Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Doctornull's Tweak Pack 1.1.6A collection of tweaks for existing ToME content. Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Conveyance Reward 1.1.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Steamtech UI 1.1.4 Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: New Gem Types 1.1.6Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Weapons Pack 1.1.5This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Arcanum Class Pack 1.1.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.1.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.1.2Donators/Buyers bonus! Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Crystal |
Class | Elementist |
Level / Exp | 44 / 12% |
Size | medium |
Lifes / Deaths | Killed by Saliminne the mean looking elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 18:58 / 86Killed by Lisetha the mean looking elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 20:14 Killed by Lisetha the mean looking elven guard at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:13 Killed by Emymina the stone troll at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:32 Killed by Xobrelle the elven mage at level 8 on the 78th Pyre 122nd year of Ascendancy at 10:01 Killed by Adubeth the elven tempest at level 8 on the 78th Pyre 122nd year of Ascendancy at 15:34 Killed by Mayarin the mean looking elven guard at level 10 on the 79th Pyre 122nd year of Ascendancy at 08:46 Killed by Layytira the elven tempest at level 10 on the 1st Mirth 122nd year of Ascendancy at 01:37 Killed by Xanoyara the cave troll at level 13 on the 3rd Summertide 122nd year of Ascendancy at 07:27 Killed by Layevena the cold drake hatchling at level 14 on the 3rd Summertide 122nd year of Ascendancy at 23:28 Killed by Crystalmancer at level 14 on the 1st Flare 122nd year of Ascendancy at 00:43 Killed by Lisana the stone troll at level 14 on the 10th Flare 122nd year of Ascendancy at 15:16 Killed by Layalle the large white snake at level 14 on the 10th Flare 122nd year of Ascendancy at 16:41 Killed by Zubogarin the stone troll at level 14 on the 10th Flare 122nd year of Ascendancy at 17:37 Killed by Lisurakira the stone troll at level 15 on the 10th Flare 122nd year of Ascendancy at 21:54 Killed by Lisurakira the stone troll at level 15 on the 10th Flare 122nd year of Ascendancy at 22:45 Killed by Crystalmancer at level 19 on the 9th Dusk 122nd year of Ascendancy at 18:38 Killed by Ivibrewyn the snow giant at level 20 on the 76th Dusk 122nd year of Ascendancy at 00:32 Killed by Xerelle the skeleton warrior at level 20 on the 76th Dusk 122nd year of Ascendancy at 04:11 Killed by Isakira the dredge at level 20 on the 76th Dusk 122nd year of Ascendancy at 06:05 Killed by Emelenne the brown bear at level 20 on the 76th Dusk 122nd year of Ascendancy at 07:21 Killed by Xenthaaha the wretchling at level 21 on the 76th Dusk 122nd year of Ascendancy at 22:28 Killed by Xenthaaha the wretchling at level 21 on the 76th Dusk 122nd year of Ascendancy at 23:27 Killed by Salytira the greater telugoroth at level 21 on the 4th Haze 122nd year of Ascendancy at 06:43 Killed by Velibreba the brown bear at level 21 on the 20th Haze 122nd year of Ascendancy at 13:42 Killed by Salugata the cave bear at level 21 on the 20th Haze 122nd year of Ascendancy at 15:33 Killed by Crystalmancer at level 21 on the 20th Haze 122nd year of Ascendancy at 16:48 Killed by Yvyta the brown bear at level 21 on the 20th Haze 122nd year of Ascendancy at 17:42 Killed by shadow at level 21 on the 20th Haze 122nd year of Ascendancy at 18:04 Killed by Salugata the cave bear at level 21 on the 20th Haze 122nd year of Ascendancy at 19:39 Killed by Salugata the cave bear at level 21 on the 20th Haze 122nd year of Ascendancy at 21:29 Killed by Salugata the cave bear at level 21 on the 20th Haze 122nd year of Ascendancy at 22:15 Killed by Yvyta the brown bear at level 21 on the 21st Haze 122nd year of Ascendancy at 00:04 Killed by Salugata the cave bear at level 21 on the 21st Haze 122nd year of Ascendancy at 00:32 Killed by Layyna the brown bear at level 22 on the 22nd Haze 122nd year of Ascendancy at 13:01 Killed by Layyna the brown bear at level 22 on the 22nd Haze 122nd year of Ascendancy at 14:51 Killed by ritch flamespitter at level 24 on the 24th Haze 122nd year of Ascendancy at 04:33 Killed by Porythra the brown bear at level 24 on the 24th Haze 122nd year of Ascendancy at 09:28 Killed by war hound at level 26 on the 29th Haze 122nd year of Ascendancy at 17:15 Killed by Diloma the thalore at level 26 on the 33rd Haze 122nd year of Ascendancy at 19:51 Killed by Yvira the skeleton warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 02:53 Killed by Yvira the skeleton warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 03:48 Killed by Yvira the skeleton warrior at level 26 on the 37th Haze 122nd year of Ascendancy at 06:02 Killed by Ivilaith the skeleton archer at level 26 on the 37th Haze 122nd year of Ascendancy at 17:14 Killed by Ivilaith the skeleton archer at level 26 on the 37th Haze 122nd year of Ascendancy at 18:12 Killed by skeleton warrior at level 26 on the 38th Haze 122nd year of Ascendancy at 03:46 Killed by Ce'Ninne the armoured skeleton warrior at level 26 on the 38th Haze 122nd year of Ascendancy at 13:02 Killed by Aryta the ghoul at level 26 on the 38th Haze 122nd year of Ascendancy at 13:24 Killed by Ce'Ninne the armoured skeleton warrior at level 26 on the 38th Haze 122nd year of Ascendancy at 15:43 Killed by thought-forged warrior at level 28 on the 45th Haze 122nd year of Ascendancy at 12:31 Killed by Yville the gwelgoroth at level 29 on the 46th Haze 122nd year of Ascendancy at 14:44 Killed by Crystalmancer at level 31 on the 49th Haze 122nd year of Ascendancy at 05:15 Killed by elven corruptor at level 31 on the 69th Haze 122nd year of Ascendancy at 01:46 Killed by elven blood mage at level 31 on the 69th Haze 122nd year of Ascendancy at 02:45 Killed by elven cultist at level 31 on the 69th Haze 122nd year of Ascendancy at 07:06 Killed by Ce'Nywe the elven warrior at level 31 on the 69th Haze 122nd year of Ascendancy at 20:10 Killed by elven warrior at level 31 on the 70th Haze 122nd year of Ascendancy at 13:37 Killed by Vorythra the elven blood mage at level 31 on the 70th Haze 122nd year of Ascendancy at 14:37 Killed by wretchling at level 31 on the 70th Haze 122nd year of Ascendancy at 15:43 Killed by Vorythra the elven blood mage at level 31 on the 70th Haze 122nd year of Ascendancy at 16:32 Killed by Xerynor the elven blood mage at level 31 on the 70th Haze 122nd year of Ascendancy at 17:34 Killed by elven cultist at level 32 on the 71st Haze 122nd year of Ascendancy at 05:17 Killed by Crystalmancer at level 32 on the 71st Haze 122nd year of Ascendancy at 09:00 Killed by elven cultist at level 32 on the 71st Haze 122nd year of Ascendancy at 13:21 Killed by elven cultist at level 32 on the 71st Haze 122nd year of Ascendancy at 21:47 Killed by elven cultist at level 32 on the 72nd Haze 122nd year of Ascendancy at 20:33 Killed by Layylaith the slaver at level 32 on the 75th Haze 122nd year of Ascendancy at 23:30 Killed by Celia at level 32 on the 2nd Wintertide 123rd year of Ascendancy at 18:09 Killed by Celia at level 32 on the 2nd Wintertide 123rd year of Ascendancy at 19:18 Killed by Emuthra the rogue at level 33 on the 8th Allure 123rd year of Ascendancy at 14:36 Killed by Silyrenor the giant eel at level 33 on the 2nd Regrowth 123rd year of Ascendancy at 06:30 Killed by Ce'Ninne the armoured skeleton warrior at level 33 on the 11st Regrowth 123rd year of Ascendancy at 11:14 Killed by Belynne the bone giant at level 33 on the 12nd Regrowth 123rd year of Ascendancy at 07:50 Killed by Silamina the skeleton warrior at level 33 on the 12nd Regrowth 123rd year of Ascendancy at 09:33 Killed by Layutira the skeleton mage at level 33 on the 12nd Regrowth 123rd year of Ascendancy at 10:39 Killed by Emeda the skeleton mage at level 35 on the 14th Regrowth 123rd year of Ascendancy at 14:15 Killed by Cyrethra the armoured skeleton warrior at level 40 on the 49th Regrowth 123rd year of Ascendancy at 18:07 Killed by Crystalmancer at level 41 on the 50th Regrowth 123rd year of Ascendancy at 21:47 Killed by Layebeth the barrow wight at level 42 on the 52nd Regrowth 123rd year of Ascendancy at 00:20 Killed by Silutha the multi-hued drake hatchling at level 43 on the 52nd Regrowth 123rd year of Ascendancy at 06:17 Killed by Mayima the mountain troll at level 43 on the 52nd Regrowth 123rd year of Ascendancy at 11:06 Killed by Xeralevena the grave wight at level 43 on the 52nd Regrowth 123rd year of Ascendancy at 16:22 Killed by Crystalmancer at level 43 on the 52nd Regrowth 123rd year of Ascendancy at 16:38 Killed by Silatha the brown bear at level 43 on the 52nd Regrowth 123rd year of Ascendancy at 22:21 Killed by Silatha the brown bear at level 43 on the 53rd Regrowth 123rd year of Ascendancy at 00:07 Killed by armoured skeleton warrior at level 43 on the 53rd Regrowth 123rd year of Ascendancy at 01:21 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 70 (base 60) |
Magic | 87 (base 60) |
Willpower | 44 (base 23) |
Cunning | 59 (base 41) |
Resources
Life | 884/884 |
Mana | 373/401 |
Positive | 0/179 |
Healing Factor | 1.05 |
Regeneration | 3.9375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 4 |
Offense: Mainhand
Damage | 55 |
Accuracy | 20 |
Crit Chance | 49% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 62.5 |
Crit Chance | 46% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 62.35 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Acid | +2% |
Blight | +13% |
Physical | +25% |
Cold | +20% |
All | +10% |
Lightning | +30% |
Light | +30% |
Fire | +150% |
Darkness | +25% |
Offense: Damage Penetration
Darkness | +10% |
Lightning | +20% |
Light | +10% |
Fire | +98% |
Blight | +20% |
Physical | +27% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 138.46703822035 (85.467038220354%) |
Defense | 29.65 |
Ranged Defense | 29.65 |
Fatigue | 0 |
Physical Save | 33.175 |
Spell Save | 40.616666666667 |
Mental Save | 41.016666666667 |
Defense: Resistances
Blight | + 36%( 70%) |
Physical | + 54%( 76%) |
Cold | + 35%( 76%) |
All | + 26%( 70%) |
Darkness | + 41%( 70%) |
Light | + 35%( 70%) |
Mind | + 60%( 70%) |
Fire | + 76%( 76%) |
Lightning | + 59%( 81%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Bleed Resistance | 100% |
Confusion Resistance | 88% |
Pinning Resistance | 26% |
Stun Resistance | 90% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Magic MissileUse mode: Activated Range: 5.0 Cooldown: 20 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 292 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 216 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 870% over 10 turns and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Elemental fusion | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Elementalism | 1.50 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.40 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.40 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Spell / Blight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Force | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Crystal | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Restoration | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Shield |
talent | Burning Wake |
talent | Stone Skin |
talent | Wildfire |
talent | Crystal Crawl |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 543. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed bloated horror heart. * You've found the needed electric eel tail. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Brenohek the Flashransom (0 def, 4 armour) Brenohek the Flashransom (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +8 Armour: +4 Fatigue: -3% Changes stats: +3 Mag / +4 Wil / +4 Con Damage when the wearer hits(melee): 4 physical / 2 fire Changes resistances penetration: +7% physical Changes damage: +3% fire Maximum encumbrance: +30 Physical save: +7 Spell save: +3 Lowers spell cool-downs by: 10% Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 5 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystal-imbued Gem | bloodstone bloodstoneRequires: - Level 35 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Crown of Burning Pain (diamond) (9 def, 22 armour) Crown of Burning Pain (diamond) (9 def, 22 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +22 Defense: +9 Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +5% all / +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5.0 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 340.62 fire and 170.31 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. This item has been sent to the Item's Vault. |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.9 Power cost: 16 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 78.03 to 234.08 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
Tool | Chromatic Wand Chromatic WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 physical / +1 arcane / +2 fire / +2 cold / +2 lightning / +1 acid / +1 nature / +1 blight / +1 light / +1 darkness / +1 mind / +1 temporal Changes damage: +10% physical / +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Spell / Elementalism Talent granted: +2 Ward It can be used to activate talent Chromatic Orb (costing 20 power out of 24/24) : Effective talent level: 2.0 Power cost: 20 out of 24/24. Range: 20.0 Travel Speed: 300% of base Is: a spell Description: Fire a slowish bolt of a random element doing 168.15 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
On fingers | Scaldpower ScaldpowerCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Defense: +8 Changes stats: +4 Cun / +4 Str Changes resistances: +3% blight Changes resistances penetration: +5% fire Changes damage: +3% blight Disarm immunity: +20% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
Around neck | Elatira the gold amulet Elatira the gold amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +3% physical / +31% mind / +6% blight Confusion immunity: +48% Maximum vim: +20.00 Amulets can have magical properties. |
In main hand | Nysandil the dragonbone vilestaff (38-45.6 power, 6 apr, fire damage) Nysandil the dragonbone vilestaff (38-45.6 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 38.0 - 45.6 Uses stat: 100% Mag Damage type: Fire Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 blight When wielded/worn: Accuracy: +11 Physical crit. chance: +21.0% Physical power: +9 Damage when the wearer hits(melee): 4 blight / 14 silence Changes resistances: +9% mind Changes damage: +38% fire / -8% acid Talent granted: +1 Command Staff Critical mult.: +46.00% Physical save: +11 Spell save: +13 Mental save: +9 Spellpower: +22 Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
Around waist | Neira's Memory (diamond) Neira's Memory (diamond)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +22 Changes stats: +2 Cun / +5 Wil Changes resistances: +5% all Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | Herorin the Lavacast Herorin the LavacastRequires: - Magic 25 Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 Changes stats: +4 Con / +3 Wil Damage when the wearer is hit: 12 fire Changes resistances: +13% physical / +13% fire / +12% lightning / +6% mind Reduce damage by fixed amount: +4 all Maximum wards: +2 physical / +3 fire / +1 lightning / +3 mind Changes damage: +9% fire Talent granted: +2 Ward Life regen: +3.50 Hate each turn: +0.20 Maximum life: +82.00 Maximum hate: +13.00 Slows Projectiles: +25% Handheld warding devices |
Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.5 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 153.34 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
Main armor | Molten Skin (diamond) (15 def, 34 armour) Molten Skin (diamond) (15 def, 34 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +34 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +5% all / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +20% fire / +10% all / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.6 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 407.31 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Rune of Reflection (absorb and reflect 535 for 5 turns) Rune of Reflection (absorb and reflect 535 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 230 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
clarity rune of the psychic (dur 18; resist 37%, reduce 29%; see undead) clarity rune of the psychic (dur 18; resist 37%, reduce 29%; see undead)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 36 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 18 turns you gain blindness and confusion immunity (37%), and each turn you have a 29% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 58), and you automatically sense any undead around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 22; resist 33%, reduce 37%; see animal) clarity rune of the sneak (dur 22; resist 33%, reduce 37%; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 22 turns you gain blindness and confusion immunity (33%), and each turn you have a 37% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 69), and you automatically sense any animal around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
clarity rune of the sneak (dur 17; resist 42%, reduce 32%; see animal) clarity rune of the sneak (dur 17; resist 42%, reduce 32%; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 2 confusion or blindness effects. For 17 turns you gain blindness and confusion immunity (42%), and each turn you have a 32% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 77), and you automatically sense any animal around. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the titan (+17 for 9 turns) enchantment rune of the titan (+17 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 9 turns. This enchantment increases your accuracy and armour by 17 and adds 18 arcane damage to all your hits. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the wizard (315 cold damage) frozen spear rune of the wizard (315 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 315.36 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (438 fire damage) heat beam rune of the duelist (438 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 438.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (264 lightning damage) lightning rune of the duelist (264 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 88.14 to 264.42 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1317% regen over 10 turns; 66 instant mana) manasurge rune (1317% regen over 10 turns; 66 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1317% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 31; dur 3) phase door rune of the titan (range 10; power 31; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
reconstruction rune of the duelist (heal 302; cure a cut or wound) reconstruction rune of the duelist (heal 302; cure a cut or wound)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 302 life, and cure one cut or wound effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Aravena the gold ring Aravena the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str / +6 Wil / +6 Cun Changes resistances: +12% lightning / +6% blight / +3% light / +13% mind / +9% temporal Changes damage: +13% mind Mindpower: +7 Rings can have magical properties. |
Camigrim the gold ring Camigrim the gold ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 Changes stats: +8 Dex / +6 Cun / +1 Con Changes resistances: +12% arcane / +26% cold Changes damage: +12% arcane / +13% cold Life regen: +0.40 Rings can have magical properties. |
Firekill FirekillCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Changes stats: +6 Dex / +2 Wil / +6 Cun Changes damage: +9% nature / +12% fire Mental save: +4 Stun/Freeze immunity: +21% Life regen: +2.00 Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 25 power out of 28/28) : Effective talent level: 2.0 Power cost: 25 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 38 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. This item has been sent to the Item's Vault. |
savage's stralite ring of warding savage's stralite ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Changes resistances: +21% fire / +18% cold / +12% lightning / +18% acid Spell save: +17 Maximum stamina: +21.00 Rings can have magical properties. |
steel ring 'Voradhenne' steel ring 'Voradhenne'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex / +2 Con Changes resistances: +3% mind Changes resistances penetration: +5% mind Changes damage: +6% temporal Spell save: +10 Mental save: +7 Confusion immunity: +20% Maximum stamina: +15.00 Rings can have magical properties. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard. This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
165 alchemist agate 165 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Branytar the dwarven-steel pickaxe (dig speed 4 turns) Branytar the dwarven-steel pickaxe (dig speed 4 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Defense: +6 Changes stats: +2 Str Damage when the wearer hits(melee): 7 dreamforge Changes resistances: +7% physical / +6% fire / +8% darkness Changes damage: +20% mind / +9% fire Mental save: +8 Psi each turn: +0.10 Psi per kill: +2.00 Light radius: +2 Heals friendly targets nearby when you use a nature summon: +20 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Koriruirion [power 63] (20 cooldown) Koriruirion [power 63] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +2 Changes stats: +1 Dex Changes resistances: +3% temporal Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence Life regen: +0.80 It can be used to setup a psionic shield, reducing all lightning and blight damage by 63 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Hellvengeance [power 72] (20 cooldown) Hellvengeance [power 72] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 6 nature Changes resistances: +6% fire Changes resistances penetration: +5% fire Changes damage: +3% nature / +3% fire Equilibrium when hit: +3.70 It can be used to harden the skin for 6 turns increasing armour by 72 and armour hardiness by 70%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Sunbreak the dragonbone totem of healing [power 212] (35 cooldown) Sunbreak the dragonbone totem of healing [power 212] (35 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer is hit: 12 light Maximum wards: +4 fire / +4 cold / +2 blight Changes resistances penetration: +10% mind Changes damage: +12% light Talent granted: +1 Ward Mental save: +6 Life regen bonus (wilder-summons): +3.00 It can be used to heal the target for 212, and remove up to 2 poisons or diseases, placing all other charms into a 35 cooldown. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
17 pearl 17 pearlRequires: - Level 35 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. This item has been sent to the Item's Vault. |
Achievements
By Crystalmancer the Crystal Elementist level 25
25th Haze 122nd year of Ascendancy at 06:35 see stats
By Crystalmancer the Crystal Elementist level 19
47th Dusk 122nd year of Ascendancy at 03:16 see stats
By Crystalmancer the Crystal Elementist level 31
52nd Haze 122nd year of Ascendancy at 10:34 see stats
By Crystalmancer the Crystal Elementist level 32
7th Decay 122nd year of Ascendancy at 06:00 see stats
By Crystalmancer the Crystal Elementist level 31
51st Haze 122nd year of Ascendancy at 20:25 see stats
By Crystalmancer the Crystal Elementist level 28
46th Haze 122nd year of Ascendancy at 00:41 see stats
By Crystalmancer the Crystal Elementist level 9
78th Pyre 122nd year of Ascendancy at 20:32 see stats
By Crystalmancer the Crystal Elementist level 33
3rd Regrowth 123rd year of Ascendancy at 19:04 see stats
By Crystalmancer the Crystal Elementist level 10
79th Pyre 122nd year of Ascendancy at 07:56 see stats
By Crystalmancer the Crystal Elementist level 20
69th Dusk 122nd year of Ascendancy at 08:41 see stats
By Crystalmancer the Crystal Elementist level 30
47th Haze 122nd year of Ascendancy at 03:31 see stats
By Crystalmancer the Crystal Elementist level 40
49th Regrowth 123rd year of Ascendancy at 13:28 see stats
By Crystalmancer the Crystal Elementist level 20
69th Dusk 122nd year of Ascendancy at 22:15 see stats
By Crystalmancer the Crystal Elementist level 32
74th Haze 122nd year of Ascendancy at 07:54 see stats
By Crystalmancer the Crystal Elementist level 41
50th Regrowth 123rd year of Ascendancy at 21:47 see stats
By Crystalmancer the Crystal Elementist level 19
9th Dusk 122nd year of Ascendancy at 18:38 see stats
By Crystalmancer the Crystal Elementist level 19
9th Dusk 122nd year of Ascendancy at 18:38 see stats
By Crystalmancer the Crystal Elementist level 12
8th Mirth 122nd year of Ascendancy at 09:28 see stats
By Crystalmancer the Crystal Elementist level 12
9th Mirth 122nd year of Ascendancy at 21:15 see stats
By Crystalmancer the Crystal Elementist level 19
11st Dusk 122nd year of Ascendancy at 13:19 see stats
By Crystalmancer the Crystal Elementist level 14
1st Flare 122nd year of Ascendancy at 20:59 see stats
Log
You don't see how to get there...
You transfer shielding rune of the sneak (absorb 398 for 5 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.