Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! DejaVu Font 1.6.0 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Demonologist |
Level / Exp | 15 / 75% |
Size | medium |
Lifes / Deaths | Killed by elven cultist at level 13 on the 1st Dusk 122nd year of Ascendancy at 11:27 / 2Killed by onilug at level 15 on the 2nd Haze 122nd year of Ascendancy at 13:29 |
Primary Stats
Strength | 50 (base 41) |
Dexterity | 12 (base 10) |
Constitution | 13 (base 12) |
Magic | 33 (base 30) |
Willpower | 13 (base 10) |
Cunning | 13 (base 11) |
Resources
Life | -35/401 |
Stamina | 126/150 |
Vim | 150/183 |
Healing Factor | 1.1283363011316 |
Regeneration | 0.2820840752829 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 5 |
Infravision | 6 |
See Stealth | 26.54677130326 |
See Invisible | 26.54677130326 |
Offense: Mainhand
Damage | 60 |
Accuracy | 36 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 26 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 19 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Light | +10% |
Darkness | +23% |
Blight | +14% |
Physical | +14% |
Cold | +4% |
All | 0% |
Offense: Damage Penetration
Acid | +7% |
Blight | +7% |
Physical | +7% |
Fire | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 50.5 (80%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 19 |
Physical Save | 24 |
Spell Save | 26 |
Mental Save | 16 |
Defense: Resistances
Darkness | + 46%( 70%) |
Acid | + 3%( 70%) |
Light | + 30%( 70%) |
Temporal | + 3%( 70%) |
Cold | + 30%( 70%) |
Lightning | + 18%( 70%) |
Fire | + 10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Blind Resistance | 15% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 521% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lost warrior from death by deformed white wolf. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed snow giant kidney. * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | [vs. Spidergore (0 def, 5 armour) (On feet)] Spidergore (0 def, 5 armour)Spidergore (0 def, 5 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Ignore resists +5%(-) nature defense ------ Armor +5 (-) Fatigue +2% (-) Resistance +3%(-) temporal Crit Resistance 15.00% (-) Spell save +6 (+3 eff.) (-) other ------- Infravision +1 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. Summertide Phial (Light source)] Summertide PhialSummertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(56 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. Huruyon the iron helm (15 def, 3 armour) (On head)] Huruyon the iron helm (15 def, 3 armour)Huruyon the iron helm (15 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3(-) Str +1(-) Dex +1(-) Con offense ------ Physical Crit +3.0% (-) defense ------ Armor +3 (-) Defense +15 (+11 eff.) (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | [vs. polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) (On hands)] polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2(-) Str offense ------ Physical Power +7 (+3 eff.) (-) On-Hit 7(-) cold Damage +4%(-) cold defense ------ Armor +2 (-) Fatigue +3% (-) Resistance +5%(-) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | [vs. iron pickaxe of endurance (dig speed 37 turns) (Tool)] iron pickaxe of endurance (dig speed 37 turns)iron pickaxe of endurance (dig speed 37 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3(-) Str defense ------ Fatigue -5% (-) While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | [vs. savior's steel ring of darkness (+24%) (On fingers, 1 of 2)] savior's steel ring of darkness (+24%) savior's steel ring of darkness (+24%) 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Damage +12%(-) darkness defense ------ Resistance +24%(-) darkness Physical save +6 (+3 eff.) (-) Spell save +6 (+3 eff.) (-) Mind save +7 (+7 eff.) (-) other ------- Vim when Hit +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. savior's steel ring of darkness (+24%) (On fingers, 1 of 2)] wizard's copper ring of darkness (+22%) wizard's copper ring of darkness (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +11%(-1%) darkness defense ------ Resistance +22%(-2%) darkness Physical save +0 (+0 eff.) (-6 (-3 eff.)) Spell save +4 (+2 eff.) (-2 (-1 eff.)) Mind save +0 (+0 eff.) (-7 (-7 eff.)) other ------- Vim when Hit +2.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. Withering Orbs (Around neck)] Withering OrbsWithering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+5 eff.) (-) On-Hit 5(-) mind On-Ranged-Hit 5(-) mind other ------- See Stealth +10 (-) See Invisibility +10 (-) Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | [vs. thought-forged iron mace of daylight (105% power, 2 apr) (In main hand)] thought-forged iron mace of daylight (105% power, 2 apr) thought-forged iron mace of daylight (105% power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Psionic Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On-hit +7(-) mind +6(-) light Damage Against +6% (-)Undead On Hit: * 10% chance to reduce all saves and defense by 13 While equipped: Stats +2(-) Cun +2(-) Wil other ------- Talents +1.00(-) Flame Bolts Blunt and deadly. |
Around waist | [vs. Mighty Girdle (Around waist)] Mighty GirdleMighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | [vs. Coral Spray (8 def, 8 armour, 117% power, 48 block) (In off hand)] Coral Spray (8 def, 8 armour, 117% power, 48 block) Coral Spray (8 def, 8 armour, 117% power, 48 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 16 [Unique] Nature When used to Attack: Weapon Damage 117% Range: 1.0x-1.4x Uses 140% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% (-) Block +48 (-) On-hit +10(-) cold While equipped: offense ------ Damage +14%(-) acid +14%(-) physical +14%(-) blight Ignore resists +7%(-) acid +7%(-) physical +7%(-) blight On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 (-) Defense +8 (+4 eff.) (-) Fatigue +12% (-) Resistance +0%(-) blight +15%(-) cold +0%(-) physical +10%(-) fire Damage Reduction +0(-) blight +0(-) fire +0(-) physical other ------- Max air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | [vs. Salynn the Cindermaster (1 def, 6 armour) (Cloak)] Salynn the Cindermaster (1 def, 6 armour)Salynn the Cindermaster (1 def, 6 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ On-Hit 0(-10) item acid corrode Ignore resists +15%(-) fire When Hit 4(-) fire On-Hit (Melee): * 10% chance to reduce armor by 25% defense ------ Armor +6 (-) Defense +1 (+0 eff.) (-) Resistance +3%(-) acid +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. impenetrable steel mail armour of lightning resistance (2 def, 12 armour) (Main armor)] impenetrable steel mail armour of lightning resistance (2 def, 12 armour) impenetrable steel mail armour of lightning resistance (2 def, 12 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego] Master While equipped: defense ------ Armor +12 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resistance +18%(-) lightning other ------- Talents +1.00(-) Fiery Cleansing A suit of armour made of mail. |
Inventory
[vs. Infusion: Healing (on body)] healing infusion of the sneak (heal 66; cd 11)healing infusion of the sneak (heal 66; cd 11) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11(-1) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 66(+16) then cleanse 1 wound, poison and disease effect. Its effects scale with your +Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Infusion: Movement [movement infusion of the wizard (speed 515%; cd 12)] (on body)] movement infusion of the sneak (speed 439%; cd 18)movement infusion of the sneak (speed 439%; cd 18) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 18(+6) Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439%(-82%) for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your -Magic, +Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 18%; mental; dur 4; cd 12) wild infusion of the duelist (res 18%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 26%; mental; dur 3; cd 12) wild infusion of the warrior (res 26%; mental; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Withering Orbs (Around neck)] grounding copper amulet of cunning (+2)grounding copper amulet of cunning (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun offense ------ Mindpower +0 (+0 eff.) (-5 (-5 eff.)) On-Hit 0(-5) mind On-Ranged-Hit 0(-5) mind defense ------ Resistance +11% lightning Stun Resist +21% other ------- See Stealth +0 (-10) See Invisibility +0 (-10) Amulets make your neck look great! |
[vs. savior's steel ring of darkness (+24%) (On fingers, 1 of 2)] copper ring of perseverancecopper ring of perseverance 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: offense ------ Damage +0%(-12%) darkness defense ------ Resistance +0%(-24%) darkness Physical save +0 (+0 eff.) (-6 (-3 eff.)) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-7 (-7 eff.)) Life Regen +1.00 Stun Resist +21% other ------- Vim when Hit +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. savior's steel ring of darkness (+24%) (On fingers, 1 of 2)] titan's copper ringtitan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +0%(-12%) darkness defense ------ Resistance +0%(-24%) darkness Physical save +4 (+2 eff.) (-2 (-1 eff.)) Spell save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-7 (-7 eff.)) other ------- Vim when Hit +0.00 (-2.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. thought-forged iron mace of daylight (105% power, 2 apr) (In main hand)] ash starstaff (111% power, 3 apr, physical element)ash starstaff (111% power, 3 apr, physical element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Normal] Weapon Damage 111% (+5%) Range: 1.0x-1.2x (-0.2x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (+1) Critical Rate +3.0% (+2.5%) Attack Speed 100% (-) On-hit +0(-7) mind +0(-6) light Damage Against +0% (-6% )Undead On Hit: * 0% chance to reduce all saves and defense by 13 While equipped: Stats +0(-2) Cun +0(-2) Wil offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% physical other ------- Talents +0(+-1) Flame Bolts +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. thought-forged iron mace of daylight (105% power, 2 apr) (In main hand)] flaming iron waraxe of vileness (107% power, 2 apr)flaming iron waraxe of vileness (107% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 107% (+1%) Range: 1.0x-1.4x (+0.0x) Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +3.5% (+3.0%) Attack Speed 100% (-) On-hit +0(-6) light +7 blight +0(-7) mind Damage Against +0% (-6% )Undead On-Hit, radius 1 +6 fire On Hit: * 0% chance to reduce all saves and defense by 13 * 5% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +0(-2) Cun +0(-2) Wil other ------- Talents +0(+-1) Flame Bolts One-handed war axes. |
[vs. impenetrable steel mail armour of lightning resistance (2 def, 12 armour) (Main armor)] Starvice the dwarven-steel plate armour (0 def, 11 armour)Starvice the dwarven-steel plate armour (0 def, 11 armour) 17.0 Encumbrance T3 massive armor Reqs - Massive armour training Str 35 [Rare] Master While equipped: Stats +1 Wil offense ------ Mindpower +15 (+8 eff.) Ignore resists +25% mind +10% light defense ------ Armor +11 (-1) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +22% (+10%) Resistance +0%(-18%) lightning +6% physical +6% light Physical save +13 (+6 eff.) other ------- Max hate +6.00 Talents +0(+-1) Fiery Cleansing A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)] noble's rough leather belt of unlifenoble's rough leather belt of unlife 1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Armor +0 (-4) Fatigue +0% (+10%) Resistance +5% blight Resist Against +17% Summoned Life +0.00 (-40.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
7 agate 7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine 13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe of endurance (dig speed 37 turns) (Tool)] miner's iron pickaxe (dig speed 30 turns)miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1(-2) Str defense ------ Fatigue +0% (+5%) other ------- Infravision +1 While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron pickaxe of endurance (dig speed 37 turns) (Tool)] powerful ash totem of healing [power 206] (15 cooldown)powerful ash totem of healing [power 206] (15 cooldown) 2.0 Encumbrance T2 totem charm [Ego] Nature While equipped: Stats +0(-3) Str defense ------ Fatigue +0% (+5%) While carried: other ------- Talents +0(+-1) Dig Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
demon seed [dolleg] (15, body) demon seed [dolleg] (15, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (10, body) demon seed [water imp] (10, body)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +1 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (13, body) demon seed [dúathedlen] (13, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (17, body) demon seed [onilug] (17, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +50% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (11, body) demon seed [quasit] (11, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (13, body) demon seed [wretchling] (13, body)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (9, finger) demon seed [quasit] (9, finger)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (13, finger) demon seed [water imp] (13, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (4, mainhand) demon seed [quasit] (4, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (10, mainhand) demon seed [water imp] (10, mainhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +1 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (11, mainhand) demon seed [dúathedlen] (11, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (14, mainhand) demon seed [wretchling] (14, mainhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (7, offhand) demon seed [Planar Controller] (7, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Fearscape Shift Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (4, offhand) demon seed [fire imp] (4, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +12% blight +12% fire +12% physical Damage Reduction +2 blight +2 fire +2 physical Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (10, offhand) demon seed [water imp] (10, offhand)0.0 Encumbrance T1 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +12% blight +12% fire +12% darkness Ignore resists +5% blight +5% fire +5% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (13, offhand) demon seed [onilug] (13, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, offhand) demon seed [wretchling] (18, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +19% acid +19% darkness +19% blight Damage Reduction +9 acid +9 darkness +9 blight Demon status: alive (100% life). The seed of a demon. |
Achievements
By Gorwi the Higher Demonologist level 15
32nd Dusk 122nd year of Ascendancy at 23:25 see stats
By Gorwi the Higher Demonologist level 5
78th Pyre 122nd year of Ascendancy at 16:19 see stats
By Gorwi the Higher Demonologist level 10
8th Mirth 122nd year of Ascendancy at 17:05 see stats
By Gorwi the Higher Demonologist level 12
3rd Summertide 122nd year of Ascendancy at 15:37 see stats
By Gorwi the Higher Demonologist level 12
2nd Flare 122nd year of Ascendancy at 05:13 see stats
By Gorwi the Higher Demonologist level 13
1st Dusk 122nd year of Ascendancy at 11:27 see stats
Log
You pickup 0.60 gold pieces.
Gorwi shrugs off the effect 'Curse of Vulnerability'!
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Onilug's Soul Rot hits Gorwi for 141 blight damage.
LIFE LOST WARNING!
Something hits Gorwi for 117 blight damage.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Gorwi uses Infusion: Healing.
Gorwi receives 56 healing from Infusion: Healing.
Talent Demon Seed is ready to use.
Resting starts...
Rested for 2 turns (stop reason: taken damage).
Onilug's Soul Rot hits Gorwi for 141 blight damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Gorwi uses Infusion: Regeneration.
Gorwi starts regenerating health quickly.
Something hits Gorwi for 117 blight damage.
Gorwi the level 15 higher demonologist was infected to death by an onilug on level 1 of The Maze.