Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 | 
| Addons | Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Dark Priest 1.3.3Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance. 
 +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. The Crucible 1.3.1As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information; This process will transplant all egos from the 2 altars on the outside, onto the center item. This process will use Fortress energy. (Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.) Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229).  Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Firmamancer Class 1.3.1Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales. This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Assassin 1.3.3Reworks the Rogue class. Forgeknight 1.2.5The basic idea behind the class of the Forge Knight is that of armor and weapon crafting. While item manipulation is already part of the game in form of some talents like Stone Alchemy's Imbue item or Finer energy manipulations' Reshape Weapon/Armour, class talents of the Forge Knight go one step further and allow the recreation of a piece of armour (body, helm, shield) or weapon (metallic, non-archery). The underlying crafting process is pretty simple: an existing item is being used as raw material for the creation of a new item of the same basic type and subtype. The original item is being consumed during the crafting process. Crafted items are initially basic items (white display colour) enhanced by certain bonuses like combat damage or armour and defense values. The development of passive talents allows for a broader spectrum of enhancements on the crafted weapon. Eventually, a Forge Knight learns to craft items with innate extra properties, like a developed ego (green/blue/violett display-colours) and powerful talents, which the Forge Knight gains access to while wielding the crafted item . In addition to two talent types dedicated to crafting (weapons, armours), the Forge Knight gets two additional unique talent types (class, generic) covering combat and passives, as well as several talent types from those normally available to members of the warrior classtree. The class idea was partly inspired by the concept of the Enchanter class in Arcanum from House Pet, which I had alot of fun with, and the desire to build a variation of a smith-class, which doesn't exist so far in Maj'Eyal. Addendum: - Fixed compatibility with grayswandirs weapons pack: alternative damage modificators are now enhanced too. Reduced Abuse: - any antimagic item that is being used for forging will result in forged items with an antimagic powersource   Revision: - removed access to regular shield/dualwielding/2handed-talent-trees from the Forge Knight Refine & Restore: - Refine Items: Learning or putting a point into the talents "Armour Forging" or "Weapon Forging" gives access to a skill, that lets you upgrade your forged items towards your current skill level in the different talents of the forge group. Only properties that were put onto a forged item via the forge-skill previously will be affected and only items that have been forged after this patch can be refined. Forbid Nature / Arcane: - If you are too distant to nature (e.g. undead), you won't forge items which grant you wild-gift-talents anymore (unless you forge items powered by antimagic forces). Refinement Fix: - Fixed an issue, where after refining an equiped weapon or armor some properties (like resists) wouldn't be registered properly Small Fix (15.01.2015): Fix weapons_of_projection (24.01.2015): Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Commando class 1.3.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Protos race 0.2 1.3.5Protos race. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats:     Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats:     Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. magebow class v18 1.3.1Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs.  | 
| Campaign | Maj'Eyal | 
| Mode | Madness Adventure | 
| Sex | Male | 
| Race | Dark Faerie | 
| Class | Archer | 
| Level / Exp | 25 / 69% | 
| Size | tiny | 
| Lifes / Deaths | Killed by Bethuba the corrupted thief at level 12 on the 76th Pyre 122nd year of Ascendancy at 18:16 0 / 7Killed by Lisibremira the war bear at level 16 on the 78th Pyre 122nd year of Ascendancy at 09:57 Killed by Xeraldatira the rattlesnake at level 23 on the 10th Mirth 122nd year of Ascendancy at 18:32 Killed by Xeraldatira the rattlesnake at level 25 on the 10th Mirth 122nd year of Ascendancy at 19:48 Killed by Xeraldatira the rattlesnake at level 25 on the 10th Mirth 122nd year of Ascendancy at 21:44 Killed by Xeraldatira the rattlesnake at level 25 on the 10th Mirth 122nd year of Ascendancy at 23:15 Killed by Xeraldatira the rattlesnake at level 25 on the 1st Summertide 122nd year of Ascendancy at 00:26  | 
Primary Stats
| Strength | 25 (base 20) | 
| Dexterity | 69 (base 50) | 
| Constitution | 23 (base 24) | 
| Magic | 23 (base 10) | 
| Willpower | 23 (base 17) | 
| Cunning | 55 (base 47) | 
Resources
| Life | -5/584 | 
| Stamina | 124/174 | 
| Healing Factor | 1.3 | 
| Regeneration | 4.0353527094136 | 
Speed
| Mental | +142.78854233329% | 
| Attack | -30% | 
| Movement | +20% | 
| Spell | +372.71994180943% | 
| Global | +100% | 
Vision
| Sight | 12 | 
| Lite | 5 | 
| Infravision | 9 | 
| See Stealth | 48.73213921134 | 
| See Invisible | 54.73213921134 | 
| ESP Range | 10 | 
| ESP Kinds | humanoid/orc | 
Offense: Mainhand
| Damage | 92 | 
| Accuracy | 106 | 
| Crit Chance | 108% | 
| APR | 80 | 
| Speed | 0.31 | 
Offense: Spell
| Spellpower | 36.5 | 
| Crit Chance | 25% | 
| Speed | 0.21154174206662 | 
Offense: Mind
| Mindpower | 29.05 | 
| Crit Chance | 30% | 
| Speed | 1.4285714285714 | 
Offense: Damage Bonus
| All | +131% | 
Defense: Base
| Armour (hardiness) | 10 (50%) | 
| Defense | 47.572222222222 | 
| Ranged Defense | 48.905555555556 | 
| Fatigue | 0 | 
| Physical Save | 50.258773866834 | 
| Spell Save | 54.692107200167 | 
| Mental Save | 54.092107200167 | 
Defense: Resistances
| All | + 4%( 70%) | 
Defense: Immunities
| Teleport Resistance | 5% | 
| Blind Resistance | 12% | 
| Poison Resistance | 13% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 15% | 
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns.  | 
Class Talents
| Technique / Archery - bows | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Archery training | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Archery prowess | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Combat veteran | 0.90 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Archery - slings | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Dirty fighting | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
| Cunning / Poisons | 1.20 | 
  | 3/5 | 
  | 2/5 | 
  | 4/5 | 
  | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat training | 1.70 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Mobility | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 4/5 | 
| Race / Dark-faerie | 1.40 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Aim | 
| talent | Deadly Poison | 
| talent | Leeching Poison | 
| talent | Crippling Poison | 
| detrimental effect | The target is on fire, taking 75.19 fire damage per turn. Burning | 
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple | 
| beneficial effect | The target's combat attack is improved by 81. Attack | 
| detrimental effect | The target is poisoned, doing 22.40 nature damage per turn. 125% of the damage dealt by the poison heals the source. Leeching Poison | 
| beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +403% Combat Speed: +201% All Damage: +131%  | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation | 
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance | 
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You failed to protect the lost warrior from death by The Phantom's Clone. Escort: lost warrior (level 1 of Heart of the Gloom) | failed | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Equipment
| On feet | [vs. pair of rough leather boots 'Chadraldil' (2 def, 1 armour) (On feet)] pair of rough leather boots 'Chadraldil' (2 def, 1 armour)pair of rough leather boots 'Chadraldil' (2 def, 1 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+1 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Fatigue: +1% (-) Changes stats: +4(-) Str Changes resistances: +6%(-) cold / +6%(-) fire Grants telepathy: Humanoid/Orc Physical save: +7 (+2 eff.) (-) Spell save: +7 (+2 eff.) (-) Mental save: +6 (+2 eff.) (-) Disease immunity: +5% (-) Knockback immunity: +5% (-) Teleport immunity: +5% (-) Movement speed: +20% (-) A pair of boots made of leather.  | 
| Quiver | [vs. Murksweeper (10/21, 25.5-35.7 power, 13 apr) (Quiver, 1 of 2)] Murksweeper (10/21, 25.5-35.7 power, 13 apr)Murksweeper (10/21, 25.5-35.7 power, 13 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 25.5 - 35.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +13 (-) Physical crit. chance: +15.5% (-) Capacity: 21 (-) On weapon crit: * cripple the target Travel speed: +200% (-) Damage (Ranged): +12(-) darkness / +11(-) cold Burst (radius 1) on hit: +8(-) darkness Burst (radius 2) on crit: +8(-) arcane / +6(-) cold Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices  | 
| Light source | [vs. Guardian's Bell (Light source)] Guardian's BellGuardian's Bell Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +10(-) Dex / +10(-) Mag Changes resistances: +12%(-) blight / +12%(-) darkness Changes resistances cap: +6%(-) blight / +6%(-) darkness Spellpower: +30 (+15 eff.) (-) Light radius: +5 (-) This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian.  | 
| On head | [vs. insulating hardened leather cap of constitution (+4) (0 def, 3 armour) (On head)] insulating hardened leather cap of constitution (+4) (0 def, 3 armour)insulating hardened leather cap of constitution (+4) (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 (-) Fatigue: +3% (-) Changes stats: +4(-) Con Changes resistances: +5%(-) cold / +5%(-) fire A cap made of leather.  | 
| Tool | [vs. Velaleth the iron pickaxe (dig speed 23 turns) (Tool)] Velaleth the iron pickaxe (dig speed 23 turns)Velaleth the iron pickaxe (dig speed 23 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) (-) Armour penetration: +7 (-) Physical crit. chance: +2.0% (-) Effects on melee hit: * 40% chance to corrode armour Damage (Melee): 0(-40) item acid corrode Changes stats: +3(-) Str / +2(-) Cun Changes resistances penetration: +10%(-) acid Reduces incoming crit damage: 5.00% (-) Physical save: +10 (+3 eff.) (-) Infravision radius: +2 (-) When carried: Talents granted: +1.00(-) Dig It can be used to activate talent Perfect Strike, placing all other charms into a 24 cooldown : Effective talent level: 3.6 Power cost: 24 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +81 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers | [vs. Corrosion (On fingers, 1 of 2)] CorrosionCorrosion Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5(-) acid Damage (Ranged): 5(-) acid Damage when hit (Melee): 5(-) acid Changes resistances: +10%(-) acid Changes damage: +10%(-) acid It can be used to activate talent Corrosive Vapour (costing 27 power out of 30/30) : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 26.81 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. Tap to cycle through comparison choices  | 
| On fingers | [vs. Corrosion (On fingers, 1 of 2)] Singeshaper the copper ringSingeshaper the copper ring Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to gain 10% of a turn Damage (Melee): 0(-5) acid Damage (Ranged): 0(-5) acid Damage when hit (Melee): 0(-5) acid / 8 fire Changes resistances: +6% blight / +9% fire / +6% nature / +0%(-10%) acid Changes damage: +0%(-10%) acid / +6% fire Physical save: +8 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+3 eff.) Poison immunity: +13% Disease immunity: +14% Rings can have magical properties. Tap to cycle through comparison choices  | 
| Around waist | [vs. Girdle of the Calm Waters (Around waist)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes resistances: +20%(-) blight / +20%(-) cold / +20%(-) nature Healing mod.: +30% (-) A belt rumoured to have been worn by the Conclave healers.  | 
| In main hand | [vs. Surefire (In main hand, 1 of 2)] SurefireSurefire Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% (-) Firing range: +9 (-) When wielded/worn: Accuracy: +12 (+2 eff.) (-) Physical crit. chance: +5.0% (-) Changes stats: +3(-) Dex Changes damage: +5%(-) physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.6 Power cost: 8 out of 8/8. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 189% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. Tap to cycle through comparison choices  | 
| On hands | [vs. cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) (On hands)] cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)cinder dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) (-) Armour: +2 (-) Damage (Melee): 5(-) fire Changes stats: +3(-) Dex Changes resistances: +6%(-) fire Changes damage: +3%(-) fire Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Main armor | [vs. Zigrim (1 def, 4 armour) (Main armor)] Zigrim (1 def, 4 armour)Zigrim (1 def, 4 armour) Requires: - Strength 10 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +4 (-) Defense: +1 (+0 eff.) (-) Fatigue: +6% (-) Changes stats: +2(-) Cun Changes resistances: +11%(-) darkness / +9%(-) fire / +6%(-) mind / +11%(-) light Grants telepathy: Humanoid/Orc Mental save: +12 (+4 eff.) (-) Knockback immunity: +10% (-) A suit of armour made of leather.  | 
| Cloak | [vs. Coalparry (3 def, 0 armour) (Cloak)] Coalparry (3 def, 0 armour)Coalparry (3 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +3 (+1 eff.) (-) Ranged Defense: +2 (+1 eff.) (-) Changes stats: +1(-) Str / +3(-) Wil / +3(-) Cun / +2(-) Con Changes resistances: +9%(-) acid / +3%(-) cold / +1%(-) physical / +3%(-) lightning Changes damage: +3%(-) darkness Reduces incoming crit damage: 15.00% (-) Spell save: +25 (+8 eff.) (-) Mental crit. chance: +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck | [vs. Sootshear the copper amulet (Around neck)] Sootshear the copper amuletSootshear the copper amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) (-) Armour penetration: +10 (-) Physical crit. chance: +7.0% (-) Effects on melee hit: * 40% chance to corrode armour Damage (Melee): 0(-40) item acid corrode Damage when hit (Melee): 8(-) acid / 8(-) darkness Changes resistances: +6%(-) acid Changes resistances penetration: +5%(-) darkness Changes damage: +9%(-) acid Critical mult.: +24.00% (-) Blindness immunity: +12% (-) Infravision radius: +3 (-) Sight radius: +2 (-) See invisible: +6 (-) Amulets can have magical properties.  | 
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.)  | 
[vs. Surefire (In main hand, 1 of 2)] quick steel waraxe of erosion (12-16.8 power, 3 apr)This item will automatically be transmogrified when you leave the level. quick steel waraxe of erosion (12-16.8 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8(+12.0 - +16.8) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 111% (-22%) Firing range: +0 (-9) Damage (Melee): +9 nature / +9 temporal When wielded/worn: Accuracy: +8 (+1 eff.) (-4 (-1 eff.)) Physical crit. chance: +0.0% (-5.0%) Changes stats: +3(-) Dex Changes damage: +0%(-5%) physical One-handed war axes. Tap to cycle through comparison choices  | 
[vs. Coalparry (3 def, 0 armour) (Cloak)] wyrmwaxed linen cloak of fog (6 def, 0 armour)This item will automatically be transmogrified when you leave the level. wyrmwaxed linen cloak of fog (6 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) (+3 (+1 eff.)) Ranged Defense: +0 (+0 eff.) (-2 (-1 eff.)) Changes stats: +0(-1) Str / +0(-3) Wil / +0(-3) Cun / +0(-2) Con Changes resistances: +6%(-3%) acid / +0%(-1%) physical / +13% light / +18% fire / +6%(+3%) cold / +6%(+3%) lightning Changes damage: +0%(-3%) darkness Reduces incoming crit damage: 0.00% (-15.00%) Stealth bonus: +6 Spell save: +0 (+0 eff.) (-25 (-8 eff.)) Mental crit. chance: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful.  | 
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
Achievements
			Level 10 (Madness (Adventure) difficulty) (Uniques)
			Got a character to level 10.By The Phantom the Dark Faerie Archer level 10
76th Pyre 122nd year of Ascendancy at 02:05 see stats
			Level 20 (Madness (Adventure) difficulty) (Uniques)
			Got a character to level 20.By The Phantom the Dark Faerie Archer level 20
10th Mirth 122nd year of Ascendancy at 12:32 see stats
			Size is everything (Madness (Adventure) difficulty) (Uniques)
			Did over 1500 damage in one attack.By The Phantom the Dark Faerie Archer level 23
10th Mirth 122nd year of Ascendancy at 19:31 see stats
			Size matters (Madness (Adventure) difficulty) (Uniques)
			Did over 600 damage in one attack.By The Phantom the Dark Faerie Archer level 13
76th Pyre 122nd year of Ascendancy at 23:50 see stats
			The secret city (Madness (Adventure) difficulty) (Uniques)
			Discovered the truth about mages.By The Phantom the Dark Faerie Archer level 18
8th Mirth 122nd year of Ascendancy at 20:23 see stats
Log
Something hits Golem (servant of Xeraldatira the rattlesnake) for 4 lightning, 9 physical, 4 lightning, 9 physical (26 total damage).
Burning from Xeraldatira the rattlesnake hits The Phantom for 47 fire damage.
Xeraldatira the rattlesnake's chaos area effect hits The Phantom's Clone for 47 blight, 56 acid (103 total damage).
Xeraldatira the rattlesnake's chaos area effect hits The Phantom for 50 blight, 26 fire (76 total damage).
Xeraldatira the rattlesnake's chaos area effect hits Golem (servant of Xeraldatira the rattlesnake) for 51 blight, 25 acid (76 total damage).
Xeraldatira the rattlesnake's chaos area effect hits Xeraldatira the rattlesnake for 84 blight, 91 lightning (175 total damage).
The Phantom's Clone receives 36 healing.
Piercing Arrow is still on cooldown for 7 turns.
The Phantom uses Dual Arrows.
The Phantom performs a ranged critical strike against Golem (servant of Xeraldatira the rattlesnake)!
Golem (servant of Xeraldatira the rattlesnake) is crippled.
Xeraldatira the rattlesnake HEALS from cold damage!
Crippling Poison from The Phantom hits Xeraldatira the rattlesnake for 35 nature damage.
Leeching Poison from The Phantom hits Xeraldatira the rattlesnake for 34 nature damage.
The Phantom's Dual Arrows hits Xeraldatira the rattlesnake for 19 darkness, 19 arcane, 0 cold, 4 healing (37 total damage) [4 healing].
The Phantom's Dual Arrows hits Golem (servant of Xeraldatira the rattlesnake) for 474 physical, 4 acid, 6 cold, 8 darkness, 5 darkness, 10 arcane, 4 cold (510 total damage).
The Phantom receives 33 healing.
Burning from Xeraldatira the rattlesnake hits Xeraldatira the rattlesnake for 0 fire damage.
The Phantom performs a ranged critical strike against The Phantom's Clone!
The Phantom's Clone is poisoned!
Xeraldatira the rattlesnake HEALS from cold damage!
The Phantom's Dual Arrows hits Golem (servant of Xeraldatira the rattlesnake) for 6 darkness, 10 arcane, 4 cold (20 total damage).
The Phantom's Dual Arrows hits Xeraldatira the rattlesnake for 19 darkness, 19 arcane, 0 cold, 4 healing (37 total damage) [4 healing].
The Phantom aims carefully.
Golem (servant of Xeraldatira the rattlesnake) misses The Phantom's Clone.
Bleeding from Xeraldatira the rattlesnake hits The Phantom's Clone for 38 physical damage.
The Phantom's Clone shrugs off the effect 'Blinded'!
Saving game...
