Yeek the level 13 Yeek Archmage by dampfwalze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Half-Cost Category Mastery 1.3.1
QuickTome: Orb of Communication 1.3.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp13 / 46%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution34 (base 39)
Magic41 (base 39)
Willpower45 (base 39)
Cunning41 (base 37)

Resources

Life427/427
Mana269/269
Healing Factor1
Regeneration1.24

Speed

Mental+5.7999999999999%
Attack+5.7999999999999%
Movement+46.5%
Spell+5.7999999999999%
Global+104.15%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy2
Crit Chance18%
APR2
Speed0.95

Offense: Spell

Spellpower51.467947179982
Crit Chance18%
Speed0.94517958412098

Offense: Mind

Mindpower41.216666666667
Crit Chance17%
Speed0.94517958412098

Defense: Base

Armour (hardiness)4.8 (30%)
Defense11.1
Ranged Defense13.1
Fatigue0
Physical Save14.35
Spell Save27.05
Mental Save26.64450726779

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance46%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
2/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Wildfire1.50
4/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
4/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
3/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done

Equipment

On fingers
Around neck
In main hand
Light source
On feet
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Yeek the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 20:24
see stats

Log

Talent Infusion: Wild is ready to use.
Yeek activates Arcane Shield.

Yeek activates Arcane Power.


Yeek picks up (c.):
rejuvenating cured leather armour (2 def, 4 armour).
Yeek picks up (b.):
Yeek-fur Robe (9 def, 3 armour).
Yeek picks up (b.):
Spellblaze Shard (20-26 power, 10 apr).
Yeek picks up (c.):
piercing steel dagger of daylight (12.5-16.25 power, 6 apr).
Lore found:
Yeek-fur Robe
You can read all your collected lore in the game menu, by pressing Escape.

Lore found:
Spellblaze Shard
You can read all your collected lore in the game menu, by pressing Escape.


Resting starts...

Rested for 68 turns (stop reason: all resources and life at maximum).


You pickup 0.95 gold pieces.

Yeek picks up (g.):
granite wardstone.
You pickup 0.80 gold pieces.

Ran for 4 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior - offscreen)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior - offscreen)).


Yeek wears(replacing):
Yeek-fur Robe (9 def, 3 armour).
You feel disgusted touching this thing!

Yeek deactivates Arcane Power.

Yeek deactivates Arcane Shield.

Yeek deactivates Shielding.