











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI Easy Map Edit 1.7.2Replaces default interface styles with cleaner versions to enhance readability. Fork of Gurkoz's Clean UI addon to make the Parchment UI gray. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. DejaVu Font 1.6.0 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Ogre |
Class | Rogue |
Level / Exp | 17 / 53% |
Size | big |
Lifes / Deaths | Killed by Weirdling Beast at level 17 on the 22nd Haze 122nd year of Ascendancy at 01:35 / 1 |
Primary Stats
Strength | 21 (base 11) |
Dexterity | 42 (base 35) |
Constitution | 23 (base 10) |
Magic | 12 (base 10) |
Willpower | 20 (base 10) |
Cunning | 58 (base 44) |
Resources
Life | -199/508 |
Stamina | 154/193 |
Healing Factor | 1.2099022211821 |
Regeneration | 5.9890159948515 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -994 |
Infravision | 7 |
See Stealth | 15 |
See Invisible | 6 |
Stealth | 59 |
Offense: Mainhand
Damage | 55 |
Accuracy | 48 |
Crit Chance | 20% |
APR | 25 |
Speed | 1.00 |
Offense: Offhand
Damage | 25 |
Accuracy | 48 |
Crit Chance | 24% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 15 (38.594633868923%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 16 |
Mental Save | 23 |
Defense: Resistances
Cold | + 36%( 70%) |
Acid | + 11%( 70%) |
Nature | + 10%( 70%) |
Temporal | + 6%( 70%) |
Mind | + 10%( 70%) |
Lightning | + 14%( 70%) |
Fire | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
Effects
talent | Stealth |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by white wolf. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You failed to protect the temporal explorer from death by giant venus flytrap. Escort: temporal explorer (level 2 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | ![]() reinforced pair of rough leather boots of rushing (0 def, 4 armour) 2.0 Encumbrance T1 feet armor [Ego++] Master While equipped: Stats +2(-) Str +2(-) Con defense ------ Armor +4 (-) Resistance +6%(-) acid +6%(-) fire +6%(-) lightning +6%(-) cold Rush: Puts all charms on 25 turn cooldown Effective talent level: 3.9 Power cost 25 out of 25/25. Range 9 Cooldown: 22 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() bright brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 (-) other ------- Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() grounding dwarven-steel helm of dexterity (+3) (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Ego] Nature/Master While equipped: Stats +3(-) Dex defense ------ Armor +4 (-) Fatigue +4% (-) Resistance +8%(-) lightning +6%(-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2(-) Dex offense ------ Accuracy +11 (+4 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Imp Claw 2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 (-) See Stealth +10 (-) Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 67.57 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4(-) Wil +6(-) Con offense ------ Damage +15%(-) cold defense ------ Resistance +10%(-) nature +25%(-) cold other ------- Max mana +20.00 (-) Max stamina +20.00 (-) Max psi +20.00 (-) Max air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.38 cold and 9.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
On fingers | ![]() copper ring of sensing 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +0(-4) Wil +0(-6) Con offense ------ Damage +0%(-15%) cold defense ------ Resistance +0%(-10%) nature +0%(-25%) cold Blind Resist +20% other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Infravision +4 See Stealth +5 See Invisibility +6 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() clarifying copper amulet of dexterity (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3(-) Dex defense ------ Resistance +10%(-) mind Confus Resist +20% (-) Amulets make your neck look great! |
In main hand | ![]() Unerring Scalpel (15-20 power, 25 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 (-) Attack Speed 100% (-) Ignore Shields +50% (-) While equipped: offense ------ Accuracy +20 (+7 eff.) (-) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
Around waist | ![]() Rope Belt of the Thaloren 1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7(-) Cun +8(-) Wil offense ------ Mind Crit +15% (-) Mindpower +15 (+8 eff.) (-) other ------- Masteries +0.20(-) Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() arcing iron dagger of vileness (11-14 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Weapon Damage 11.0 - 14.3(-4.0 - -5.2) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-20) Critical Rate +4.0% (+4.0%) Attack Speed 100% (-) Ignore Shields +0% (-50%) On-hit +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 7 + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
Cloak | ![]() linen cloak of battle (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +2.0% (-) Physical Power +1 (+1 eff.) (-) defense ------ Defense +1 (+0 eff.) (-) Fatigue -3% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() troll-hide cured leather armour of the deep (6 def, 6 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego++] Nature While equipped: defense ------ Armor +6 (-) Defense +6 (+3 eff.) (-) Fatigue +7% (-) Resistance +5%(-) acid +5%(-) cold Life +37.00 (-) Life Regen +4.70 (-) Healmod +10% (-) other ------- Breathe water A suit of armour made of leather. |
Inventory
![]() copper amulet of mastery (0.11 Cunning / Lethality) 0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: Stats +0(-3) Dex defense ------ Resistance +0%(-10%) mind Confus Resist +0% (-20%) other ------- Masteries +0.11 Cunning/Lethality Amulets make your neck look great! |
![]() stabilizing steel amulet of constitution (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Dex +2 Con defense ------ Resistance +0%(-10%) mind +13% temporal Confus Resist +0% (-20%) Pinning Resist +23% Knockbk Resist +20% Amulets make your neck look great! |
![]() titan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +0(-4) Wil +2(-4) Con offense ------ Damage +0%(-15%) cold defense ------ Resistance +0%(-10%) nature +0%(-25%) cold Physical save +4 (+4 eff.) other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() iron dagger (11-14 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Normal] Weapon Damage 11.0 - 14.3(-4.0 - -5.2) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-20) Critical Rate +4.0% (+4.0%) Attack Speed 100% (-) Ignore Shields +0% (-50%) While equipped: offense ------ Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() iron dagger of massacre (14-19 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Master Weapon Damage 14.5 - 18.9(-0.5 - -0.6) Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (-20) Critical Rate +4.0% (+4.0%) Attack Speed 100% (-) Ignore Shields +0% (-50%) While equipped: offense ------ Accuracy +0 (+0 eff.) (-20 (-7 eff.)) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() rough leather armour of lightning resistance (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego] Master While equipped: defense ------ Armor +2 (-4) Defense +3 (+2 eff.) (-3 (-1 eff.)) Fatigue +6% (-1%) Resistance +16% lightning +0%(-5%) cold +0%(-5%) acid Life +0.00 (-37.00) Life Regen +0.00 (-4.70) Healmod +0% (-10%) other ------- Breathe water A suit of armour made of leather. |
![]() troll-hide cured leather armour of the hero (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego++] Arcane/Nature/Master While equipped: Stats +4 Str +3 Dex +3 Mag +4 Wil +4 Cun defense ------ Armor +4 (-2) Defense +6 (+3 eff.) (-) Fatigue +7% (-) Resistance +0%(-5%) acid +0%(-5%) cold Life +77.00 (+40.00) Life Regen +4.40 (-0.30) Healmod +11% (+1%) other ------- Breathe water A suit of armour made of leather. |
![]() Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: Stats +0(-7) Cun +0(-8) Wil offense ------ Mind Crit +0% (-15%) Mindpower +0 (+0 eff.) (-15 (-8 eff.)) defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 Masteries +0.00(-0.20) Wild-gift/Harmony This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() nightruned rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: Stats +0(-7) Cun +0(-8) Wil offense ------ Mind Crit +0% (-15%) Mindpower +0 (+0 eff.) (-15 (-8 eff.)) defense ------ Resistance +5% light +5% darkness other ------- Masteries +0.00(-0.20) Wild-gift/Harmony A belt that goes around your waist. |
![]() rough leather belt 'Belolemira' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +0(-7) Cun +0(-8) Wil offense ------ Mind Crit +0% (-15%) Mindpower +0 (+0 eff.) (-15 (-8 eff.)) Damage +3% blight defense ------ Resistance +9% temporal Mind save +3 (+2 eff.) Life Regen +0.60 Healmod +11% Disarm Resist +10% other ------- Masteries +0.00(-0.20) Wild-gift/Harmony A belt that goes around your waist. |
![]() insulating pair of iron boots of tirelessness (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: Stats +0(-2) Str +0(-2) Con defense ------ Armor +3 (-1) Fatigue +2% Resistance +0%(-6%) acid +5%(-1%) fire +0%(-6%) lightning +5%(-1%) cold other ------- Stamina/turn +0.30 Max stamina +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Spellhunt Remnants (1 def, 2 armour) 1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +0(-2) Dex +2 Wil +2 Cun offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature Accuracy +0 (+0 eff.) (-11 (-4 eff.)) defense ------ Armor +2 (+1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Spell save +4 (+4 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Cloud Caller (0 def, 0 armour) 2.0 Encumbrance T1 head armor [Unique] Nature While equipped: Stats +0(-3) Dex offense ------ Damage +10% lightning +10% cold defense ------ Armor +0 (-4) Fatigue +0% (-4%) Resistance +10%(+2%) lightning +10% cold +0%(-6%) temporal A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 1.0 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 32.65 to 97.96 lightning damage (65.31 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() grounding rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats +0(-3) Dex defense ------ Armor +1 (-3) Fatigue +1% (-3%) Resistance +5%(-3%) lightning +5%(-1%) temporal A cap made of leather. |
![]() bladed iron helm of strength (+5) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego+] Master While equipped: Stats +5 Str +0(-3) Dex defense ------ Armor +3 (-1) Fatigue +5% (+1%) Resistance +0%(-8%) lightning +0%(-6%) temporal Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 38.6 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() miner's iron pickaxe (dig speed 28 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Light +0 (-1) Infravision +1 See Stealth +0 (-10) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) other ------- Light +0 (-1) See Stealth +0 (-10) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Miro the Ogre Rogue level 14
2nd Haze 122nd year of Ascendancy at 19:34 see stats
By Miro the Ogre Rogue level 10
9th Mirth 122nd year of Ascendancy at 00:40 see stats
By Miro the Ogre Rogue level 11
10th Mirth 122nd year of Ascendancy at 23:50 see stats
By Miro the Ogre Rogue level 13
75th Dusk 122nd year of Ascendancy at 16:28 see stats
By Miro the Ogre Rogue level 17
22nd Haze 122nd year of Ascendancy at 01:30 see stats
Log
Miro uses Throwing Knives.
Weirdling Beast uses Feed.
Weirdling Beast casts Starfall.
Miro is stunned!
Weirdling Beast hits Miro for 122 darkness damage.
Weirdling Beast's spell attains critical power!
Miro is covered in acid!
Melee retaliation hits Miro for 11 darkness damage.
Miro's Throwing Knife hits Weirdling Beast for (44 to bones), 0 physical (0 total damage).
Miro uses Throwing Knives.
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Miro for 140 mind damage.
Talent Throwing Knives is ready to use.
Talent Disengage is ready to use.
Talent Dig is ready to use.
Acid Splash from Weirdling Beast hits Miro for 23 acid damage.
Melee retaliation hits Miro for 11 darkness damage.
Miro's Throwing Knife hits Weirdling Beast for (36 to bones), 0 physical (0 total damage).
Miro uses Shadow Dance.
You begin your Shadow Dance.
Miro uses Infusion: Regeneration.
Miro starts regenerating health quickly.
Weirdling Beast casts Manathrust.
Weirdling Beast's spell attains critical power!
Weirdling Beast hits Miro for 295 arcane damage.
Miro the level 17 ogre rogue was dweomered to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
Stealth is still on cooldown for 8 turns.
You end your Shadow Dance.