Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Steamtech UI 1.1.4 Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Weapons Pack 1.1.5This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Crystal |
Class | Heavy |
Level / Exp | 30 / 88% |
Size | medium |
Lifes / Deaths | Killed by arcane blade at level 4 on the 2nd Mirth 122nd year of Ascendancy at 07:25 / 48Killed by Xevea the forest troll at level 5 on the 3rd Mirth 122nd year of Ascendancy at 04:07 Killed by Polyba the sick white wolf at level 5 on the 6th Mirth 122nd year of Ascendancy at 12:24 Killed by Ememida the gloomy great wolf at level 5 on the 6th Mirth 122nd year of Ascendancy at 13:00 Killed by ritch flamespitter at level 5 on the 6th Mirth 122nd year of Ascendancy at 13:56 Killed by Yvoth the gloomy poison ivy at level 5 on the 6th Mirth 122nd year of Ascendancy at 15:03 Killed by ritch flamespitter at level 5 on the 6th Mirth 122nd year of Ascendancy at 15:37 Killed by war hound at level 5 on the 6th Mirth 122nd year of Ascendancy at 16:18 Killed by Aerynne the sick giant brown mouse at level 5 on the 6th Mirth 122nd year of Ascendancy at 16:55 Killed by Lisariakira the gloomy poison ivy at level 5 on the 6th Mirth 122nd year of Ascendancy at 18:04 Killed by Elodawyn the red crystal at level 5 on the 2nd Flare 122nd year of Ascendancy at 01:48 Killed by Elodawyn the red crystal at level 5 on the 2nd Flare 122nd year of Ascendancy at 02:18 Killed by war hound at level 5 on the 2nd Flare 122nd year of Ascendancy at 02:43 Killed by Xiyata the green mold at level 5 on the 2nd Flare 122nd year of Ascendancy at 03:24 Killed by Xiyata the green mold at level 5 on the 2nd Flare 122nd year of Ascendancy at 04:37 Killed by Xiyata the green mold at level 5 on the 2nd Flare 122nd year of Ascendancy at 05:06 Killed by Ce'Nirewyn the midge swarm at level 6 on the 2nd Flare 122nd year of Ascendancy at 06:41 Killed by Neridhenor the white worm mass at level 6 on the 2nd Flare 122nd year of Ascendancy at 08:08 Killed by Veliminor the rattlesnake at level 6 on the 2nd Flare 122nd year of Ascendancy at 09:42 Killed by Veliminor the rattlesnake at level 6 on the 2nd Flare 122nd year of Ascendancy at 11:09 Killed by Veliminor the rattlesnake at level 6 on the 2nd Flare 122nd year of Ascendancy at 12:29 Killed by Veliminor the rattlesnake at level 6 on the 2nd Flare 122nd year of Ascendancy at 13:06 Killed by Veliminor the rattlesnake at level 6 on the 2nd Flare 122nd year of Ascendancy at 13:41 Killed by Adomina the red crystal at level 6 on the 2nd Flare 122nd year of Ascendancy at 14:35 Killed by Ce'Nirewyn the midge swarm at level 6 on the 2nd Flare 122nd year of Ascendancy at 15:34 Killed by war hound at level 6 on the 2nd Flare 122nd year of Ascendancy at 16:42 Killed by Mayima the drem at level 7 on the 2nd Dusk 122nd year of Ascendancy at 11:24 Killed by Mayima the drem at level 7 on the 2nd Dusk 122nd year of Ascendancy at 12:59 Killed by Mayima the drem at level 7 on the 2nd Dusk 122nd year of Ascendancy at 14:24 Killed by Emelynor the degenerated skeleton warrior at level 10 on the 20th Dusk 122nd year of Ascendancy at 17:44 Killed by Neryra the grey mold at level 10 on the 21st Dusk 122nd year of Ascendancy at 05:24 Killed by Betarithra the degenerated skeleton warrior at level 10 on the 21st Dusk 122nd year of Ascendancy at 07:35 Killed by Neryra the grey mold at level 11 on the 21st Dusk 122nd year of Ascendancy at 11:54 Killed by Salita the skeleton warrior at level 11 on the 21st Dusk 122nd year of Ascendancy at 15:19 Killed by ritch flamespitter at level 15 on the 27th Dusk 122nd year of Ascendancy at 13:00 Killed by Yveta the sick cave bear at level 17 on the 31st Dusk 122nd year of Ascendancy at 20:30 Killed by Ce'Nenn the gloomy giant venus flytrap at level 17 on the 33rd Dusk 122nd year of Ascendancy at 12:13 Killed by ritch flamespitter at level 19 on the 53rd Dusk 122nd year of Ascendancy at 18:54 Killed by ritch flamespitter at level 19 on the 53rd Dusk 122nd year of Ascendancy at 20:01 Killed by ritch flamespitter at level 22 on the 55th Dusk 122nd year of Ascendancy at 20:47 Killed by Isadheda the blue ooze at level 22 on the 56th Dusk 122nd year of Ascendancy at 03:02 Killed by Lisena the sandworm destroyer at level 22 on the 56th Dusk 122nd year of Ascendancy at 03:57 Killed by Layita the water imp at level 30 on the 66th Dusk 122nd year of Ascendancy at 06:50 Killed by Eiliniriaravea the water imp at level 30 on the 66th Dusk 122nd year of Ascendancy at 10:01 Killed by Heavy Time Crystal's Inner Demon at level 30 on the 66th Dusk 122nd year of Ascendancy at 14:41 Killed by ritch flamespitter at level 30 on the 67th Dusk 122nd year of Ascendancy at 08:31 Killed by Heavy Time Crystal at level 30 on the 68th Dusk 122nd year of Ascendancy at 12:26 Killed by Heavy Time Crystal at level 30 on the 68th Dusk 122nd year of Ascendancy at 12:26 |
Primary Stats
Strength | 70 (base 45) |
Dexterity | 21 (base 10) |
Constitution | 50 (base 32) |
Magic | 56.24116033662 (base 44) |
Willpower | 24 (base 10) |
Cunning | 38 (base 10) |
Resources
Life | 898/898 |
Stamina | 260/260 |
Paradox | 150 |
Healing Factor | 1 |
Regeneration | 3.05 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 10 |
See Invisible | 11 |
Offense: Mainhand
Damage | 99 |
Accuracy | 50 |
Crit Chance | 21% |
APR | 18 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 45.413720112207 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 31.5 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +30% |
Light | +7% |
Temporal | +12% |
Physical | +21% |
All | 0% |
Offense: Damage Penetration
Physical | +47% |
Arcane | +20% |
Acid | +10% |
Temporal | +30% |
Defense: Base
Armour (hardiness) | 46.92 (96.030927835052%) |
Defense | 27.925 |
Ranged Defense | 32.925 |
Fatigue | 2 |
Physical Save | 42.333333333333 |
Spell Save | 38.042203058908 |
Mental Save | 33.85 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 8%( 70%) |
Physical | + 15%( 70%) |
Cold | + 10%( 70%) |
All | + 5%( 70%) |
Lightning | + 16%( 70%) |
Light | + 14%( 70%) |
Temporal | + 52%( 70%) |
Darkness | + 29%( 70%) |
Fire | + 12%( 70%) |
Arcane | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 75% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Silence Resistance | 30% |
Bleed Resistance | 100% |
Teleport Resistance | 53% |
Disarm Resistance | 100% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 34% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 40 with a minimum range of 15. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 3, doing 110.40 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 10 for 3 turns. The surge of natural acids will remove one detrimental magical effect from you. |
Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 229 life, and cure one cut or wound effect. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Chronomancy / Temporal assault | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal infantry | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Race / Crystal | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Chronomancy | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
talent | Strength of Purpose |
talent | Crystal Crawl |
talent | Displace Damage |
talent | Spacetime Tuning |
talent | Weapon Folding |
detrimental effect | The target is in a state of growing fear. If they spend 4 more turns within range 5 and in sight of the source of this fear (Siluvena the copperhead snake), they will be subjected to a new fear. Heighten Fear |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Spin Fate (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 75. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Baliyaldir the pair of dwarven-steel boots (0 def, 4 armour) Baliyaldir the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +4 Fatigue: -3% Changes stats: +3 Str / +2 Con Damage when the wearer is hit: 4 blight Changes resistances penetration: +7% physical / +20% arcane Maximum encumbrance: +28 Physical save: +8 Mana when firing critical spell: +3.00 Damage Shield penetration: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8.0 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystal-imbued Gem | black pearl black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Light source | alchemist's lamp 'Urthyrath' alchemist's lamp 'Urthyrath'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% blight / +6% lightning / +9% light Mental save: +9 Maximum life: +107.00 Light radius: +3 See stealth: +10 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 6 turns. At level 4, you may choose the exit location target area (radius 6). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | Duvogen (dig speed 8 turns) Duvogen (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Fatigue: -5% Changes stats: +5 Str Changes resistances penetration: +10% physical Maximum life: +22.00 Maximum stamina: +38.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | steel ring 'Emelokira' steel ring 'Emelokira'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +8 Defense: +7 Changes resistances: +5% arcane Mental save: +5 Confusion immunity: +23% Stun/Freeze immunity: +21% Life regen: +1.00 Mana when firing critical spell: +2.00 Spell crit. chance: +1% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Neryth NerythCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +10% acid Physical save: +6 Spell save: +8 Mental save: +12 Confusion immunity: +22% Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
Around neck | Lisunor the gold amulet Lisunor the gold amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +12 Fatigue: -12% Changes stats: +1 Str / +10 Dex / +13 Cun / +10 Con Damage when the wearer hits(melee): 8 darkness / 5 light Damage when the wearer is hit: 7 darkness / 8 light Changes resistances: +1% physical Changes damage: +5% darkness / +7% light Life regen: +1.00 Stamina each turn: +1.10 Movement speed: +20% Amulets can have magical properties. |
In main hand | Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 84.04 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. This item has been sent to the Item's Vault. |
Around waist | Neira's Memory Neira's MemoryRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. This item has been sent to the Item's Vault. |
In off hand | Temporal Rift (8 def, 4 armour, 50 dam, 325 block) Temporal Rift (8 def, 4 armour, 50 dam, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 Ranged Defense: +10 Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 Spellpower: +12 Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. This item has been sent to the Item's Vault. |
Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.2 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 24% chance to completely evade them and granting you 12 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Main armor | Emelyda (4 def, 9 armour) Emelyda (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +5 Str / +4 Con Damage when the wearer is hit: 10 physical Changes resistances: +7% physical / +7% fire / +5% cold / +6% lightning / +5% acid Changes damage: +3% physical Talent cooldown: Rush (-5 turns) Disarm immunity: +23% Stun/Freeze immunity: +24% Knockback immunity: +24% Maximum life: +30.00 A suit of armour made of metal plates. |
Inventory
Rune of Reflection (absorb and reflect 381 for 5 turns) Rune of Reflection (absorb and reflect 381 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 184 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
clarity rune of the warrior (dur 16; resist 41%, reduce 33%; see horror) clarity rune of the warrior (dur 16; resist 41%, reduce 33%; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 40 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 16 turns you gain blindness and confusion immunity (41%), and each turn you have a 33% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 80), and you automatically sense any horror around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the psychic (heal 202; cure a cut or wound) reconstruction rune of the psychic (heal 202; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 202 life, and cure one cut or wound effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the warrior (heal 310; cure a cut or wound) reconstruction rune of the warrior (heal 310; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 310 life, and cure one cut or wound effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the wizard (heal 224; cure a cut or wound) reconstruction rune of the wizard (heal 224; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 224 life, and cure one cut or wound effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Belirenne BelirenneInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Str / +5 Dex / +8 Cun / +3 Con Damage when the wearer hits(melee): 2 acid Changes resistances penetration: +5% acid Talent mastery: +0.19 Chronomancy / Spacetime Weaving Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Cyrovena the Furnacenoon Cyrovena the FurnacenoonCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Damage when the wearer hits(melee): 2 fire Changes resistances: +3% mind Talent mastery: +0.10 Chronomancy / Chronomancy Life regen: +2.10 Amulets can have magical properties. |
Eilinyyavea EilinyyaveaInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +2 Fatigue: -4% Changes stats: +2 Dex / +3 Wil Changes resistances: +5% arcane Critical mult.: +10.00% Life regen: +1.10 Amulets can have magical properties. |
Torykan TorykanInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun / +3 Wil Changes resistances penetration: +3% mind Changes damage: +4% mind / +15% blight Life regen: +0.90 Stamina when hit: +0.20 Mana when hit: +0.40 Equilibrium when hit: +0.30 Psi when hit: +0.40 Hate when hit: +0.10 It can be used to forces nearby enemies to attack you (rad 7), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
steel amulet 'Radholdir' steel amulet 'Radholdir'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +5% arcane / +10% fire / +14% cold / +10% darkness / +10% light Blindness immunity: +21% Life regen: +1.10 Amulets can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Velotha VelothaCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +9% fire Physical save: +10 Spell save: +8 Mental save: +9 Silence immunity: +10% Stun/Freeze immunity: +30% Life regen: +1.80 Mindpower: +7 Defense after a teleport: +10 Rings can have magical properties. |
gold ring 'Rainbile' gold ring 'Rainbile'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +36 Physical power: +8 Changes stats: +9 Dex Damage when the wearer is hit: 12 nature Changes resistances: +9% cold Changes damage: +6% all Spell save: +6 Spellpower: +8 Mindpower: +7 Rings can have magical properties. |
steel ring 'Starstalker' steel ring 'Starstalker'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str / +5 Wil / +6 Cun Damage when the wearer hits(melee): 25 bleed / 11 gloom Damage when the wearer is hit: 8 temporal Changes damage: +6% temporal Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Mindpower: +6 Light radius: +1 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. piercing steel dagger (9.5-12.35 power, 6 apr)piercing steel dagger (9.5-12.35 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 9.5 - 12.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.5% APR / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
Psionic Fury (12-13.2 power, 25 apr, mind damage) Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 Mental crit. chance: +8% It can be used to release a wave of psionic power, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
This item will automatically be transmogrified when you leave the level. huntsman's steel swordbreaker of purging (5.5-7.15 power, 3 apr)huntsman's steel swordbreaker of purging (5.5-7.15 power, 3 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.70 Ego Multiplier. Type: weapon / swordbreaker ; tier 2 Base power: 5.5 - 7.2 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +9 nature Damage against: +7% Animal When wielded/worn: Defense: +4 A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel waraxe (17.5-24.5 power, 4 apr)icy dwarven-steel waraxe (17.5-24.5 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +10 ice One-handed war axes. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour (3 def, 6 armour)spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 12 physical A suit of armour made of leather. |
Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of lightning resistance (+15%) (8 def, 7 armour, 28 dam, 113.5 block)reinforced dwarven-steel shield of lightning resistance (+15%) (8 def, 7 armour, 28 dam, 113.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.0 - 33.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +114 When wielded/worn: Armour: +7 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +15% lightning Talent granted: +3 Block Handheld deflection devices |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
118 alchemist agate 118 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp 'Dagirek'alchemist's lamp 'Dagirek' Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 11 dreamforge Damage when the wearer is hit: 14 dreamforge Changes resistances: +15% mind / +7% fire Changes damage: +9% mind Mental save: +8 Light radius: +6 See stealth: +8 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox failures(equivalent to willpower): +25 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 geode 2 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
Nerolaith the Swamphash [power 47] (20 cooldown) Nerolaith the Swamphash [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes damage: +15% nature Talent cooldown: Silence (+5 turn) Talent granted: +1 Silence It can be used to setup a psionic shield, reducing all physical and acid damage by 47 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Boglore [power 100] (30 cooldown) Boglore [power 100] (30 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer is hit: 16 nature Changes resistances: +3% nature It can be used to heal the target for 100, and remove up to 2 poisons or diseases, placing all other charms into a 30 cooldown. Natural totems are made by powerful wilders to store nature power. |
opal opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
14 zircon 14 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Achievements
By Heavy Time Crystal the Crystal Heavy level 8
8th Dusk 122nd year of Ascendancy at 21:51 see stats
By Heavy Time Crystal the Crystal Heavy level 25
62nd Dusk 122nd year of Ascendancy at 07:56 see stats
By Heavy Time Crystal the Crystal Heavy level 19
38th Dusk 122nd year of Ascendancy at 06:33 see stats
By Heavy Time Crystal the Crystal Heavy level 30
68th Dusk 122nd year of Ascendancy at 08:14 see stats
By Heavy Time Crystal the Crystal Heavy level 10
20th Dusk 122nd year of Ascendancy at 01:17 see stats
By Heavy Time Crystal the Crystal Heavy level 20
54th Dusk 122nd year of Ascendancy at 02:02 see stats
By Heavy Time Crystal the Crystal Heavy level 30
66th Dusk 122nd year of Ascendancy at 00:44 see stats
By Heavy Time Crystal the Crystal Heavy level 30
66th Dusk 122nd year of Ascendancy at 14:41 see stats
By Heavy Time Crystal the Crystal Heavy level 5
2nd Mirth 122nd year of Ascendancy at 09:21 see stats
By Heavy Time Crystal the Crystal Heavy level 19
46th Dusk 122nd year of Ascendancy at 05:09 see stats
By Heavy Time Crystal the Crystal Heavy level 19
39th Dusk 122nd year of Ascendancy at 13:15 see stats
By Heavy Time Crystal the Crystal Heavy level 16
28th Dusk 122nd year of Ascendancy at 18:05 see stats
By Heavy Time Crystal the Crystal Heavy level 4
78th Pyre 122nd year of Ascendancy at 19:22 see stats
Log
Heavy Time Crystal activates Spacetime Tuning.
Heavy Time Crystal is not cripple anymore.
You are unable to move!
Heavy Time Crystal activates Crystal Crawl.
Heavy Time Crystal regains some of its will.
Acid Splash from Veloldanne the bloated horror hits Heavy Time Crystal for (8 resist armor), 0 acid (0 total damage).
Heavy Time Crystal picks up (q.): icy dwarven-steel waraxe (17.5-24.5 power, 4 apr).
Heavy Time Crystal picks up (v.): reinforced dwarven-steel shield of lightning resistance (+15%) (8 def, 7 armour, 28 dam, 113.5 block).
Heavy Time Crystal picks up (u.): spiked hardened leather armour (3 def, 6 armour).
Heavy Time Crystal picks up (C.): alchemist's lamp 'Dagirek'.
You pickup 0.60 gold pieces.
Heavy Time Crystal picks up (p.): piercing steel dagger (9.5-12.35 power, 6 apr).
Heavy Time Crystal picks up (r.): huntsman's steel swordbreaker of purging (5.5-7.15 power, 3 apr).
Talent Assault is ready to use.
Heavy Time Crystal is free from the hex.
Acid Splash from Veloldanne the bloated horror hits Heavy Time Crystal for (8 resist armor), 0 acid (0 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Acid Splash from Veloldanne the bloated horror hits Heavy Time Crystal for (8 resist armor), 0 acid (0 total damage).
Ran for 2 turns (stop reason: taken damage).
Acid Splash from Veloldanne the bloated horror hits Heavy Time Crystal for (8 resist armor), 0 acid (0 total damage).
Heavy Time Crystal is free from the acid.
You don't see how to get there...
You don't see how to get there...