Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Raccoonian Race 1.3.0Adds Raccoonian as a playable race, a forest creature with keen senses.Raccoonians are usually timid and reclusive, albeit some individuals crave for a more adventurous lifestyle. They possess agile limbs, natural cunning, keen senses and strong bonds with their animal ancestry. They do not practice arcane magic and have no talent for it. Stat modifiers:
Life per level: 11Experience modifier: +15% Racial talents:Raccoonian Malice: Passive. Boosts your racial aptitudes for malice and thievery, increasing cunning and dexterity.Raccoonian Senses: Sustained. Focus on the scents and noises around you, revealing all creatures in a radius which scales with your cunning. Your deep focus will also slow you down while active.Rockstar Raccoon Rampage: Active. Enter a destructive rampage state, boosting your movement speed for a short amount of time. Besides, once per turn you unleash your destructive behaviour, granting a free attack to a random adjacent enemy as phyisical damage.Raccoonian Rage: Passive. Your animal nature makes you react to pain and wounds with a wild frenzy, giving you action speed scaling with your missing live percentage. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Alternate Zones Option 1.1.0Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stop Hitting Yourself! 1.3.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Item Notes 1.3.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Everything is Unique! Compability Fix! 1.2.5Quick fix to allow compatability with adjustable levels mod. Dread Knight Class 1.2.3Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage. Adventurer Plus Addon 1.1.5Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha. Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Monk 1.1.5Monk for versions b42 and above. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 58 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by The Mouth at level 11 on the 21st Voratun 122nd year of Ascendancy at 11:25 / 94Killed by The Mouth at level 11 on the 21st Voratun 122nd year of Ascendancy at 12:58 Killed by The Mouth at level 11 on the 21st Voratun 122nd year of Ascendancy at 15:11 Killed by gigantic corrosive tunneler at level 17 on the 8th Profit 122nd year of Ascendancy at 00:30 Killed by refere at level 22 on the 8th Profit 122nd year of Ascendancy at 10:24 Killed by Ce'Naldabeth the green ooze at level 22 on the 8th Profit 122nd year of Ascendancy at 12:02 Killed by Gita the white jelly at level 24 on the 8th Profit 122nd year of Ascendancy at 17:40 Killed by Cyribeth the broken golem at level 33 on the 13rd Profit 122nd year of Ascendancy at 19:57 Killed by Cyribeth the broken golem at level 33 on the 13rd Profit 122nd year of Ascendancy at 23:36 Killed by Isylaith the broken golem at level 33 on the 13rd Profit 122nd year of Ascendancy at 23:46 Killed by Isylaith the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 00:36 Killed by Cyribeth the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 01:10 Killed by Cyribeth the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 01:51 Killed by Isylaith the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 02:51 Killed by Cyribeth the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 03:24 Killed by Cyribeth the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 04:27 Killed by Isylaith the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 05:29 Killed by Isylaith the broken golem at level 33 on the 14th Profit 122nd year of Ascendancy at 06:25 Killed by Cyribeth the broken golem at level 34 on the 14th Profit 122nd year of Ascendancy at 07:37 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 08:53 Killed by mucus ooze at level 34 on the 14th Profit 122nd year of Ascendancy at 09:50 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 11:01 Killed by mucus ooze at level 34 on the 14th Profit 122nd year of Ascendancy at 11:58 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 12:36 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 13:37 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 14:37 Killed by mucus ooze at level 34 on the 14th Profit 122nd year of Ascendancy at 15:35 Killed by mucus ooze at level 34 on the 14th Profit 122nd year of Ascendancy at 16:31 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 17:28 Killed by Xira the golem at level 34 on the 14th Profit 122nd year of Ascendancy at 18:49 Killed by Ce'Nira the golem at level 35 on the 14th Profit 122nd year of Ascendancy at 23:24 Killed by Ce'Nira the golem at level 36 on the 15th Profit 122nd year of Ascendancy at 00:25 Killed by Velogatha the golem at level 38 on the 15th Profit 122nd year of Ascendancy at 03:43 Killed by Velogatha the golem at level 38 on the 15th Profit 122nd year of Ascendancy at 04:55 Killed by Velogatha the golem at level 38 on the 15th Profit 122nd year of Ascendancy at 06:03 Killed by Velogatha the golem at level 38 on the 15th Profit 122nd year of Ascendancy at 07:17 Killed by Bethubreta the poison ooze at level 47 on the 33rd Profit 122nd year of Ascendancy at 06:11 Killed by war hound at level 51 on the 33rd Profit 122nd year of Ascendancy at 15:21 Killed by Silodhemira the crimson ooze at level 52 on the 33rd Profit 122nd year of Ascendancy at 17:39 Killed by skeleton master archer at level 54 on the 34th Profit 122nd year of Ascendancy at 01:10 Killed by skeleton master archer at level 54 on the 34th Profit 122nd year of Ascendancy at 02:49 Killed by Yvera the brittle clear ooze at level 54 on the 34th Profit 122nd year of Ascendancy at 04:47 Killed by Yvera the brittle clear ooze at level 54 on the 34th Profit 122nd year of Ascendancy at 06:20 Killed by Yvera the brittle clear ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 07:38 Killed by Velothra the crimson ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 08:28 Killed by Arutira the gelatinous cube at level 55 on the 34th Profit 122nd year of Ascendancy at 11:13 Killed by slimy ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 12:38 Killed by will o' the wisp at level 55 on the 34th Profit 122nd year of Ascendancy at 14:07 Killed by Yvenor the crimson ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 15:03 Killed by Yvenor the crimson ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 16:10 Killed by Voranne the gelatinous cube at level 55 on the 34th Profit 122nd year of Ascendancy at 17:38 Killed by armoured skeleton warrior at level 55 on the 34th Profit 122nd year of Ascendancy at 19:06 Killed by Emelunor the slimy ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 20:23 Killed by Emelunor the slimy ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 21:40 Killed by slimy ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 22:54 Killed by Emelunor the slimy ooze at level 55 on the 34th Profit 122nd year of Ascendancy at 23:58 Killed by Cyravea the blue jelly at level 55 on the 35th Profit 122nd year of Ascendancy at 01:18 Killed by Yvenor the crimson ooze at level 55 on the 35th Profit 122nd year of Ascendancy at 02:45 Killed by Polariamina the poison ooze at level 55 on the 35th Profit 122nd year of Ascendancy at 05:04 Killed by Isluna the yellow jelly at level 55 on the 35th Profit 122nd year of Ascendancy at 06:41 Killed by Polariamina the poison ooze at level 55 on the 35th Profit 122nd year of Ascendancy at 09:37 Killed by Lisimira the poison ooze at level 56 on the 35th Profit 122nd year of Ascendancy at 11:00 Killed by Polenn the gelatinous cube at level 56 on the 35th Profit 122nd year of Ascendancy at 12:42 Killed by Polenn the gelatinous cube at level 56 on the 35th Profit 122nd year of Ascendancy at 13:59 Killed by Polariamina the poison ooze at level 56 on the 35th Profit 122nd year of Ascendancy at 15:18 Killed by Isluna the yellow jelly at level 56 on the 35th Profit 122nd year of Ascendancy at 16:53 Killed by Isluna the yellow jelly at level 56 on the 35th Profit 122nd year of Ascendancy at 18:26 Killed by Emylle the brittle clear ooze at level 56 on the 35th Profit 122nd year of Ascendancy at 20:14 Killed by Voregana the poison ooze at level 56 on the 35th Profit 122nd year of Ascendancy at 22:31 Killed by Polariamina the poison ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 00:11 Killed by Polariamina the poison ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 02:15 Killed by Velyta the gelatinous cube at level 57 on the 36th Profit 122nd year of Ascendancy at 03:58 Killed by Layoda the slimy ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 05:16 Killed by Yvenor the crimson ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 06:43 Killed by Zubada the crimson ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 08:21 Killed by Yvenor the crimson ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 09:21 Killed by Lisuldann the crimson ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 10:30 Killed by Yvenor the crimson ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 11:58 Killed by Xavena the poison ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 13:16 Killed by Nerita the poison ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 13:58 Killed by Gyriada the poison ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 15:17 Killed by Mayesewen the brittle clear ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 16:45 Killed by Gyriada the poison ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 17:46 Killed by Neratha the brittle clear ooze at level 57 on the 36th Profit 122nd year of Ascendancy at 19:11 Killed by Arildana the poison ooze at level 58 on the 36th Profit 122nd year of Ascendancy at 22:46 Killed by Emelekira the slimy ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 00:01 Killed by Silumina the brittle clear ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 01:18 Killed by Elomibeth the poison ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 03:07 Killed by Beteriavena the poison ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 04:34 Killed by Elomibeth the poison ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 05:51 Killed by Xavena the poison ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 07:00 Killed by mucus ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 07:46 Killed by Emelekira the slimy ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 10:05 Killed by Ce'Neldatha the crimson ooze at level 58 on the 37th Profit 122nd year of Ascendancy at 11:34 |
Primary Stats
| Strength | 127 (base 66) |
| Dexterity | 66 (base 42) |
| Constitution | 89 (base 63) |
| Magic | 42 (base 12) |
| Willpower | 98 (base 44) |
| Cunning | 71 (base 21) |
Resources
| Life | 1690/2706 |
| Stamina | 513/513 |
| Healing Factor | 1.46 |
| Regeneration | 92.001790964607 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -3 |
| Infravision | 19 |
| See Stealth | 26 |
| See Invisible | 48 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 294 |
| Accuracy | 70 |
| Crit Chance | 75% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.251381260447 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78.25207189067 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +6% |
Defense: Base
| Armour (hardiness) | 107.75 (90.416666666667%) |
| Defense | 57.533333333333 |
| Ranged Defense | 57.533333333333 |
| Fatigue | 0 |
| Physical Save | 90.623507692308 |
| Spell Save | 87.603507692308 |
| Mental Save | 82.133507692308 |
Defense: Resistances
| All | + 37%( 70%) |
Defense: Immunities
| Stun Resistance | 34% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 27% |
| Knockback Resistance | 0% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 3/5 |
| Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The thrill of combat improves the target's maximum life by 13%, life regeneration by 30.47, and stamina regeneration by 6.09. Bloodbath |
| detrimental effect | The target's spellcasting is stricken for 1 turns, suffering a 30% chance of spell failure as well as being victim to a magical backlash. On activating a spell, whether succeeding or not, the target will suffer 27 arcane damage and a cooldown increase of 157% to that spell. Drained by the Gaze |
| detrimental effect | The target has been beckoned by Salera the slimy ooze and is heeding the call. There is a 65% chance of moving towards the beckoner each turn. (spellpower: -29, mindpower: -29 Beckoned |
| detrimental effect | The target incurs the wrath of the beholder's central eye, granting the beholder a +40 bonus to crit damage against it Beheld by the Gaze |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Dimwish' (0 def, 7 armour) pair of rough leather boots 'Dimwish' (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Damage when hit (Melee): 20 darkness Changes resistances: +6% darkness / +9% acid Changes resistances penetration: +5% darkness Changes damage: +9% acid / +12% darkness Infravision radius: +2 A pair of boots made of leather. Press to compare |
| Quiver | Lorolar the Demonrebel (20/20, 44.5-62.3 power, 14 apr) Lorolar the Demonrebel (20/20, 44.5-62.3 power, 14 apr)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 44.5 - 62.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +20 Armour Penetration: +14 Physical crit. chance: +14.5% Capacity: 20 On weapon hit: * 20 arcane resource burn * Slows global speed by 15% * 10% chance to knock the target back * 25% chance to put talents on cooldown * leeches stamina from the target On weapon crit: * cripple the target Damage (Ranged): +43 physical / +41 darkness / +28 fire Burst (radius 1) on hit: +24 darkness / +8 nature Burst (radius 2) on crit: +4 darkness / +12 fire Damage against: +17% Living Arrows are used with bows to pierce your foes to death. Press to compare |
| Light source | Blackradiance BlackradiancePowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +38 (+10 eff.) Effects on melee hit: * 30% chance to daze * 30% chance to inflict damage reduction Changes stats: +9 Cun Changes resistances: +12% lightning / +9% temporal / +20% darkness / +13% blight / +10% cold Changes resistances penetration: +5% darkness Changes damage: +6% lightning / +3% darkness Physical save: +56 (+11 eff.) Spell save: +56 (+11 eff.) Mental save: +51 (+10 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: -6 Infravision radius: +13 See invisible: +13 Defense after a teleport: +19 Resist all after a teleport: +18% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 33 blight damage or heals 46 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Yvilaith (0 def, 10 armour) Yvilaith (0 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +14 Armour: +10 Fatigue: +5% Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +4 Str / +12 Dex / +14 Cun / +3 Con Changes resistances: -38% light Changes resistances penetration: +10% arcane / +5% blight Changes damage: +12% arcane Spell save: +3 (+1 eff.) Life regen: +5.60 Spellpower on spell critical (stacks up to 3 times): +4 Infravision radius: +4 A cap made of leather. Press to compare |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
| On fingers | stralite ring 'Duvydosin' stralite ring 'Duvydosin'Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+2 eff.) Effects on melee hit: * 30% chance to blind Effects on ranged hit: * 30% chance to blind Damage when hit (Melee): 16 acid Changes stats: +15 Mag / +8 Wil / +17 Con Changes resistances: +21% nature / +16% blight Changes damage: +6% acid Reduces incoming crit damage: 15.00% Physical save: +60 (+12 eff.) Spell save: +16 (+3 eff.) Poison immunity: +27% Disease immunity: +22% Pinning immunity: +10% Stun/Freeze immunity: +5% Only die when reaching: -20.00 life Spellpower: +23 (+4 eff.) Mindpower: +11 (+3 eff.) Rings can have magical properties. Press to compare |
| On fingers | Emiba the Cracklehash Emiba the CracklehashInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 (+2 eff.) Defense: +10 (+3 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to daze Changes stats: +1 Wil / +5 Cun / +3 Con Changes resistances: +28% lightning / +3% darkness Changes resistances penetration: +10% darkness Changes damage: +35% lightning / +9% darkness / +6% all Grants telepathy: Dragon Maximum encumbrance: +27 Spell save: +14 (+3 eff.) Stun/Freeze immunity: +29% Life regen: +3.10 Maximum life: +64.00 Maximum stamina: +22.00 Spellpower: +11 (+2 eff.) Mindpower: +11 (+3 eff.) See invisible: +9 Healing mod.: +16% Rings can have magical properties. Press to compare |
| Around waist | drakeskin leather belt 'Ebonyspiker' drakeskin leather belt 'Ebonyspiker'Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +13 Defense: +31 (+8 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 temporal Changes stats: +5 Dex / +8 Wil / +6 Cun Changes resistances: +15% blight / +6% darkness Changes damage: +9% darkness Reduced damage from: +39% Summoned Stealth bonus: +15 Physical save: +25 (+5 eff.) Mental save: +30 (+6 eff.) Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum life: +110.00 Spellpower: +12 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +12% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. Press to compare |
| In main hand | Eilinuna the Flashwrest (80.5-120.75 power, 3 apr) Eilinuna the Flashwrest (80.5-120.75 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 6.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 80.5 - 120.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +14.5% Attack speed: 100% Damage (Melee): +21 temporal / +21 nature slow Burst (radius 2) on crit: +8 arcane When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 arcane Changes resistances: +27% light / +8% blight / +5% arcane / +27% mind / +22% all Changes resistances penetration: +32% nature / +20% mind Changes damage: +12% temporal / +21% nature / +9% arcane Disease immunity: +26% See stealth: +26 See invisible: +26 * Grants [Heavy Strike] Talent Massive two-handed clubs. Press to compare |
| On hands | drakeskin leather gloves 'Lisimira' (0 def, 9 armour) drakeskin leather gloves 'Lisimira' (0 def, 9 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Physical power: +20 (+3 eff.) Armour: +9 Effects on melee hit: * 21% chance to cause random gloom Damage (Melee): 15 acid / 40 mind / 40 darkness Changes stats: +6 Str / +6 Dex Changes resistances: +16% acid / +6% darkness Changes damage: +11% acid Spell save: +28 (+6 eff.) Mental save: +19 (+4 eff.) Life regen: +11.80 Stamina each turn: +2.50 Psi each turn: +0.70 Equilibrium when hit: +0.08 Maximum life: +74.00 Maximum hate: +8.00 Mindpower: +10 (+2 eff.) Light radius: +3 It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Main armor | Balaragar (5 def, 40 armour) Balaragar (5 def, 40 armour)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +24 (+4 eff.) Armour: +40 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 12 blight Changes stats: +7 Str / +9 Mag / +20 Wil / +9 Cun Changes resistances: +28% lightning / +20% physical / +12% fire / +51% cold / +25% acid Changes resistances penetration: +20% arcane Changes damage: +3% temporal Allows you to breathe in: water Physical save: +23 (+5 eff.) Mental save: +25 (+5 eff.) Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +33 (+5 eff.) Spell crit. chance: +10% Mindpower: +24 (+5 eff.) Mental crit. chance: +9% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of mail. Press to compare |
| Cloak | elven-silk cloak 'Galewrecker' (9 def, 13 armour) elven-silk cloak 'Galewrecker' (9 def, 13 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +9 (+3 eff.) Damage when hit (Melee): 4 lightning Changes stats: +3 Dex / +8 Mag / +14 Wil / +7 Cun Changes resistances: +24% light / +22% darkness / +20% blight / +23% fire / +18% nature / +24% cold Changes resistances penetration: +20% darkness Changes damage: +25% darkness / +12% temporal Stealth bonus: +35 Mental save: +13 (+3 eff.) Life regen: +2.90 Hate when firing a critical mind attack: +1.00 Spell crit. chance: +8% Mindpower: +2 (+0 eff.) Healing mod.: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Confusion immunity: +20% Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. controlled phase door rune of the wizard (range 10)controlled phase door rune of the wizard (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Lavaravager LavaravagerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Physical power: +5 (+1 eff.) Changes resistances: +13% temporal / +24% darkness / +12% fire Changes damage: +13% temporal / +12% darkness / +6% fire Reduces incoming crit damage: 10.00% Life regen: +0.20 Only die when reaching: -80.00 life Maximum stamina: +10.00 Spellpower: +7 (+1 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. Press to compare |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Rings can have magical properties. Press to compare |
Aerudhewyn the gold ring Aerudhewyn the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +12 Defense: +13 (+4 eff.) Damage when hit (Melee): 12 acid Changes stats: +1 Wil / +3 Con Changes resistances: +10% nature / +10% blight Changes damage: +9% acid Critical mult.: +5.00% Spell save: +14 (+3 eff.) Poison immunity: +20% Disease immunity: +13% Disarm immunity: +38% Pinning immunity: +35% Knockback immunity: +23% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +34.00 Maximum stamina: +22.00 Maximum vim: +20.00 Spell crit. chance: +3% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. elm vilestaff (10-12 power, 2 apr, physical damage)elm vilestaff (10-12 power, 2 apr, physical damage) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Turelar the Blindguile (25-30 power, 5 apr, physical damage)Turelar the Blindguile (25-30 power, 5 apr, physical damage) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Effects on melee hit: * 42% chance to inflict damage reduction Changes stats: +7 Con Changes damage: +25% temporal Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Mental save: +3 (+1 eff.) Life regen: +1.70 Maximum psi: +30.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +4% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +26% Staves designed for wielders of magic, by the greats of the art. Press to compare |
hateful steel battleaxe of dampening (19.5-29.25 power, 2 apr) hateful steel battleaxe of dampening (19.5-29.25 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 darkness Damage against: +10% Living When wielded/worn: Changes resistances: +12% acid / +12% fire / +12% lightning / +12% cold Spell save: +9 (+2 eff.) Massive two-handed battleaxes. Press to compare |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 18 power out of 20/20) : Effective talent level: 2.6 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 123% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Press to compare |
iron greatmaul of sweeping (19.5-29.25 power, 1 apr) iron greatmaul of sweeping (19.5-29.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% * Grants [Sweeping Blows] Talent Massive two-handed mauls. Press to compare |
iron greatsword (15.5-24.8 power, 1 apr) iron greatsword (15.5-24.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. Press to compare |
chilling dwarven-steel greatsword (37.5-60 power, 2 apr) chilling dwarven-steel greatsword (37.5-60 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 cold Massive two-handed swords. Press to compare |
Ce'Nudamina the voratun greatsword (68-108.8 power, 4 apr) Ce'Nudamina the voratun greatsword (68-108.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +28 cold When wielded/worn: Physical crit. chance: +19.0% Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Changes resistances penetration: +5% blight / +5% arcane Mental save: +12 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +5% * Grants [Heavy Strike] Talent Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. Darkpride the voratun mace (61.5-86.1 power, 6 apr)Darkpride the voratun mace (61.5-86.1 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +6 Physical crit. chance: +11.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +17 mind / +20 darkness Damage against: +20% Living When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 darkness / 8 blight Changes resistances: +12% darkness / +10% all Changes resistances penetration: +5% blight / +13% nature / +15% darkness Changes damage: +3% blight / +6% darkness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe 'Umbrafear' (18.5-25.9 power, 4 apr)dwarven-steel waraxe 'Umbrafear' (18.5-25.9 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 temporal / +14 nature / +4 mind Burst (radius 2) on crit: +8 darkness When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% darkness Changes damage: +6% darkness / +12% mind One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of daylight (31-40.3 power, 9 apr)stralite dagger of daylight (31-40.3 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.0 - 40.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 light Damage against: +20% Undead Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Kindlepierce the living mindstar (15-16.5 power, 40 apr, mind damage)Kindlepierce the living mindstar (15-16.5 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural fire should be returned to the wyrm. Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction Damage (Melee): +17 temporal / +4 darkness / +20 fire / +16 cold Burst (radius 2) on crit: +4 light When wielded/worn: Damage when hit (Melee): 32 fire Changes resistances: +38% fire / +16% light / +12% darkness Changes resistances penetration: +15% mind / +11% fire / +14% darkness / +5% light Changes damage: +19% acid / +25% temporal / +37% darkness / +18% cold / +22% mind / +18% fire Physical save: +10 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +9 (+2 eff.) Equilibrium when hit: +6.30 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Infravision radius: +7 Global speed: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather whip (26.5-29.15 power, 3 apr)reinforced leather whip (26.5-29.15 power, 3 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: weapon / whip ; tier 4 Base power: 26.5 - 29.2 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 125% A long, leather whip. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather sling 'Blackmaim'hardened leather sling 'Blackmaim' Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Burst (radius 1) on hit: +8 mind When wielded/worn: Changes stats: +1 Wil / +4 Con Changes resistances penetration: +10% mind / +10% darkness Changes damage: +6% darkness Grants telepathy: Demon/Minor Demon/Major Mental save: +15 (+3 eff.) Light radius: +3 Slings are used to hurl stones or metal shots at your foes. Press to compare |
Blacknoon (19/48, 14-19.6 power, 5 apr) Blacknoon (19/48, 14-19.6 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 70% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Accuracy: +8 Armour Penetration: +5 Physical crit. chance: +8.0% Capacity: 48 On weapon hit: * Slows global speed by 20% * 46 arcane resource burn * 10% chance to crush the target * disrupts spell-casting On weapon crit: * wounds the target * cripple the target Damage (Ranged): +20 insidious poison / +28 darkness / +7 gravity / +8 bleed / +4 mind Burst (radius 2) on crit: +8 mind Damage against: +10% Unnatural When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. Umbratooth the quiver of yew arrows (17/42, 36-50.4 power, 10 apr)Umbratooth the quiver of yew arrows (17/42, 36-50.4 power, 10 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 36.0 - 50.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 42 On weapon hit: * 45% chance to corrode armour * Slows global speed by 14% * 10% chance to knock the target back * leeches stamina from the target Damage (Ranged): +72 physical / +36 darkness Burst (radius 1) on hit: +16 darkness Burst (radius 2) on crit: +12 darkness Damage against: +14% Living When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows (20/20, 31.5-44.1 power, 10 apr)quiver of yew arrows (20/20, 31.5-44.1 power, 10 apr) Requires: - Dexterity 24 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.5 - 44.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. Press to compare |
This item will automatically be transmogrified when you leave the level. Taintspike (2 def, 0 armour)Taintspike (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +24% cold / +12% mind / +6% nature Changes resistances penetration: +10% nature Changes damage: +16% cold / +9% nature / +9% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. cured leather armour 'Lisurakira' (10 def, 4 armour)cured leather armour 'Lisurakira' (10 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Armour: +4 Defense: +10 (+3 eff.) Fatigue: +7% Changes resistances: +12% blight / +5% arcane Mental save: +3 (+1 eff.) Silence immunity: +10% Knockback immunity: +5% Teleport immunity: +15% Stamina each turn: +0.80 Only die when reaching: -60.00 life Chance to avoid any damage: +8% It can be used to activate talent Second Wind, placing all other charms into a 32 cooldown : Effective talent level: 3.9 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. A suit of armour made of leather. Press to compare |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+5 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns, costing 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. Press to compare |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of spell shielding (4 def, 23 armour)impenetrable stralite mail armour of spell shielding (4 def, 23 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +23 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +9% arcane Spell save: +19 (+4 eff.) A suit of armour made of mail. Press to compare |
Xekira the voratun mail armour (5 def, 20 armour) Xekira the voratun mail armour (5 def, 20 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+2 eff.) Fatigue: +6% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 20 physical Changes stats: +16 Str / +8 Wil / +11 Cun / +14 Con Changes resistances: +30% lightning / +3% temporal / +6% light / +30% fire / +6% cold Physical save: +15 (+3 eff.) Mental save: +24 (+5 eff.) Blindness immunity: +5% Cut immunity: +20% Knockback immunity: +15% Maximum life: +193.00 Infravision radius: +1 A suit of armour made of mail. Press to compare |
spiked iron plate armour of fire resistance (3 def, 7 armour) spiked iron plate armour of fire resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Changes resistances: +15% fire A suit of armour made of metal plates. Press to compare |
cleansing steel plate armour of resilience (4 def, 9 armour) cleansing steel plate armour of resilience (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +11% nature / +10% blight Maximum life: +20.00 A suit of armour made of metal plates. Press to compare |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
Dairintir the hardened leather belt Dairintir the hardened leather beltInfused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +8% acid / +6% blight Critical mult.: +5.00% Maximum hate: +4.00 Maximum psi: +30.00 Mindpower: +6 (+2 eff.) A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. BorastirBorastir Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Defense: +22 (+6 eff.) Effects on melee hit: * 40 arcane resource burn Changes stats: +14 Str / +14 Dex / +9 Wil / +14 Cun Changes resistances: +7% acid / +3% darkness / +3% light / +6% nature / +24% cold / +22% fire / +5% arcane / +10% lightning Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +12.00% Stealth bonus: +13 Physical save: +39 (+8 eff.) Spell save: +37 (+7 eff.) Mental save: +40 (+8 eff.) Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Mental crit. chance: +1% A belt that goes around your waist. Press to compare |
pair of hardened leather boots of uncanny dodging (4 def, 3 armour) pair of hardened leather boots of uncanny dodging (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% A pair of boots made of leather. Press to compare |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 96.33 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Press to compare |
Islura (0 def, 1 armour) Islura (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 12 acid / 4 mind Changes stats: +2 Str / +3 Con Changes resistances: +7% acid / +6% fire / +7% cold / +3% mind / +6% lightning Changes damage: +9% acid / +9% mind A cap made of leather. Press to compare |
Galinarirath (6 def, 10 armour) Galinarirath (6 def, 10 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +10 Defense: +6 (+2 eff.) Fatigue: +4% Damage when hit (Melee): 8 acid Changes stats: +9 Str / +5 Wil / +3 Con Changes resistances: +11% physical / +4% all Changes resistances penetration: +5% acid Physical save: +26 (+5 eff.) Stamina when hit: +1.50 Equilibrium when hit: +1.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
323 alchemist agate 323 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. Press to compare |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +6% fire Mental save: +6 (+1 eff.) Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Salabrewyn the alchemist's lamp Salabrewyn the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical power: +2 (+0 eff.) Armour: +2 Changes stats: +1 Str Changes resistances: +6% light Critical mult.: +6.00% Mental save: +11 (+2 eff.) Blindness immunity: +38% Disease immunity: +15% Confusion immunity: +22% Light radius: +12 See stealth: +33 See invisible: +34 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. quick ash totem of thorny skin [power 15] (14 cooldown)quick ash totem of thorny skin [power 15] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 6 turns increasing armour by 15 and armour hardiness by 40%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
Curse Lifter (Exploration mode) (Uniques)
Killed Ben Cruthdar the Cursed.By refere the Dwarf Berserker level 12
25th Voratun 122nd year of Ascendancy at 23:30 see stats
Exterminator (Exploration mode) (Uniques)
Killed 1000 creatures.By refere the Dwarf Berserker level 54
34th Profit 122nd year of Ascendancy at 04:41 see stats
Fear me not! (Exploration mode) (Uniques)
Survived the Fearscape!By refere the Dwarf Berserker level 29
9th Profit 122nd year of Ascendancy at 18:46 see stats
Level 10 (Exploration mode) (Uniques)
Got a character to level 10.By refere the Dwarf Berserker level 10
20th Voratun 122nd year of Ascendancy at 17:11 see stats
Level 20 (Exploration mode) (Uniques)
Got a character to level 20.By refere the Dwarf Berserker level 20
8th Profit 122nd year of Ascendancy at 03:56 see stats
Level 30 (Exploration mode) (Uniques)
Got a character to level 30.By refere the Dwarf Berserker level 30
9th Profit 122nd year of Ascendancy at 20:07 see stats
Level 40 (Exploration mode) (Uniques)
Got a character to level 40.By refere the Dwarf Berserker level 40
32nd Profit 122nd year of Ascendancy at 18:07 see stats
Level 50 (Exploration mode) (Uniques)
Got a character to level 50.By refere the Dwarf Berserker level 50
33rd Profit 122nd year of Ascendancy at 12:24 see stats
Size is everything (Exploration mode) (Uniques)
Did over 1500 damage in one attack.By refere the Dwarf Berserker level 47
33rd Profit 122nd year of Ascendancy at 05:29 see stats
Size matters (Exploration mode) (Uniques)
Did over 600 damage in one attack.By refere the Dwarf Berserker level 17
8th Profit 122nd year of Ascendancy at 01:26 see stats
Slimefest (Exploration mode) (Uniques)
Have 100 walls on the sludgenest turn into hostile creatures.By refere the Dwarf Berserker level 55
35th Profit 122nd year of Ascendancy at 04:35 see stats
Squadmate (Exploration mode) (Uniques)
Escaped from Reknor alive with your squadmate Norgan.By refere the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 13:12 see stats
Take you with me (Exploration mode) (Uniques)
Killed a boss while already dead.By refere the Dwarf Berserker level 12
21st Voratun 122nd year of Ascendancy at 15:11 see stats
That was close (Exploration mode) (Uniques)
Killed your target while having only 1 life left.By refere the Dwarf Berserker level 47
33rd Profit 122nd year of Ascendancy at 05:37 see stats
The Arena (Exploration mode) (Uniques)
Unlocked Arena mode.By refere the Dwarf Berserker level 13
1st Acquisition 122nd year of Ascendancy at 08:35 see stats
The sky is falling! (Exploration mode) (Uniques)
Saw a huge meteor falling from the sky.By refere the Dwarf Berserker level 35
14th Profit 122nd year of Ascendancy at 23:19 see stats
Log
Refere struggles against the beckoning.
refere performs a melee critical strike against Skeleton warrior!
Skeleton warrior is dazed!
refere hits Ghast for 8 arcane, 351 physical (359 total damage).
refere hits Polariamina the poison ooze for 6 arcane damage.
refere hits Elabrelaith the slimy ooze for 8 arcane damage.
refere hits Temporal stalker for 8 arcane damage.
refere hits Poralramina the crimson ooze for 5 arcane damage.
refere hits Skeleton warrior for (236 absorbed), 0 physical, (22 absorbed), 0 temporal, (21 absorbed), 0 nature, , (52 absorbed), 0 darkness, , (16 absorbed), 0 acid, , , , (34 absorbed), 0 mind, (8 absorbed), 0 arcane (0 total damage).
refere killed Ghast!
Skeleton warrior uses Stunning Blow.
Skeleton warrior misses refere.
Elabrelaith the slimy ooze's spell attains critical power!
Kinetic Aura hits refere for 8 physical damage.
Thunderstorm hits refere for 19 lightning damage.
Refere is no longer poisoned.
refere hits Temporal stalker for 5 lightning, 7 temporal, 31 darkness, 20 acid, 27 blight, 5 arcane (95 total damage).
Temporal stalker hits refere for 17 physical damage.
Elabrelaith the slimy ooze uses Slime Spit.
Polariamina the poison ooze hits refere for 14 physical damage.
refere hits Polariamina the poison ooze for 3 lightning, (6 to psi shield), 2 temporal, 24 darkness, (17 to psi shield), 7 acid, 19 blight, 4 arcane (59 total damage).
Temporal stalker uses Infusion: Wild.
Temporal stalker lessens the pain.
Void horror shows Refere the madness of the void.
Refere shrugs off the effect 'Void Echoes'!
Refere struggles against the beckoning.
Refere is no longer beckoned.
Refere no longer revels in blood quite so much.
