












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Clean UI Easy Map Edit 1.7.2Replaces default interface styles with cleaner versions to enhance readability. Fork of Gurkoz's Clean UI addon to make the Parchment UI gray. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. DejaVu Font 1.6.0 Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Sun Paladin |
Level / Exp | 15 / 54% |
Size | medium |
Lifes / Deaths | Killed by Sanareeb the krog at level 15 on the 15th Wealth 122nd year of Ascendancy at 04:09 / 1 |
Primary Stats
Strength | 47 (base 36) |
Dexterity | 12 (base 10) |
Constitution | 17 (base 10) |
Magic | 48 (base 38) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -37/525 |
Positive | 35/92 |
Stamina | 133/150 |
Healing Factor | 1.1729415192739 |
Regeneration | 1.4661768990924 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +45% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 67 |
Accuracy | 26 |
Crit Chance | 13% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 34 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +3% |
All | 0% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 14 |
Physical Save | 36 |
Spell Save | 26 |
Mental Save | 15 |
Defense: Resistances
Light | + 25%( 70%) |
Temporal | + 5%( 70%) |
Nature | + 11%( 70%) |
Fire | + 26%( 70%) |
Cold | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Disarm Resistance | 23% |
Knockback Resistance | 22% |
Silence Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Celestial / Sun | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() traveler's pair of iron boots of speed (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Move Speed +25% (-) defense ------ Armor +3 (-) Fatigue -3% (-) Physical save +5 (+3 eff.) (-) other ------- Encumbrance +22 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() survivor's brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) (-) Life +41.00 (-) Healmod +11% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Yaradogund the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4(-) Str +1(-) Dex +2(-) Mag +4(-) Con defense ------ Armor +3 (-) Fatigue +5% (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() temporal rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +2(-) Str offense ------ Physical Power +5 (+2 eff.) (-) On-Hit 6(-) temporal On-Ranged-Hit 5(-) temporal Damage +3%(-) temporal defense ------ Armor +1 (-) Resistance +5%(-) temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() woodsman's iron pickaxe (dig speed 38 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1(-) Str offense ------ Damage +5%(-) nature defense ------ Resistance +11%(-) nature While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() wizard's copper ring of arcana (+0.12/turn) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2(-) Mag defense ------ Spell save +4 (+2 eff.) (-) Silence Resist +22% (-) other ------- Mana/turn +0.12 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() savior's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Mag defense ------ Physical save +7 (+3 eff.) Spell save +8 (+4 eff.) (+4 (+2 eff.)) Mind save +7 (+6 eff.) Life +22.00 Silence Resist +0% (-22%) Disarm Resist +23% Pinning Resist +22% Knockbk Resist +22% other ------- Mana/turn +0.00 (-0.12) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() restful copper amulet of magic (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3(-) Mag defense ------ Fatigue -4% (-) Life Regen +1.00 (-) Amulets make your neck look great! |
In main hand | ![]() steel longsword of massacre (20-29 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) Sharp, long, and deadly. |
Around waist | ![]() reinforced rough leather belt 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: defense ------ Armor +6 (-) Defense +6 (+5 eff.) (-) Physical save +12 (+6 eff.) (-) A belt that goes around your waist. |
In off hand | ![]() Coral Spray (8 def, 8 armour, 18-25 power, 48 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 16 [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% (-) Block +48 (-) On-hit +10(-) cold While equipped: offense ------ On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 (-) Defense +8 (+7 eff.) (-) Fatigue +12% (-) Resistance +15%(-) cold +10%(-) fire other ------- Max air +20.00 (-) Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Cloak | ![]() resilient linen cloak of battle (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: offense ------ Physical Crit +2.0% (-) Physical Power +2 (+1 eff.) (-) defense ------ Defense +1 (+0 eff.) (-) Fatigue -2% (-) Life +30.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() nimble rough leather armour of fire resistance (5 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego+] Master While equipped: Stats +3(-) Dex offense ------ Move Speed +20% (-) defense ------ Armor +2 (-) Defense +5 (+4 eff.) (-) Fatigue +6% (-) Resistance +16%(-) fire A suit of armour made of leather. |
Inventory
![]() 0.0 Encumbrance potion [Plot Item] Nature Grant you two additional class talent points. A vial of clear, steaming fluid. |
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 545% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 5 temporal, 4 cold, 5 nature, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 146.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 80 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 226 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-3) Mag offense ------ Mindpower +5 (+5 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind defense ------ Fatigue +0% (+4%) Life Regen +0.00 (-1.00) other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() copper amulet of strength (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str +0(-3) Mag defense ------ Fatigue +0% (+4%) Life Regen +0.00 (-1.00) Amulets make your neck look great! |
![]() stabilizing copper amulet of willpower (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Mag +3 Wil defense ------ Fatigue +0% (+4%) Resistance +10% temporal Life Regen +0.00 (-1.00) Pinning Resist +20% Knockbk Resist +21% Amulets make your neck look great! |
![]() savior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Mag defense ------ Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) (+2 (+1 eff.)) Mind save +7 (+6 eff.) Silence Resist +0% (-22%) other ------- Mana/turn +0.00 (-0.12) Rings make your fingers look great! Tap to cycle through comparison choices |
![]() iron greatsword (18-30 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 18.5 - 29.6(-2.0 - +0.9) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-2) Critical Rate +2.5% (-0.5%) Attack Speed 100% (-) Massive two-handed swords. |
![]() flaming iron mace (12-16 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 11.5 - 16.1(-9.0 - -12.6) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) On-Hit, radius 1 +6 fire Blunt and deadly. |
![]() iron mace (12-16 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Normal] Weapon Damage 11.5 - 16.1(-9.0 - -12.6) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) Blunt and deadly. |
![]() iron mace of massacre (19-27 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Master Weapon Damage 19.0 - 26.6(-1.5 - -2.1) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +0.5% (-2.5%) Attack Speed 100% (-) Blunt and deadly. |
![]() balanced steel dagger of paradox (12-16 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Weapon Damage 12.5 - 16.2(-8.0 - -12.4) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+3) Critical Rate +5.0% (+2.0%) Attack Speed 100% (-) On-hit +6 temporal While equipped: offense ------ Accuracy +8 (+4 eff.) defense ------ Defense +7 (+4 eff.) Resistance +7% temporal Disarm Resist +22% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() steel dagger of rage (12-15 power, 6 apr) 1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Weapon Damage 11.5 - 15.0(-9.0 - -13.7) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+3) Critical Rate +5.0% (+2.0%) Attack Speed 100% (-) While equipped: Stats +2 Str offense ------ Damage +6% physical Accuracy +6 (+3 eff.) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() harmonious vined mindstar of gales (5-6 power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Ego++] Nature Weapon Damage 5.0 - 5.5(-15.5 - -23.2) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+15) Critical Rate +3.0% (-) Attack Speed 100% (-) While equipped: offense ------ Mind Crit +2% Mindpower +4 (+4 eff.) Damage +5% lightning +7% cold +3% nature +6% physical Ignore resists +2% nature defense ------ Defense +12 (+6 eff.) Resistance +2% nature Pinning Resist +19% other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mighty steel steamgun of fire 4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+3) Critical Rate +0.0% (-3.0%) Attack Speed 100% (-) Range +7 Projectile Speed +600% On-ranged-hit +5 fire Uses 2.0 Steam While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) Damage +8% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
![]() 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Nature/Master Weapon Damage 25.5 - 30.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 19 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Shots are used with slings to pummel your foes to death. |
![]() iron shield (0 def, 2 armour, 8-10 power, 20 block) 7.0 Encumbrance T1 shield armor Reqs - Shield usage training Str 11 [Normal] When used to Attack: Weapon Damage 8.5 - 10.2(-9.5 - -15.0) Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% (+0.5%) Block +20 (-28) On-hit +0(-10) cold While equipped: defense ------ Armor +2 (-6) Defense +0 (+0 eff.) (-8 (-7 eff.)) Fatigue +8% (-4%) Resistance +0%(-15%) cold +0%(-10%) fire other ------- Max air +0.00 (-20.00) Talents +1.00(-) Block Handheld deflection devices. |
![]() linen robe of nature (+15%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: Stats +0(-3) Dex offense ------ Move Speed +0% (-20%) Damage +10% nature defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-5 (-4 eff.)) Fatigue +0% (-6%) Resistance +0%(-16%) fire +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() spellwoven woollen robe of the mind (+10%) (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego] Arcane/Psionic While equipped: Stats +0(-3) Dex offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Move Speed +0% (-20%) Damage +10% mind defense ------ Armor +0 (-2) Defense +0 (+0 eff.) (-5 (-4 eff.)) Fatigue +0% (-6%) Resistance +0%(-16%) fire +10% mind +9% all Spell save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() rough leather armour of the deep (3 def, 4 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego+] Nature While equipped: Stats +0(-3) Dex offense ------ Move Speed +0% (-20%) defense ------ Armor +4 (+2) Defense +3 (+3 eff.) (-2 (-1 eff.)) Fatigue +6% (-) Resistance +5% acid +6% cold +0%(-16%) fire other ------- Breathe water A suit of armour made of leather. |
![]() iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: Stats +0(-3) Dex offense ------ Move Speed +0% (-20%) defense ------ Armor +4 (+2) Defense +2 (+2 eff.) (-3 (-2 eff.)) Fatigue +12% (+6%) Resistance +0%(-16%) fire A suit of armour made of mail. |
![]() Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-2) Defense +0 (+0 eff.) (-6 (-5 eff.)) Fatigue -10% Physical save +0 (+0 eff.) (-12 (-6 eff.)) Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() grounding rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Armor +0 (-6) Defense +0 (+0 eff.) (-6 (-5 eff.)) Resistance +6% lightning +6% temporal Physical save +0 (+0 eff.) (-12 (-6 eff.)) A belt that goes around your waist. |
![]() traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: offense ------ Move Speed +0% (-25%) defense ------ Armor +1 (-2) Fatigue -4% (-1%) Physical save +6 (+3 eff.) (+1 (+0 eff.)) other ------- Encumbrance +20 (-2) Stamina/turn +0.50 Max stamina +11.00 A pair of boots made of leather. |
![]() radiant rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +0(-2) Str offense ------ Physical Power +0 (+0 eff.) (-5 (-2 eff.)) On-Hit 5 light 0(-6) temporal On-Ranged-Hit 0(-5) temporal Damage +3% light +0%(-3%) temporal defense ------ Armor +1 (-) Resistance +5% light +0%(-5%) temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() grounding rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Master While equipped: Stats +3(-1) Str +0(-1) Dex +0(-2) Mag +0(-4) Con defense ------ Armor +1 (-2) Fatigue +1% (-4%) Resistance +5% lightning +6% temporal A cap made of leather. |
![]() stabilizing rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-4) Str +0(-1) Dex +0(-2) Mag +0(-4) Con defense ------ Armor +1 (-2) Fatigue +1% (-4%) Physical save +11 (+5 eff.) A cap made of leather. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: defense ------ Physical save +0 (+0 eff.) (-6 (-3 eff.)) Life +0.00 (-41.00) Healmod +0% (-11%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() scorching brass lantern of focus 2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind When Hit 10 fire defense ------ Resistance +5% fire Physical save +0 (+0 eff.) (-6 (-3 eff.)) Life +0.00 (-41.00) Healmod +0% (-11%) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: Stats +0(-1) Str offense ------ Damage +5% blight +0%(-5%) nature Ignore Armor +15 When Hit 10 draining blight defense ------ Resistance +0%(-11%) nature While carried: other ------- Talents +1.00(-) Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() sapper's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1(-) Str +2 Cun offense ------ Damage +0%(-5%) nature Accuracy +4 (+2 eff.) defense ------ Resistance +0%(-11%) nature other ------- Infravision +2 While carried: other ------- Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck +0(-1) Str offense ------ Damage +0%(-5%) nature defense ------ Defense +5 (+3 eff.) Resistance +0%(-11%) nature other ------- Disarm Traps +5 While carried: other ------- Talents +0(+-1) Dig Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Sanareeb the krog strafes with her steamguns!
Sanareeb the krog's Strafe performs a ranged critical strike against Aldon!
Your shield crumbles under the damage!
The shield around Aldon crumbles.
Sanareeb the krog damages herself through Martyrdom!
Aldon hits Sanareeb the krog for 1 physical, 1 blight, 4 healing, 4 physical (6 total damage) [4 healing].
Sanareeb the krog's Strafe hits Aldon for 45 physical damage.
Sanareeb the krog's Strafe hits Aldon for (42 absorbed), 15 physical, 8 blight (23 total damage).
Talent Shield Pummel is ready to use.
Talent Sun Ray is ready to use.
Sanareeb the krog damages herself through Martyrdom!
Aldon hits Sanareeb the krog for 4 fire, 2 physical (7 total damage).
Burning from Sanareeb the krog hits Aldon for 48 fire damage.
Deep Wound from Sanareeb the krog hits Aldon for 27 physical damage.
Aldon casts Healing Light.
Aldon receives 90 healing.
Sanareeb the krog is no longer influenced by martyrdom.
Sanareeb the krog uses Static Shot.
Sanareeb the krog's Static Shot performs a ranged critical strike against Aldon!
Aldon deactivates Second Life.
Aldon has been healed by a blast of positive energy!
Sanareeb the krog's Static Shot performs a ranged critical strike against Aldon!
Aldon shrugs off Sanareeb the krog's 'Cripple'!
Aldon receives 154 healing.
Aldon hits Sanareeb the krog for 4 healing, 4 healing (0 total damage) [8 healing].
Burning from Sanareeb the krog hits Aldon for 71 fire damage.
Sanareeb the krog's Static Shot hits Aldon for 48 lightning, 8 blight, 0 lightning, 8 blight (64 total damage).
Sanareeb the krog's Static Shot hits Aldon for 49 lightning, 64 lightning (113 total damage).
Aldon the level 15 dwarf sun paladin was toasted to death by Sanareeb the krog on level 1 of Ambush!.