Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Effect Displayer 1.7.4Display flying text and image when the player gets detrimental temporary effect. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Achieve in Obscurity 1.7.4Allows disabling of achievement notifications in global chat. Code shamelessly stolen from minmay's QuickTome QoL Changes addon. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Items Vault 1.7.6Donators/Buyers bonus! DejaVu Font 1.6.0 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 24 / 95% |
Size | medium |
Lifes / Deaths | Killed by rogue at level 18 on the 17th Haze 122nd year of Ascendancy at 03:29 / 2Killed by Grand Corruptor at level 24 on the 21st Regrowth 123rd year of Ascendancy at 21:12 |
Primary Stats
Strength | 12 (base 12) |
Dexterity | 67 (base 47) |
Constitution | 10 (base 10) |
Magic | 17 (base 10) |
Willpower | 26 (base 11) |
Cunning | 48 (base 36) |
Resources
Life | -63/467 |
Stamina | 171/224 |
Healing Factor | 1.1000003099961 |
Regeneration | 0.27500007749904 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 36.990623353761 |
See Invisible | 36.990623353761 |
Offense: Mainhand
Damage | 75 |
Accuracy | 62 |
Crit Chance | 21% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 21 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Mind | +5% |
Nature | +5% |
Physical | +5% |
Cold | +14% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
Physical | +20% |
Defense: Base
Armour (hardiness) | 22 (40%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 0 |
Physical Save | 24 |
Spell Save | 15 |
Mental Save | 30 |
Defense: Resistances
Acid | + 23%( 70%) |
Physical | + 20%( 70%) |
Cold | + 45%( 70%) |
All | + 9%( 70%) |
Lightning | + 12%( 70%) |
Light | + 15%( 70%) |
Temporal | + 14%( 70%) |
Fire | + 17%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Silence Resistance | 29% |
Instadeath Resistance | 100% |
Confusion Resistance | 38% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 601% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed xorn fragment. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed skeleton mage skull. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | [vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)] undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +3 (-) Silence Resist +29% (-) Confus Resist +28% (-) Stun Resist +20% (-) other ------- Stamina/turn +0.70 (-) Max stamina +15.00 (-) A pair of boots made of leather. |
Quiver | [vs. high-capacity pouch of steel shots of wind (43/44, 123% power, 2 apr) (Quiver)] high-capacity pouch of steel shots of wind (43/44, 123% power, 2 apr)high-capacity pouch of steel shots of wind (43/44, 123% power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Nature/Master Weapon Damage 123% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +4.5% (-) Capacity 44 (-) Projectile Speed +200% (-) On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage While equipped: other ------- Reload +2 (-) Shots are used with slings to pummel your foes to death. |
Light source | [vs. survivor's brass lantern of health (Light source)] survivor's brass lantern of healthsurvivor's brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) (-) Life +40.00 (-) Healmod +10% (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] linen wizard hat of knowledge (1 def, 0 armour)linen wizard hat of knowledge (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego+] Psionic While equipped: Stats +4(-) Cun +4(-) Wil offense ------ Mindpower +3 (+2 eff.) (-) defense ------ Defense +1 (+1 eff.) (-) A pointy cloth hat, very wizardly... |
On hands | [vs. Geledur the dwarven-steel gauntlets (10 def, 2 armour) (On hands)] Geledur the dwarven-steel gauntlets (10 def, 2 armour)Geledur the dwarven-steel gauntlets (10 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Physical Crit +2.0% (-) On-Hit 7(-) nature Damage +5%(-) nature Ignore resists +10%(-) physical Accuracy +5 (+2 eff.) (-) Ignore Armor +7 (-) defense ------ Armor +2 (-) Defense +10 (+4 eff.) (-) Fatigue +3% (-) Resistance +5%(-) nature other ------- Stamina/turn +3.00 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | [vs. piercing iron torque of psionic shield [power 23] (21 cooldown) (Tool)] piercing iron torque of psionic shield [power 23] (21 cooldown)piercing iron torque of psionic shield [power 23] (21 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 21 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | [vs. steel ring 'Layelessra' (On fingers, 1 of 2)] steel ring 'Layelessra'steel ring 'Layelessra' 0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +2(-) Str +2(-) Dex +4(-) Wil +4(-) Cun offense ------ Damage +14%(-) cold defense ------ Resistance +28%(-) cold Crit Resistance 15.00% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | [vs. steel ring 'Layelessra' (On fingers, 1 of 2)] mule's copper ring of powermule's copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-4) Wil +0(-4) Cun offense ------ Physical Power +5 (+3 eff.) Spellpower +6 (+3 eff.) Mindpower +6 (+3 eff.) Damage +0%(-14%) cold defense ------ Fatigue -4% Resistance +0%(-28%) cold Crit Resistance 0.00% (-15.00%) other ------- Encumbrance +21 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | [vs. Feathersteel Amulet (Around neck)] Feathersteel AmuletFeathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% (-) defense ------ Defense +15 (+5 eff.) (-) Fatigue -20% (-) Slow Projectiles +15% (-) other ------- Encumbrance +20 (-) Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | [vs. Yvomira the Airwish (In main hand)] Yvomira the AirwishYvomira the Airwish 4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +8 (-) On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +2(-) Dex offense ------ Damage +15%(-) lightning defense ------ Resistance +3%(-) lightning +6%(-) temporal +12%(-) cold Slings are used to hurl stones or metal shots at your foes. |
Around waist | [vs. rough leather belt of resilience (Around waist)] rough leather belt of resiliencerough leather belt of resilience 1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Life +32.00 (-) A belt that goes around your waist. |
In off hand | [vs. wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 132% power, 78.5 block) (In off hand)] wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 132% power, 78.5 block)wrathful dwarven-steel shield of shrapnel (0 def, 6 armour, 132% power, 78.5 block) 7.0 Encumbrance T3 shield armor Reqs - Shield usage training Cun 24 [Ego++] Arcane/Master When used to Attack: Weapon Damage 133% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% (-) Block +78 (-) On-crit, radius 2 +10(-) light +16(-) fire While equipped: offense ------ On shield block: + Cause enemies within radius 6 to bleed for 132 physical damage over 5 turns (1/turn) + Deals 47 light and fire damage to each enemy blocked defense ------ Armor +6 (-) Fatigue +8% (-) Resistance +7%(-) light +9%(-) fire other ------- Talents +1.00(-) Block Handheld deflection devices. |
Cloak | [vs. enveloping linen cloak (7 def, 0 armour) (Cloak)] enveloping linen cloak (7 def, 0 armour)enveloping linen cloak (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+3 eff.) (-) Physical save +6 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | [vs. Robe of Force (12 def, 8 armour) (Main armor)] Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3(-) Cun +4(-) Wil offense ------ Mind Crit +4% (-) Mindpower +8 (+4 eff.) (-) Damage +5%(-) mind +5%(-) physical Ignore resists +10%(-) mind +10%(-) physical defense ------ Armor +8 (-) Defense +12 (+4 eff.) (-) Resistance +15%(-) acid +12%(-) physical +9%(-) all Physical save +10 (+5 eff.) (-) Send out a range 5 beam of kinetic energy, dealing 33.32 to 41.65 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Rune of the Rift (254.00 temporal damage, removed from time 4 turns) Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. steel ring 'Layelessra' (On fingers, 1 of 2)] conjurer's copper ring of clarityconjurer's copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +0(-2) Str +0(-2) Dex +4 Mag +4(-) Wil +0(-4) Cun offense ------ Spellpower +6 (+3 eff.) Damage +0%(-14%) cold defense ------ Resistance +0%(-28%) cold Crit Resistance 0.00% (-15.00%) Mind save +6 (+3 eff.) Confus Resist +21% Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Layelessra' (On fingers, 1 of 2)] warrior's copper ring of lightning (+22%)warrior's copper ring of lightning (+22%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2(-) Str +0(-2) Dex +0(-4) Wil +0(-4) Cun offense ------ Damage +11% lightning +0%(-14%) cold defense ------ Armor +4 Resistance +22% lightning +0%(-28%) cold Crit Resistance 0.00% (-15.00%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Layelessra' (On fingers, 1 of 2)] wizard's copper ring of the mind (+10%)wizard's copper ring of the mind (+10%) 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +0(-2) Str +0(-2) Dex +3 Mag +0(-4) Wil +0(-4) Cun offense ------ Damage +10% mind +0%(-14%) cold defense ------ Resistance +10% mind +0%(-28%) cold Crit Resistance 0.00% (-15.00%) Spell save +6 (+5 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Layelessra' (On fingers, 1 of 2)] savage's steel ringsavage's steel ring 0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +0(-2) Str +0(-2) Dex +0(-4) Wil +0(-4) Cun +2 Con offense ------ Damage +0%(-14%) cold defense ------ Resistance +0%(-28%) cold Crit Resistance 0.00% (-15.00%) Spell save +11 (+8 eff.) other ------- Max stamina +16.00 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Layelessra' (On fingers, 1 of 2)] wizard's steel ring of sensingwizard's steel ring of sensing 0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: Stats +0(-2) Str +0(-2) Dex +2 Mag +0(-4) Wil +0(-4) Cun offense ------ Damage +0%(-14%) cold defense ------ Resistance +0%(-28%) cold Crit Resistance 0.00% (-15.00%) Spell save +4 (+4 eff.) Blind Resist +22% other ------- Infravision +3 See Stealth +7 See Invisibility +7 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. steel ring 'Layelessra' (On fingers, 1 of 2)] marksman's gold ring of fire (+24%)marksman's gold ring of fire (+24%) 0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +0(-2) Str +2(-) Dex +0(-4) Wil +0(-4) Cun offense ------ Damage +0%(-14%) cold +12% fire Accuracy +4 (+1 eff.) defense ------ Resistance +0%(-28%) cold +24% fire Crit Resistance 0.00% (-15.00%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Yvomira the Airwish (In main hand, 1 of 2)] Swordbreaker (129% power, 20 apr)Swordbreaker (129% power, 20 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Cun 10,Dex 10 [Unique] Master Weapon Damage 129% (+63%) Range: 1.0x-1.3x (+0.2x) Uses 50% Cun, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% (+11%) Range +0 (-8) On Hit: * 0% chance to gain 10% of a turn (3/turn limit) On Critical: + Breaks enemy weapon. While equipped: Stats +8 Cun +8(+6) Dex offense ------ Damage +0%(-15%) lightning defense ------ Hardiness +20% Defense +15 (+5 eff.) Resistance +0%(-3%) lightning +0%(-6%) temporal +0%(-12%) cold Physical save +15 (+8 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. Tap to cycle through comparison choices |
[vs. high-capacity pouch of steel shots of wind (43/44, 123% power, 2 apr) (Quiver)] blazing pouch of iron shots of erosion (23/23, 105% power, 1 apr)blazing pouch of iron shots of erosion (23/23, 105% power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Ego] Nature Weapon Damage 106% (-17%) Range: 1.0x-1.2x (+0.0x) Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-1) Critical Rate +4.0% (-0.5%) Capacity 23 (-21) Projectile Speed +0% (-200%) On-ranged-hit +6 nature +9 fire On-crit, radius 2 +5 fire On Hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage While equipped: other ------- Reload +0 (-2) Shots are used with slings to pummel your foes to death. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)] Ebonyseam (0 def, 0 armour)Ebonyseam (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +5 Str +6 Mag +6(+2) Wil +0(-3) Cun offense ------ Mind Crit +0% (-4%) Mindpower +0 (+0 eff.) (-8 (-4 eff.)) Damage +11% lightning +12%(+7%) physical +3% darkness +14% cold +0%(-5%) mind Ignore resists +0%(-10%) mind +0%(-10%) physical On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resistance +8% lightning +0%(-12%) physical +12% light +5% cold +3%(-12%) acid +11%(+2%) all Physical save +0 (+0 eff.) (-10 (-5 eff.)) Spell save +3 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)] Yeek-fur Robe (10 def, 5 armour)Yeek-fur Robe (10 def, 5 armour) 2.0 Encumbrance T3 cloth armor [Unique] Psionic While equipped: Stats +0(-3) Cun +0(-4) Wil offense ------ Mind Crit +5% (+1%) Mindpower +10 (+5 eff.) (+2 (+1 eff.)) Damage +20%(+15%) mind +0%(-5%) physical Ignore resists +0%(-10%) mind +0%(-10%) physical defense ------ Armor +5 (-3) Defense +10 (+3 eff.) (-2 (-1 eff.)) Resistance +0%(-15%) acid +0%(-12%) physical +20% cold +20% mind +11%(+2%) all Physical save +0 (+0 eff.) (-10 (-5 eff.)) Mind save +10 (+5 eff.) Confus Resist +35% other ------- Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)] focusing cashmere robe of corrosion (+22%) (0 def, 0 armour)focusing cashmere robe of corrosion (+22%) (0 def, 0 armour) 2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5(+1) Wil +0(-3) Cun offense ------ Mind Crit +0% (-4%) Mindpower +0 (+0 eff.) (-8 (-4 eff.)) Damage +15% acid +0%(-5%) physical +0%(-5%) mind Ignore resists +0%(-10%) mind +0%(-10%) physical defense ------ Armor +0 (-8) Defense +0 (+0 eff.) (-12 (-4 eff.)) Resistance +22%(+7%) acid +0%(-12%) physical +11%(+2%) all Physical save +0 (+0 eff.) (-10 (-5 eff.)) other ------- Mana/turn +0.15 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Robe of Force (12 def, 8 armour) (Main armor)] troll-hide cured leather armour of command (11 def, 8 armour)troll-hide cured leather armour of command (11 def, 8 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego++] Nature/Psionic While equipped: Stats +1(-2) Cun +0(-4) Wil offense ------ Mind Crit +0% (-4%) Mindpower +0 (+0 eff.) (-8 (-4 eff.)) Damage +0%(-5%) mind +0%(-5%) physical Ignore resists +0%(-10%) mind +0%(-10%) physical defense ------ Armor +8 (-) Defense +11 (+3 eff.) (-1 (-1 eff.)) Fatigue +7% Resistance +0%(-15%) acid +0%(-12%) physical +0%(-9%) all Physical save +0 (+0 eff.) (-10 (-5 eff.)) Mind save +11 (+5 eff.) Life +32.00 Life Regen +3.00 Healmod +12% A suit of armour made of leather. |
[vs. enveloping linen cloak (7 def, 0 armour) (Cloak)] spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)spellcowled cashmere cloak of Iron Throne (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +1 Str +3 Mag +3 Wil +1 Con defense ------ Defense +2 (+1 eff.) (-5 (-2 eff.)) Physical save +0 (+0 eff.) (-6 (-3 eff.)) Spell save +5 (+5 eff.) other ------- Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)] pair of rough leather boots of tirelessness (0 def, 1 armour)pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 (-2) Silence Resist +0% (-29%) Confus Resist +0% (-28%) Stun Resist +0% (-20%) other ------- Stamina/turn +0.40 (-0.30) Max stamina +11.00 (-4.00) A pair of boots made of leather. |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)] wanderer's pair of hardened leather boots of phasing (0 def, 3 armour)wanderer's pair of hardened leather boots of phasing (0 def, 3 armour) 2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil +2 Cun +2 Con defense ------ Armor +3 (-) Physical save +14 (+7 eff.) Mind save +11 (+5 eff.) Silence Resist +0% (-29%) Confus Resist +0% (-28%) Stun Resist +0% (-20%) other ------- Stamina/turn +0.00 (-0.70) Max stamina +0.00 (-15.00) Blink to a nearby random location (rad 7) Puts all charms on 21 turn cooldown A pair of boots made of leather. |
[vs. Geledur the dwarven-steel gauntlets (10 def, 2 armour) (On hands)] Branavor the rough leather gloves (0 def, 1 armour)Branavor the rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +2 Dex +1 Mag +3 Cun offense ------ Physical Crit +0.0% (-2.0%) Mind Crit +3% Critical power +20.00% On-Hit 6 acid 0(-7) nature Damage +3% acid +0%(-5%) nature Ignore resists +0%(-10%) physical Accuracy +0 (+0 eff.) (-5 (-2 eff.)) Ignore Armor +0 (-7) defense ------ Armor +1 (-1) Defense +0 (+0 eff.) (-10 (-4 eff.)) Fatigue +0% (-3%) Resistance +6% acid +0%(-5%) nature other ------- Stamina/turn +0.00 (-3.00) Hate-on-crit +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Geledur the dwarven-steel gauntlets (10 def, 2 armour) (On hands)] heroic hardened leather gloves of archery (0 def, 5 armour)heroic hardened leather gloves of archery (0 def, 5 armour) 1.0 Encumbrance T2 hands armor [Ego++] Master While equipped: Stats +2 Cun +4 Dex offense ------ Physical Crit +0.0% (-2.0%) On-Hit 0(-7) nature Damage +0%(-5%) nature Ignore resists +0%(-10%) physical Accuracy +6 (+2 eff.) (+1 (+0 eff.)) Ignore Armor +7 (-) defense ------ Armor +5 (+3) Defense +0 (+0 eff.) (-10 (-4 eff.)) Fatigue +0% (-3%) Resistance +0%(-5%) nature Mind save +8 (+4 eff.) Life +51.00 other ------- Stamina/turn +0.00 (-3.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 8 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Geledur the dwarven-steel gauntlets (10 def, 2 armour) (On hands)] dwarven-steel gauntlets of spellstriking (0 def, 2 armour)dwarven-steel gauntlets of spellstriking (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Physical Crit +0.0% (-2.0%) Spellpower +9 (+5 eff.) On-Hit 5 arcane 0(-7) nature Damage +5% arcane +0%(-5%) nature Ignore resists +0%(-10%) physical Accuracy +0 (+0 eff.) (-5 (-2 eff.)) Ignore Armor +0 (-7) defense ------ Armor +2 (-) Defense +0 (+0 eff.) (-10 (-4 eff.)) Fatigue +3% (-) Resistance +4% arcane +0%(-5%) nature other ------- Stamina/turn +0.00 (-3.00) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] Balyredan the rough leather cap (0 def, 1 armour)Balyredan the rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +1 Mag +0(-4) Wil +0(-4) Cun offense ------ Spell Crit +1% Mindpower +0 (+0 eff.) (-3 (-2 eff.)) Damage +9% blight When Hit 2 blight defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +60.00 A cap made of leather. |
[vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +0(-4) Wil +0(-4) Cun +2 Con offense ------ Mindpower +0 (+0 eff.) (-3 (-2 eff.)) defense ------ Armor +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Physical save +10 (+5 eff.) A cap made of leather. |
[vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] Glacierwend the hardened leather cap (0 def, 3 armour)Glacierwend the hardened leather cap (0 def, 3 armour) 2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Dex +0(-4) Cun +0(-4) Wil offense ------ Mindpower +0 (+0 eff.) (-3 (-2 eff.)) Damage +18% cold Ignore resists +20% cold +15% light +15% nature When Hit 8 cold defense ------ Armor +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +3% Resistance +12% darkness other ------- Infravision +4 A cap made of leather. |
[vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] Un'fezan's Cap (1 def, 0 armour)Un'fezan's Cap (1 def, 0 armour) 2.0 Encumbrance T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8(+4) Cun +4(-) Wil offense ------ Spellpower +8 (+4 eff.) Mindpower +8 (+4 eff.) (+5 (+2 eff.)) defense ------ Defense +1 (+1 eff.) (-) Resistance +10% temporal +10% physical Anomaly Control +5 other ------- Masteries +0.20 Chronomancy/Timetravel Wormhole: Effective talent level: 1.0 Power cost 13 out of 15/15. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
[vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] Koralegrim the iron helm (0 def, 7 armour)Koralegrim the iron helm (0 def, 7 armour) 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +4(-) Cun +0(-4) Wil offense ------ Mindpower +0 (+0 eff.) (-3 (-2 eff.)) defense ------ Armor +7 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resistance +3% light +7% cold Knockbk Resist +10% other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. linen wizard hat of knowledge (1 def, 0 armour) (On head)] Helm of the Dominated (0 def, 9 armour)Helm of the Dominated (0 def, 9 armour) 3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +2 Str +4 Mag +0(-4) Wil +0(-4) Cun offense ------ Physical Power +10 (+5 eff.) Spellpower +10 (+5 eff.) Mindpower +0 (+0 eff.) (-3 (-2 eff.)) defense ------ Armor +9 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +4% Silence Resist +30% other ------- Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
9 agate 9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon 9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz 12 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 amethyst 12 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. high-capacity pouch of steel shots of wind (43/44, 123% power, 2 apr) (Quiver)] 137 alchemist agate137 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] Ignore Armor +0 (-2) Critical Rate +0.0% (-4.5%) Capacity 0 (-44) Projectile Speed +0% (-200%) On Hit: - 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 95 physical damage While equipped: Reload +0 (-2) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. piercing iron torque of psionic shield [power 23] (21 cooldown) (Tool)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. piercing iron torque of psionic shield [power 23] (21 cooldown) (Tool)] Eye of the Dreaming OneEye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 17 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Iterodi the Shalore Skirmisher level 24
21st Regrowth 123rd year of Ascendancy at 03:05 see stats
By Iterodi the Shalore Skirmisher level 14
43rd Dusk 122nd year of Ascendancy at 23:27 see stats
By Iterodi the Shalore Skirmisher level 18
16th Haze 122nd year of Ascendancy at 19:03 see stats
By Iterodi the Shalore Skirmisher level 10
8th Mirth 122nd year of Ascendancy at 00:07 see stats
By Iterodi the Shalore Skirmisher level 20
34th Haze 122nd year of Ascendancy at 05:00 see stats
By Iterodi the Shalore Skirmisher level 18
25th Haze 122nd year of Ascendancy at 07:06 see stats
By Iterodi the Shalore Skirmisher level 18
29th Haze 122nd year of Ascendancy at 18:52 see stats
By Iterodi the Shalore Skirmisher level 9
5th Mirth 122nd year of Ascendancy at 17:07 see stats
By Iterodi the Shalore Skirmisher level 21
3rd Decay 122nd year of Ascendancy at 06:06 see stats
By Iterodi the Shalore Skirmisher level 11
1st Summertide 122nd year of Ascendancy at 05:36 see stats
By Iterodi the Shalore Skirmisher level 23
2nd Allure 123rd year of Ascendancy at 18:36 see stats
By Iterodi the Shalore Skirmisher level 21
2nd Decay 122nd year of Ascendancy at 17:38 see stats
By Iterodi the Shalore Skirmisher level 16
15th Haze 122nd year of Ascendancy at 03:18 see stats
By Iterodi the Shalore Skirmisher level 18
17th Haze 122nd year of Ascendancy at 03:29 see stats
Log
Grand Corruptor slows down.
Grand Corruptor is poisoned!
Iterodi's Venomous Strike hits Grand Corruptor for (92 to bones), 0 nature (0 total damage).
Grand Corruptor casts Timeless.
Grand Corruptor is no longer poisoned.
Grand Corruptor stops being poisoned.
Grand Corruptor speeds up.
Grand Corruptor casts Drain.
Iterodi reacts to damage from Grand Corruptor, mitigating the blow!.
Iterodi is afflicted by a decrepitude disease!
Weakness Disease from Grand Corruptor hits Iterodi for (24 flat reduction), 15 blight (15 total damage).
Decrepitude Disease from Grand Corruptor hits Iterodi for (24 flat reduction), 30 blight (30 total damage).
Grand Corruptor hits Iterodi for (24 flat reduction), (52 reacted , -5 stam), 135 blight (135 total damage).
LIFE LOST WARNING!
Iterodi uses Infusion: Healing.
Iterodi is free from the weakness disease.
Iterodi receives 149 healing from Infusion: Healing.
Iterodi uses Infusion: Regeneration.
Iterodi starts regenerating health quickly.
Grand Corruptor casts Soul Rot.
Decrepitude Disease from Grand Corruptor hits Iterodi for (24 flat reduction), 30 blight (30 total damage).
Iterodi reacts to damage from Grand Corruptor's Soul Rot, mitigating the blow!.
Grand Corruptor's Soul Rot hits Iterodi for (24 flat reduction), (63 reacted , -5 stam), 173 blight (173 total damage).
Grand Corruptor casts Blood Spray.
Grand Corruptor's spell attains critical power!
Iterodi is afflicted by a rotting disease!
Iterodi reacts to damage from Grand Corruptor, mitigating the blow!.
Grand Corruptor hits Iterodi for (24 flat reduction), (43 reacted , -5 stam), 116 blight (116 total damage).
Iterodi the level 24 shalore skirmisher was poxed to death by Grand Corruptor on level 2 of Mark of the Spellblaze.