








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: Improved Enemy UI 1.7.21. improve the default shockbolt of enemy, making them brighter and easier to find. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 50 / 175% |
| Size | medium |
| Lifes / Deaths | Killed by cold drake at level 50 on the 19th Haze 123rd year of Ascendancy at 04:18 / 1 |
Primary Stats
| Strength | 62 (base 32) |
| Dexterity | 83 (base 60) |
| Constitution | 85 (base 60) |
| Magic | 26 (base 10) |
| Willpower | 31 (base 10) |
| Cunning | 86 (base 60) |
Resources
| Mana | 0/499 |
| Vim | 326/346 |
| Life | -282/1731 |
| Stamina | 202/299 |
| Steam | 0/100 |
| Healing Factor | 1.8117726352502 |
| Regeneration | 39.587232080217 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 67.83100627644 |
| See Invisible | 59.83100627644 |
Offense: Barehand
| Damage | 132 |
| Accuracy | 57 |
| Crit Chance | 29% |
| APR | 8 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +48% |
| Blight | +15% |
| Arcane | +12% |
| Cold | +31% |
| All | +6% |
| Lightning | +31% |
| Light | +37% |
| Mind | +25% |
| Darkness | +27% |
| Fire | +31% |
| Nature | +27% |
Offense: Damage Penetration
| Temporal | +10% |
| Darkness | +40% |
| Nature | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50 (60.418071861941%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 32 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Physical | + 23%( 70%) |
| Cold | + 64%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 44%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 22%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 21%( 70%) |
Defense: Immunities
| Pinning Resistance | 19% |
| Confusion Resistance | 34% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 33% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 497 damage for 6 turns. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 134% efficiency and cooldown mod of 54%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 5 times. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of drakeskin leather boots of void walking (0 def, 5 armour) 2.0 T5 feet armor [Ego++] Arcane While equipped: dps ---------- Res.pen +15% darkness +10% temporal ----- def ----- Armour +5 Resists +23% darkness +17% temporal Phys.save +12 (+4 eff.) Silence- +33% Confus- +34% Pinning- +20% Stun/Frz- +27% Knockbk- +20% Teleport- +100% Def/telep +18 Res/telep +15% Dur/telep +26% A pair of boots made of leather. |
| Quiver | Cystfurnace (21/21, 167% power, 5 apr) 3.0 T4 shot ammo [Rare] Master Power 167% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +17.5% Capacity 21 Melee+ +20 mind Ranged+ +20 mind On Hit.r1 +20 nature +20 mind On Crit.r2 +16 nature +20 light On Hit: * 20% chance to slow global speed by 58% On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: ---------- misc Talents +5 Hook Shell Shots are used with slings to pummel your foes to death. |
| On hands | drakeskin leather gloves 'Kindlehacker' (0 def, 3 armour) 1.0 T4 hands armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 32 mind 22 darkness Dmg.mod +7% mind Melee Ret 6 light On Hit (Melee): * 25% chance to reduce all saves and defense by 30 * 20 arcane resource burn ----- def ----- Armour +3 Resists +3% lightning +3% temporal +7% mind Spell.save +3 (+2 eff.) Mind.save -13 (-6 eff.) HP.reg +4.20 ---------- misc Stam/turn +0.60 Psi/turn +0.26 Light +1 Talents +5 Hand Cannon Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 125% On Crit.r2 +12 mind On Hit: 10% Reproach 5 On Hit: 20% Psychic Lobotomy 5 On Hit: 10% Second Wind 1 Ruined Earth: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Crown of the Elements (0 def, 10 armour) 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil +10 Cun dps ---------- Spell.pwr +15 (+6 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Mind.save +15 (+6 eff.) This jeweled crown shimmers with colors. |
| Tool | Aeronne the Duathelbringer [power 560] (13 cooldown) =sting=2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% light +21% darkness Res.pen +25% darkness Melee Ret 10 light 6 acid On Hit (Melee): * 20% chance to reduce armor by 29% * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +15% acid Sting an enemy dealing 711 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce fatigue by 60% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite quartz ring0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +17 (+4 eff.) Spell.pwr +12 (+5 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +6% all ----- def ----- Resists +21% acid +19% fire +20% lightning +16% cold Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | stralite ring 'Neryssra'0.1 T4 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Wil +5 Cun +1 Con dps ---------- S.pwr/crit +4 Melee+ 20 physical Ranged+ 17 physical Dmg.mod +17% acid On Hit (Melee): * 14% chance to reduce all saves and defense by 30 On Hit (Ranged): * 15% chance to reduce all saves and defense by 30 ----- def ----- Resists +34% acid Max.HP +68.00 HP.reg +12.00 Heal.mod +15% ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Max.vim +50.00 Light +1 Bleeding Edge: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
| Around neck | Lightningvault the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +25% nature Melee Ret 10 lightning ----- def ----- Armour +14 Defense +15 (+4 eff.) Resists +28% lightning Max.HP +103.44 Cut- +20% Stun/Frz- +44% Knockbk- +20% Amulets make your neck look great! |
| Main armor | Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
| Light source | dwarven lantern 'Velinor' 1.0 T5 lite [Rare] Arcane While equipped: Stats +2 Con dps ---------- Crit.mult +20.88% Phys.pwr +31 (+8 eff.) Dmg.mod +16% light Apr +3 Melee Ret 25 fire ----- def ----- Armour +6 Resists +6% physical +8% fire Die.at -60.00 life ---------- misc Light +9 See.Stealth +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Gloryratha (9 def, 12 armour) 2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: dps ---------- Spell.crit +1% Dmg.mod +6% arcane +9% blight ----- def ----- Armour +12 Defense +9 (+3 eff.) Resists +13% temporal +23% light +20% fire +17% cold +6% nature +11% darkness Phys.save +16 (+6 eff.) Spell.save +10 (+5 eff.) Mind.save +14 (+5 eff.) Die.at -60.00 life Def/telep +18 Res/telep +13% Dur/telep +16% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Squalorsquall 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Str +4 Wil dps ---------- Dmg.mod +12% mind +21% nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Defense +8 (+2 eff.) Resists +3% physical Crit.dmg- 10.00% Phys.save +12 (+4 eff.) Proj.slow +20% HP.reg +2.40 Heal.mod +22% A belt that goes around your waist. |
Inventory
medical injector implant of the sneak (efficiency 239% / cooldown 87%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 239% efficiency and cooldown mod of 87%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 105; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 679; dur 8; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 679 damage for 8 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Sentry0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 T3 taint scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Arilefast =5 cun=0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +2 Mag +6 Wil +5 Cun +4 Con dps ---------- Mind.pwr +6 (+2 eff.) Mov.spd +10% ----- def ----- Fatigue -4% Resists +6% mind Phys.save +3 (+1 eff.) Mind.save +7 (+3 eff.) HP.reg +1.00 Poison- +20% Confus- +12% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Turoharaldir the steel amulet =3 stam=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun dps ---------- Phys.crit +5.0% Dmg.mod +6% acid +9% physical Acc +10 (+3 eff.) Apr +2 ----- def ----- Defense +10 (+3 eff.) ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Dawnstreak =tele=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex dps ---------- Res.pen +10% light ----- def ----- Resists +4% physical Spell.save +3 (+2 eff.) Blind- +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Amulets make your neck look great! |
Cracklewake0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +31 (+12 eff.) Dmg.mod +12% arcane Res.pen +25% blight Phasing +20% ----- def ----- Fatigue -8% Resists +31% lightning +6% cold HP.reg +4.00 ---------- misc Vim/s.crit +2.09 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+4 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 16 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
wanderer's voratun amulet of constitution (+7)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +7 Dex +10 Cun +20 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -10% HP.reg +5.00 ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Smoldersmasher the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +15% mind Acc +25 (+7 eff.) Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +9% fire Phys.save +18 (+6 eff.) HP.reg +8.00 Stun/Frz- +44% ---------- misc Max.stam +31.03 Rings make your fingers look great! |
blighted elven-wood magestaff of might (129% power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +26% Spell.pwr +22 (+9 eff.) Dmg.mod +25% fire ---------- misc Vim/s.crit +3.00 Max.vim +34.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dimwrecker (151% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Arcane Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +27 darkness +17 light Against +30% Undead On Hit: * 27% chance to reduce damage dealt by 25% While equipped: dps ---------- Mind.pwr +40 (+12 eff.) Res.pen +34% darkness ----- def ----- Armour +14 Defense +20 (+5 eff.) Crit.dmg- 20.40% Mind.save +12 (+5 eff.) Stun/Frz- +27% ---------- misc Psi/ret +0.16 Sharp, long, and deadly. |
voratun longsword 'Stormonslaught' (170% power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 170% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +27 darkness +24 blight On Crit.r2 +27 light While equipped: dps ---------- Dmg.mod +30% lightning Res.pen +15% lightning +34% fire +20% darkness On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 20 ----- def ----- Resists +24% light ---------- misc Light +4 Sharp, long, and deadly. |
Lorolahor the Blazeminister (148% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Psionic Power 148% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 darkness +24 mind Against +20% Living While equipped: Stats +4 Wil dps ---------- Crit.mult +25.00% Dmg.mod +30% fire Res.pen +25% acid +34% temporal ----- def ----- Mind.save +24 (+9 eff.) ---------- misc Equi/ret +0.28 Max.psi +50.00 Sharp, short and deadly. |
enhanced voratun dagger of projection (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +13 Str +13 Dex +11 Mag +13 Wil +8 Cun +13 Con Sharp, short and deadly. |
hateful thorny mindstar of gales (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +12% lightning +12% physical +14% darkness +12% cold +16% mind Res.pen +11% mind +11% darkness ----- def ----- Defense +24 (+6 eff.) Pinning- +28% ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Balancerace the living mindstar (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +16 (+5 eff.) All.spd +9% Melee+ 20 fire Dmg.mod +21% mind +20% fire +6% nature +6% cold Res.pen +17% fire ----- def ----- Armour +4 Resists +9% acid +20% fire +6% nature +9% temporal Crit.dmg- 20.00% Mind.save +12 (+5 eff.) Die.at -60.00 life Max.HP +50.00 HP.reg +2.00 Cut- +10% ---------- misc Psi/m.crit +5.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's living mindstar of sand (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Disrupt Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Melee+ 20 physical Dmg.mod +20% physical Res.pen +19% physical ----- def ----- Resists +15% physical +8% all ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Fulerodig the Growwild (149% power, 6 apr)3.0 T5 steamsaw 1H weapon [Rare] Nature/Steamtech Power 149% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Block +101 Melee+ +27 nature +12 mind On Hit.r1 +27 nature On Crit.r2 +45 acid +16 physical +33 nature Uses 1.0 Steam While equipped: dps ---------- Phys.pwr +35 (+9 eff.) Mind.pwr +20 (+6 eff.) Res.pen +25% acid +25% nature +34% mind Apr +14 On Hit (Melee): * 27% chance to slow global speed by 58% * 27% chance to reduce all saves and defense by 30 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +3% physical Die.at -80.00 life ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
wrathful voratun steamsaw of crushing (100% power, 0 apr)3.0 T5 steamsaw 1H weapon [Ego++] Arcane/Master/Steamtech Power 151% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +18.0% Phys.pwr +15 (+4 eff.) On shield block: * Deals 93 light and fire damage to each enemy blocked ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% Resists +14% light +15% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
mage-hunter's drakeskin leather sling of cunning (+15)4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +15 Cun +7 Wil dps ---------- Mind.pwr +15 (+5 eff.) Res.pen +8% physical On Hit (Ranged): * 25 arcane resource burn ---------- misc Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of true flight4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Disrupt/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +15.0% Mind.pwr +11 (+3 eff.) Acc +15 (+5 eff.) On Hit (Ranged): * 24 arcane resource burn ---------- misc Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
mighty stralite steamgun of cold4.0 T4 steamgun 1H weapon Reqs Shoot [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +17 cold Uses 2.0 Steam While equipped: Stats +5 Str dps ---------- Phys.pwr +13 (+3 eff.) Dmg.mod +18% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed pouch of stralite shots (20/20, 171% power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 171% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +18.5% Capacity 20 On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Radhihell the pouch of voratun shots (20/20, 165% power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 165% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +25 Apr +6 Crit +7.0% Capacity 20 Proj.spd +272% Ranged+ +27 physical While equipped: ---------- misc Reload +5 Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of corruption (21/21, 175% power, 6 apr)3.0 T5 shot ammo [Ego++] Arcane/Master Power 175% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 21 On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
linen robe of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +8 (+4 eff.) S.pwr/crit +3 ----- def ----- Resists +7% all Silence- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +25% temporal +25% physical Res.pen +13% temporal +13% physical ----- def ----- Resists +13% all Anom.red +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Poryna the Snowtrial (61 def, 8 armour)9.0 T5 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% arcane Res.pen +34% cold ----- def ----- Armour +8 Defense +60 (+15 eff.) Fatigue +8% Resists +30% lightning +12% cold +15% blight Mind.save +18 (+7 eff.) Poison- +27% Cut- +27% Stun/Frz- +27% Def/telep +20 Res/telep +20% Dur/telep +20% A suit of armour made of leather. |
drakeskin leather armour of fire resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Master While equipped: ----- def ----- Armour +8 Defense +20 (+5 eff.) Fatigue +8% Resists +24% fire A suit of armour made of leather. |
Aregrim1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +3 Con +7 Lck dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Resists +3% nature +12% cold Spell.save +3 (+2 eff.) Mind.save +11 (+4 eff.) Stealth +8 HP.reg +1.60 Heal.mod +21% ---------- misc T.Disarm +18 Infravis +4 A belt that goes around your waist. |
Chalasagund the Coalkiller1.0 T5 belt armor [Rare] Master While equipped: Stats +22 Dex +7 Wil +6 Cun dps ---------- Phys.crit +12.0% Mind.crit +15% Dmg.mod +33% darkness +12% cold Res.pen +30% darkness Melee Ret 8 temporal On Hit (Melee): * 27% chance to reduce damage dealt by 25% A belt that goes around your waist. |
Shivervalor (1 def, 0 armour) =4 cun=2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +6% cold Max.HP +31.00 ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% fire +20% cold +20% nature -30% arcane Res.Cap +10% lightning +10% darkness +10% fire +10% cold +10% nature -30% arcane Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
miner's pair of hardened leather boots of tirelessness (0 def, 9 armour)2.0 T3 feet armor [Ego] Master While equipped: ----- def ----- Armour +9 ---------- misc Stam/turn +0.90 Max.stam +28.00 Infravis +3 A pair of boots made of leather. |
miner's pair of drakeskin leather boots of tirelessness (0 def, 12 armour)2.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +12 ---------- misc Stam/turn +0.90 Max.stam +40.00 Infravis +3 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Steam Powered Boots (8 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Xanawen the Noonreign (14 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Dmg.mod +3% light +12% temporal Res.pen +15% darkness +34% temporal Melee Ret 4 light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +14 (+4 eff.) Fatigue +4% Resists +30% temporal +27% darkness +3% light Def/telep +27 Res/telep +18% Dur/telep +25% Blink to a nearby random location (rad 15) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 147% Range: 1.4x Uses 40% Str, 40% Dex, 10% Mag 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 100% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 22 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Steamcatcher (12 def, 0 armour)2.0 T4 head armor [Unique] Steamtech While equipped: Stats +10 Cun dps ---------- Steam.crit +5% Steampwr +15 (+4 eff.) Dmg.mod +10% physical ----- def ----- Defense +12 (+3 eff.) Resists +15% fire ---------- misc Steam/turn +1.00 On taking fire damage: Gain 5% of the damage as steam. There's an old saying that most of your body heat escapes through your head. It's not true of body heat, but strangely, is actually true of steam. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1257 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Silithra the Ravensmasher =tele=1.0 T5 lite [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Dmg.mod +9% mind +9% temporal Melee Ret 6 temporal ----- def ----- Resists +9% darkness +15% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
stralite power distributor0.0 T4 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ---------- misc Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Tinkers can be attached to normal items to improve them with steam power! |
mastercraft waterproof coating0.0 T4 steamtech tinker [Normal] Steamtech Attachable to cloak When attached: ----- def ----- Resists +20% nature +20% cold Tinkers can be attached to normal items to improve them with steam power! |
voratun fatal attractor0.0 T5 steamtech tinker [Normal] Steamtech Attachable to hands When attached: ---------- misc Talents +5 Fatal Attractor Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 29] amazing fiery salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Remove 3 magical effects and grants a fiery aura (29% fire, light and lightning affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
amazing frost salve [power 29] amazing frost salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Remove 3 physical effects and grants a frost aura (29% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
great healing salve [power 369] great healing salve [power 369]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Heal 369 Puts Talent Medical Injector on 13 cooldown Medical salve. |
amazing healing salve [power 429] amazing healing salve [power 429]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Heal 429 Puts Talent Medical Injector on 13 cooldown Medical salve. |
great pain suppressor salve [power 321] great pain suppressor salve [power 321]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Let you fight up to -321 life and reduces all damage by 23% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
great water salve [power 26] great water salve [power 26]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Remove 2 mental effects and grants a water aura (26% blight, mind and acid affinity). Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
amazing water salve [power 29] amazing water salve [power 29]1.0 T5 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 54% cooldown modifier. Remove 3 mental effects and grants a water aura (29% blight, mind and acid affinity). Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arymivea the Fireserpent [power 3] (22 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% temporal Res.pen +15% fire Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
Polewyn the Nimbusvile [power 225] (13 cooldown) =stam=2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +6% lightning +3% mind Phys.save +9 (+3 eff.) ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 238 physical damage Puts all charms on 13 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Grinulatharan the yew totem of stinging [power 314] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +8 Dex +2 Mag dps ---------- Dmg.mod +9% physical Acc +20 (+6 eff.) On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Resists +2% physical Phys.save +6 (+2 eff.) Sting an enemy dealing 398 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 21% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing elven-wood totem of healing [power 374] (13 cooldown)2.0 T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 374 Puts all charms on 13 cooldown 100% to increase all damage penetration by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Emidhewen the Stormpanic [power 428] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Phys.pwr +40 (+10 eff.) Dmg.mod +18% blight Res.pen +34% lightning Acc +40 (+11 eff.) Melee Ret 12 arcane ----- def ----- Defense +35 (+9 eff.) Phys.save +21 (+7 eff.) Die.at -108.81 life Heal yourself and all friendly characters within 10 spaces for 428 Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Unlightbreacher [power 404] (13 cooldown) =stam=2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Crit.mult +20.00% Dmg.mod +15% nature Acc +30 (+8 eff.) Apr +2 On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +9% darkness ---------- misc Stam/turn +3.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 105 lightning damage and will be dazed for 1 turn (529 total damage) Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Dr. Jill Biden the Skeleton Brawler level 34
70th Regrowth 123rd year of Ascendancy at 10:01 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Dr. Jill Biden the Skeleton Brawler level 33
68th Regrowth 123rd year of Ascendancy at 15:58 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dr. Jill Biden the Skeleton Brawler level 37
8th Dusk 123rd year of Ascendancy at 22:56 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Dr. Jill Biden the Skeleton Brawler level 36
19th Pyre 123rd year of Ascendancy at 07:11 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Dr. Jill Biden the Skeleton Brawler level 29
60th Regrowth 123rd year of Ascendancy at 05:32 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Dr. Jill Biden the Skeleton Brawler level 11
24th Dusk 122nd year of Ascendancy at 12:25 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Dr. Jill Biden the Skeleton Brawler level 42
51st Dusk 123rd year of Ascendancy at 10:31 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Dr. Jill Biden the Skeleton Brawler level 35
15th Pyre 123rd year of Ascendancy at 22:08 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Dr. Jill Biden the Skeleton Brawler level 30
61st Regrowth 123rd year of Ascendancy at 02:38 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Dr. Jill Biden the Skeleton Brawler level 36
7th Dusk 123rd year of Ascendancy at 06:03 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Dr. Jill Biden the Skeleton Brawler level 22
31st Haze 122nd year of Ascendancy at 00:08 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Dr. Jill Biden the Skeleton Brawler level 49
12nd Haze 123rd year of Ascendancy at 00:25 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Dr. Jill Biden the Skeleton Brawler level 32
66th Regrowth 123rd year of Ascendancy at 09:30 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dr. Jill Biden the Skeleton Brawler level 25
73rd Haze 122nd year of Ascendancy at 07:23 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dr. Jill Biden the Skeleton Brawler level 39
9th Dusk 123rd year of Ascendancy at 11:06 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Dr. Jill Biden the Skeleton Brawler level 42
42nd Dusk 123rd year of Ascendancy at 12:14 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Dr. Jill Biden the Skeleton Brawler level 10
2nd Summertide 122nd year of Ascendancy at 00:08 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Dr. Jill Biden the Skeleton Brawler level 20
28th Haze 122nd year of Ascendancy at 02:51 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Dr. Jill Biden the Skeleton Brawler level 30
60th Regrowth 123rd year of Ascendancy at 09:48 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Dr. Jill Biden the Skeleton Brawler level 40
21st Dusk 123rd year of Ascendancy at 00:05 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Dr. Jill Biden the Skeleton Brawler level 50
14th Haze 123rd year of Ascendancy at 02:05 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Dr. Jill Biden the Skeleton Brawler level 48
77th Dusk 123rd year of Ascendancy at 00:51 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Dr. Jill Biden the Skeleton Brawler level 27
10th Decay 122nd year of Ascendancy at 09:54 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dr. Jill Biden the Skeleton Brawler level 43
53rd Dusk 123rd year of Ascendancy at 11:24 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Dr. Jill Biden the Skeleton Brawler level 49
12nd Haze 123rd year of Ascendancy at 15:20 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Dr. Jill Biden the Skeleton Brawler level 26
77th Haze 122nd year of Ascendancy at 17:02 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Dr. Jill Biden the Skeleton Brawler level 35
16th Pyre 123rd year of Ascendancy at 02:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Dr. Jill Biden the Skeleton Brawler level 11
3rd Summertide 122nd year of Ascendancy at 16:56 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Dr. Jill Biden the Skeleton Brawler level 11
2nd Flare 122nd year of Ascendancy at 20:33 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Dr. Jill Biden the Skeleton Brawler level 20
29th Haze 122nd year of Ascendancy at 06:06 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dr. Jill Biden the Skeleton Brawler level 15
16th Haze 122nd year of Ascendancy at 20:21 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Dr. Jill Biden the Skeleton Brawler level 32
67th Regrowth 123rd year of Ascendancy at 17:08 see stats
Log
Bone Spike hits Dr. Jill Biden for (38 flat reduction), 8 physical (8 total damage).
Woeful Disease from Argoniel hits Dr. Jill Biden for (19 flat reduction), 0 blight (0 total damage).
Life Tap hits Argoniel for 112 healing, 95 healing, 3 healing, 31 healing, 20 healing (0 total damage) [263 healing].
Melee retaliation hits Argoniel for (2 absorbed), 0 acid, (7 absorbed), 0 light, (9 absorbed), 0 fire, (3 absorbed), 0 lightning, (2 absorbed), 0 acid, (7 absorbed), 0 light, (9 absorbed), 0 fire, (3 absorbed), 0 lightning, (2 absorbed), 0 acid, (7 absorbed), 0 light, (9 absorbed), 0 fire, (3 absorbed), 0 lightning (0 total damage).
Dr. Jill Biden hits Argoniel for (22 absorbed), 0 physical, (3 absorbed), 0 lightning, (7 absorbed), 0 arcane, (3 absorbed), 0 fire, (4 absorbed), 0 acid, (15 absorbed), 0 darkness, (3 absorbed), 0 cold, (6 absorbed), 0 mind, (7 absorbed), 0 physical (0 total damage).
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Dr. Jill Biden casts Rune: Blink.
Dr. Jill Biden is out of phase.
Argoniel casts Dark Portal.
Venom drake hatchling is afflicted by a rotting disease!
Argoniel is out of phase.
Dr. Jill Biden casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
The diseases of Argoniel spread!
You unleash a blast of virulent blight!!
Talent Double Strike is ready to use.
Talent Vitality is ready to use.
Talent Bone Armour is ready to use.
Melee retaliation hits Argoniel for (0 absorbed), 0 acid, (2 absorbed), 0 light, (3 absorbed), 0 fire, (1 absorbed), 0 lightning, (0 absorbed), 0 acid, (2 absorbed), 0 light, (3 absorbed), 0 fire, (1 absorbed), 0 lightning (0 total damage).
Decrepitude Disease from Argoniel hits Dr. Jill Biden for (38 flat reduction), 54 blight (54 total damage).
Rotting Disease from Argoniel hits Dr. Jill Biden for (38 flat reduction), 32 blight (33 total damage).
Acid Splash from Argoniel hits Dr. Jill Biden for (14 flat reduction), 0 acid (0 total damage).
Argoniel hits Dr. Jill Biden for (38 flat reduction), 215 blight, (7 flat reduction), 0 fire, (38 flat reduction), 212 blight (428 total damage).
Bone Spike hits Dr. Jill Biden for (38 flat reduction), 0 physical (0 total damage).
Woeful Disease from Argoniel hits Dr. Jill Biden for (14 flat reduction), 0 blight (0 total damage).
Endless Woes hits Dr. Jill Biden for (38 flat reduction), 239 blight (240 total damage).
Life Tap hits Argoniel for 79 healing, 78 healing, 20 healing, 12 healing (0 total damage) [191 healing].
Something hits Dr. Jill Biden for 219 teleported damage.
Dr. Jill Biden the level 50 skeleton brawler was battered to death by a cold drake on level 11 of High Peak.



























































































































































