ARRP 2012: The Fylish Island!

For this year's ARRP (Annual Roguelike Release Party) I have decided to not do a ToME release, but instead release a new content for it, without requiring users to even download something!

Every 30 minutes for the one week the server will push a new zone, Fylish Island, automatically to all characters.
It is a level 20/25+ zone, with 3 levels, a custom lore and chat and a very very very special reward!

Have fun, and be sure to be logged in to get it!

Help shockbolt!

Shockbolt, the awesome man that generously did all T4 tiles has started a kickstarter.
Go check it out, help him, he deserves it :)


Sneak peak at b43 new feature:Prodigies!

At level 40 and 50 you get to learn a prodigy. They are single points talents, not bound by class. So any class can learn any of the 42 possible prodigies, given they meet the requirements (a stat >= 50 and usually something else).

A few examples:
  • Massive Blow: deal big weapon damage + knockback, if a wall is it i is destroyed, does more damage
  • Meteoric Crash: all your spells have a chance to call down a meteor that deals damage, spawns lava and stuns
  • Garkul's Revenge: Deal 1000% damage to all constructs and 20% more to all humanoids
  • Temporal Form: turn into a gwelgoroth and cast anomalies
  • Eye of the Tiger: each spell/mind/phys crit reduces the remaining cooldown of a spell/mind/phys talent
  • Fast as Lightning: moving very fast in the same direction for 3 turns lets you pass walls
  • Draconic Body: Your body hardens, when pushed below 30% life you are healed for 40% of your total life.

Sounds fun ? well there are mannnnnny more to discover!

New website theme!

Today I switched to the new theme, made a while ago by our good Shockbolt!

It's not finished, some stuff needs mor polish but the general idea is there!

Have fun!

Tales of Maj'Eyal on Steam Greenlight: go vote!


Version 1.0 has never been that close, the next beta will be the last to add new content, after that it's feature freeze to hammer the bugs before V1.

To celebrate that and prepare for the future, I submited ToME4 to the steam greenlight project, so please go vote for it and pass the word to your friends!


OSX version of b42 is up!

As the title says :)

Little b42 bugfix

If you downloaded b42 before this post, please redownload it, it has a few bugfixes you might like :)

Sorry about the mess!

  • whips his testers*

Tales of Maj'Eyal beta42 aka "Dreaming my dreams"

As promised here comes T-Engine4 and ToME4 beta42 ! See

Don't forget to help ToME by with donations ( ) !


Release highlights:

  • New event/zone: the Dogroth Caldera and various associated subzones
  • New class: Psionic / Solipsist: The world is but a mere projection of your thoughts you are all powerful! Or are you?
  • Better levelup interface
  • Reaver improved
  • Rogues get a new Scoundrel tree
  • Archmages get a new Aether tree
  • New "minor" events; like special features in some zones
  • Better shield graphics ahoy !
  • Infinite Dungeon improvements
  • Many bugfixes & polishing

Expanded changelist:

  • Spinning beam trap has a max damage and will not trigger from pets
  • Spinning beam trap now does not increase damage when stepped upon but instead switches damage type. All possible damage types now have a special effect
  • Reavers's Corrupted Strength talent now also provides a free melee attack on spellcast
  • Fixed levelup screen
  • Teleport: Angolwen will not instantly teleport when cancelled
  • Stat tooltips in the levelup screen display their effects in realtime
  • If there is room on the screen a new pane will appear in the levelup dialog to replace the tooltip
  • Summoner's summons are now based on mindpower, can crit and melee ones have dexterity increases for accuracy
  • Overriding/removing/.. complex traps will correctly remove them
  • Rare items ultra high powers is harder to get
  • ESP on rares is more .. rare
  • New achievements for many events
  • New events
  • Crystal Focus & Heart can not be applied on rare items
  • Gems can not be put on rare items
  • Old battlefield event can not be re-entered
  • +all resist gems power reduced
  • News tiles for the new artifacts & creatures of b41
  • Fix the tier of alchemists lamp
  • Fearscape orbital invasion platform is redder
  • Events can not happen on stairs
  • Fearscape restores coords even to dead actors
  • Killing the Grand Corruptor after destroying Zigur is now correctly accounted for
  • Fixed gnaw
  • Fixed crosstier effects on gestures
  • Fixed unarmed mastery physical power
  • Many new musics
  • Closing/Opening is talent tree is correctly remembered
  • Fungal Growth will not trigger for small heal effects
  • The Maze corridors are now 2 wide
  • Lowered the size of the Maze a bit, but with the same number of foes
  • Ardhungol levels reduced in size
  • Targetting ignores map padding, making it betetr with an heavily loaded UI
  • Bone Shield cost and cooldown much reduced
  • Bone Shield number of charges increased a little
  • Fix flame/shock hands
  • Fixed scatter shot
  • Fixed gloves speed display for brawlers
  • Fixed sacrifice description
  • Tooltip properly moves out of view
  • Charsheet link is properly clickable
  • Fix an other UID issue, the last one I hope
  • Buffed Spellblaze Echoes, Feathersteel, Burning Star, Dragon-helm&Scale Mail of Kroltar, Temporal Augmentation Robe - Designed in Style, Zemekkys' Broken Hourglass, Trident of the Tides, Petrified Wood, Lifebinding Emerald, Lunar Shield, Duathdlen Heart, Pendant of Sun and Moons, Unsetting Sun
  • Mousing over an item in the log will show the tooltip
  • Ghouls exp penalty reduced to 25% from 40%
  • Unlearning partially a talent will not make it un-autocast
  • Levelup screen changed to have class & generic talents side by side
  • In the levelup screen talents will grey out when unlearnable
  • Pary frames now show if the party member can be leveled up
  • Fix corrupted strength
  • Fixes the 'Restart the same character' option in the death dialog from properly restarting your character if its name contains any non-alphanumeric characters.
  • Outdoor events can not happen in the halfling ruins
  • No traps will spawn on the last level of the halfling ruins
  • Resists of 0 will not be shown in the tooltips
  • Foo Masteries provide the correct amount of physical power
  • Made mind, temporal, arcane, and conversion effects much rarer on randartifacts and rare objects
  • Made mind conversion egos less common
  • Nightmare horrors are rarer now and spawn at higher levels
  • Sun Flare radius and description should line up
  • Fixed Shattering Impact and damage conversion interaction
  • Many new artifacts and a new unique horror
  • Added an 'add' parameter to combatPhysicalpower and combatSpellpower
  • Show correct talent level in inscription dialog
  • Display sliding rock trap after it is triggered
  • Remove blurring effect as soon as confusion is cured
  • Fix the wrong "block" and "attack speed" compare color
  • Change talent info when current talent level is 0 (not learned)
  • Fix Spit Blight description
  • Levelup screen shows both base & current stats
  • Added temporal resistance to the Girdle of Preservation
  • Paradox will no longer increases when anomalies can't occur
  • Fixed confusion immunities effect reducing confusion power
  • Fix Tornado casted on a target with Gloom/Sanctuary
  • 4 new achievements for killing certain bosses first
  • Fixed a bug where some parts of the UI could disappear out of screen
  • Particle effects will always appear on top of actors, even for moddable tiles actors or for tall actors
  • Particles can have shaders attached
  • New shader-enabled damage shield effect
  • Fix levelup tooltips
  • Charge Leech description will not include random crits
  • Added 3 hooks (Object:descCombat, Object:descWielder, Object:descMisc)
  • All Last Hope weapon merchants can train martial combat
  • Fix farportals lightnings
  • Lichform quest is now considered completed in Infinite Dungeon & Arena campaigns
  • Lichform also grants Celestial/Star Fury at various power
  • When Mind damage is saved against it still deals half of it
  • New artifact available only in the Infinite Dungeon: the Potion of Martial Prowess which can teach shoot & the combat training tree
  • Arcane Eye level 5 correctly sees throught stealth & invis
  • Fix scrollbar positioning
  • Tooltips will autoscroll when too big
  • Tooltip can be "locked" by pressing shift+l
  • Scrolling is "smoother" in long textzones or lists
  • Various misc UI improvments
  • New artifact in the Infinite Dungeon to learn antimagic
  • New psionic class Solipsist - Create and destroy with your thoughts, manipulate and enter the dreams of others, overcome the world with the power of your mind
  • Ressource bar shaders will only load as needed, speeding up game load
  • Disruption Shield uses the new shield shader effect
  • Aegis works on Disruption Shield
  • Demon/Naga invasions can not happen in Reknor
  • Fearscape/Dreamscape can not be used on the sorcerors in the charred scar
  • Fearscape/Dreamscape correctly restore minimap
  • Fatigue is correctly not factored in for sustains
  • New rogue tree: cunning/scoundrel
  • Two new high level artifact daggers
  • Complex traps are never auto-activated, they all need a trigger
  • No traps on the last level of the High Peak
  • Removed many traps from vaults that had too much
  • Mindslayer shields upgraded to the new shader
  • Level 20 mindslayer tress brought back to level 10
  • Psi-archery removed
  • Fearscape Invasion zone will look better on map borders
  • Hourglass counter now has a description depending on the counter
  • Improved the look of wildfire/tempset/uttercold/crystaline focus visual effects
  • Eel-Skin lightning scales with mindpower and triggers on wild-gifts
  • Summertide phial does not grant arcane stuff anymore
  • 'Building' generator is now working
  • Prevent temporary terrains from overriding one an other or "loosing" the default terrain
  • Master Summoner now has a particle effect
  • Archmages, Mindslayers, Necromancers and Summoners birth screen particles updated
  • New jungle ambient sounds
  • Desert sounds & ambience for some zones
  • Faster auto-explore
  • Dungeon ambient sounds to some zones
  • New event: the Dogroth Caldera will sometime appear on the worldmap. What do you dream of finding inside ?
  • Many new creature sounds
  • Defense reduction from Block will not let off-guard effect trigger
  • Many new "minor" events. A minor event is a simple feature on a level, usualy with a field of effect. Like a font of life in the trollmire that increases life/stamina/equi/psi regen around it
  • If a foe fails to appear in the antimagic arena, it will try again
  • Infinite Dungeon will now also have events
  • Death message is now shown after the damage message
  • Fix Shadows in the shadow crupt
  • *Perhaps* fix the particle error log spam
  • New archmage high level tree: Aether, an advanced arcane tree. Lock by default but given to all archmages
  • Version scheme changed for the tome module, now uses the same version as the engine (aka 0.9.42 instead of 3.9.42)
  • Golem picking up gold is given to the alchemist
  • Reavers free melee blow only works on active talents, not sustains
  • Fix black entity icon in tooltips

Have fun!

Looking for video editor

Hello fellow players!

I'm looking for some competent video editor that could make an entertaining gameplay trailer (so base on real gameplay video footage) for ToME4.


Tales of Maj'Eyal beta41 aka "Flash of the blade"

As promised here comes T-Engine4 and ToME4 beta41 ! See

Don't forget to help ToME by with donations ( ) !


Release highlights:

  • Important bugfixes
  • Many balancing changes
  • Many talents & classes updates to make them more fun
  • New "events" system, sometimes .. things happen
  • Rares are less deadly at lower level
  • New "rare" item kind, droped by rare NPCs
  • Updated SDL for, hopefully, a better support of windows7

Expanded changelist:

  • Blood Vengeance has a sustain cost
  • Right-click on beneficial buffs allows you to remove them (like removing a weak regen to cat a better one)
  • Object tier is written in objects tooltips
  • Added new projectile param "friendlyblock", if set to false it will travel through friendlies
  • Party reward selection dialog can not be closed without choosing
  • Randelites only start to appear after completing the first zone
  • Random bosses/elites that can multiply/split will only spawn normal version of themselves, not bosses/elites
  • Can not get random elites bosses
  • Random elites rodents (mouses, rabits, ..) that get Warshout will now instead do Warsqueak. Yes. Just because.
  • Clear Mind torque will not remove brainlocks
  • Fixed teluvorta bug on load
  • Teluvortas now only swap 50% of the time
  • Teluvorta swap now has a saving throw
  • Fixed riposte not giving crit bonus
  • You can tell the Eidolon you just wish to die now
  • Random elites of low level ( <20 ) will now have a damage penalty based on their level. Starting at -40% at level 1
  • Fix realtime mode
  • New horror creatures, just because you all love horrors!
  • Random elites do not appear in Easy mode
  • De-activating Willful Tormenter will also disable other sustains until the max vim is > 0
  • Keyboard movement updates tooltip in shops
  • Rend, Acid Strike and Dark Surprise correctly refund vim when dealing a deathblow
  • Goodbye Fake Skullcleaver!
  • New artifacts
  • Accuracy is based on willpower for mindstars
  • Fixed offhand penalty for mindstars
  • Switching to and from ambushes should be quite faster
  • Updated SDL, should work better on windows7
  • The Overpowered Wyrms on vor armoury can breath water
  • Right click map menu can not go over the bottom of the screen
  • AutoID is back in tutorial
  • Psionic Grip/Bind is now a pin effect as the description suggests
  • Temporal Reprieve has correct requirements
  • Robe of Spydre buffed
  • Slight nerf to Mind Sear damage
  • Fix Hat of Arcane Understanding
  • New object class: "rares" that work by additing random powers to a base item (not egos)
  • Rare monsters now drop a "rare" item
  • Fixed talent level restriction for rares (it was not working at all sorry for those fearscaping levle 2 trolls)
  • Talent level checks for rares is doubled, that is to be able to use a talent requiring level 12 a rare would have to be level 23 (because of rounding)
  • Duck and Dodge now is an Evasion effect triggered when the halfling takes damage
  • Militant Mind now starts off capping at 5 foes and grants saves too
  • Indomitable now clears existing stuns, dazes, and pins as well as prodiving free action
  • Fix mindstar in telekinetic grasp
  • Fix naming the lost merchant artifact when using #
  • Updated fonts to use google's 'Droid' series
  • Fixed random escorts spawning on daikara 3 and messing up the paradox mage unlock
  • Fixed epoch spawning the player on daikara 4
  • Fixed wormhole targeting at level 4+
  • Fixed non-functioning bow and sling egos
  • Fixed Storm Fury
  • Weapon Mastery, Knives Mastery, Exotic Mastery and Combat Accuracy now have only 5 levels instead of 10 (scale end benefi, just spread over less points). So melee classes will have more generic points for "other" toys
  • Unarmed Mastery reduced to 5 levels too
  • Bow & Sling Masery also reduced to 5
  • Loadscreen now have little tips/lore pieces displayed at random
  • Renamed Linaniil's sister
  • Walking on a level changer popups a flyer to notify you
  • Escorts will flee foes instead of attacking them
  • Eternal Bone Giants will not ressurect 5 times
  • Necrotic Aura updates when learning Aura Mastery
  • Fearscape now has a negative vim cost per turn
  • Knife Mastery renamed Dagger Mastery
  • Anorithil escorts do not provide Providence but Healing Light (you can still learn the tree if you need providence)
  • Alchemist escorts do not provide Imbue Item (you can still learn the tree if you need imbue item)
  • Nerf a bit Gwai's Burninator
  • Improved Higher talents:
  • Overseer of Nations now also increases lite, infravision and heightened senses radius
  • Born into Magic gives a higher benefit to spell resist and also +arcane% damage
  • Higher's Bloom now lets your use any active talents without cost for a few turns
  • Death Blow only uses half stamina and cooldown/cost are greatly reduced
  • Blood Frenzy cost reduced and is instant use
  • Juggernaut is now instant use and grants more damage reduction
  • Onslaught costs less and has a lower cooldown, also uses much less stamina per turn
  • True Grit also raises your all damage resists cap
  • Undending Frenzy bonus increased
  • Heave cost reduced
  • Reduced cost of Cripple and Evasion
  • Shield blocks now trigger a on_block(self, src, type, dam, eff) call on the shield if it exists
  • +def gems now give +2-10 to all saves as well
  • Citrines give +2 infravision in addition to their +1 lite radius
  • Turquoises gives +10 see through stealth in addition to their +10 see invisible
  • +damage gems now give +1-5% crit rate (phys, spell, and mind) as well
  • on_resurrect event
  • Undead Explosion now works on max life
  • Sacrifice now provides a very special shield
  • Improved higher undead chances on Minions Mastery
  • Thunderstorm mana drain is now on hit, the hit is now a radius one ball and the sustain cost decreased a bit
  • Defensive Posture penalty removed, mana cost reduced and also increases Armour
  • Blunt Thrust now stuns instead of daze. At level 5 it always hits
  • Nerfed a bit Eden's Guile speed boost at high Cunning
  • The Teluvorta Swap effect now checks for line of effect, preventing the player from getting stuck in walls and making the encounter a bit more controllable
  • Gnaw reworked to a special disease that can make a ghoul pop.
  • Invoke Tentacle should work anywhere
  • Fearscape will not trigger if the creaure casting it dies in the same turn it casts it
  • All creatures that use arcane powers will now never spawn with antimagic equipment
  • The automatic zone/level save on zone/level change will also trigger a main game save, so crashes can not "destroy" zones
  • New demon unique and his nasty axe
  • New feature: 'events'. Sometimes, in certain zones, there will be a special event, this can be anything from an old graveyard to a falling meteor
  • Fix psi/equilibrium on crit
  • Mindslayer talents now use mindcrit
  • Physical Power is only increased by the mastery applying to the current weapon
  • Quests grant/update are displayed much more evidently
  • Duplicate entities protection
  • Fixed a duplicate actor bug on talent change
  • New levelup screen. Much faster, lighter, smaller and with less wall of texts!
  • Grand Corruptor & friends will become invulnerable for only a few turn at the end of the fall of zigur quest
  • Detect and remove player clones automatically
  • Some Afflicted fixes
  • New bows, slings and ammo egos
  • New more "complex" traps to replace, in most places, elemental ones
  • Life rating is shown on birth screen
  • Rebalance gloves for non brawlers
  • Rares under level 10 have their talent cooldowns x3, under 20 x2
  • Catalepsy can not crit, because it works of dieases which can crit, so it wont double crit
  • Stun will not put instant talents on cooldown, such as wild infusions
  • Nerfed Overkill damage a bit
  • Fix Fearscape when having an escort
  • Overkill does not double-dip on +blight damage
  • Detrimental status effect are not on the same line as beneficial ones in the HUD
  • Gestures correctly will not work with two handed weapons
  • Arcane Blades start with Aegis, Conveyance and Dirty Fighting unlocked
  • Arcane Blades now use Cunning instead of Dexterity
  • Arcane Blades now can unlock Battle Tactics and Superiority
  • Arcane Blades, Arcane Combat now triggers less when dual wielding
  • Arcane Blades Frost Hands changed to Shock Hands
  • Arcane Blades Fire Hands now also regens stamina on hit
  • Arcane Blades Shock Hands now also regens mana on hit
  • Arcane Blades Arcane Destruction buffer, also upon a melee crit a random radius 2 ball will trigger
  • Arcane Feed also increases physical and spell critical chance
  • Thorn Grab now does not take a turn to use
  • Merchant artifact reward will not give arcane items to antimagic users
  • Killing a slaver will free its thralls in the slavers compound
  • New achievement for saving many thralls
  • Running over a trap stop running
  • Using vim based talents will increase equilibrium a lot if the creature has any (nature hates corruptions!)
  • Acid, Lightning, Cold Infusion now also benefit from +%damage gems
  • Shockwave Bomb is not increased by Fire Infusion
  • Items in the transmo chest will appear with a greenish background in the inventory
  • Counterstrike also works to increase archery damage

Have fun!

Syndicate content