Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Crystalist 1.5.5 Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Additional Randart Properties 1.5.5 Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Constitution Viability Buff Addon 1.4.6Constitution now grants: Tinker Tinkering 1.3.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Actually Useful Artifact Steamguns 1.3.0Increase the range of artifact steamguns to at least the range of an ordinary steamgun of the same tier. Frequently Asked Questions: Daze Tweak 1.5.5This addon will add a low-end threshold to damage values which will break the Daze effect equal to 5 + actor-level/2. This should prevent minor sources of damage from disrupting the effect, with the intent of improving the effectiveness of the status. Credit to ghostbuster for the idea and suggesting the scaling for the threshold. magebow class v18 1.3.1Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Stunt's Tweaks 1.3.1Small tweaks and changes. Current changes: Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Talents Work With Any Weapon 1.5.5Berserker punching orcs to death? Temporal Warden using guns? Why is this Sawbutcher using Mindstars? This mod removes some restrictions to let almost every talent work with almost any weapon. This mod is currently under development, so beware of potential problems and please report any bugs or errors here or preferably in the discussion thread. Suggestions are also welcome. More details and technical info can be found in the thread. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Hybrid Class Pack 1.4.6Adds a number of hybridized classes. Currently only remixes existing classes and talents. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Anguished 1.4.8Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums. Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Inferno Race Pack 1.4.0Adds a collection of my races. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.3.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.5.0Donators/Buyers bonus! QuickTome: Vault Tweaks 1.4.8This addon is part of the QuickTome addon set. This addon changes various vaults to be less annoying. Mostly, this means replacing some diggable walls with doors or empty space. CompatibilityThis addon OVERLOADS these files, and will not be compatible with other addons that touch them: Weight: 216047 Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. QuickTome: Resource Tweaks 1.3.1 Bone Shield Tweak 1.5.5This addon modifies Bone Shield to add a low damage threshold which will prevent charges from being expended on minor damage. Harbinger 1.5.5 Half-Cost Category Mastery 1.3.1 Inventory Sort Order 1.1.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Soulless |
Class | Magebow |
Level / Exp | 18 / 84% |
Size | medium |
Lifes / Deaths | Killed by gladiator at level 13 on the 79th Pyre 122nd year of Ascendancy at 23:55 2 / 3Killed by copperhead snake at level 14 on the 2nd Mirth 122nd year of Ascendancy at 04:04 Killed by Emelowe the dire wolf at level 15 on the 4th Mirth 122nd year of Ascendancy at 10:17 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 60 (base 46) |
Constitution | 8 (base 10) |
Magic | 47 (base 37) |
Willpower | 24 (base 10) |
Cunning | 23 (base 10) |
Resources
Life | 236/345 |
Mana | 218/254 |
Stamina | 135/169 |
Healing Factor | 1.19 |
Regeneration | 1.9635 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | +100% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
See Stealth | 3 |
See Invisible | 3 |
ESP Range | 11 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 118 |
Accuracy | 44 |
Crit Chance | 31% |
APR | 30 |
Speed | 0.70 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 26% |
Speed | 0.5 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Physical | +6% |
Lightning | +35% |
Light | +16% |
Temporal | +3% |
Darkness | +5% |
Arcane | +3% |
Fire | +9% |
Mind | +3% |
Offense: Damage Penetration
Arcane | +20% |
Lightning | +20% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 2 |
Physical Save | 7 |
Spell Save | 26 |
Mental Save | 29 |
Defense: Resistances
Blight | + 22%( 70%) |
Physical | + 3%( 70%) |
Cold | + 7%( 70%) |
All | + 1%( 70%) |
Lightning | + 29%( 70%) |
Light | + 37%( 70%) |
Temporal | + 13%( 70%) |
Mind | + 7%( 70%) |
Darkness | + 18%( 70%) |
Fire | + 13%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Poison Resistance | 11% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 200 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Archery - bows | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arrows | 1.64 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Charged techniques | 1.50 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Generic Talents
Spell / Bowcasting | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Race / Soulless | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Mighty Arrows |
talent | Magical Feed |
talent | Wind Flow |
talent | Chant of Fortitude |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Trollmire. Escort: lost tinker (level 1 of Trollmire) | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 19% of the way to your next Rank. You have killed: 15 Uniques 9 Bosses 0 Elite Bosses 0 Veterans 0 Heroics 0 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Flashspawn' (0 def, 1 armour) pair of rough leather boots 'Flashspawn' (0 def, 1 armour)2.0 T1 feet armor [Random Unique] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Dmg.mod +24% lightning Res.pen +5% lightning Apr +4 ----- def ----- Armour +1 Fatigue +1% Resists +6% mind +6% lightning Stealth +7 A pair of boots made of leather. |
Quiver | quiver of dragonbone arrows of accuracy (20/20, 165% power, 18 apr) quiver of dragonbone arrows of accuracy (20/20, 165% power, 18 apr)3.0 T5 arrow ammo [Ego] Master Power 166% Range: 1.4x Uses 70% Dex, 50% Mag, 0% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Acc +8 Apr +18 Crit +3.0% Capacity 20 Arrows are used with bows to pierce your foes to death. |
Light source | Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | Brightcut the rough leather cap (0 def, 1 armour) Brightcut the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Random Unique] Master While equipped: Stats +4 Dex +2 Wil dps ---------- Melee+ 4 fire Dmg.mod +3% mind +6% fire ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +12% darkness +6% cold Mind.save +10 (+5 eff.) ---------- misc Psi/ret +0.08 Infravis +3 Telepathy Demon/Minor Demon/Major A cap made of leather. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | Ring of Insight Ring of Insight0.1 T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag ---------- misc Infravis +1 See.Stealth +3 See.Invis +3 Telpty rng +1 Masteries +0.20 Spell/Divination This small iron ring seems exceptionally shiny and in focus. |
On fingers | copper ring 'Cloudrupture' copper ring 'Cloudrupture'0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning +3% temporal Res.pen +15% lightning +10% temporal Acc +8 (+3 eff.) Apr +8 On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +7 (+4 eff.) Resists +6% blight +9% temporal +5% nature +22% lightning Anom.red +15 Poison- +11% Disease- +11% Def/telep +5 Res/telep +5% Dur/telep +5% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | Hanilar the Lightblood Hanilar the Lightblood1.0 T1 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Melee+ 8 blight Dmg.mod +3% arcane Res.pen +20% arcane ----- def ----- Resists +6% light +5% darkness D.Red.from +18% Summoned ---------- misc Mana/s.crit +3.00 Light +3 A belt that goes around your waist. |
In main hand | elm longbow 'Ivonn' elm longbow 'Ivonn'4.0 T1 longbow 2H weapon [Random Unique] Master Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 143% Range +6 Proj.spd +200% While equipped: Stats +3 Str +1 Dex dps ---------- Phys.crit +3.0% Phys.pwr +9 (+3 eff.) Dmg.mod +6% physical ----- def ----- Resists +2% physical ---------- misc Max.enc +10 Longbows are used to shoot arrows at your foes. |
On hands | cinder rough leather gloves of dexterity (+2) (0 def, 1 armour) cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +3% fire Acc +10 (+3 eff.) ----- def ----- Armour +1 Resists +5% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | linen robe of life (0 def, 0 armour) linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +6% blight Max.HP +42.00 HP.reg +1.50 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Dagasta (1 def, 0 armour) Dagasta (1 def, 0 armour)2.0 T1 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Cun ----- def ----- Defense +1 (+1 eff.) Resists +9% blight +3% nature +1% all Spell.save +7 (+3 eff.) ---------- misc Max.mana +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Voreminn' copper amulet 'Voreminn'0.1 T1 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 12 blight 6 darkness 6 light Dmg.mod +6% light +5% darkness On Hit (Melee): * 20% chance to disease * 10% chance to gain 10% of a turn (3/turn limit) On Melee Ret: * 6% chance to inflict 15% damage reduction * 7% chance to blind ----- def ----- Resists +3% temporal Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Masteries +0.14 Spell/Arrows Amulets can have magical properties. |
Inventory
Rune of Reflection (absorb and reflect 335 for 5 turns) Rune of Reflection (absorb and reflect 335 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 335 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
mighty elm longbow mighty elm longbow4.0 T1 longbow 2H weapon [Ego] Master Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
mighty elm longbow of acid mighty elm longbow of acid4.0 T1 longbow 2H weapon [Ego] Arcane/Master Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +6 Ranged+ +9 acid While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
mighty elm longbow of power mighty elm longbow of power4.0 T1 longbow 2H weapon [Ego] Master Mastery Bow Mastery Acc+ +0.2% crit / acc Atk.spd 125% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +12% physical Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
Beroddachak Beroddachak4.0 T1 sling 1H weapon [Random Unique] Arcane Mastery Bow Mastery Acc+ +0.1% dam / acc Atk.spd 125% Range +6 Ranged+ +7 cold On Hit: 10% Arcane Vortex 3 On Hit: 10% Shoot 1 While equipped: Stats +3 Wil +2 Mag dps ---------- Spell.pwr +6 (+3 eff.) Dmg.mod +6% arcane +8% cold Phasing +20% ----- def ----- Resists +3% blight Res/telep +2% ---------- misc Mana/turn +0.04 Mana/s.crit +1.00 Slings are used to hurl stones or metal shots at your foes. |
Arrows of Manalocking (20/20, 111% power, 5 apr) Arrows of Manalocking (20/20, 111% power, 5 apr)3.0 T1 arrow ammo [Unique] Arcane Power 111% Range: 1.4x Uses 70% Dex, 50% Mag, 0% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 20 Ranged+ +10 arcane silence Fight magic with magic! |
flaming quiver of elm arrows of daylight (11/11, 114% power, 5 apr) flaming quiver of elm arrows of daylight (11/11, 114% power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 114% Range: 1.4x Uses 70% Dex, 50% Mag, 0% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 11 Ranged+ +11 light Against +8% Undead On Hit.r1 +15 fire Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (25/25, 115% power, 5 apr) quiver of elm arrows (25/25, 115% power, 5 apr)3.0 T1 arrow ammo [Normal] Power 115% Range: 1.4x Uses 70% Dex, 50% Mag, 0% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 25 Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of crippling (12/15, 113% power, 5 apr) quiver of elm arrows of crippling (12/15, 113% power, 5 apr)3.0 T1 arrow ammo [Ego+] Master Power 113% Range: 1.4x Uses 70% Dex, 50% Mag, 0% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +5 Crit +9.0% Capacity 15 On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows of wind (20/20, 109% power, 5 apr) quiver of elm arrows of wind (20/20, 109% power, 5 apr)3.0 T1 arrow ammo [Ego] Nature Power 109% Range: 1.4x Uses 70% Dex, 50% Mag, 0% Str Dmg Physical Mastery Bow Mastery Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 20 Proj.spd +200% On Hit: * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
linen robe 'Brightbloom' (0 def, 0 armour) linen robe 'Brightbloom' (0 def, 0 armour)2.0 T1 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Dex +5 Mag +3 Wil +2 Cun dps ---------- Spell.crit +7% Spell.pwr +25 (+10 eff.) S.pwr/crit +3 Dmg.mod +11% mind +1% all Res.pen +25% fire ----- def ----- Fatigue -6% Resists +11% mind Silence- +22% ---------- misc Mana/turn +0.14 Max.mana +43.00 See.Invis +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) ----- def ----- Mind.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elunn (1 def, 2 armour) Elunn (1 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) Res.pen +15% physical Apr +6 ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +6% physical Phys.save +21 (+17 eff.) Max.HP +55.00 ---------- misc Max.stam +10.00 A suit of armour made of leather. |
Embodiment of Mar'ruk's Hate (3 def, 1 armour) Embodiment of Mar'ruk's Hate (3 def, 1 armour)9.0 T1 light armor Reqs Str 12 [Unique] Psionic While equipped: dps ---------- Melee Ret 10 mind ----- def ----- Armour +1 Defense +3 (+2 eff.) Resists +10% mind Mind.save +5 (+3 eff.) On Mind Hit: 20% Kill 1 On the edge of death, Mar'Ruk decided to store all of his hate and power into an object. Unfortunately, the closest object on hand was a piece of armor and not a very strong one at that. Occasionally the armor will lash out at its attackers, but usually it just radiates hate. |
spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)9.0 T1 light armor Reqs Str 10 [Ego] Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +16% fire A suit of armour made of leather. |
polar hardened leather gloves of dexterity (+3) (0 def, 2 armour) polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T3 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 7 cold Dmg.mod +3% cold Acc +12 (+4 eff.) ----- def ----- Armour +2 Resists +7% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.49 to 100.48 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
rough leather cap of absorption (0 def, 1 armour) rough leather cap of absorption (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% ---------- misc Stam/ret +0.70 Equi/ret +0.70 A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Phys.save +11 (+11 eff.) A cap made of leather. |
6 nuummite 6 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
3 agate 3 agate0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Secondary Damage Type: Lightning + Daze for 5 turns Gems can be sold for money or used in arcane rituals. |
verdite verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Acid Secondary Damage Type: Acid + Disarm for 2 turns Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Secondary Damage Type: Burning Shock (stun) for 5 turns Gems can be sold for money or used in arcane rituals. |
4 tiny geode 4 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Physical Secondary Damage Type: Gravity Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Arcane Secondary Damage Type: Arcane + silence for 5 turns Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Secondary Damage Type: Cold + Freeze for 5 turns Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Secondary Damage Type: Light + blind for 5 turns Gems can be sold for money or used in arcane rituals. |
hematite hematite0.0 T2 black gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Darkness Secondary Damage Type: Darkness + reduce damage by 20% for 5 turns Gems can be sold for money or used in arcane rituals. |
2 small geode 2 small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Latent Damage Type: Physical Secondary Damage Type: Gravity Gems can be sold for money or used in arcane rituals. |
65 alchemist agate 65 alchemist agate0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Bukalthogorn the brass lantern Bukalthogorn the brass lantern2.0 T1 lite [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Mind.crit +2% Crit.mult +5.00% Dmg.mod +6% arcane ----- def ----- Resists +6% arcane Max.HP +45.00 Heal/summ +10 ---------- misc Psi/m.crit +1.00 Light -8 Infravis +5 Telepathy Dragon A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flashmaim (dig speed 31 turns) Flashmaim (dig speed 31 turns)3.0 T1 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str +2 Dex +1 Mag +1 Cun dps ---------- Melee Ret 12 fire ----- def ----- Fatigue -5% ---------- misc Spell.cld 10% Light +3 Masteries +0.10 Cunning/Survival While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of thermal psionic shield 'Filthcast' [power 45] (20 cooldown) steel torque of thermal psionic shield 'Filthcast' [power 45] (20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% nature Melee Ret 8 nature On Hit (Melee): * Slows global speed by 15% * 30% chance to daze at end of turn ----- def ----- Resists +3% nature ---------- misc Wards +2 physical +3 mind +3 darkness Talents +1 Ward +2 Silence Cooldown Silence -1 On Nature Hit: 5% Acidfire 1 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 45 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Arubeth the Phoenixquench [power 1] (10 cooldown) Arubeth the Phoenixquench [power 1] (10 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: dps ---------- Melee+ 16 light Dmg.mod +6% fire Res.pen +10% light +10% fire Melee Ret 4 fire ----- def ----- Resists +9% light ---------- misc Talents +5 Lay Web Cooldown Lay Web -3 Remove up to 1 poisons or diseases from a target within range 7 (based on Willpower) Puts all charms on 10 cooldown Natural totems are made by powerful wilders to store nature power. |
Runichik the elm totem of thorny skin [power 16] (20 cooldown) Runichik the elm totem of thorny skin [power 16] (20 cooldown)2.0 T1 totem charm [Random Unique] Nature While equipped: Stats +1 Con dps ---------- Phys.pwr +4 (+1 eff.) Apr +4 Melee Ret 12 physical ----- def ----- Phys.save +15 (+14 eff.) ---------- misc Wards +1 acid +2 nature +2 light Talents +1 Ward +1 Lay Web Cooldown Lay Web -1 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Pew the Soulless Magebow level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Pew the Soulless Magebow level 17
7th Mirth 122nd year of Ascendancy at 09:46 see stats
By Pew the Soulless Magebow level 14
1st Mirth 122nd year of Ascendancy at 02:32 see stats
Log
Pew picks up (k.): mindwoven linen robe (0 def, 0 armour).
Pew picks up (b.): mighty elm longbow.
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Resting starts...
Rested for 1 turns (stop reason: hostile spotted to the east (slumbering wolf)).
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Talent Special Move is ready to use.
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Pew shoots!
Pew's Shoot performs a ranged critical strike against Slumbering wolf!
Pew's Shoot hits Slumbering wolf for 98 physical damage.
Pew's Shoot killed Slumbering wolf!
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Pew shoots!
Pew's Shoot hits Slumbering fox for 59 physical damage.
Pew's Shoot killed Slumbering fox!
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Resting starts...
Rested for 3 turns (stop reason: hostile spotted to the east (slumbering fox)).
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Pew deactivates Chant of Fortitude.
Pew deactivates Magical Feed.
Pew deactivates Wind Flow.
Pew deactivates Mighty Arrows.