Wing provides fatigue reduction at level 5
  • Adventurers start with more equipment and a manasurge rune
  • Celestial/Glyph can now be placed as a hit instead of a bolt
  • Armour of Shadows also unlits the tile the user is standing on
  • Temporal Form now last 10 turns and also converts all damage done to temporal, sets your temporal damage bonus equal to your highest damage bonus + 30%
  • Temporal Form requirement changed to visit out of time zone + having cast 1000 spells
  • Redhead option for elves!
  • Elves and Halflings can also be redheads
  • Spell Feedback now also adds a 30% spell failure chance to the caster
  • Gwai Burninator price increased
  • Fixed ressource generating charms
  • Fix Garkul helm price
  • Buffed Rak'Shor, Gorbat, Grushnak and Vor
  • Buffed Myssil
  • Void shards now only start the explode countdown/trigger after 2 turns
  • Sustained talents tooltip updates correctly
  • Old battle field and Tombstones events now display graves opened when they were
  • Allied Kingdoms patrols can be fought
  • Anorithil and Sun Paladin patrols can be fought
  • Mousewheel in the combat log removes the fade, as in the chat log
  • For 25 fortress energy you can now have the transmogrification chest automatically extract gems (if you know the talent) to increase gold gain
  • Arena quest npc appears up to level 13
  • Derth attack starts at level 14
  • Armour Training can not be unlearnt
  • Emotes look and disappear nicer
  • Rat Lich event stairs have a few rats near them
  • Updated main menu background anim with the new golden shield and lightning particle effects
  • Pale Drake learnt Elemental Surge
  • Summoners range on summons reduced to 5
  • Twilight now has a passive effect, it will set the default value of positive and negative energies. Each turn the energies will raise or lower towars this value instead of 0
  • Circle of Warding projectile slow increased fivefolds
  • Halfed the cost of all Circles
  • Buffed Champions of Urh'Rok
  • Buffed Endless Woes procs and it also handles Temporal and Mind elements
  • Wind's Whisper now has an additional 25% chance to deflect projectiles to a nearby spot
  • High level Sun Infusions can dispel magical darknes
  • Arcane Destruction gained a visual effect
  • Limmir shouts for help when attacked
  • Fix amethys damage bonus
  • Buffed Absorb Life
  • Fix graphical weirdness like ice going over moutains and such
  • Bloodspring now heals for 50% of the damage done
  • Wearing an activable item place it in your hotkey bar automatically (and as for talents it remembers where)
  • fixed checkbox sizes a bit
  • Fixed dex requirement on Spellblaze Shard
  • Buffed Militant Mind and Luck of the Little Folk
  • Ctrl+v works in all textboxes
  • URLs in the chat are parsed and clickable
  • Summoner's Detonate doesnt hit friends
  • Nagas drop tridents again
  • Legacy of the Naloren talent allows you to speak with Slasul to get a big nasty trident artifact
  • Buffed Telos Spire of Power
  • Poison Breath applies poison with mindpower
  • Left/Middle click bound talents must be known to be used
  • Fixed the flickering of the tip on the loadscreen
  • Rares/randboss/.. can not be Solipsists
  • temp effects ids are textual, should help save compat a bit
  • Draconic Will does not prevent status effects of type "other"
  • Malslek the Accursed's Hat now has a talent on mindpower effect too
  • Fixed Lay Web
  • Loading screen of ToME will display a random "fun fact" in the top right corner: number of total deaths, playtime, ten killers, ... taken from the vault
  • Clarified the activation of Spellblaze Remnants
  • Unforunate end can only trigger if the player qualifies
  • When minimap is hidden it wont react to clicks
  • Adventurer parties and Ziguranth patrols move slower on the worldmap
  • Adventurer parties and Ziguranth patrols encounter maps are a tad bigger
  • High Peak first levels are more caverny
  • Daze changed to not make skip turns; instead it reduces damage, defense and saves to 50%; prevents movement and still breaks on damage
  • Each high peak level (except the last) has a zone wide aura changing some things
  • Lichform quest is granted when first activating the talent Blurred Mortality
  • Fixed the <50 infinite dungeon achievements
  • Fixed Leaves Tide to make the bleeding correctly attributed to the caster
  • for dekar, with love
  • Store levels is not bound to player level anymore, it depends on the number of restocks and the town it is in. So can visit at level 1 without fearing lower items
  • Coming up from sublevels should not put players in mountains
  • It is impossible to teleport to Celia's room until she opens all the coffins
  • Clarified how to get a random name on the birth screen
  • Blighted Ruins are only 3 levels
  • Can not Time Skip the Fragmented Essence of Harkor'Zun
  • Reduced timer on the Charred Scar a bit
  • Fixed psionic Backlash from looping forever
  • Rod of Recall gets a notification when picked up
  • Buffed Frozen Ground and Shatter
  • Fixed Timeless not removing effects if it brang them to 0 duration
  • Replaced Water's 4th tier talent with Shivgoroth Form
  • Creatures in vaults will not be able to act (nor be damaged) until the vault is opened
  • Eye of the Wyrm updated to venom drakes
  • Eye of the Storm is less spammy
  • Dreaming Horrors have a scaling Dreamscape talent instead of a fixed high level one
  • Fixed the Selfless win not registering on the vault
  • All achievements from winning appear above the death dialog
  • The ruined dungeon now has all orbs put near the gate, but they are inactive. In their old places lies 6 guardians which must be defeated to allow interraction with them
  • Angolwen NPCs hate antimagic people
  • Removed off-guard effect from accuracy vs defense checks
  • Dont assign talents on birth does not break tutorial
  • Sped up a bit ice shards
  • Rampaging into a wall does not anger you that much
  • Fix Ak'gishil's Animated Swords tiles
  • Draconic Will is available in the ID
  • Game log now has a nice little icon for the source of damage kills & tooltips
  • Message log now also has entity icons, tooltips and for actors you can right click them to fully inspect
  • Message log is now bound to 'h' by default
  • Fixed crystaline set on gloves
  • Added a right click menu on chat users in the message log
  • Added a "report user for bad behavior" option to the message log and chat log; use it with care
  • Forbid dreamscape/fearscape on summons
  • Randomized music in the ID
  • Smoke Bomb affects a radius at higher levels
  • Foes affected by smoke bomb do not prevent stealthing (event at close range)
  • Hide In Plain Sight chance is now checked once instead of once per foes
  • Can not switch place with the Guardians Totem
  • New achievement for saving all escorts
  • Mindslayer shields now follow the same level&wil requirement as other trees
  • Mindslayer shields now gain new elements they protect against as you levelup Absorption Mastery
  • Chromatic Harness updated with venom drake aspect
  • Nerfed Brotoq ... poor Brotoq
  • New hook UISet:Minimalist:Resources to display a new resource
  • Added a hasLOS check to aiSeeTargetPos which will cause the actual target position to be obfuscated if it is not in LOS
  • Added range checks to Actor:hasLOS in the engine as well as ToME
  • Flee_dmap AI now flees from aiSeeTargetPos and not the actual target position when required
  • NPCs that receive damage from an unseen target will temporarily gain A* pathing (not temporary effect damage, though)
  • Added blocked A* pathing to the engine's move_dmap
  • Added NPC shoving to ToME, so simple chokepoints cannot be held as easily
  • Adding a forgotten sustain_at_birth for forge-giants
  • Fixed a long-standing bug in ToME's tactical AI canFleeDmapKeepLOS and added the ability for ai_tactic.safe_range to take wide corners to avoid player ambushes
  • Hate regens to full on death
  • Fixed Curse of Death description
  • Change the default FOV algorithm for ToME and TE4 to be fully symmetric
  • An empty line is inserted in the game log when player turn begins
  • Big Arena improvments, including UI
  • When more than one party member has access to inventory you get the option to transfer an item in the inventory
  • Preventthe Grand Corruptor from being stuck in your own fearscape
  • Adding A* pathing to ToME's move_anchor.
  • Letting A* pathing use simple if it cannot move along the path (blocked by ACTOR for example).
  • Fixing staff projection throwing errors when disarmed.
  • Added alchemy bomb gem stats to the tooltips for base gems if the player knows the create alchemy gems talent
  • Added a new function to engine.Map to more accurately compute a compass direction (north, southeast, etc) from coordinate differences and updated the slightly misleading escort emotes to use it.
  • improve money in arena
  • Can not die the same turn as winning in the derth arena
  • Can not die at the same turn as winning in the chrono-twins event
  • The special farportal event is a bit less rare
  • New town: Point Zero, it stands at the begining of all time threads
  • New zone: Unhallowed Morass, near Point Zero
  • Chronomancers now start in Point Zero
  • Escape from Reknor and Blighted Ruins are excluded from rares, whatever the level
  • AutoExplore go to "special" terrain (like glowing chests) once like it does items. Tries to ignore them afterwards, but will still stop at them if "block_move" tests to true.
  • AutoExplore only go to vault doors once
  • AutoExplore don't stop exploring because of losing air until less than 75% max air capacity.
  • AutoExplore don't repeatedly stop at escort portals
  • AutoExplore specify the direction of seen hostile
  • Brawlers start with gloves in inventory
  • Meteor will not destroy recall portal

Have fun!

Go vote for ToME as Roguelike of the Year!

Hi fellow players! All the year I am doing work to bring you joy, fun, and many deaths, but today it is your turn to help me!

 

Go vote for ToME as the roguelike of the year! It only takes seconds to do.

 

Thanks my fellow players... and check this blog again soon, there might be other announcements ... ;)

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