Cultivating the level 10 Drem Writhing One by mengluo123

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp10 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 20)
Dexterity17 (base 10)
Constitution21 (base 13)
Magic40 (base 33)
Willpower9 (base 10)
Cunning15 (base 10)

Resources

Life323/323
Insanity0/100
Healing Factor1.194804467222
Regeneration2.927270944694

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision2
See Stealth10

Offense: Mainhand

Damage33
Accuracy37
Crit Chance5%
APR6
Speed1.00

Offense: Spell

Spellpower35
Crit Chance4%
Speed1

Offense: Mind

Mindpower12
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+3%
Light+10%
Mind+6%
Darkness+3%
Physical+3%
Fire+9%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense31
Ranged Defense31
Fatigue6
Physical Save17
Spell Save18
Mental Save9

Defense: Resistances

Lightning+ 9%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Blight+ 6%( 70%)
Fire+ 26%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
1/5
1/5
0/5
Demented / Controlled horrors1.30
1/5
1/5
1/5
0/5
Demented / Tentacles1.30
3/5
1/5
1/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

Tool
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Cultivating the Drem Writhing One level 10
25th Voratun 122nd year of Ascendancy at 07:55
see stats

Log

Rested for 40 turns (stop reason: dialog is displayed).

You gain 11.18 gold from the transmogrification of
Xythra the Winterwish [power 100] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 6.10 gold from the transmogrification of
Zuborinne.
You gain 6.17 gold from the transmogrification of
Gleamarc the iron helm (0 def, 3 armour).
You gain 5.52 gold from the transmogrification of
Burnbiter (0 def, 7 armour).
You gain 10.24 gold from the transmogrification of
rough leather cap 'Glorevena' (0 def, 1 armour).
You gain 5.31 gold from the transmogrification of
rough leather cap 'Dazzlespawner' (0 def, 1 armour).
You gain 7.06 gold from the transmogrification of
Yvuvena the Satyrcast (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 6.93 gold from the transmogrification of
Velirin the pair of rough leather boots (0 def, 1 armour).
You gain 6.06 gold from the transmogrification of
Neryrida the pair of rough leather boots (0 def, 1 armour).
You gain 1.40 gold from the transmogrification of
resilient linen cloak of Eldoral (1 def, 0 armour).
You gain 8.35 gold from the transmogrification of
Gassra the Torchtreason (1 def, 0 armour).
You gain 5.08 gold from the transmogrification of
Layurin the iron mail armour (2 def, 10 armour).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 11.38 gold from the transmogrification of
Scaldpierce (12-17 power, 2 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 8.32 gold from the transmogrification of
void walker's elm magestaff of invocation (10-12 power, 2 apr, cold element).
You gain 2.74 gold from the transmogrification of
surging elm starstaff of fate (10-12 power, 2 apr, darkness element).
You gain 1.31 gold from the transmogrification of
elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 8.32 gold from the transmogrification of
elm magestaff 'Infernomistress' (10-12 power, 2 apr, lightning element).
You gain 9.55 gold from the transmogrification of
Daimunik the Kindlelore (10-12 power, 2 apr, arcane element).
You gain 1.65 gold from the transmogrification of
biting gale rune of the psychic (damage 51; dur 4; cd 20).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; physical; dur 4; cd 14).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.